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Gatling Gun

Quistis Trepe using Gatling Gun on a Grand Mantis.

Gatling Gun (ガトリング砲, Gatoringu Hō?) is a recurring enemy ability in the Final Fantasy series. It is often an attack of mechanical monsters and soldiers, and will often inflict non-elemental damage to a single target. It has been on an occasion a Blue Magic spell that the party is able to use.

Dr. Cid from Final Fantasy XII has a special Gatling Gun ability as a signature ability.

Appearances[]

Crisis Core -Final Fantasy VII-[]

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Final Fantasy VIII[]

Gatling Gun is a Blue Magic spell that deals non-elemental physical damage to an enemy, and is learned by using a Running Fire item on Quistis. The item can be obtained by using the refinement ability Card Mod on a SAM08G card. Running Fires also drop from Iron Giant, SAM08G, and BGH251F2. It can also be mugged from an SAM08G. Gatling Gun is the only physical damaging spell that Quistis can learn, meaning its damage is determined by her Strength stat. Its physical attack power differs depending on Crisis Levels.

SAM08G can use the ability against the player.

Final Fantasy X[]

Gatling Gun is an enemy ability used exclusively by the Crawler, which inflicts minor non-elemental damage, up to 4 hits, to random party members.

Final Fantasy X-2[]

Gatling Gun is a special attack used only by the Machina Panzer, which deals 24 hits of minor non-elemental damage to random party members.

Final Fantasy XIII[]

Gatling Gun is used by the Falco Velocycle enemy in Palumpolum. It deals extreme physical damage to a single target. It is devastating if the party does not have a Sentinel.

Dissidia Final Fantasy Opera Omnia[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Record Keeper[]

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Final Fantasy Brave Exvius[]

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Final Fantasy Trading Card Game[]

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Gallery[]

Etymology[]

The Gatling gun is one of the best-known early rapid-fire weapons and a forerunner of the modern machine gun named after its inventor Richard Gatling. The Gatling gun's operation centered on a cyclic multi-barrel design which facilitated cooling and synchronized the firing/reloading sequence. Each barrel fired a single shot when it reached a certain point in the cycle, after which it ejected the spent cartridge, loaded a new round, and allowed the barrel to cool allowing higher rates of fire without the barrel overheating.

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