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Gates are shining portals in World of Final Fantasy that allow the player to fast-travel to other locations. They appear in towns and at the beginning of dungeons and other significant locations.
Traveling to a location requires the use of the Main Gate, a giant Gate located in the Sylver Park of Nine Wood Hills. The Main Gate allows the player to travel one-way to any other Gates the player has already encountered in Grymoire. Interacting with a regular Gate gives the player the option to travel only back to Nine Wood Hills through the Main Gate, but they are also allowed the option to access the Prism Case as well.
With the update patch to Version 1.02, the player can fully recover their party's HP and AP by examining regular Gates, and in Version 1.03, the player can even save their progress, giving Gates a similar role to Save Crystals.
There are also Gates that emit a red aura called Exit Gates that only allow the player to return back to Nine Wood Hills and are usually found at the end of dungeons—and even at the beginning of bonus dungeons and other optional post-game locations.
Traveling through Gates is only possible though Tama's ability to control space. Therefore, if the player is separated from her, they will not be able to use them.
List of Gates[]
Location | Area | Notes |
---|---|---|
Nine Wood Hills | Sylver Park | The Main Gate. Used to fast-travel to any location in Grymoire or other location with a Gate linked up to it. Does not have the save point feature of regular Gates. |
Plaza 99 | Special Gate used only for accessing an enhanced version of the final boss battles, appears after defeating three other superbosses: The Immortal Dark Dragon, Enna Kros, and Garland. Maxima version only. | |
Girl's Tearoom | — | Special Gate used to accessing EX Dungeon A; located on the far right. Does not have the save point feature of other regular Gates. Appears after clearing every Intervention Quest and defeating the final boss. |
Special Gate used to accessing EX Dungeon B; located second from the right. Does not have the save point feature of other regular Gates. Appears after clearing every Intervention Quest and defeating the final boss. | ||
Special Gate used to accessing EX Dungeon C; located third from the right. Does not have the save point feature of other regular Gates. Appears after clearing every Intervention Quest and defeating the final boss. | ||
Special Gate used to accessing EX Dungeon Z; on the far left of the other Gates. Does not have the save point feature of other regular Gates. Appears after clearing all the previous EX Dungeons. | ||
The Coliseum | Administration Desk | — |
Wellspring Woods | — | Appears at the beginning of the dungeon after Chapter 2. |
Cornelia | — | Located near the bottom of the town. Appears after defeating the enemies during Chapter 2. |
The Nether Nebula | Cavern 1 | — |
Cavern 4 | Exit Gate. Appears after winning the boss battle in Chapter 3. | |
The Watchplains | Backroad 1 | — |
Backroad 3 | Exit Gate. Appears after winning the boss battle in Chapter 4. | |
Pyreglow Forest | Branch 1 | — |
Forest Lake | Bank 1 | — |
Ice Region | — | Located in the area between Forest Lake and Icicle Ridge. |
Icicle Ridge | Slip 1 | — |
Slip ? ? ? | Exit Gate. | |
Saronia Harbor | — | Cannot be used during Chapter 20 until the end of the Postscript. |
Saronia Docks | Station 1 | — |
Pirate Ship - Deck | Fast-travel with this Gate will no longer exist after Chapter 9 as the Pirate Ship will no longer appear. | |
The Low Seas | Landfall | — |
The Rainbow Shore | — | — |
The Dragon Scars | Scar 1 | — |
Agarthir | — | — |
Nibelheim | — | — |
Valley Seven | Cauldron 1 | — |
The Windswept Mire | Fen 1 | — |
Caravan | — | — |
The Phantom Sands | Toil 1 | — |
Underground Prison | Ophion 1 | Appears after regaining Tama at the beginning of Chapter 15. |
Mako Reactor 0 | Sector 1 | — |
Figaro Castle | — | — |
Big Bridge | Segment 1 | Appears after taking the elevator up the bridge in the beginning of Chapter 16. |
Eclipsed Region | — | — |
Train Station | — | |
Tometown of the Ancients | — | — |
The Train Graveyard | Necropolis 1 | — |
Necropolis 6 | Exit Gate. Appears after winning the boss battle in Chapter 17. | |
Besaid Region | — | — |
Port Besaid | — | — |
The Sunken Temple | Quacheon 1 | — |
Quacheon 7 | Exit Gate. Appears after winning the boss battle in Chapter 18. | |
Nonary Region | — | — |
The Crystal Tower | First Floor | — |
Seventh Floor | Special Gate used only for accessing the Hidden Dungeon, appears after clearing the four "EX Dungeons". Maxima version only. | |
Balamb Garden | — | — |
Airship Interior | — | — |
The Chainroad | Ascent 1 | — |
The Ends of Grymoire | — | — |
Castle Exnine | Ordeal 1 | — |
EX Dungeon A | Area 1 | Exit Gate. |
Area 4 | Exit Gate. Appears after winning the boss battle. | |
EX Dungeon B | Area 1 | Exit Gate. |
Area 4 | Exit Gate. Appears after winning the boss battle. | |
EX Dungeon C | Area 1 | Exit Gate. |
Area 4 | Exit Gate. Appears after winning the boss battle. | |
EX Dungeon Z | Area 1 | Exit Gate. |
Area 7 | Exit Gate. Appears after winning the boss battle. | |
? ? ? (near Pyreglow Forest) | — | Exit Gate. |
? ? ? (near Icicle Ridge) | — | Exit Gate. |
? ? ? (near The Dragon Scars) | — | Exit Gate. |
? ? ? (near Valley Seven) | — | Exit Gate. |
? ? ? (near The Windswept Mire) | — | Exit Gate. |
? ? ? (near The Sunken Temple) | — | Exit Gate. |
Hidden Dungeon | Entrance | Exit Gate. |
Exit Gate surrounded by Warp Crystals. Appears after clearing one elemental route. | ||
Final route - boss room | Exit Gate. Appears after winning the boss battle. |