Garnet is a playable character in Final Fantasy IX. She is primarily a Summoner with a secondary job as a White Mage. She can summon eidolons and cast Wht Mag spells. Dagger is the party's most powerful healer for the beginning portion of the game before Eiko joins the party. As a mage-type character, her physical capabilities are poor and she is placed in the back row by default.
She is first called "Garnet" in battle, but after gaining an alias, she is called "Dagger" (or whatever the player decided to name her) for the remainder of the game. Garnet appears briefly as a boss, and acts as a party leader when she and Steiner journey to return to Alexandria.
Dagger has two victory poses, depending on the weapon type equipped. When equipped with a rod, she spins it a few times before putting it behind her back and crossing her legs. When equipped with a racket, she holds it to her side and looks off into the distance. After Dagger loses her eidolons, she will not pose until after the party's first visit to Conde Petie. Later, when she loses her voice, she will not pose until after the battle with Meltigemini.
Party member[edit | edit source]
Abilities[edit | edit source]
Support abilities[edit | edit source]
Dagger's passive abilities enhance her capabilities as a mage and a healer. They include MP raising abilities, Healer that lets her heal with her physical attacks, Chemist that doubles the potency of healing items, Reflect-Null that lets her spells pierce the Reflect status, Concentrate that boosts the power of healing spells, Half MP that halves the cost of spells, and Boost that guarantees the longer summoning animation of an eidolon, which is more powerful than the short summon.
White Magic[edit | edit source]
Dagger is the player's first white mage, but her array of spells is smaller compared to Eiko's, who joins later. Dagger can use some status magic and the basic curative and supportive spells. Her unique spells are Scan, Blind, Berserk and Confuse.
Eidolons[edit | edit source]
Compared to Eiko, Dagger has a wider array of eidolons. Dagger's eidolon pool has more elemental variety, including the most powerful eidolon in the game, Ark. Dagger can summon Shiva, Ifrit, Atomos, Odin, and Bahamut at the beginning of the game, but the spells require so much MP that her level would need to be substantially higher than it is likely to be. Later, when Dagger re-acquires the eidolons she lost, the MP cost for summoning them is divided by four.
Trance[edit | edit source]
While Dagger is in Trance, her Summon command becomes Eidolon, and the summoned eidolon reappears randomly after being called, as well as acting as a counter attack. As long as Dagger has some Trance bar remaining, the counter attack can last until the end of the battle, as it won't use MP. When Dagger uses the Eidolon command during Trance, there is a higher chance of getting a full summoning animation, which will inflict more damage. The auto-summons thereafter, however, always have the short summon animation and thus are weaker. Dagger loses the ability to Trance during the time she is going through emotional turmoil, but recovers after she cuts her hair.
Stats[edit | edit source]
Dagger, stat-wise, is only second to Vivi regarding Magic and MP, while being stronger physically and having more HP. Dagger has one of the best speed stats, coming just after Zidane and Amarant. Her base stat growth with no equipment modifiers is as follows:
Equipment[edit | edit source]
Dagger uses rods and magical rackets as weapons. Rackets are long-range weapons allowing her to attack from the back row with normal damage, although due to her poor physical stats Dagger's physical attack is weak. She can equip jewels to learn new eidolons, and equips mage-type armor.
Boss[edit | edit source]
As with other player characters, a mirror version of Dagger can also be fought.