Garment Grid (リザルトプレート, Rizaruto Purēto?, lit. Result Plate) is an invention in Final Fantasy X-2 used to harness the power of a dressphere. Characters equip them to use dresspheres in battle.
Nature[]
Garment Grids seem to impart the physical traits of the owner to others who use it. In the opening movie, Leblanc steals Yuna's Garment Grid to perform a concert in Yuna's likeness. Onstage, Leblanc looks identical to Yuna and even spherechanges from Yuna's summoner appearance to her Songstress dressphere. It is only after being pursued by the Gullwings to return the Garment Grid that Leblanc's appearance reverts.
During this time, the real Yuna was forced to wear a moogle costume while undercover, and changes into her Gunner dressphere via spherechange, using similar magical effects shown in battle. It is later revealed that the moogle costume is her personal version of the Mascot dressphere.
Mechanics[]
A Garment Grid has several empty nodes for dresspheres and grants innate abilities to the user, such as Defense and Strength.
To change dresspheres, one must move from the current node to another on the grid, linking the two. Colored gates between nodes are activated by passing through them. Activating gates can add stat boosts or other effects for the duration of the battle. Gates come in four colors: yellow (), blue (), red (), and green (). Certain abilities come into effect by activating specific gates, but they are never required to be activated in a specific order.
Linking all nodes activates a character's Special Dressphere if they have one. Party members are replaced by the dressphere entity whose manifestations are manifold, each comprising a "party" of three entities.
Garment Grids typically have thematic names that reflect the effects that can be activated when moving around the grid. A picture is featured in the background, being either a location, enemy, character, or reference to Final Fantasy X.
In the International and HD Remaster versions, Garment Grids can also be equipped by creatures, each bestowing a special ability or bonus.
Changing the dressphere on Yuna, Rikku, and Paine in the same battle awards the player with Dressed for the Occasion trophy/achievement in Final Fantasy X-2 HD Remaster. The Heart of Flame Garment Grid is depicted in the trophy's icon.
List of Garment Grids[]
Original[]
Garment Grid | Image (Background) | Equip | Gates | Creature Abilities |
---|---|---|---|---|
First Steps | None | None | Cure Strength +5 Defense +5 Magic +5 Magic Defense +5 | |
Chapter 1: Available at the start of the game. Grid with six nodes. | ||||
Vanguard | Besaid Beach |
Strength +5, Magic +5 | Strength +5 Strength +5 Magic +5 Magic +5 |
Armor Break Strength +10 Magic +10 |
Any Chapter - Celsius: View Shinra's tutorial on Garment Grids. Grid that raises Strength and Magic. | ||||
Bum Rush | Kilika |
Strength +10, Magic +10 | Strength +10 Strength +10 Magic +10 Magic +10 |
Assault Strength +15 Magic +15 |
Chapter 2 - Celsius: Obtained automatically after acquiring three Syndicate uniforms and completing the "Strip Search" mission. Grid that raises Strength and Magic. | ||||
Undying Storm | Luca |
Strength +15, Magic +15 | Strength +15 Strength +15 Magic +15 Magic +15 |
Sparkler Strength +15 Magic +20 |
Chapter 3 - Mi'ihen Highroad: Destroy 7 or more machina during the "Machina Mayhem" mission. Grid that raises Strength and Magic. | ||||
Flash of Steel | Baaj Temple |
Strength +20, Magic +20 | Strength +20 Strength +20 Magic +20 Magic +20 |
Eject Strength +30 Magic +30 |
Chapter 5 - Calm Lands: Must get Episode Complete and Publicity Level 5 for Argent, Inc. Trade in 200,000 credits for the "????" reward. Grid that raises Strength and Magic. | ||||
Protection Halo | Mi'ihen Highroad |
Defense +5, Magic Defense +5 | Defense +5 Defense +5 Magic Defense +5 Magic Defense +5 |
Esuna Defense +10 Magic Defense +10 |
Chapter 1 - Besaid Cave: Defeat Flame Dragon and complete the "Where's Wakka?" mission. Grid that raises Defense and Magic Defense. | ||||
Hour of Need | Youth League Headquarters |
Defense +10, Magic Defense +10 | Defense +10 Defense +10 Magic Defense +10 Magic Defense +10 |
No Fear Defense +15 Magic Defense +15 |
Chapter 2 - Bikanel Desert: Defeat Logos in the "Water We Doing Here?" mission at the Oasis. Grid that raises Defense and Magic Defense. | ||||
Unwavering Guard | Djose Temple |
Defense +15, Magic Defense +15 | Defense +15 Defense +15 Magic Defense +15 Magic Defense +15 |
Curaga Defense +20 Magic Defense +20 |
Chapter 3 - Djose Temple: Defeat Ixion and complete the "Pest Control" mission. Grid that raises Defense and Magic Defense. | ||||
Valiant Lustre | Bevelle Underground |
Defense +20, Magic Defense +20 | Defense +20 Defense +20 Magic Defense +20 Magic Defense +20 |
Moogle Cureja Defense +30 Magic Defense +30 |
Chapter 5 - Thunder Plains: Defeat Humbaba in "A Fallen Genius?" mission. Grid that raises Defense and Magic Defense. | ||||
Highroad Winds | Chocobo |
First Strike | Slowproof Stopproof Use Haste SOS Haste |
Hayate First Strike Agility +15 |
Chapters 2, 3, or 5 - Calm Lands Ruins: Complete the "Clean Sweep" mission. Grid that boosts speed. | ||||
Mounted Assault | A Chocobo of the Chocobo Knights |
First Strike | Slowproof Stopproof Use Hastega Auto-Haste |
Unhinge First Strike Agility +20 |
Chapters 2, 3, or 5 - Calm Lands Ruins: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable area to improve chance. Grid that boosts speed. | ||||
Heart of Flame | Ifrit's Fayth |
Fire Eater, Use Fire | Firestrike Use Fira Use Firaga |
Flametongue Fire Eater |
Chapter 1 - Mushroom Rock Road: Complete the "Foggy Fiend Frenzy" mission. Grid imbued with the power of fire. | ||||
Ice Queen | Shiva's Fayth |
Ice Eater, Use Blizzard | Icestrike Use Blizzara Use Blizzaga |
Ice Brand Ice Eater |
Chapters 1 or 2 - Macalania Woods: Complete the "Follow That O'aka!" mission. Grid imbued with the power of ice. | ||||
Thunder Spawn | Ixion's Fayth |
Lightning Eater, Use Thunder | Lightningstrike Use Thundara Use Thundaga |
Thunder Blade Thunder Eater |
Chapters 1, 2, or 5 - Luca: Find in a chest at the end of Dock 5. (Harder to find in Chapter 5 as the view is compromised.) Grid imbued with the power of lightning. | ||||
Menace of the Deep | Geo |
Water Eater, Use Water | Waterstrike Use Watera Use Waterga |
Liquid Steel Water Eater |
Chapter 1 - Kilika Island: Use the passwords correctly without fighting any guards during the "Awesome Sphere" mission. Grid imbued with the power of water. | ||||
Downtrodder | Spellspinner |
Gravity Eater | Gravitystrike Use Demi Double HP |
Demi Sword Gravity Eater |
Chapters 2, 3, or 5 - Bevelle Underground: Enter the Labyrinth, walk to the first crossroad and take the right junction. Cross the gap to find a chest. Grid imbued with the power of gravity. | ||||
Sacred Beast | Sacred Beast |
Holy Eater | Holystrike Use Holy |
Excalibur Holy Eater |
Chapter 5 - Mt. Gagazet: Get Episode Complete. Grid imbued with the power of holy. | ||||
Tetra Master | Chimera |
Tetrastrike | Fire Eater Ice Eater Lightning Eater Water Eater |
Tetrastrike |
Chapters 3 or 5 - Cavern of the Stolen Fayth: Rescue all 15 people and defeat Yojimbo in the "Tourist Trap" mission. Grid imbued with the power of the four primary elements. | ||||
Restless Sleep | Malboro |
Use Sleep, Use Bio | Sleepproof Sleeptouch Poisonproof Poisontouch |
Sleep Sleepproof |
Chapter 1 - Youth League Headquarters: Complete the "Foggy Fiend Frenzy" mission on Mushroom Rock Road. Jump down the tight path on the east side and find the treasure chest. Grid imbued with the power of Sleep and Poison. | ||||
Still of Night | Zu |
Use Silence, Use Blind | Silenceproof Silencetouch Darkproof Darktouch |
Silence Silenceproof |
Chapter 1 - Bikanel Desert: Must obtain the Letter of Introduction in Djose Temple. Complete the "Can You Dig It?" mission. Grid imbued with the power of Silence and Darkness. | ||||
Mortal Coil | Basilisk |
Itchproof | Curseproof Stoneproof Stonetouch Use Break |
Break Stoneproof |
Chapters 2, 3, 5 - Besaid Island: Get a high score of 1150 in Gunner's Gauntlet. Grid imbued with the power of Curse and Petrification. | ||||
Raging Giant | Iron Giant |
Use Confuse | Confuseproof Confusetouch Berserkproof Berserktouch |
Confuse Confuseproof |
Chapters 1, 2, 3, 5 - Besaid Cave: Find in a chest after unlocking the cave's second door with the second set of ciphers. Requires the Besaid Key. Grid imbued with the power of Confusion and Berserk. | ||||
Bitter Farewell | Coeurl |
Use Death, Use Doom | Deathproof Deathtouch Doomproof Doomtouch |
Death Deathproof |
Chapter 2 - Macalania Woods: After completing the "Track Down the Troupe" mission, talk to the Hypello near the southern entrance. Grid imbued with the power of Death. | ||||
Selene Guard | Flan |
SOS Shell, Use Shell | Auto-Shell | Shell SOS Shell |
Chapter 2 - Mi'ihen Highroad: During the "Cuckoo for Chocobos!" mission, reach the destination point before the time expires and defeat the Chocobo Eater. Grid containing Shell magic. | ||||
Helios Guard | Behemoth |
SOS Protect, Use Protect | Auto-Protect | Protect SOS Protect |
Chapter 1 - Moonflow: Complete the "Shave the Hypello" mission without losing any luggage. Grid containing Protect magic. | ||||
Shining Mirror | Bomb |
Piercing Magic, Use Reflect | Auto-Reflect | Reflect Piercing Magic |
Chapter 2 - Mushroom Rock Road: Must have given the Awesome Sphere to New Yevon. Defeat Elma during the "Who Needs an Invitation?" mission. Grid containing Reflect magic. | ||||
Covetous | Phantom |
None | Use Drain Use Osmose |
Absorb |
Chapter 2 - Luca: Be interviewed by Shelinda. Grid that absorbs HP and MP from enemies. | ||||
Disaster in Bloom | Ochu |
None | Sleeptouch Silencetouch Darktouch Poisontouch Stonetouch |
Envenom Sleepstrike Poisonstrike |
Chapter 5 - Calm Lands: Must get Episode Complete and Publicity Level 5 for Open Air, Inc. Trade in 200,000 credits for the "????" reward. Grid that inflicts status ailments on enemies. | ||||
Scourgebane | Worm |
None | SLP/PSN Prf. Sleepproof/Poisonproof SIL/DRK Prf. Silenceproof/Darkproof CON/BER Prf. Confuseproof/Berserkproof CUR/ITC Prf. Curseproof/Itchproof |
Clean Slate Health Preserver |
Chapter 5 - Bevelle: Get Episode Complete by talking to Maroda. (Completing Via Infinito and defeating Paragon and Trema is not required.) Grid that guards against status ailments. | ||||
Healing Wind | The Moonflow |
Use Cure | Use Cura Use Curaga |
Cura |
Chapter 1 - Luca: Complete the "Behind the Scenes" mission. Grid imbued with the power of healing. | ||||
Heart Reborn | Chateau Leblanc |
Use Life, Use Cure | Use Cura Use Curaga |
Life |
Chapter 1 - Zanarkand Ruins: During the "Claim the Treasure Sphere" mission, choose "Is that you, Isaaru?" when asked for "the meaning of life." Grid containing Life magic. | ||||
Healing Light | The Thunder Plains |
Use Cure | Use Cura Use Life Use Curaga Use Full-Cure |
Full-Cure |
Chapter 2 - Chateau Leblanc: Defeat the Leblanc Syndicate at the end of the "Faking and Entering" mission. Grid containing Full-Cure magic. | ||||
Immortal Soul | Macalania Spring |
Use Life, Use Cure | Use Cura Use Curaga Use Full-Life |
Full-Life |
Chapter 5 - Farplane: Defeat Anima at the end of the road to the Farplane Abyss. Grid containing Full-Life magic. | ||||
Wishbringer | Bikanel |
HP Stroll, Use Regen | Use Curaga Auto-Regen |
Regen HP Stroll MP Stroll |
Chapter 3 - Mt. Gagazet: Defeat Garik and complete the "Battle Blockade" mission. Grid containing Regen magic. | ||||
Strength of One | Bevelle |
Strength +10 | Strength +15 | Nonpareil Strength +40 |
Chapters 2, 3, or 5 - Calm Lands Ruins: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable areas to improve chance. Grid that raises Strength. | ||||
Seething Cauldron | The Calm Lands |
Magic +10 | Magic +15 | Magicide Magic +40 |
Chapter 2 - Moonflow: Complete the "YRP, the Scalpers Three" mission by selling all tickets. Grid that raises Magic. | ||||
Stonehewn | Mt. Gagazet |
Defense +10 | Defense +15 | Magic Break Defense +50 |
Chapter 2 - Mt. Gagazet: Defeat Ormi and complete the "Spring into Action" mission. Grid that raises Defense. | ||||
Enigma Plate | Zanarkand Dome |
Magic Defense +10 | Magic Defense +15 | Mental Break Magic Defense +50 |
Chapters 2, 3, or 5 - Besaid Island: Get a score of 500 or more in Gunner's Gauntlet. Grid that raises Magic Defense. | ||||
Howling Wind | Floating Ruins |
Agility +5 | Agility +5 | Intimidate Agility +20 |
Chapter 3 - Macalania Woods: During the "Track Down the Troupe" mission in Chapter 2, find all three little musicians and two big ones. In Chapter 3, go to Spring 2 and talk with all three musicians for a small Amorphous Gel to appear and examine it. Grid that raises Agility. | ||||
Ray of Hope | The map of Spira in Final Fantasy X |
Luck +30 | Luck +30 | Dismissal Butterfingers Evasion +50 |
Chapter 5 - Macalania Woods: Get Episode Complete. Grid that raises Luck. | ||||
Pride of the Sword | Valefor's Fayth |
Use Swordplay abilities | Strength +15 Swordplay wait down |
Delay Buster Turbo Swordplay HP +30% |
Chapter 3 - Lake Macalania: Complete the "Protect the Agency" mission. Grid imbued with the power of the Warrior. | ||||
Samurai's Honor | Yojimbo's Fayth |
Use Bushido abilities | Strength +15 Bushido wait down |
Shin-Zantetsu Turbo Bushido HP +30% |
Chapters 2 or 3 - Thunder Plains: Visit all ten lightning towers for the Tower re-calibration minigame, and calibrate at least five of them completely. Grid imbued with the power of the Samurai. | ||||
Blood of the Beast | Precepts Guard |
Use Instinct abilities | Strength +15 Instinct wait down |
Cripple Turbo Instinct HP +30% |
Chapter 3 - Bevelle: Must have given the Awesome Sphere to New Yevon. Visit 'Bevelle - Limbo' before completing both Besaid and Kilika storyline missions. Talk to Pacce, choose "Go for it." Grid imbued with the power of the Berserker. | ||||
Chaos Maelstrom | Anima's Fayth |
Use Arcana abilities | Magic +15 Arcana wait down |
Black Sky Turbo Arcana HP +30% |
Chapters 3 or 5 - Kilika Island: After finding 13 squatter monkeys in Kilika Woods, talk to the woman in blue in the southeast corner of the dock in Kilika Port. Grid imbued with the power of the Dark Knight. | ||||
White Signet | The Magus Sisters' Fayth |
Use White Magic abilities | Magic +15 White Magic wait down |
Holy Turbo White Magic MP +30% |
Chapters 3 or 5 - Luca: Challenge the Pet Core Sphere player to Sphere Break and make a combo with a coin with the item or rare-item trait. Grid imbued with the power of the White Mage. | ||||
Black Tabard | Bahamut's Fayth |
Use Black Magic abilities | Magic +15 Black Magic wait down |
Flare Turbo Black Magic MP +30% |
Chapter 4 - Moonflow: Complete the "Where's Tobli" mission. Grid imbued with the power of the Black Mage. | ||||
Mercurial Strike | Ogre |
None | Swordplay wait down Bushido wait down Instinct wait down |
Quick Attack |
Chapter 5 - Bikanel Desert: Defeat Angra Mainyu and obtain Episode Complete. Grid that hastens Warrior, Samurai, and Berserker abilities. | ||||
Tricks of the Trade | Doomstone |
None | Black Magic wait down White Magic wait down Arcana wait down |
Quick Flare |
Chapter 5 - Kilika Island: Get Episode Complete. Grid that hastens Dark Knight, White and Black Magic abilities. | ||||
Horn of Plenty | Treasure Chest |
Use Nab Gil | Gillionaire | Nab Gil Gillionaire |
Chapter 5 - Bikanel Desert: Unlock the locked chest at camp with the Desert Key. The Desert Key is found from digging in the Central Expanse, unlocked by sending a chocobo of any level to Bikanel Desert. Grid ideal for quickly accumulating gil. | ||||
Treasure Hunt | The Fahrenheit |
Use Mug | Double Items | Mug Double Items |
Chapters 3 or 5 - Luca: Challenge Shinra to Sphere Break and make a combo with a coin with the item or rare-item trait. Grid ideal for quickly accumulating items. | ||||
Tempered Will | Adamantoise |
None | Double HP Double MP |
Howl HP +50% |
Chapter 5 - Guadosalam: Must get Episode Complete. Find in the locked house after speaking to Tromell. Grid that doubles max HP and MP. | ||||
Covenant of Growth | Cactuar |
None | Double AP Double EXP |
Momentum Double EXP |
Chapter 5 - Cactuar Hollow: Challenge and beat Frailea. Grid that doubles AP and EXP. | ||||
Salvation Promised | High Summoner Gandof |
Use White Magic abilities | Use Auto-Life | Auto-Life |
Chapter 5 - New Cave: Visit the cave after defeating Machina Panzer, find the chest before the 16th door. Grid containing Auto-Life magic. | ||||
Conflagration | Evrae |
Use Black Magic abilities | Use Flare | Flare |
Chapter 5 - Mt. Gagazet: Must complete Lian and Ayde's events throughout Chapters 2 to 4 and get Episode Complete. Speak to Lian and Ayde at Kimahri's statue. Grid containing Flare magic. | ||||
Supreme Light | High Summoner Ohalland |
Use White Magic abilities | Use Auto-Life Use Holy |
Holy |
Chapter 5 - Den of Woe: Defeat all bosses. Grid containing Holy magic. | ||||
Megiddo | Ultima Weapon |
Use Black Magic abilities | Use Flare Use Ultima |
Ultima |
Chapter 5 - Farplane: Travel to the Farplane Abyss using all five temple routes (Besaid, Kilika, Djose, Bevelle Underground, Calm Lands), in any order. Grid containing Ultima magic. | ||||
Unerring Path | High Summoner Yocun |
None | None | Crackdown HP +30% MP +30% All Stats +20 |
Chapters 1 (Macalania Woods) or 2 (Djose Highroad or Bikanel Desert): Acquired together with the player's first special dressphere. Grid ideal for accessing special dresspheres quickly. | ||||
Font of Power | High Summoner Braska |
Half MP Cost | Magic +15 One MP Cost |
One MP Cost MP -50% |
Chapter 5 - Fiend Colony: Defeat King VERMIN!. Grid that reduces MP cost to 1. | ||||
Higher Power | Yunalesca |
Break HP Limit | Break Damage Limit | Break HP Limit HP +50% |
Chapter 5 - Ruin Depths: Find the Amazing Chocobo at the end of the dungeon. Grid that can break HP and damage limits. | ||||
The End | Sin |
Break Dmg. Limit | Break Damage Limit Finale* 99,999 damage on condition the user has not run from any battle, otherwise strength-based |
Break HP Limit Strength +30 Magic +30 |
Any Chapter - Celsius: Obtain in the Shinra's Bestiary menu after encountering all Oversoul Subjects in Oversoul. Grid that offers a unique ability. |
International/HD Remaster-exclusive[]
These four Garment Grids are only found by means of Creature Creator/Fiend Arena, and are therefore exclusive to the International and HD Remaster versions.
Garment Grid | Image (Background) | Equip | Gates | Creature Abilities |
---|---|---|---|---|
Intrepid | Iutycyr Tower |
EXP 0 Prf. EXP 0-proof | AP x 3 | Fingersnap Strength +10 Defense +10 Magic +10 Magic Defense +10 |
Any Chapter - Celsius: Beat Standard Cup three times. Grid that fosters growth. | ||||
Abominable | Tawrich |
Itchyproof | SLP/PSN Prf. Sleepproof/Poisonproof PTR/DTH Prf. Stoneproof/Deathproof CON/BER Prf. Confuseproof/Berserkproof SIL/DRK Prf. Silenceproof/Darkproof Ribbon |
Ribbon Strength +20 Defense +20 Magic +20 Magic Defense +20 |
Any Chapter - Celsius: Beat Grand Cup: Hard once. Grid that prevents many status ailments. | ||||
Peerless | Vegnagun |
None | Always Crit Magic Booster Auto-Haste Break Damage Limit |
Always Crit |
Any Chapter - Celsius: Beat Aeon Cup three times. Grid that raises attack power. | ||||
Last Resort | Shinra |
None | MP Cost 0 Always Crit Magic Boost Break Damage Limit Hidden Hero Drink |
Use Hero's Stash |
Any Chapter - Celsius: Complete Almighty Shinra's tale and release him. Grid that raises attack power to the limit. |
Unused grids[]
There are grids in the original release that, although saved onto the game, can only be obtained through hacking:
- Circle: Holds 8 dresspheres. (aka. Intrepid)
- Triangle: Holds 10 dresspheres. (aka. Abominable)
- Maximum: Holds 12 dresspheres. (aka. Peerless)
- Infinity: Holds all 14 dresspheres. (aka. Last Resort)
The text description of the 4 grids is incorrect because these are the 4 new grids of the international/HD version. The grids design is the same as on the "Final Fantasy X-2" except that the grids have no effects.
Etymology[]
The English name of the "Tetra Master" grid shares its name with the card game from Final Fantasy IX.
"Healing Wind" refers to Aeris's first Limit Break in Final Fantasy VII.