Garm is a monster in found along the Final Fantasy X Djose Highroad. Like similar enemies it can be easily defeated using simple attacks by Tidus. It is also vulnerable to Fire and Thunder. Its attacks are weak but can occasionally cause Sleep or Silence, but the effects only last a few turns.
Poison ( 25) Percentage of maximum HP removed each turn
Doom ( 1) Turns taken for target to die
Attack may cause Sleep or Silence.
Very nimble. Resistant to magic.
Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to avoid damage. It's vulnerable to lightning and fire.
Common steal (75%)
Rare steal (25%)
Common drop (87.5%)
Rare drop (12.5%)
1-3 slots, 1-3 abilities
Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Distill Power
Silence Ward, Sleep Ward, Magic Def +3%
Attack Pattern Edit
From Final Fantasy X Ultimania Guide (translated from japanese).
Basic pattern Edit
Physical attack on random target (50% chance).
Physical attack on the character with the lowest current HP (50% chance).
Special pattern Edit
Facing Valefor, its physical attacks will always miss.
Etymology Edit Garm is a dog associated with both Hel and Ragnarök, and described as a blood-stained watchdog that guards Hel's gate.
In Norse mythology,
Related enemies Edit