"So cold and unforgiving." Thus spoke Emperor Solus as he gazed upon his barren domain. Eight hundred years it had been since the Garleans first set foot here. Bested by the Corvosi after centuries of war and driven from fertile southern pastures into the blasted northern wastes. In that garden of desolation, they clung to one another for warmth. Freezing, hungry, desperate. Hated. The chosen forsaken. In the year 1513 of the Sixth Astral Era, a young legatus named Solus single-handedly sparked the magitek revolution. How did he conceive the machina that feed on ceruleum? Once a common, soft-spoken soldier—how had he so quickly ascended through the ranks? Like so many others, those who knew the truth are gone. Taking in the capital with his eyes for the first time, I recall thinking to myself... "Far colder on the earth than in the heavens." Yes, far colder indeed...bitterly so.
Garlemald is a location in Final Fantasy XIV. Home to the Garlean Empire, it was commonly referred to throughout Final Fantasy XIV but couldn't be visited, being seen only in cutscenes and limited duties. Final Fantasy XIV: Endwalker allows players to finally travel to the lands of their long-standing antagonists—but only after it has been reduced to ruin by the machinations of Zenos Galvus and Fandaniel.
The Grand Company of Eorzea and the Eastern Alliance, after contending with the tempered hordes of the Telophoroi, come to the conclusion that in order to prevent further discord, they must march on the Garlean capital. This serves two purposes: to defeat Zenos and Fandaniel, and to provide succor to the surviving Garleans, who have been displaced from their homes and loved ones.
For this purpose, the two alliances create the "Ilsabardian Contingent"; a combined force made up of their most skilled volunteers who recognise the plight of the Garleans and able to put aside their own grievances to provide aid. The Scions of the Seventh Dawn join this contingent under the command of Lucia Junius, and via airship travel to just outside the Garlean capital and begin to march to a suitable camping ground.
Despite being situated on the frozen plains of northern Ilsabard, the imperial capital overcame the natural disadvantages of its location—and many a further obstacle facing the Empire—with the power of magitek. The rise of this burgeoning industry spurred rapid urban development in recent decades—until the sprawling metropolis was brought to its knees by civil war. Now, the once-proud jewel of the Empire is a sea of desolation.Official website
There are Aetherytes located in Camp Broken Glass and Tertium.
- The Eblan Rime
- Cerulea Ingens
- Regio Domorum
- Regio Urbanissima
Camp Broken Glass
Originally an urban district of the imperial capital, it is here that the Ilsabardian Contingent have made their base of operations in the region.
A train station in the imperial capital that has been converted into a makeshift shelter by the 1st Imperial Legion for the displaced Garlean citizens that have managed to escape enthrallment.
Places of Interest
The Tower of Babil
Originally the Imperial Palace, the machinations of Fandaniel and Zenos saw enthralled Garleans transform it into an ominous structure connected to the various towers in the rest of the Three Great Continents, gathering aether for some unknown purpose.
The Magna Glacies
A stretch of open land far enough from the imperial capital that an invading force can avoid being shot down, but close enough for a march into enemy territory being feasible. It is also the location of several of Garlemald's ceruleum drills.
One of several facilities responsible for extracting ceruleum from the Cerulea Ingens and subsequently providing power to the imperial capital, it has lain dormant ever since the civil war saw the foreman disappear with the main ignition key.
|From the ruins of the Garlean imperial palace rises the Tower of Babil, a monstrous edifice constructed by Fandaniel and Zenos's enthralled hordes. While its exact purpose has yet to be ascertained, it is here that the would-be orchestrators of the Final Days await the Warrior of Light, who now spearheads a daring mission to infiltrate the tower and vanquish the Telophoroi once and for all.|
The day theme for the zone is "White Snow, Black Steel", while the night theme is "Black Steel, Cold Embers".
"And Love You Shall Find" plays while in Tertium.