The Garif Adventurer is the only enemy to yield the garif bestiary entry in Final Fantasy XII. He can only be found in the Greensnake area of Ozmone Plain. In the BradyGames guide for the PlayStation 2, he is incorrectly known as Garif Warrior.
The Garif Adventurer is docile and has several buffs, including Protect and Haste, so unless the party's level is high enough, it is inadvisable to approach him.
The player may also find other types of garif roaming around in Giza Plains during the Rains and just outside Jahara. They can be attacked and killed, but doing so will not add them to the bestiary since they are treated as allies rather than enemies.
In the Zodiac versions, two Garif Adventurers are fought alongside War-Chief Supinelu in Trial Mode Stage 53.
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The Garif Adventurer is arguably the most annoying enemy in terms of gaining or completing his bestiary file. Garif has six pages of bestiary files if the player were to unlock all of them, but only one kill is needed for the achievement/trophy.
He has a 20% chance of spawning at either the north or the west entrance to the Greensnake. He is docile and will not attack unless provoked, in which case he will hunt the party down until they leave the area. This garif is hostile toward the Wu but not the Ozmone Hares. The player should eliminate all Wu in the Greensnake and the Shred, then zone back and forth between the Greensnake and another zone until the adventurer appears, then go two zones away and repeat.
In The Zodiac Age versions, the player can use auto-save to help spawn him faster. The adventurer will either spawn directly in front of the western entrance or Greensnake, or on the eastern entrance, and sometimes in the area where the hares are. If he did not appear, the player can exit the area and go to Haulo Green, then exit to the title screen and load the auto-save. In The Zodiac Age, the player can also gain his bestiary entry via the Trial Mode.