An elderly warrior suffering from amnesia. In truth, he is the king of Bal and one of the four Warriors of Dawn who sealed away warlock Exdeath in the past. Only when he reunites with his cherished granddaughter, Krile, does he fully regain his memories. In fear of the crystals' imminent destruction, he joins Bartz's party on their quest.Description
Profile[edit | edit source]
Appearance[edit | edit source]
Galuf's appearance is based on his Yoshitaka Amano artwork. He wears black clothes with golden ornaments and a red sash, along with red gloves, a grey cape, and gold-tipped brown boots.
Personality[edit | edit source]
Story[edit | edit source]
Act 1, Ch. 6: The Wastelands of Domina[edit | edit source]
Summoned into the conflict by Materia, Mog recruits this prankster monarch in the Domina Wastelands. When a local chocobo informs Mog of an old man nearby, Bartz speculates it could be Galuf, a suspicion reinforced when a manikin of him attacks. Galuf is found lying, apparently unconscious, in the Domina Wastelands. When Bartz and the others rush to help, it turns out that he was simply asleep. When Bartz greets him, Galuf asks "Who are you? And... who am I?" as a joke before greeting Bartz happily. After the situation is explained, Galuf takes it in stride thanks to his past experience of traveling between different planets.
Later, Galuf gathers with Shadow, Sazh, Laguna, Steiner, and Yang to have a relaxing conversation away from the more youthful party members. They discuss their family left behind, and Galuf notes Shadow has been mumbling about a daughter in his sleep. When Sazh turns the inquiries on Galuf, he feigns amnesia, to their exasperation.
Lost Chapter: The Power of Valor[edit | edit source]
Cater joins the ranks of the warriors of light as they search for a torsion that had opened up in the area. Galuf is with her when she finds and successfully closes the torsion, and commends her on her strength. This invites a comment from Vincent, who pairs his compliments to her talent with a critique of her hubris, upsetting her with his lecturing.
As Rem and King try to temper Vincent's comment to help Cater understand him, Galuf notes that Yuffie and Cater are in many ways alike. Yuffie is upset by the implication, which in turn offends Cater, and the two yell at each other while Galuf notes that his point had just been proven. Yuffie demands to know if she had ever been as annoying as Cater is. When she is met with an awkward silence, Galuf and the others walk away, leaving Cater and Yuffie to themselves.
Act 2, Ch. 8: Whither the Wind Returns[edit | edit source]
After Bartz had given his memories to his Dark Manikin, the team searches for it to restore him. They come across their own Dark Manikins and recover their lost memories. Galuf becomes aware of his future in his home world, and reassures his granddaughter that they hadn't have time to worry about him. After recovering Bartz's brilliance, Galuf and Bartz discuss knowing about their futures in their home worlds. Galuf remarks how Dorgann's son had grown well.
Gameplay[edit | edit source]
Equipment[edit | edit source]
(4★) / 10CP
(5★) / 15CP
|Original design.||Original design.|
(5★) / 35CP
(5★) / EX (70CP)
|Updated design based on its artwork from Final Fantasy V.||Updated design based on its artwork from Final Fantasy V.|
(6★) / EX+ (100CP)
|Blood Sword (V)|
(5★) / LD (90CP)
|Based on its sprite from Final Fantasy V (GBA ver.).|
(4★) / 20CP
|Diamond Mail (V)|
(5★) / 35CP
|Updated design based on its artwork from Final Fantasy V.||Original design.|
|Crystal Helm (V)
(5★) / 90CP
|Crystal Helm (V)+|
(6★) / 130CP