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This...isn't anger...isn't hatred...

Galuf Halm Baldesion

Galuf Halm Baldesion, also known as Galuf Doe, is a playable character in Final Fantasy V. He is the king of Castle of Bal and one of the four Warriors of Dawn.

Galuf's full name is never spoken in the game, but the Final Fantasy 20th Anniversary Ultimania identifies him as Galuf Halm Baldesion. He is named Galuf Doe in the Final Fantasy V Advance manual, because Doe is a placeholder name. This may be because Galuf initially suffers from amnesia and doesn't recall his full name, as well as to conceal spoilers about his identity.



Galuf Freelancer Art.png

Galuf is the oldest party member and one of the first older male warrior characters, a role later succeeded by characters like Cyan Garamonde, Auron and Basch fon Ronsenburg.

Galuf has auburn hair and a beard in his field sprite, and white hair and a mustache in his Yoshitaka Amano artwork and menu portrait. His Amano artwork depicts him keeping his white hair tied at the back. Galuf's clothing is yellow and green in his field sprite, but his Amano artwork portrays him with black clothes with golden ornaments and a red sash, along with a shield on his back. His CG render from the Anthology release follows this appearance.


When he first meets with the party, Galuf seems indomitable and irreverent, frequently making fun of his fellow Light Warriors and cracking jokes. He makes light of his amnesia and acts as though all he needs is the instinct to protect the Crystals, which is his only memory aside from his first name. However, his lack of identity troubles him more than he lets on, as Galuf shows when alone and confronted with a reminder of his past.

Though he is a great warrior and a lover of bad puns, Galuf is not overly proud. He doesn't wish to drag the party into a situation they can't return from and feels uncomfortable in a role of authority, although he is good at it, and brushes off thanks. Despite his flippancy, he never doubts his instinct to save the Crystals and acts as a driving force in the party. He is fiercely courageous and determined and soon develops a steadfast loyalty to his companions; when they get in trouble, he does not rest until he has rescued them from danger one way or another, although he can be impulsive, plunging headlong into danger.

Galuf's pride and joy is his granddaughter, Krile Mayer Baldesion. Their relationship is similar to Relm and Strago's relationship in Final Fantasy VI; as with them, Krile seems to look out for him as much as he does for her.


Spoiler warning: Plot and/or ending details follow. (Skip section)

Galuf and his fellow Warriors of Dawn sealing Exdeath.

Galuf is from the Second World, where he is the King of Bal. Thirty years ago he helped seal the warlock Exdeath into the First World as one of the Warriors of Dawn after the malevolent spirits trapped in the Great Forest of Moore fused into the sentient being Exdeath and assaulted on the people of his world. He returned to Bal and ruled it for the next thirty years, until it is discovered the crystals involved in Exdeath's sealing were weakening. He decided to return to the First World in a meteor to investigate.

When the meteor crash-lands near Tycoon's castle, Galuf's weapons and armor are destroyed, and he suffers a blow to the head that results in amnesia. Having forgotten his identity as well as his task Galuf is found by Bartz and Lenna. When Lenna proclaims she is bound for the Wind Shrine, Galuf feels an affinity to her quest and decides to accompany her. They come upon a pirate ship in the Pirates' Hideout able to move without wind, and Galuf waives Lenna's plan to request a ride in favor of stealing the vessel. They are unable to commandeer the ship and are captured by the pirate captain and imprisoned, during which Galuf claims to have forgotten the misadventure was his idea. The captain, Faris, lets them go and joins them on their quest. In the Wind Shrine they witness the Wind Crystal shatter and King Tycoon vanish. The shards of the crystal bestow on them their elemental affinities, with Galuf representing Earth and its associated virtue of Hope, and the title of Warriors of Light. The shards charge them to protect the remaining crystals.

The party travels to Walse, home of the Water Crystal, by passing through the Torna Canal. The ship is attacked by Karlabos and Faris's sea dragon Syldra, who was the one moving the ship, is lost, leaving them adrift until they reach the Ship Graveyard. The monster Siren lures the party into a trap by presenting them with illusions of their loved ones. She shows Galuf a young girl who calls him "grandfather," but he doesn't remember her and so escapes having his soul stolen. He snaps the others out of their trance and they defeat the monster. After finding Hiryu on North Mountain the party reaches Walse to find the crystal's power is being amplified by a machine and the king is unwilling to shut it off. Another meteor strikes near Walse Tower and Walse's king and soldiers go to investigate.

When the party follows them to Walse Tower to save the Water Crystal, they find that a knight in orange armor, rather than the First World's typical blue, has already arrived there to do the same thing. They watch as Garula, a beast known as being tame, pushes him aside and are forced to fight Garula themselves. After the crystal shatters the knight apologizes to "Lord Galuf" for his failure, but dies of his injuries before Galuf can glean any information as to his own identity. The tower collapses underwater and the Light Warriors are saved by Syldra. They explore the Walse Meteorite and find a warp point, which takes them to the other continent.

Galuf bidding farewell before returning to his world.

Upon arrival in Karnak the group is arrested and meets Cid Previa, the engineer who invented the amplification devices. They convince the Chancellor to let them investigate the Fire-Powered Ship, but are unable to prevent the Fire Crystal from shattering (this time due to a possessed Queen Karnak and soldier). The werewolf who arrived on the meteor addresses Galuf as "Sir Galuf", and seems to know who he is, but Galuf is puzzled and the werewolf sacrifices himself to save the party, again preventing Galuf from learning more about his past. However, when he sees Mid and Cid's relationship as grandfather and grandson, he recalls a little bit about his past, and his granddaughter Krile. He now remembers the crystals' destruction will bring about Exdeath's return. They search for the last crystal and travel to Crescent Island where Cid and Mid reveal they know its location: the Ronka Ruins.

Although Galuf is skeptical, the party finds a way through the Desert of Shifting Sands by killing a Sandworm for a bridge and reach the ruins of Gohn. They discover a warp device back to Crescent where Cid and Mid give them the Catapult airship. When they require Adamantite to reach Ronka, Galuf remembers there is some left in the meteor he landed in and boasts how clear his memory is.

When they enter Ronka and reach the Earth Crystal that shatters, they find King Tycoon possessed and ready to attack. Galuf and Bartz move to stop him but are blocked by Lenna and Faris. Krile arrives in a meteor and breaks the spell with a strike of Thunder. She greets Galuf, and her presence dispels the last of his amnesia. Exdeath, now freed from his seal, appears to taunt Galuf and returns to his world. Galuf and Krile resolve to travel back on the meteor, but Galuf forbids Bartz, Lenna, and Faris from joining them, believing they would never be able to return home.

Despite Galuf's warnings, the others follow him to the Second World and are captured by Exdeath and kept as hostages in his castle. Galuf, leading a charge across Big Bridge, is forced to halt when Exdeath displays them. Galuf infiltrates the castle to rescue the three, fighting and defeating Gilgamesh. They flee across the bridge, but Exdeath activates the barrier before they can reach safety, and the Light Warriors are flung to Gloceana. In the town of Regole Galuf reassures Bartz that they didn't ruin his plans, and in fact saved them from the barrier (albeit by accident). Although he didn't want them to follow him, Galuf is touched that they came to help anyway.

They travel to the Moogle Village where they are found by Krile and taken to the Castle of Bal where the others are shocked to learn Galuf is a king. Galuf insists they are friends first and refuses to let them address him as anything other than Galuf, no royal titles.

Galuf's final battle.

He meets up with his old friend Kelger Vlondett in Quelb, who allows them to pass through to Drakenvale to save Krile's wind drake. Kelger is suspicious of his companions and insists on fighting Bartz, becoming bedridden as a result. Galuf berates him for overdoing it, but the fight allowed Kelger to reveal that Bartz is the son of their fellow Dawn Warrior, Dorgann, who remained on the First World to watch over the seal. On their way to answer Sage Ghido's call, they meet another Dawn Warrior, Xezat. Galuf and Xezat reminisce and commiserate over the troubles of kinghood and they join him in his campaign to lower the shield around Castle Exdeath. Xezat sacrifices his life to bring the shield's generator down, and Bartz has to physically force Galuf not to rush after him. Galuf is deeply affected by the loss of his friend.

When they meet with Ghido Galuf stops Bartz from poking him and apologizes for his embarrassing companions. Ghido directs them to the Great Forest of Moore where they find the Guardian Tree that contains the Second World's four crystals. The crystal seals attack, but after the party defeats them Exdeath appears, having manipulated the seals into offense. He takes control of the crystals and uses them to attack the Light Warriors with powerful magic. Krile appears and attempts to stop him, but Exdeath traps her in a ring of fire. At the sight of his granddaughter being under attack, Galuf overcomes the crystals' power to free her, shattering the crystal in the process. He attacks Exdeath and continues despite the powerful attacks and magic Exdeath unleashes on him. Distressed by Galuf's refusal to fall, Exdeath claims that "all the hatred in the world could never defeat me!" Galuf replies he doesn't fight with anger or hatred, and, unable to beat him, Exdeath flees with the crystals.

Galuf, the Warriors of Dawn, and King Tycoon's spirits appear before the final battle.

Drained, Galuf collapses and Bartz, Lenna, and Faris attempt to heal him as Krile begs him to stay alive, but it is to no avail and Galuf passes away. In his final goodbyes he implores them to defeat Exdeath. Shortly thereafter, his spirit uses the power of the Guardian Tree to speak to Krile telling her to fight in his stead and assures her that he will always be in her heart, and grants her his strength and abilities, and Krile succeeds Galuf as a Warrior of Light.

I'll be in your Heart, always.

Galuf to Krile, shortly after his death.

Galuf's spirit keeps assisting the party by contacting Krile. When the party faces Neo Exdeath in a final battle Galuf and the other Warriors of Dawn, along with King Tycoon, aid the Light Warriors escape the Interdimensional Rift. If anybody falls in the final battle Galuf restores them to the world of the living when the Light Warriors later visit the Guardian Tree.

Spoilers end here.


Galuf has the highest raw Stamina stat; this stat is used in calculating the maximum HP and the amount of healing taken from the Regen status. Galuf is good to start out with physical related jobs, but transition to a magical related job about 2/3 through the game.

In the Game Boy Advance and subsequent versions, Galuf is given the innate element of Earth, and therefore the Gladiator's Finisher ability will take this element, although the player will not be able to see this unless they hack the game so Galuf can use this job.


Each playable character has slightly different base attributes and are therefore slightly better suited for different task(s). Galuf has the highest raw Stamina, which affects HP. Below is the list of Galuf's base stats.

Strength Agility Stamina Magic
27 24 28 24

Musical themes

Galuf's theme is considered to be "Four Warriors in the Dawn". It plays during major scenes with Dorgann, Xezat, and Kelger, the other Dawn Warriors.

Other appearances

Dissidia Final Fantasy

Galuf makes a cameo as a tutor from the in-game manuals. He is directly mentioned by Bartz (though not by name) in dialogue in Dissidia 012 Final Fantasy as one of the few things Bartz remembers from his original world.

Theatrhythm Final Fantasy Curtain Call

Theatrhythm CC Galuf.png

Galuf's memories return at the sight of his beloved granddaughter, and his duty with them. When he fails to prevent Exdeath's revival, this proud old soldier is overcome with regret, eventually ending up back in his own world...

Galuf's CollectaCard

Galuf appears as an unlockable character, and is unlocked by collecting Silver Crystal Shards. His appearance is based of his Yoshitaka Amano art.

He is an Offense and Defense oriented character.


Level CP HP Strength Magic Agility Luck Stamina Spirit
1 6 268 18 8 11 12 18 10
50 34 4620 140 61 90 92 140 80
99 50 7108 211 92 136 138 211 121


Reactive Abilities
Ability CP Level
Brace (Lv1) 3 Initial
Vigilance 4 Level 10
Chakra (Lv1) 5 Level 15
Thoroughbred 7 Level 25
Brawler (Lv1) 9 Level 30
Brace (Lv2) 5 Level 35
Spare Change 10 Level 50
Chakra (Lv2) 9 Level 55
Brawler (Lv2) 13 Level 65
Brace (Lv3) 7 Level 70
Chakra (Lv3) 13 Level 85
Brawler (Lv3) 17 Level 95
Proactive Abilities
Ability CP Level
Sacrifice (Lv1) 5 Initial
Mighty March (Lv1) 7 Level 5
HP Up (Lv1) 4 Level 20
Sacrifice (Lv2) 10 Level 40
Mighty March (Lv2) 10 Level 45
HP Up (Lv2) 8 Level 60
Sacrifice (Lv3) 16 Level 75
Mighty March (Lv3) 16 Level 80
HP Up (Lv3) 14 Level 90

Pictlogica Final Fantasy

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Final Fantasy Airborne Brigade

An elderly warrior who has lost his memory. His true identity is that of one of the four Warriors of Dawn who once sealed Exdeath away. He joins Bartz and his friends on their journey, driven by a sense of duty to protect the crystals.

Character Description

Galuf appears as a summonable Legend.

Final Fantasy Artniks

Galuf appears in several character cards.

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Final Fantasy Record Keeper

FFRK Galuf Monk.png

A seasoned warrior who's lost almost all memory of the past. In fact, he was one of the four Warriors of Dawn who sealed away the dreaded Exdeath. Still animated by a drive to protect the Crystals, he joins Bartz's party on their journey.

Official description.

Galuf is a playable character who can be recruited as the First Time Reward for completing Desert of Shifting Sands on Classic difficulty in the FF V realm of the core dungeons. He could also be recruited during the Challenge Event Big Bridge Showdown as the First Time Reward for completing the event's stage Desert of Shifting Sands on Classic difficulty, the same way as it is done in the base game. He was also available in Successors of the Dawn and The Malice Within.


Galuf is Amnesic Warrior, whose combat role is Physical Attack.

As a typical Monk, Galuf boasts high HP, Attack, Defense, and Speed stats, while his Magic, Resistance, and Mind stats are average and remain balanced as he develops. As such, his best use is as an attack unit. What he doesn't pound into a pulp with his fists will almost certainly be smashed with a hammer or carved with a dagger. Galuf is the only Monk who can wield three weapon types, but the hammer group is somewhat rare in typical gameplay.

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 219 11 9 9 9 9 20 20 106
10 1,105 34 28 19 19 19 20 20 112
20 1,907 55 46 33 33 32 20 20 118
30 2,648 74 63 47 47 46 21 21 125
40 3,352 92 78 62 62 61 21 21 132
50 4,030 110 94 78 78 76 22 22 139
60 4,688 127 108 94 94 92 23 23 145
Rank (Max: 5) 5 5 3 2 2 2 3 3 4
Record Spheres
Job S.Lv 1 S.Lv 2 S.Lv 3 S.Lv 4 S.Lv 5
Monk +1 DEF +1 RES +1 ATK +2 ATK +80 HP
Thief +1 RES +1 DEF +1 ATK +55 HP +2 ATK
Warrior +1 ATK +70 HP +1 DEF +1 ATK +2 ATK
Master Monk*(Requires mastery of Monk's Record Sphere.) +3 DEF +200 HP +5 ATK +6% Monk Ability Damage Minor Paralyze Resistance
Berserker*(Requires mastery of Monk and Thief's Record Spheres.) +2 ATK +2 ATK +3 ATK +5 ATK Equip Axes
Gladiator*(Requires mastery of Warrior's Record Sphere.) +3 ATK +3 DEF +200 HP +6 ATK Equip Swords

Galuf can use Combat abilities up to rarity rank 5, Support abilities up to rarity rank 3, and Monk abilities up to rarity rank 5.

His default Soul Break is Clenched Fist which at the expense of one Soul Gauge segment deals damage to one target equal to 150% damage potency of a conventional attack. The fist Kaiser Knuckles (V) allow Galuf to use Unyielding Fist which at the cost of one Soul Gauge segment removes all buffs and debuffs from user, while granting Invulnerable and raising Attack.


Galuf can equip the following weapon types: daggers, hammers, and fists. The fist Kaiser Knuckles (V) allow Galuf to use Unyielding Fist.

He can equip the following armor types: hats, light armor, and bracers.

He can equip accessories.

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Final Fantasy Brave Exvius

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Final Fantasy Trading Card Game

Galuf appears in the Japan-exclusive Final Fantasy trading card game published by Square Enix in his Yoshitaka Amano artwork, as well as representing numerous jobs from Final Fantasy V and his Final Fantasy Airborne Brigade and Theatrhythm Final Fantasy Curtain Call appearances. As a reference to his sacrifice in Final Fantasy V, one of his Amano cards has the effect that Galuf cannot be Broken in Attack Phase, instead being Broken on the next turn if he would be Broken, and when Broken the player can add a Krile card from their deck to their hand.

Many of his cards are earth-elemental as that is the element he is associate with in the GBA and mobile versions of Final Fantasy V.

Triple Triad

Galuf appears on Triple Triad cards in the version playable via Final Fantasy Portal App.



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