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This...isn't anger...isn't hatred...

Galuf Halm Baldesion.

Galuf Halm Baldesion, also known as Galuf Doe, is a playable character in Final Fantasy V. He is the king of Castle of Bal and one of the four Warriors of Dawn.

Galuf's full name is never spoken in the game, but the Final Fantasy 20th Anniversary Ultimania identifies him as Galuf Halm Baldesion. He is named Galuf Doe in the Final Fantasy V Advance manual, because Doe is a placeholder name. This may be because Galuf initially suffers from amnesia and doesn't recall his full name, as well as to conceal spoilers about his identity.

Appearance and Personality

Galuf Freelancer Art

Galuf is the oldest party member and one of the first of Final Fantasy's older male warrior characters, a role later succeeded by characters like Cyan Garamonde, Auron and Basch fon Ronsenburg.

Galuf has auburn hair and a beard in his field sprite, and white hair and a mustache in his Amano artwork and menu portrait. His Amano artwork depicts him keeping his white hair tied at the back. Galuf's clothing is yellow and green in his field sprite, but but his Amano artwork portrays him with black clothing with golden ornaments and a red sash, along with a shield on his back. His CG render from the Anthology release follows this appearance.

When he first meets with the party, Galuf seems indomitable and irreverent, frequently making fun of his fellow Light Warriors and cracking jokes. He makes light of his amnesia and acts as though all he needs is the instinct to protect the Crystals, which is his only memory aside from his first name. However, his lack of identity troubles him more than he lets on, as he shows when alone and confronted with a reminder of his past. Galuf also tends to be quite impulsive, plunging headlong into danger without a lot of planning (for example, his plan to steal a pirate ship as soon as they see it).

Though he is a great warrior and a lover of bad puns, Galuf is not overly proud. He doesn't wish to drag the party into a situation that they can't return from and feels uncomfortable in a role of authority, although he is good at it, and brushes off thanks. Despite his flippancy, he never doubts his instinct to save the Crystals and acts as a driving force in the party. He is also fiercely courageous and determined and soon develops a steadfast loyalty to his companions; when they get in trouble, he does not rest until he has rescued them from danger one way or another.

Galuf's pride and joy is his granddaughter Krile Mayer Baldesion, whom he cares for deeply. Their relationship is similar to Relm and Strago's relationship in Final Fantasy VI; as with them, Krile seems to look out for him as much as he does her.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
Warriors of Dawn

Galuf and his fellow Warriors of Dawn sealing Exdeath.

Galuf is from the Second World, where he is the King of Bal. Thirty years prior to the game's events he helped to seal the warlock Exdeath into the First World as one of the Warriors of Dawn after Exdeath awoke and conducted a devastating assault on the people of his world. He returned to Bal and ruled there for the next thirty years, until they discover that the crystals involved in his sealing are weakening. He decides to travel back to the first world in a meteor in order to help.

When the meteor crash-lands near Tycoon Castle, Galuf's weapons and armor are destroyed, and he suffers a blow to the head that results in amnesia. Having forgotten his identity as well as his task at hand, Galuf is found by Bartz and Lenna. When Lenna says that she is bound for the Wind Shrine, the name is familiar to Galuf and he decides to accompany her, as it was his destination. They search for a way to get there and eventually discover a pirate ship that is able to move without wind. Galuf nixes Lenna's plan to request a ride in favor of stealing the vessel. After briefly being held prisoner (during which time Galuf claims to have forgotten that the misadventure was his idea), their captain, Faris, joins them on their quest. They reach the Wind Shrine in time to see the Wind Crystal shatter and King Tycoon vanish. The shards of the crystal bestow on them their elemental affinities, with Galuf representing Earth and its associated virtue of Hope, and the title of Warriors of Light. The shards give them different job classes and charges them to protect the remaining crystals.

Galuf Amnesia

Galuf can't remember his grand daughter.

The party decides to travel to Walse, home of the Water Crystal, by passing through the Torna Canal. Along the way, however, the ship is attacked by Karlabos and Syldra is lost, leaving them adrift until they reach the Ship Graveyard. There, the monster Siren lures the party into a trap by presenting them with illusions of their loved ones. She shows Galuf a young girl who calls him "Grandfather," but he doesn't remember her and so escapes having his soul stolen. He snaps the others out of their trance so that they can defeat the monster. After finding Hiryuu on North Mountain, the party reaches Walse to find that the Crystal's power is being amplified by a machine and the king is unwilling to shut it off. Shortly after, another meteor strikes near Walse Tower and Walse's king and soldiers go to investigate.

Walse Tower Knight

A mystery knight falls in Walse Tower.

When the party follows them to Walse Tower to save the Water Crystal, they find that a knight in orange armor, rather than the First World's typical blue, has already arrived there to do the same thing. They watch as Garula pushes him aside and are forced to fight Garula themselves. After the crystal shatters, the knight apologizes to "Lord Galuf" for his failure, but dies of his injuries before Galuf can glean any information as to his own identity. The tower collapses underwater, but the Light Warriors are saved by Syldra. They explore the meteor and find a warp point inside, which takes them to the other continent, where the Library of the Ancients and Fire Crystal are located.

Krile Galuf Flashback

Galuf remembers some of his memory.

Upon arrival in in Karnak, the group is arrested and meets Cid Previa, the engineer who invented the amplification devices. They convince the Chancellor to let them investigate the Fire-Powered Ship, but again are unable to prevent the crystal from being shattered (this time due to a possessed Queen Karnak and soldier). The werewolf who arrived on the meteor addresses Galuf as "Sir Galuf", and seems to know who he is, but Galuf is puzzled and the werewolf sacrifices himself to save the party, again preventing Galuf from learning more about his past. However, hhen he sees Mid and Cid's relationship as grandfather and grandson, he remembers a little bit about his past, and his granddaughter Krile. He also remembers faintly, that the crystals' destruction will bring about Exdeath's return. They search for the last crystal and travel to Crescent Island, where Cid and Mid reveal that they know the location of the last crystal and King Tycoon: the Ronka Ruins.

Although Galuf is skeptical, the party manages to find a way through the Desert of Shifting Sands by killing a Sandworm for a bridge and reach the ruins of Gohn. They wind up finding a warp device back to Crescent, where Cid and Mid give them an airship. When they require Adamantite to reach Ronka, Galuf remembers that there is some left in the meteor he landed in and boasts how clear his memory is (about the subject of adamantite).

Galuf Farewell

Galuf bidding farewell before returning to his world.

When they enter Ronka and reach the Earth Crystal, they find King Tycoon possessed and ready to attack. Galuf, along with Bartz, moves to stop him but they are blocked by Lenna and Faris. Before anything else can happen, Krile arrives on the scene in a meteor and breaks the spell with a strike of Thunder. She enthusiastically greets Galuf, and her presence finally dispels the last of his amnesia. Exdeath, now freed from his seal, appears in order to taunt Galuf and return to his world. Galuf and Krile resolve to return on the meteor, but Galuf forbids Bartz, Lenna, and Faris from joining them, believing they would never be able to return home.

Galuf Castle Exdeath

Galuf comes to save his friends in Castle Exdeath.

Despite Galuf's warnings, the others follow him to the Second World and are captured by Exdeath and kept as hostages in his caslte. Galuf, leading a charge across Big Bridge, is forced to halt when Exdeath displays them. Galuf infiltrates the castle to rescue the three, fighting and defeating Gilgamesh. They flee across the bridge, but Exdeath activates the barrier before they can reach safety, and the Light Warriors are flung to Gloceana. In the town of Regole, Galuf reassures Bartz that they didn't ruin his plans, and in fact saved them from the barrier (albeit by accident). Although he didn't want them to follow him, Galuf is touched that they came to help anyway.

Soon after, they travel to the Moogle Village where they are found by Krile and taken back to the Castle of Bal. It is there that the others learn Galuf is a king, to their great shock. Galuf insists that they are friends first and refuses to let them address him as anything other than Galuf, no royal titles.

File:Bartz forcing Galuf to leave.jpg

Bartz forces Galuf to leave the Barrier Tower.

He meets up with his old friend Kelger Vlondett in Quelb, who allows them to pass through to Drakenvale in order to save Krile's wind drake. Kelger is suspicious of his companions at first and insists on fighting Bartz, becoming bedridden as a result. Galuf berates him for overdoing it. The fight, though, allows Kelger to reveal that Bartz is the son of their fellow Dawn Warrior, Dorgann, who remained on the first world to watch over the seal. On their way to answer Ghido's call, they meet another Dawn Warrior, Xezat. Galuf and Xezat reminisce and commiserate over the troubles of being a king, and they join him in his campaign to lower the shield around Castle Exdeath. Xezat sacrifices his life to bring the shield's generator down, and Bartz has to physically force Galuf not to rush after him. Galuf is deeply affected by the loss of his friend.

Galuf fights Exdeath

Galuf's final battle.

When they finally meet with Ghido, Galuf has to stop Bartz from poking him and apologizes for his embarrassing companions. Ghido directs them to the Great Forest of Moore, where they find the Guardian Tree that contains the Second World's four crystals. The crystal seals attack, but after the party defeats them Exdeath appears again, having manipulated the seals into doing so. He takes control of the crystals and uses them to slowly kill the Light Warriors with powerful magic. Krile appears again and attempts to stop him, but Exdeath traps her in a ring of fire. At the sight of his granddaughter being attack, Galuf overcomes the crystals' power to free her, shattering the crystal in the process. He attacks Exdeath relentlessly, apparently invincible despite the powerful attacks and magic that Exdeath unleashes on him. Distressed by Galuf's refusal to fall, Exdeath claims that "all the hatred in the world could never defeat me!" Galuf replies that he doesn't fight with anger or hatred, and, unable to beat him, Exdeath flees the scene with the crystals.
Galuf & Krile in Moore

The Guardian Tree allows Galuf to speak through it.

Drained of all his strength and life, Galuf collapses on the ground. Bartz, Lenna, and Faris attempt to heal him with white magic and items as Krile begs him to stay alive, but it is to no avail. Galuf says his final goodbyes and implores them to defeat Exdeath. Shortly thereafter, his spirit uses the power of the Guardian Tree to speak to Krile privately. He tells her to fight in his stead and assures her that he will always be in her heart, and grants her all of his strength and abilities.

I'll be in your Heart, always.

Galuf to Krile, shortly after his death.
Exdeath Warriors of Dawn & Light

Galuf, the Warriors of Dawn, and King Tycoon's spirits appear before the final battle.

Though dead, Galuf's spirit appears a few times to guide or assist the party by contacting Krile. Galuf's last appearances are before and after the final battle, where he and the other Warriors of Dawn, along with King Tycoon, aid the Light Warriors to escape the Interdimensional Rift. If anybody falls in battle at the end, Galuf restores them to the real world during the epilogue.

Spoilers end here.

Battle

Galuf has the highest raw Stamina stat, this stat is used in calculating the maximum HP and the amount of healing taken from the Regen status. Galuf needs to be the most versatile character, so the party can survive without him and Galuf without the other three characters. For the sake of this versatility, Galuf should start out with physical related jobs, but transition to a magical related job about 2/3 through the game.

In the Gameboy Advance version, Galuf was given the innate element of Earth, therefore the Gladiator's Finisher ability will take this element when using this ability. Unfortunately, the player will not be able to see this unless they hack the game so Galuf can use this job.

Stats

Each playable characters have slightly different base attributes and they are therefore slightly better suited for different task(s). Galuf has the highest raw Stamina, which affect HP. Below is the list of Galuf's base stats.

Strength Agility Stamina Magic
27 24 28 24

Musical Themes

Galuf's theme is considered to be "Four Warriors in the Dawn". It is played during major scenes with Dorgann, Xezat, and Kelger, the other Dawn Warriors.

Other Appearances

Final Fantasy Airborne Brigade

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Final Fantasy Trading Card Game

Galuf appears in the Japan-exclusive Final Fantasy trading card game published by Square Enix in his Yoshitaka Amano artwork, as well as representing numerous jobs from Final Fantasy V and his Final Fantasy Airborne Brigade appearance. As a reference to his sacrifice in Final Fantasy V, one of his Amano cards has the effect that Galuf cannot be Broken in Attack Phase, instead being Broken on the next turn if he would be Broken, and when Broken the player can add a Krile card from their deck to their hand.

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Gallery

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Trivia

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