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'''Galuf Halm Baldesion''', also known as '''Galuf Doe''', is a playable character in ''[[Final Fantasy V]]''. He is the king of [[Castle of Bal]] and one of the four [[Warriors of Dawn]].
 
'''Galuf Halm Baldesion''', also known as '''Galuf Doe''', is a playable character in ''[[Final Fantasy V]]''. He is the king of [[Castle of Bal]] and one of the four [[Warriors of Dawn]].
   
Galuf's full name is never spoken in the game, but the ''Final Fantasy 20th Anniversary Ultimania'' identifies him as Galuf Halm Baldesion. He is named Galuf Doe in the ''Final Fantasy V Advance'' manual, because Doe is a {{w|John Doe|placeholder name}}. This may be because Galuf initially suffers from [[Amnesia (Term)|amnesia]] and doesn't recall his full name, as well as to conceal spoilers about his identity.
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Galuf's full name is never spoken in the game, but the ''Final Fantasy 20th Anniversary Ultimania'' identifies him as Galuf Halm Baldesion. He is named Galuf Doe in the ''[[Final Fantasy V#Game Boy Advance|Final Fantasy V Advance]]'' manual, because Doe is a {{w|John Doe|placeholder name}}. This may be because Galuf initially suffers from [[Amnesia (Term)|amnesia]] and doesn't recall his full name, as well as to conceal spoilers about his identity.
   
 
==Appearance and Personality==
 
==Appearance and Personality==
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Galuf is the oldest party member and one of the first of ''[[Final Fantasy (Series)|Final Fantasy]]'s'' older male warrior characters, a role later succeeded by characters like [[Cyan Garamonde]], [[Auron]] and [[Basch fon Ronsenburg]].
 
Galuf is the oldest party member and one of the first of ''[[Final Fantasy (Series)|Final Fantasy]]'s'' older male warrior characters, a role later succeeded by characters like [[Cyan Garamonde]], [[Auron]] and [[Basch fon Ronsenburg]].
   
Galuf has auburn hair and a beard in his field sprite, and white hair and a mustache in his [[Yoshitaka Amano|Amano]] artwork and menu portrait. His Amano artwork depicts him keeping his white hair tied at the back. Galuf's clothing is yellow and green in his field sprite, but his Amano artwork portrays him with black clothing with golden ornaments and a red sash, along with a shield on his back. His CG render from the [[Final Fantasy Anthology|Anthology]] release follows this appearance.
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Galuf has auburn hair and a beard in his field sprite, and white hair and a mustache in his [[Yoshitaka Amano]] artwork and [[Menu (Final Fantasy V)|menu]] portrait. His Amano artwork depicts him keeping his white hair tied at the back. Galuf's clothing is yellow and green in his field sprite, but his Amano artwork portrays him with black clothes with golden ornaments and a red sash, along with a shield on his back. His CG render from the ''[[Final Fantasy Anthology|Anthology]]'' release follows this appearance.
   
When he first meets with the party, Galuf seems indomitable and irreverent, frequently making fun of his fellow Light Warriors and cracking jokes. He makes light of his amnesia and acts as though all he needs is the instinct to protect the Crystals, which is his only memory aside from his first name. However, his lack of identity troubles him more than he lets on, as he shows when alone and confronted with a reminder of his past. Galuf also tends to be quite impulsive, plunging headlong into danger without a lot of planning (for example, his plan to steal a pirate ship as soon as they see it).
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When he first meets with the party, Galuf seems indomitable and irreverent, frequently making fun of his fellow [[Warriors of Light#Final Fantasy V|Light Warriors]] and cracking jokes. He makes light of his amnesia and acts as though all he needs is the instinct to protect the [[Crystal (Term)#Final Fantasy V|Crystals]], which is his only memory aside from his first name. However, his lack of identity troubles him more than he lets on, as Galuf shows when alone and confronted with a reminder of his past.
   
Though he is a great warrior and a lover of bad puns, Galuf is not overly proud. He doesn't wish to drag the party into a situation that they can't return from and feels uncomfortable in a role of authority, although he is good at it, and brushes off thanks. Despite his flippancy, he never doubts his instinct to save the Crystals and acts as a driving force in the party. He is also fiercely courageous and determined and soon develops a steadfast loyalty to his companions; when they get in trouble, he does not rest until he has rescued them from danger one way or another.
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Though he is a great warrior and a lover of bad puns, Galuf is not overly proud. He doesn't wish to drag the party into a situation they can't return from and feels uncomfortable in a role of authority, although he is good at it, and brushes off thanks. Despite his flippancy, he never doubts his instinct to save the Crystals and acts as a driving force in the party. He is fiercely courageous and determined and soon develops a steadfast loyalty to his companions; when they get in trouble, he does not rest until he has rescued them from danger one way or another, although he can be impulsive, plunging headlong into danger.
   
Galuf's pride and joy is his granddaughter [[Krile Mayer Baldesion]], whom he cares for deeply. Their relationship is similar to [[Relm Arrowny|Relm]] and [[Strago Magus|Strago]]'s relationship in ''[[Final Fantasy VI]]''; as with them, Krile seems to look out for him as much as he does her.
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Galuf's pride and joy is his granddaughter, [[Krile Mayer Baldesion]]. Their relationship is similar to [[Relm Arrowny|Relm]] and [[Strago Magus|Strago]]'s relationship in ''[[Final Fantasy VI]]''; as with them, Krile seems to look out for him as much as he does for her.
   
 
==Story==
 
==Story==
 
{{spoiler}}
 
{{spoiler}}
 
[[File:Warriors_of_Dawn.jpg|thumb|Galuf and his fellow Warriors of Dawn sealing Exdeath.]]
 
[[File:Warriors_of_Dawn.jpg|thumb|Galuf and his fellow Warriors of Dawn sealing Exdeath.]]
Galuf is from the [[Planet R#Second World|Second World]], where he is the King of Bal. Thirty years prior to the game's events he helped to seal the warlock [[Exdeath]] into the [[Planet R#First World|First World]] as one of the [[Warriors of Dawn]] after Exdeath awoke and conducted a devastating assault on the people of his world. He returned to Bal and ruled there for the next thirty years, until they discover that the [[Crystal (Term)#Final Fantasy V|crystals]] involved in his sealing are weakening. He decides to travel back to the first world in a meteor in order to help.
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Galuf is from the [[Galuf's World|Second World]], where he is the King of [[Castle of Bal|Bal]]. Thirty years ago he helped seal the warlock [[Exdeath]] into the [[Bartz's World|First World]] as one of the [[Warriors of Dawn]] after the malevolent spirits trapped in the [[Forest of Moore]] fused into the sentient being Exdeath and assaulted on the people of his world. He returned to Bal and ruled it for the next thirty years, until it is discovered the crystals involved in Exdeath's sealing were weakening. He decided to return to the First World in a [[Meteor (Final Fantasy V)|meteor]] to investigate.
   
When the meteor crash-lands near [[Tycoon (Final Fantasy V)|Tycoon]] Castle, Galuf's weapons and armor are destroyed, and he suffers a blow to the head that results in [[Amnesia (Term)|amnesia]]. Having forgotten his identity as well as his task at hand, Galuf is found by [[Bartz Klauser|Bartz]] and [[Lenna Charlotte Tycoon|Lenna]]. When Lenna says that she is bound for the [[Wind Shrine (Final Fantasy V)|Wind Shrine]], the name is familiar to Galuf and he decides to accompany her, as it was his destination. They search for a way to get there and eventually discover a [[Pirate (Term)|pirate]] ship that is able to move without wind. Galuf nixes Lenna's plan to request a ride in favor of stealing the vessel. After briefly being held prisoner (during which time Galuf claims to have forgotten that the misadventure was his idea), their captain, [[Faris Scherwiz|Faris]], joins them on their quest. They reach the Wind Shrine in time to see the [[Wind Crystal (Term)|Wind Crystal]] shatter and [[King Tycoon]] vanish. The shards of the crystal bestow on them their elemental affinities, with Galuf representing Earth and its associated virtue of Hope, and the title of [[Warriors of Light]]. The shards give them different [[List of Final Fantasy V Jobs|job classes]] and charges them to protect the remaining crystals.
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When the meteor crash-lands near [[Tycoon (Final Fantasy V)|Tycoon]]'s castle, Galuf's weapons and armor are destroyed, and he suffers a blow to the head that results in amnesia. Having forgotten his identity as well as his task Galuf is found by [[Bartz Klauser|Bartz]] and [[Lenna Charlotte Tycoon|Lenna]]. When Lenna proclaims she is bound for the [[Wind Shrine (Final Fantasy V)|Wind Shrine]], Galuf feels an affinity to her quest and decides to accompany her. They come upon a [[Pirate (Term)|pirate]] ship in the [[Pirates' Hideout]] able to move without wind, and Galuf waives Lenna's plan to request a ride in favor of stealing the vessel. They are unable to commandeer the ship and are captured by the pirate captain and imprisoned, during which Galuf claims to have forgotten the misadventure was his idea. The captain, [[Faris Scherwiz|Faris]], lets them go and joins them on their quest. In the Wind Shrine they witness the [[Wind Crystal (Term)#Final Fantasy V|Wind Crystal]] shatter and [[Alexander Highwind Tycoon|King Tycoon]] vanish. The shards of the crystal bestow on them their elemental affinities, with Galuf representing [[Earth (Element)|Earth]] and its associated virtue of Hope, and the title of [[Warriors of Light]]. The shards charge them to protect the remaining crystals.
   
The party decides to travel to [[Walse]], home of the Water Crystal, by passing through the [[Torna Canal]]. Along the way, however, the ship is attacked by [[Karlabos]] and [[Syldra]] is lost, leaving them adrift until they reach the [[Ship Graveyard]]. There, the monster [[Siren (Revenant Wings)|Siren]] lures the party into a trap by presenting them with illusions of their loved ones. She shows Galuf a young girl who calls him "Grandfather," but he doesn't remember her and so escapes having his soul stolen. He snaps the others out of their trance so that they can defeat the monster. After finding [[Hiryuu]] on [[North Mountain]], the party reaches Walse to find that the Crystal's power is being amplified by a machine and the king is unwilling to shut it off. Shortly after, another meteor strikes near [[Walse Tower]] and Walse's king and soldiers go to investigate.
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The party travels to [[Walse]], home of the [[Water Crystal (Term)#Final Fantasy V|Water Crystal]], by passing through the [[Torna Canal]]. The ship is attacked by [[Karlabos]] and Faris's sea dragon [[Syldra]], who was the one moving the ship, is lost, leaving them adrift until they reach the [[Ship Graveyard]]. The monster [[Siren (Revenant Wings)|Siren]] lures the party into a trap by presenting them with illusions of their loved ones. She shows Galuf a young girl who calls him "grandfather," but he doesn't remember her and so escapes having his soul stolen. He snaps the others out of their trance and they defeat the monster. After finding [[Hiryuu]] on [[North Mountain]] the party reaches Walse to find that the crystal's power being amplified by a machine and the king is unwilling to shut it off. Another meteor strikes near [[Walse Tower]] and Walse's king and soldiers go to investigate.
   
When the party follows them to Walse Tower to save the Water Crystal, they find that a knight in orange armor, rather than the First World's typical blue, has already arrived there to do the same thing. They watch as [[Garula]] pushes him aside and are forced to fight Garula themselves. After the crystal shatters, the knight apologizes to "Lord Galuf" for his failure, but dies of his injuries before Galuf can glean any information as to his own identity. The tower collapses underwater, but the Light Warriors are saved by Syldra. They explore the meteor and find a warp point inside, which takes them to the other continent, where the [[Library of the Ancients]] and [[Fire Crystal (Term)|Fire Crystal]] are located.
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When the party follows them to Walse Tower to save the Water Crystal, they find that a knight in orange armor, rather than the First World's typical blue, has already arrived there to do the same thing. They watch as [[Garula]], a beast known as being tame, pushes him aside and are forced to fight Garula themselves. After the crystal shatters the knight apologizes to "Lord Galuf" for his failure, but dies of his injuries before Galuf can glean any information as to his own identity. The tower collapses underwater and the Light Warriors are saved by Syldra. They explore the [[Walse Meteor]] and find a warp point, which takes them to the other continent, where the [[Library of the Ancients]] and [[Fire Crystal (Term)#Final Fantasy V|Fire Crystal]] are located.
   
 
[[File:Galuf_Farewell.jpg|thumb|left|Galuf bidding farewell before returning to his world.]]
 
[[File:Galuf_Farewell.jpg|thumb|left|Galuf bidding farewell before returning to his world.]]
Upon arrival in in [[Karnak]], the group is arrested and meets [[Cid Previa]], the engineer who invented the amplification devices. They convince the Chancellor to let them investigate the [[Fire-Powered Ship]], but again are unable to prevent the crystal from being shattered (this time due to a possessed [[Queen Karnak]] and soldier). The [[Werewolf (Final Fantasy V)|werewolf]] who arrived on the meteor addresses Galuf as "Sir Galuf", and seems to know who he is, but Galuf is puzzled and the werewolf sacrifices himself to save the party, again preventing Galuf from learning more about his past. However, when he sees [[Mid Previa|Mid]] and [[Cid Previa|Cid]]'s relationship as grandfather and grandson, he remembers a little bit about his past, and his granddaughter Krile. He also remembers faintly, that the crystals' destruction will bring about Exdeath's return. They search for the last crystal and travel to [[Crescent Island]], where Cid and Mid reveal that they know the location of the last crystal and King Tycoon: the [[Ronka Ruins]].
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Upon arrival in in [[Karnak]] the group is arrested and meets [[Cid Previa]], the engineer who invented the amplification devices. They convince the Chancellor to let them investigate the [[Fire-Powered Ship]], but are unable to prevent the crystal from shattering (this time due to a possessed [[Queen Karnak]] and soldier). The [[Werewolf (Final Fantasy V)|werewolf]] who arrived on the meteor addresses Galuf as "Sir Galuf", and seems to know who he is, but Galuf is puzzled and the werewolf sacrifices himself to save the party, again preventing Galuf from learning more about his past. However, when he sees [[Mid Previa|Mid]] and Cid's relationship as grandfather and grandson, he recalls a little bit about his past, and his granddaughter Krile. He now remembers the crystals' destruction will bring about Exdeath's return. They search for the last crystal and travel to [[Crescent Island]] where Cid and Mid reveal they know its location: the [[Ronka Ruins]].
   
Although Galuf is skeptical, the party manages to find a way through the [[Desert of Shifting Sands]] by killing a [[Sandworm (Final Fantasy V)|Sandworm]] for a bridge and reach the ruins of [[Gohn]]. They wind up finding a warp device back to Crescent, where Cid and Mid give them an [[Catapult (Final Fantasy V)|airship]]. When they require [[Adamantite]] to reach Ronka, Galuf remembers that there is some left in the meteor he landed in and boasts how clear his memory is (about the subject of adamantite).
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Although Galuf is skeptical, the party finds a way through the [[Desert of Shifting Sands]] by killing a [[Sandworm (Final Fantasy V)|Sandworm]] for a bridge and reach the ruins of [[Gohn]]. They discover a warp device back to Crescent where Cid and Mid give them the ''[[Catapult (Final Fantasy V)|Catapult]]'' airship. When they require [[Adamantite]] to reach Ronka, Galuf remembers there is some left in the meteor he landed in and boasts how clear his memory is.
   
When they enter Ronka and reach the [[Earth Crystal (Term)|Earth Crystal]], they find King Tycoon possessed and ready to attack. Galuf, along with Bartz, moves to stop him but they are blocked by Lenna and Faris. Before anything else can happen, Krile arrives on the scene in a meteor and breaks the spell with a strike of [[Thunder (Ability)|Thunder]]. She enthusiastically greets Galuf, and her presence finally dispels the last of his amnesia. [[Exdeath]], now freed from his seal, appears in order to taunt Galuf and return to his world. Galuf and Krile resolve to return on the meteor, but Galuf forbids Bartz, Lenna, and Faris from joining them, believing they would never be able to return home.
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When they enter Ronka and reach the [[Earth Crystal (Term)#Final Fantasy V|Earth Crystal]] that shatters, They find King Tycoon possessed and ready to attack. Galuf and Bartz move to stop him but are blocked by Lenna and Faris. Krile arrives in a meteor and breaks the spell with a strike of [[Thunder (Ability)|Thunder]]. She greets Galuf, and her presence dispels the last of his amnesia. Exdeath, now freed from his seal, appears to taunt Galuf and returns to his world. Galuf and Krile resolve to travel back on the meteor, but Galuf forbids Bartz, Lenna, and Faris from joining them, believing they would never be able to return home.
Despite Galuf's warnings, the others follow him to the Second World and are captured by Exdeath and kept as hostages in [[Castle Exdeath|his castle]]. Galuf, leading a charge across [[Big Bridge]], is forced to halt when Exdeath displays them. Galuf infiltrates the castle to rescue the three, fighting and defeating [[Gilgamesh (Character)#Final Fantasy V|Gilgamesh]]. They flee across the bridge, but Exdeath activates the [[Barrier Tower|barrier]] before they can reach safety, and the Light Warriors are flung to [[Gloceana]]. In the town of [[Regole]], Galuf reassures Bartz that they didn't ruin his plans, and in fact saved them from the barrier (albeit by accident). Although he didn't want them to follow him, Galuf is touched that they came to help anyway.
 
   
 
Despite Galuf's warnings, the others follow him to the Second World and are captured by Exdeath and kept as hostages in [[Castle Exdeath|his castle]]. Galuf, leading a charge across [[Big Bridge]], is forced to halt when Exdeath displays them. Galuf infiltrates the castle to rescue the three, fighting and defeating [[Gilgamesh (Character)#Final Fantasy V|Gilgamesh]]. They flee across the bridge, but Exdeath activates the [[Barrier Tower|barrier]] before they can reach safety, and the Light Warriors are flung to [[Gloceana]]. In the town of [[Regole]] Galuf reassures Bartz that they didn't ruin his plans, and in fact saved them from the barrier (albeit by accident). Although he didn't want them to follow him, Galuf is touched that they came to help anyway.
Soon after, they travel to the [[Moogle Village]] where they are found by Krile and taken back to the [[Castle of Bal]]. It is there that the others learn Galuf is a king, to their great shock. Galuf insists that they are friends first and refuses to let them address him as anything other than Galuf, no royal titles.
 
  +
 
They travel to the [[Moogle Village]] where they are found by Krile and taken to the [[Castle of Bal]] where the others are shocked to learn Galuf is a king. Galuf insists they are friends first and refuses to let them address him as anything other than Galuf, no royal titles.
   
 
[[File:Galuf_fights_Exdeath.jpg|thumb|Galuf's final battle.]]
 
[[File:Galuf_fights_Exdeath.jpg|thumb|Galuf's final battle.]]
He meets up with his old friend [[Kelger Vlondett]] in [[Quelb]], who allows them to pass through to [[Drakenvale]] in order to save Krile's wind drake. Kelger is suspicious of his companions at first and insists on fighting Bartz, becoming bedridden as a result. Galuf berates him for overdoing it. The fight, though, allows Kelger to reveal that Bartz is the son of their fellow Dawn Warrior, Dorgann, who remained on the first world to watch over the seal. On their way to answer [[Ghido|Ghido's]] call, they meet another Dawn Warrior, [[Xezat Matias Surgate|Xezat]]. Galuf and Xezat reminisce and commiserate over the troubles of being a king, and they join him in his campaign to lower the shield around Castle Exdeath. Xezat sacrifices his life to bring the shield's generator down, and Bartz has to physically force Galuf not to rush after him. Galuf is deeply affected by the loss of his friend.
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He meets up with his old friend [[Kelger Vlondett]] in [[Quelb]], who allows them to pass through to [[Drakenvale]] to save Krile's [[Wind Drake|wind drake]]. Kelger is suspicious of his companions and insists on fighting Bartz, becoming bedridden as a result. Galuf berates him for overdoing it, but the fight allowed Kelger to reveal that Bartz is the son of their fellow Dawn Warrior, Dorgann, who remained on the First World to watch over the seal. On their way to answer [[Ghido|Sage Ghido's]] call, they meet another Dawn Warrior, [[Xezat Matias Surgate|Xezat]]. Galuf and Xezat reminisce and commiserate over the troubles of kinghood and they join him in his campaign to lower the shield around [[Castle Exdeath]]. Xezat sacrifices his life to bring the shield's generator down, and Bartz has to physically force Galuf not to rush after him. Galuf is deeply affected by the loss of his friend.
   
When they finally meet with Ghido, Galuf has to stop Bartz from poking him and apologizes for his embarrassing companions. Ghido directs them to the [[Great Forest of Moore]], where they find the Guardian Tree that contains the Second World's four crystals. The crystal seals attack, but after the party defeats them Exdeath appears again, having manipulated the seals into doing so. He takes control of the crystals and uses them to slowly kill the Light Warriors with powerful magic. Krile appears again and attempts to stop him, but Exdeath traps her in a ring of fire. At the sight of his granddaughter being attack, Galuf overcomes the crystals' power to free her, shattering the crystal in the process. He attacks Exdeath relentlessly, apparently invincible despite the powerful attacks and magic that Exdeath unleashes on him. Distressed by Galuf's refusal to fall, Exdeath claims that "all the hatred in the world could never defeat me!" Galuf replies that he doesn't fight with anger or hatred, and, unable to beat him, Exdeath flees the scene with the crystals.
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When they meet with Ghido Galuf stops Bartz from poking him and apologizes for his embarrassing companions. Ghido directs them to the Great Forest of Moore where they find the [[Guardian Tree (Final Fantasy V)|Guardian Tree]] that contains the Second World's four crystals. The crystal seals attack, but after the party defeats them Exdeath appears, having manipulated the seals into offense. He takes control of the crystals and uses them to attack the Light Warriors with powerful magic. Krile appears and attempts to stop him, but Exdeath traps her in a ring of fire. At the sight of his granddaughter being under attack, Galuf overcomes the crystals' power to free her, shattering the crystal in the process. He attacks Exdeath and continues despite the powerful attacks and magic Exdeath unleashes on him. Distressed by Galuf's refusal to fall, Exdeath claims that "all the hatred in the world could never defeat me!" Galuf replies he doesn't fight with anger or hatred, and, unable to beat him, Exdeath flees with the crystals.
   
 
[[File:Exdeath_Warriors_of_Dawn_&_Light.jpg|thumb|left|Galuf, the Warriors of Dawn, and King Tycoon's spirits appear before the final battle.]]
 
[[File:Exdeath_Warriors_of_Dawn_&_Light.jpg|thumb|left|Galuf, the Warriors of Dawn, and King Tycoon's spirits appear before the final battle.]]
Drained of all his strength and life, Galuf collapses on the ground. Bartz, Lenna, and Faris attempt to heal him with white magic and items as Krile begs him to stay alive, but it is to no avail. Galuf says his final goodbyes and implores them to defeat Exdeath. Shortly thereafter, his spirit uses the power of the Guardian Tree to speak to Krile privately. He tells her to fight in his stead and assures her that he will always be in her heart, and grants her all of his strength and abilities.
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Drained, Galuf collapses and Bartz, Lenna, and Faris attempt to heal him as Krile begs him to stay alive, but it is to no avail and passes away. In his final goodbyes Galuf implores them to defeat Exdeath. Shortly thereafter, his spirit uses the power of the Guardian Tree to speak to Krile telling her to fight in his stead and assures her that he will always be in her heart, and grants her his strength and abilities, and Krile succeeds Galuf as a Warrior of Light.
   
 
{{Q|I'll be in your Heart, always.|Galuf to Krile, shortly after his death.}}
 
{{Q|I'll be in your Heart, always.|Galuf to Krile, shortly after his death.}}
Though dead, Galuf's spirit appears a few times to guide or assist the party by contacting Krile. Galuf's last appearances are before and after the [[Neo Exdeath (Final Fantasy V)|final battle]], where he and the other Warriors of Dawn, along with [[Alexander Highwind Tycoon|King Tycoon]], aid the [[Warriors of Light#Final Fantasy V|Light Warriors]] to escape the [[Interdimensional Rift]]. If anybody falls in battle at the end, Galuf restores them to the real world during the epilogue.
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Galuf's spirit keeps assisting the party by contacting Krile. When the party faces [[Neo Exdeath (Final Fantasy V)|Neo Exdeath]] in a final battle Galuf and the other Warriors of Dawn, along with King Tycoon, aid the Light Warriors escape the [[Interdimensional Rift]]. If anybody falls in the final battle Galuf restores them to the world of the living when the Light Warriors later visit the Guardian Tree.
 
{{-}}
 
{{-}}
 
{{endspoiler}}
 
{{endspoiler}}
   
 
==Battle==
 
==Battle==
Galuf has the highest raw Stamina stat, this stat is used in calculating the maximum [[HP]] and the amount of healing taken from the [[Regen (Status)|Regen]] status. Galuf needs to be the most versatile character, so the party can survive without him and Galuf without the other three characters. For the sake of this versatility, Galuf should start out with physical related jobs, but transition to a magical related job about 2/3 through the game.
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Galuf has the highest raw [[Stamina (Stat)|Stamina]] stat; this stat is used in calculating the maximum [[HP]] and the amount of healing taken from the [[Regen (Status)|Regen]] status. Galuf is good to start out with physical related jobs, but transition to a magical related job about 2/3 through the game.
   
In the Gameboy Advance version, Galuf was given the innate element of [[Earth (Element)|Earth]], therefore the [[Gladiator (Final Fantasy V)|Gladiator]]'s [[Deathblow (Ability)|Finisher]] ability will take this element when using this ability. Unfortunately, the player will not be able to see this unless they hack the game so Galuf can use this job.
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In the Game Boy Advance and subsequent versions, Galuf is given the innate element of [[Earth (Element)|Earth]], and therefore the [[Gladiator (Final Fantasy V)|Gladiator]]'s [[Deathblow (Ability)|Finisher]] ability will take this element, although the player will not be able to see this unless they hack the game so Galuf can use this job.
   
 
===Stats===
 
===Stats===
Each playable characters have slightly different base attributes and they are therefore slightly better suited for different task(s). Galuf has the highest raw Stamina, which affect [[HP]]. Below is the list of Galuf's base stats.
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Each playable character has slightly different base attributes and are therefore slightly better suited for different task(s). Galuf has the highest raw Stamina, which affects HP. Below is the list of Galuf's base stats.
   
 
{|class="half-width table"
 
{|class="half-width table"
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==Musical Themes==
 
==Musical Themes==
Galuf's theme is considered to be "Four Warriors in the Dawn". It is played during major scenes with [[Dorgann Klauser|Dorgann]], Xezat, and Kelger, the other Dawn Warriors.
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Galuf's theme is considered to be "Four Warriors in the Dawn". It plays during major scenes with Dorgann, Xezat, and Kelger, the other Dawn Warriors.
   
 
==Other Appearances==
 
==Other Appearances==
  +
===''[[Dissidia Final Fantasy]]''===
 
Galuf makes a cameo in ''Dissidia Final Fantasy'' as a tutor from the in-game manuals. He is directly mentioned by Bartz (though not by name) in dialogue in ''[[Dissidia 012 Final Fantasy]]'' as one of the few things Bartz remembers from his [[Planet R|original world]].
  +
 
===''[[Final Fantasy Artniks]]''===
 
===''[[Final Fantasy Artniks]]''===
 
Galuf appears in several character cards.
 
Galuf appears in several character cards.
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{{Q|An elderly warrior who has lost his memory. His true identity is that of one of the four Warriors of Dawn who once sealed Exdeath away. He joins Bartz and his friends on their journey, driven by a sense of duty to protect the crystals.|Character Description}}
 
{{Q|An elderly warrior who has lost his memory. His true identity is that of one of the four Warriors of Dawn who once sealed Exdeath away. He joins Bartz and his friends on their journey, driven by a sense of duty to protect the crystals.|Character Description}}
   
Galuf appears as a summonable Legend in Final Fantasy Airborne Brigade.
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Galuf appears as a summonable Legend in ''Final Fantasy Airborne Brigade''.
 
{{Char-stub|Final Fantasy Airborne Brigade}}
 
{{Char-stub|Final Fantasy Airborne Brigade}}
   
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==Trivia==
 
==Trivia==
 
*A ''[[Final Fantasy XII]]'' [[airship]] named the ''Galuf-Val'' is inspired by Galuf. Val is possibly a mistransliteration of Galuf's home, Bal Castle, or it could be an intentional change. The airship was shot down by the ''[[Sky Fortress Bahamut]]'' in the [[Battle above Rabanastre]].
 
*A ''[[Final Fantasy XII]]'' [[airship]] named the ''Galuf-Val'' is inspired by Galuf. Val is possibly a mistransliteration of Galuf's home, Bal Castle, or it could be an intentional change. The airship was shot down by the ''[[Sky Fortress Bahamut]]'' in the [[Battle above Rabanastre]].
*Galuf makes a small cameo in ''[[Dissidia Final Fantasy]]'' as a tutor from the in-game manuals. He is also directly mentioned by Bartz (though not by name) in-dialogue in ''[[Dissidia 012 Final Fantasy]]'' as one of the few things Bartz remembers from his [[Planet R|original world]].
 
 
*Galuf, along with the other Dawn Warriors, has a [[List of Final Fantasy XIII Achievements and Trophies|trophy/achievement]] named after him in ''[[Final Fantasy XIII]]'', "Galuf's Grail". It is obtained by completing all [[Cie'th Stone]] [[Missions (Final Fantasy XIII)|missions]].
 
*Galuf, along with the other Dawn Warriors, has a [[List of Final Fantasy XIII Achievements and Trophies|trophy/achievement]] named after him in ''[[Final Fantasy XIII]]'', "Galuf's Grail". It is obtained by completing all [[Cie'th Stone]] [[Missions (Final Fantasy XIII)|missions]].
 
{{DEFAULTSORT:Baldesion, Galuf Halm}}
 
{{DEFAULTSORT:Baldesion, Galuf Halm}}

Revision as of 17:50, 5 February 2014

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This...isn't anger...isn't hatred...

Galuf Halm Baldesion

Galuf Halm Baldesion, also known as Galuf Doe, is a playable character in Final Fantasy V. He is the king of Castle of Bal and one of the four Warriors of Dawn.

Galuf's full name is never spoken in the game, but the Final Fantasy 20th Anniversary Ultimania identifies him as Galuf Halm Baldesion. He is named Galuf Doe in the Final Fantasy V Advance manual, because Doe is a placeholder name. This may be because Galuf initially suffers from amnesia and doesn't recall his full name, as well as to conceal spoilers about his identity.

Appearance and Personality

Galuf Freelancer Art

Galuf is the oldest party member and one of the first of Final Fantasy's older male warrior characters, a role later succeeded by characters like Cyan Garamonde, Auron and Basch fon Ronsenburg.

Galuf has auburn hair and a beard in his field sprite, and white hair and a mustache in his Yoshitaka Amano artwork and menu portrait. His Amano artwork depicts him keeping his white hair tied at the back. Galuf's clothing is yellow and green in his field sprite, but his Amano artwork portrays him with black clothes with golden ornaments and a red sash, along with a shield on his back. His CG render from the Anthology release follows this appearance.

When he first meets with the party, Galuf seems indomitable and irreverent, frequently making fun of his fellow Light Warriors and cracking jokes. He makes light of his amnesia and acts as though all he needs is the instinct to protect the Crystals, which is his only memory aside from his first name. However, his lack of identity troubles him more than he lets on, as Galuf shows when alone and confronted with a reminder of his past.

Though he is a great warrior and a lover of bad puns, Galuf is not overly proud. He doesn't wish to drag the party into a situation they can't return from and feels uncomfortable in a role of authority, although he is good at it, and brushes off thanks. Despite his flippancy, he never doubts his instinct to save the Crystals and acts as a driving force in the party. He is fiercely courageous and determined and soon develops a steadfast loyalty to his companions; when they get in trouble, he does not rest until he has rescued them from danger one way or another, although he can be impulsive, plunging headlong into danger.

Galuf's pride and joy is his granddaughter, Krile Mayer Baldesion. Their relationship is similar to Relm and Strago's relationship in Final Fantasy VI; as with them, Krile seems to look out for him as much as he does for her.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
Warriors of Dawn

Galuf and his fellow Warriors of Dawn sealing Exdeath.

Galuf is from the Second World, where he is the King of Bal. Thirty years ago he helped seal the warlock Exdeath into the First World as one of the Warriors of Dawn after the malevolent spirits trapped in the Forest of Moore fused into the sentient being Exdeath and assaulted on the people of his world. He returned to Bal and ruled it for the next thirty years, until it is discovered the crystals involved in Exdeath's sealing were weakening. He decided to return to the First World in a meteor to investigate.

When the meteor crash-lands near Tycoon's castle, Galuf's weapons and armor are destroyed, and he suffers a blow to the head that results in amnesia. Having forgotten his identity as well as his task Galuf is found by Bartz and Lenna. When Lenna proclaims she is bound for the Wind Shrine, Galuf feels an affinity to her quest and decides to accompany her. They come upon a pirate ship in the Pirates' Hideout able to move without wind, and Galuf waives Lenna's plan to request a ride in favor of stealing the vessel. They are unable to commandeer the ship and are captured by the pirate captain and imprisoned, during which Galuf claims to have forgotten the misadventure was his idea. The captain, Faris, lets them go and joins them on their quest. In the Wind Shrine they witness the Wind Crystal shatter and King Tycoon vanish. The shards of the crystal bestow on them their elemental affinities, with Galuf representing Earth and its associated virtue of Hope, and the title of Warriors of Light. The shards charge them to protect the remaining crystals.

The party travels to Walse, home of the Water Crystal, by passing through the Torna Canal. The ship is attacked by Karlabos and Faris's sea dragon Syldra, who was the one moving the ship, is lost, leaving them adrift until they reach the Ship Graveyard. The monster Siren lures the party into a trap by presenting them with illusions of their loved ones. She shows Galuf a young girl who calls him "grandfather," but he doesn't remember her and so escapes having his soul stolen. He snaps the others out of their trance and they defeat the monster. After finding Hiryuu on North Mountain the party reaches Walse to find that the crystal's power being amplified by a machine and the king is unwilling to shut it off. Another meteor strikes near Walse Tower and Walse's king and soldiers go to investigate.

When the party follows them to Walse Tower to save the Water Crystal, they find that a knight in orange armor, rather than the First World's typical blue, has already arrived there to do the same thing. They watch as Garula, a beast known as being tame, pushes him aside and are forced to fight Garula themselves. After the crystal shatters the knight apologizes to "Lord Galuf" for his failure, but dies of his injuries before Galuf can glean any information as to his own identity. The tower collapses underwater and the Light Warriors are saved by Syldra. They explore the Walse Meteor and find a warp point, which takes them to the other continent, where the Library of the Ancients and Fire Crystal are located.

Galuf Farewell

Galuf bidding farewell before returning to his world.

Upon arrival in in Karnak the group is arrested and meets Cid Previa, the engineer who invented the amplification devices. They convince the Chancellor to let them investigate the Fire-Powered Ship, but are unable to prevent the crystal from shattering (this time due to a possessed Queen Karnak and soldier). The werewolf who arrived on the meteor addresses Galuf as "Sir Galuf", and seems to know who he is, but Galuf is puzzled and the werewolf sacrifices himself to save the party, again preventing Galuf from learning more about his past. However, when he sees Mid and Cid's relationship as grandfather and grandson, he recalls a little bit about his past, and his granddaughter Krile. He now remembers the crystals' destruction will bring about Exdeath's return. They search for the last crystal and travel to Crescent Island where Cid and Mid reveal they know its location: the Ronka Ruins.

Although Galuf is skeptical, the party finds a way through the Desert of Shifting Sands by killing a Sandworm for a bridge and reach the ruins of Gohn. They discover a warp device back to Crescent where Cid and Mid give them the Catapult airship. When they require Adamantite to reach Ronka, Galuf remembers there is some left in the meteor he landed in and boasts how clear his memory is.

When they enter Ronka and reach the Earth Crystal that shatters, They find King Tycoon possessed and ready to attack. Galuf and Bartz move to stop him but are blocked by Lenna and Faris. Krile arrives in a meteor and breaks the spell with a strike of Thunder. She greets Galuf, and her presence dispels the last of his amnesia. Exdeath, now freed from his seal, appears to taunt Galuf and returns to his world. Galuf and Krile resolve to travel back on the meteor, but Galuf forbids Bartz, Lenna, and Faris from joining them, believing they would never be able to return home.

Despite Galuf's warnings, the others follow him to the Second World and are captured by Exdeath and kept as hostages in his castle. Galuf, leading a charge across Big Bridge, is forced to halt when Exdeath displays them. Galuf infiltrates the castle to rescue the three, fighting and defeating Gilgamesh. They flee across the bridge, but Exdeath activates the barrier before they can reach safety, and the Light Warriors are flung to Gloceana. In the town of Regole Galuf reassures Bartz that they didn't ruin his plans, and in fact saved them from the barrier (albeit by accident). Although he didn't want them to follow him, Galuf is touched that they came to help anyway.

They travel to the Moogle Village where they are found by Krile and taken to the Castle of Bal where the others are shocked to learn Galuf is a king. Galuf insists they are friends first and refuses to let them address him as anything other than Galuf, no royal titles.

Galuf fights Exdeath

Galuf's final battle.

He meets up with his old friend Kelger Vlondett in Quelb, who allows them to pass through to Drakenvale to save Krile's wind drake. Kelger is suspicious of his companions and insists on fighting Bartz, becoming bedridden as a result. Galuf berates him for overdoing it, but the fight allowed Kelger to reveal that Bartz is the son of their fellow Dawn Warrior, Dorgann, who remained on the First World to watch over the seal. On their way to answer Sage Ghido's call, they meet another Dawn Warrior, Xezat. Galuf and Xezat reminisce and commiserate over the troubles of kinghood and they join him in his campaign to lower the shield around Castle Exdeath. Xezat sacrifices his life to bring the shield's generator down, and Bartz has to physically force Galuf not to rush after him. Galuf is deeply affected by the loss of his friend.

When they meet with Ghido Galuf stops Bartz from poking him and apologizes for his embarrassing companions. Ghido directs them to the Great Forest of Moore where they find the Guardian Tree that contains the Second World's four crystals. The crystal seals attack, but after the party defeats them Exdeath appears, having manipulated the seals into offense. He takes control of the crystals and uses them to attack the Light Warriors with powerful magic. Krile appears and attempts to stop him, but Exdeath traps her in a ring of fire. At the sight of his granddaughter being under attack, Galuf overcomes the crystals' power to free her, shattering the crystal in the process. He attacks Exdeath and continues despite the powerful attacks and magic Exdeath unleashes on him. Distressed by Galuf's refusal to fall, Exdeath claims that "all the hatred in the world could never defeat me!" Galuf replies he doesn't fight with anger or hatred, and, unable to beat him, Exdeath flees with the crystals.

Exdeath Warriors of Dawn & Light

Galuf, the Warriors of Dawn, and King Tycoon's spirits appear before the final battle.

Drained, Galuf collapses and Bartz, Lenna, and Faris attempt to heal him as Krile begs him to stay alive, but it is to no avail and passes away. In his final goodbyes Galuf implores them to defeat Exdeath. Shortly thereafter, his spirit uses the power of the Guardian Tree to speak to Krile telling her to fight in his stead and assures her that he will always be in her heart, and grants her his strength and abilities, and Krile succeeds Galuf as a Warrior of Light.

I'll be in your Heart, always.

Galuf to Krile, shortly after his death.

Galuf's spirit keeps assisting the party by contacting Krile. When the party faces Neo Exdeath in a final battle Galuf and the other Warriors of Dawn, along with King Tycoon, aid the Light Warriors escape the Interdimensional Rift. If anybody falls in the final battle Galuf restores them to the world of the living when the Light Warriors later visit the Guardian Tree.

Spoilers end here.

Battle

Galuf has the highest raw Stamina stat; this stat is used in calculating the maximum HP and the amount of healing taken from the Regen status. Galuf is good to start out with physical related jobs, but transition to a magical related job about 2/3 through the game.

In the Game Boy Advance and subsequent versions, Galuf is given the innate element of Earth, and therefore the Gladiator's Finisher ability will take this element, although the player will not be able to see this unless they hack the game so Galuf can use this job.

Stats

Each playable character has slightly different base attributes and are therefore slightly better suited for different task(s). Galuf has the highest raw Stamina, which affects HP. Below is the list of Galuf's base stats.

Strength Agility Stamina Magic
27 24 28 24

Musical Themes

Galuf's theme is considered to be "Four Warriors in the Dawn". It plays during major scenes with Dorgann, Xezat, and Kelger, the other Dawn Warriors.

Other Appearances

Dissidia Final Fantasy

Galuf makes a cameo in Dissidia Final Fantasy as a tutor from the in-game manuals. He is directly mentioned by Bartz (though not by name) in dialogue in Dissidia 012 Final Fantasy as one of the few things Bartz remembers from his original world.

Final Fantasy Artniks

Galuf appears in several character cards. Template:Sec-stub

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Final Fantasy Airborne Brigade

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An elderly warrior who has lost his memory. His true identity is that of one of the four Warriors of Dawn who once sealed Exdeath away. He joins Bartz and his friends on their journey, driven by a sense of duty to protect the crystals.

Character Description

Galuf appears as a summonable Legend in Final Fantasy Airborne Brigade.

FFI PSP Black Mage MapThis section about a character in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game

Galuf appears in the Japan-exclusive Final Fantasy trading card game published by Square Enix in his Yoshitaka Amano artwork, as well as representing numerous jobs from Final Fantasy V and his Final Fantasy Airborne Brigade appearance. As a reference to his sacrifice in Final Fantasy V, one of his Amano cards has the effect that Galuf cannot be Broken in Attack Phase, instead being Broken on the next turn if he would be Broken, and when Broken the player can add a Krile card from their deck to their hand.

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Gallery

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Trivia

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