Gagighandi is an enemy in Final Fantasy VII fought on the world map in the Gongaga Area and Cosmo Area. It can also be encountered in the second round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.
Stats[]
Formations[]
# | Formation |
---|---|
109 | Gagighandi A, Gagighandi B |
112 | Gagighandi A, Gagighandi B, Gagighandi C (Attack from both sides) |
113 | Row 1: Gagighandi A, Gagighandi B Row 2: Gagighandi C |
114 | Gagighandi A, Gagighandi B |
115 | Gagighandi, Touch Me A, Touch Me B |
Locations[]
Gongaga Area | |
---|---|
Grass | 109, 112 (Attack from both sides) |
Forest | 113, 114, 115 |
Cosmo Area | |
Grass | 109, 112 (Attack from both sides) |
Battle Square (with Tiny Bronco available) | |
Group A - Battle 2 | 109 |
Group A - Battle 3 | 115 |
Group B - Battle 2 | 113, 114 |
Battle[]
Gagighandi uses Stone Stare to always inflict Slow-numb on one character unless the recipient is immune. As Gagighandi has low HP, it will likely be dead by the time petrification kicks in. They have Softs that can be stolen if petrification does occur; they also drop the useful Remedy, a rare item at the point in the game where Gagighandis are first encountered that cures almost any status abnormality.
When fought on the Battle Square it works to have the game mode set to "Wait" rather than "Active" to stop the Slow-numb's countdown from dropping during attack animations, as the player may be using Haste that speeds the countdown up. When on the Battle Square, the player can use Softs, Esuna or White Wind to heal the status before they petrify.
AI script[]
AI: Main {
- If (TempVar:OpeningAttack == 0) Then
- {
- If ((3/4 Chance) AND (At Least One Opponent
- doesn't have Petrify Status)) Then
- {
- Choose Random Opponent without Petrify Status
- Use Stone Stare on Target
- } Else {
- Choose Random Opponent
- Use <Claw> on Target
- }
- TempVar:OpeningAttack = 1
- If ((3/4 Chance) AND (At Least One Opponent
- } Else {
- If ((1/4 Chance) AND (At Least One Opponent
- doesn't have Petrify Status)) Then
- {
- Choose Random Opponent without Petrify Status
- Use Stone Stare on Target
- } Else {
- Choose Random Opponent
- Use <Claw> on Target
- }
- If ((1/4 Chance) AND (At Least One Opponent
- }
}
Etymology[]
The start of its Japanese name possibly derives from Basilisk. Basilisk is a fictional beast that appeared in medieval bestiaries, it is said that a single gaze to their eyes would kill or petrify the observer. It was supposed to appear when a chicken's egg was hatched by a snake or a frog (hence their reptilian appearance). The enemy's Stone Stare ability supports this connection.
The