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==Battle==
 
==Battle==
It can [[Petrify (Status)|Petrify]] party members, but is not a notable enemy; because it uses [[Gradual Petrify (Status)|Gradual Petrify]], and has a low HP stat, it will likely be dead by the time petrification kicks in. They have [[Gold Needle|Softs]] that can be [[Steal|stolen]] if petrification does occur; they also [[Item Drop|drop]] the useful [[Remedy (Item)|Remedy]], a rare item at this point in the game that cures almost any status. When fought on the Battle Square it works to have the game mode set to "Wait" rather than "Active", which stops the Gradual Petrify's countdown from dropping during attack animations.
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It can [[Petrify (Status)|Petrify]] party members, but is not a notable enemy; because it uses Stone Share which always inflict [[Gradual Petrify (Status)|Slow-numb]], and has a low HP stat, it will likely be dead by the time petrification kicks in. They have [[Gold Needle|Softs]] that can be [[Steal|stolen]] if petrification does occur; they also [[Item Drop|drop]] the useful [[Remedy (Item)|Remedy]], a rare item at this point in the game that cures almost any status. When fought on the Battle Square it works to have the game mode set to "Wait" rather than "Active", which stops the Gradual Petrify's countdown from dropping during attack animations.
   
 
==AI Script==
 
==AI Script==

Revision as of 03:03, 19 August 2014

Template:Sideicon Template:FFVII Enemies Gagighandi is an enemy in Final Fantasy VII fought on the world map near Gongaga and Cosmo Canyon. It can also be encountered in the second round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.

Battle

It can Petrify party members, but is not a notable enemy; because it uses Stone Share which always inflict Slow-numb, and has a low HP stat, it will likely be dead by the time petrification kicks in. They have Softs that can be stolen if petrification does occur; they also drop the useful Remedy, a rare item at this point in the game that cures almost any status. When fought on the Battle Square it works to have the game mode set to "Wait" rather than "Active", which stops the Gradual Petrify's countdown from dropping during attack animations.

AI Script

AI: Main {

If (TempVar:OpeningAttack == 0) Then
{
If ((3/4 Chance) AND (At Least One Opponent
doesn't have Petrify Status)) Then
{
Choose Random Opponent without Petrify Status
Use Stone Stare on Target
} Else {
Choose Random Opponent
Use <Claw> on Target
}
TempVar:OpeningAttack = 1
} Else {
If ((1/4 Chance) AND (At Least One Opponent
doesn't have Petrify Status)) Then
{
Choose Random Opponent without Petrify Status
Use Stone Stare on Target
} Else {
Choose Random Opponent
Use <Claw> on Target
}
}

}

Gallery

Template:Gallery

Related Enemies