As you equip specific abilities and use them in battle, you may discover new abilities called "Fusion Abilities". (F-Abilities) These F-Abilities represent a combination of two abilities.
Once discovered, an F-Ability can be used at any time via the "F-Ability" command.Description
Fusion Ability (Fアビリティ, F Abiriti?), identified as F-Ability in the battle menu, is a term from Final Fantasy Dimensions. When a character possesses certain pairs of abilities, they allow for the character to learn a more powerful ability. A character has a chance of learning a fusion ability any time they use either one of the listed abilities while having access to the other via a currently-equipped class feature. Once a character has learned an ability, it will not randomly occur again for that character.
Fusion abilities are officially revealed at Mt. Liene in Chapter 1 after Sarah shares some information with the party about her past, but they can still be learned normally in the Prologue. The entire party learns Magic Missile after the Mt. Liene scene, but all other fusion abilities must be learned separately by individual characters.
Fusion abilities typically require levels in multiple classes. The only exception are Magic Missile, Magic Bomb 1, and Magic Bomb 2, which can be learned by single-class Red Mages due to their ability to access both black and white magic.
List of Fusion Abilities[]
Fusion Ability | Required Abilities | Use | MP Needed | Image | Notes |
---|---|---|---|---|---|
Alabaster Veil | Guard + Benediction | Warriors of Light | 55 | ||
Places Protect, Shell, Haste, and Regen on a single ally. | |||||
Aqua Breath | Blizzara + Blizzard Breath | Warriors of Light | 22 | Magic-based, cannot be reflected, slightly weaker than single-target tier 2 Black Magic spell. | |
Deals water damage to all enemies. | |||||
Aura | Protect + Power Song | Warriors of Light | 16 | ||
Reduces physical damage received and increases ATK for a single ally. | |||||
Battle Orders | Flee + Aiding Anthem | Warriors of Light | 6 | ||
Switches rows for all allies. | |||||
Bonecrusher | Riposte + Darkness | Warriors of Darkness | 1 | ||
Either makes self impervious to normal attacks or take heavy damage and fiercely counter attacks until the next turn. | |||||
Boost Jump | Enrage + Jump | Warriors of Light | 10 | About twice as powerful as a regular attack. Ranged (full damage regardless row). Takes longer to land than regular Jump. | |
Attacks from the air to deal heavy damage. Cannot be attacked while jumping. | |||||
Capoeira | Kick + Drain Samba | Warriors of Darkness | 18 | ||
Attacks with a random ability. | |||||
Dark | Cura + Curse | Warriors of Darkness | 32 | Magic-based. About 40% more powerful than tier 2 Black Magic spells. | |
Deals dark damage to a single/all enemy(ies). | |||||
Dark Judgment | Vacuum Wave + Diabolos | Both | 44 | ||
Deals damage to all enemies equal to one-quarter of current HP. | |||||
Dark Star | Meteor + Ebony Slash | Warriors of Darkness | 86 | Magic-based, cannot be reflected. Slightly more powerful than Ultima. | |
Deals dark damage to all enemies. | |||||
Deep Freeze | Stop + Shiva | Both | 38 | Magic-based. Slightly weaker than Blizzaga. | |
Deals ice damage to a single target and causes time to stop, preventing action. | |||||
Dispelga | Dispel + Alexander | Warriors of Light | 57 | ||
Removes magic effects from all enemies. | |||||
Esunaga | Esuna + Angelic Aria | Warriors of Light | 82 | ||
Removes all status effects from all allies. | |||||
Final Heaven | Earthshatter + Holy | Warriors of Light | 35 | Attack power-based, 100% accuracy. About 2.5x as powerful as a regular attack. Ranged (full damage regardless row). | |
Deals holy damage to a single enemy. | |||||
Full Cure | Curaga + Dragon Soul | Warriors of Light | 150 | ||
Restores all HP and removes all status effects for all allies. | |||||
Gale Crescent | Sylph + Kick | Both | 7 | Physical attack, about 40% more powerful than Kick. Ranged (full damage regardless of row). | |
Deals wind damage to all enemies. | |||||
Gigaflare | Flare + Megaflare | Warriors of Darkness | 99 | Magic-based, cannot be reflected, breaks damage limit.* 20~25% more powerful than Ultima. Despite what the in-game description states, it actually hits all targets. | |
Deals magic damage to a single target. | |||||
Grand Delta | Thundaga + Ramuh | Both | 54 | Magic-based, cannot be reflected. About 15% weaker than Thundaga. | |
Deals lightning damage to all enemies and inflicts Paralysis, halting actions. | |||||
Hastega | Haste + Swift Shanty | Warriors of Light | 64 | ||
Speeds up the passing of time for all allies. | |||||
Iai | Odin + Final Thrust | Warriors of Darkness | 12 | About 85% more powerful than a regular attack. | |
Deals damage and instantly kills a single enemy. | |||||
Id Break | Strike + Quick Shot | Warriors of Darkness | 20 | About 75% more powerful than a regular attack. | |
Attacks a single target and inflicts Silence, preventing spell casting. | |||||
Life Divider | Mug + Pommel | Warriors of Light | 32 | About 25% more powerful than a regular attack. Heals for 7/8 of damage dealt. Healing is converted to damage against undead. | |
Damages a single enemy then restores that enemy's HP. | |||||
Lively Lied | Healing Breath + Restful Refrain | Warriors of Light | 23 | About twice as powerful as Cure or 2/3 as powerful as Cura. | |
Restores HP for all allies and enemies. | |||||
Magic Bomb | Cure + Fire | Both | 10 | Magic-based. Slightly weaker than tier 2 Black Magic spells. | |
Deals magic damage to a single target. | |||||
Magic Bomb 2 | Cura + Fira | Both | 16 | Magic-based. Slightly more powerful than tier 2 Black Magic spells. | |
Deals magic damage to a single target. | |||||
Magic Bomb 3 | Curaga + Firaga | Both | 48 | Magic-based. Slightly more powerful than Comet, around 85% more powerful than tier 3 Black Magic spells. | |
Deals magic damage to a single target. | |||||
Magic Missile | Poisona + Poison | Both | 8 | Magic-based. Slightly more powerful than tier 1 Black Magic spells. | |
Deals magic damage to a single target. | |||||
Malediction | Wonder Step + Stunner | Warriors of Darkness | 18 | ||
Inflicts all statuses afflicted on self to a single enemy. | |||||
Mega Raise | Arise + Mega Flare | Warriors of Light | 99 | ||
Revives all allies and restores half of their maximum HP. | |||||
Meltdown | Berserk + Hellfire | Both | 45 | Magic-based, cannot be reflected. About 10% weaker than a single-target Firaga. | |
Deals fire damage to all allies and enemies. | |||||
Midareyuki | Barrage + Assassinate | Warriors of Darkness | 36 | Physical attack, 100% accuracy, strikes separately for each weapon with dual-wield. 2.5~2.6 times as powerful as regular attack, damage is divided between 3 attacks. | |
Attacks a single enemy three times. | |||||
Mighty Wall | War Cry + Mighty Guard | Warriors of Light | 96 | ||
Reduces physical and magic damage received and raises ATK for all allies. | |||||
Misty Charge | Enrage + Backup | Warriors of Darkness | 10 | About 60% more powerful than a regular attack. Ranged (full damage regardless of row). | |
Attacks a single enemy with an unfailing blow and switches character's row. | |||||
Moogle Dance | Call + Frailty Polka | Warriors of Darkness | 40 | ||
Decreases DEF and RES of all enemies. | |||||
Nab Gil | Bash + Pickpocket | Both | 6 | About as powerful as a regular attack. | |
Attacks an enemy and steals gil. | |||||
Phantom Rush | Dropkick + Trance | Warriors of Darkness | 34 | Attack power based, 100% accuracy. About 2.3 times as powerful as a regular attack, divided between 6 hits. The sixth hit deals more damage than the first five. | |
Attacks a single enemy six times. | |||||
Piercing Blast | Aurablast + Attune Blade | Both | 18 | Magic-based, pierces reflect. Slightly more powerful than tier 2 Black Magic spells. | |
Deals magic damage to a single target. Passes through Reflect. | |||||
Sange | Raging Fist + Image | Warriors of Darkness | 6 | Minimum of 1 hit. Each hit's about 60% more powerful than a regular attack. | |
Attacks an enemy for a number of times equal to the number of own images. | |||||
Self-Destruct | Focus + Firaga | Both | 88 | ||
Deals damage to a single target equal to own HP and causes self to be knocked out. | |||||
Shock | Dire Dirge + Wide Slash | Warriors of Light | 99 | Damage seems to be calculated based on a combination of attack power and intellect. Deals about as much damage as Comet + a regular attack. Cannot be reflected. Ranged (full damage regardless of row). | |
Deals magic damage to all enemies. | |||||
Smash | Lotus Strike + Precise Shot | Warriors of Darkness | 10 | Physical attack. About 80% more powerful than a regular attack. Delays user's next turn. | |
Deals heavy damage to a single enemy and causes their wait time to increase. | |||||
Steal Hearts | Steal + Aim: Heart | Warriors of Darkness | 23 | ||
Inflicts Confuse on all enemies. Sometimes fails and inflicts Berserk on self. | |||||
Sunder Earth | Titan + Tremor | Warriors of Darkness | 34 | Slightly over 3 times as powerful as a regular attack. | |
Deals heavy earth damage to a single target. Likely to miss. | |||||
Taunt | Bash + Draw Attacks | Warriors of Darkness | 16 | Despite the wording, enemy attacks will target the user (same as Draw Attacks) | |
Causes Berserk to all enemies and causes enemy attacks to target self. | |||||
Tempest | Vacuum Wave + Gale | Warriors of Darkness | 42 | Intellect / magic based. Slightly more powerful than tier 3 Black Magic spells. | |
Deals wind damage to a single target. | |||||
Thunder Slash | Thunder + Strike | Both | 9 | Strikes twice with dual-wield. Deals about as much damage as Thunder + a regular attack. | |
Deals lightning damage to a single enemy. | |||||
Valiant Blow | Assault + Charge | Warriors of Light | 55 | Physical attack. Deals 1.75 to 2.25 times as much damage as a regular attack depending on HP%. | |
Deals damage to a single enemy. Damage increases as HP decreases. | |||||
White Draw | Blink + Lancet | Warriors of Light | 12 | Restores MP equal to about 20~25% of the caster's Mind stat. | |
Consumes MP to restore MP to all allies. | |||||
White Wind | Chakra + Heal Breath | Warriors of Light | 45 | ||
Restores all allies' HP based on own HP. |
Fusion abilities by job[]
Job | F-ability | Ability 1 | Ability 2 |
---|---|---|---|
Warrior | Nab Gil | Bash (Warrior 3) | Pickpocket (Thief 1) |
Thunder Slash | Strike (Warrior 0 / 1) | Thunder (Black Mage 0 / 1; Red Mage 0 / 1; Magus 0 / 18 | |
Boost Jump | Enrage (Warrior 7) | Jump (Dragoon 0 / 8) | |
Mighty Wall | War Cry (Warrior 15) | Mighty Guard (Paladin 7) | |
Valiant Blow | Assault (Warrior 17) | Charge (Paladin 0 / 1) | |
Id Break | Strike (Warrior 0 / 1) | Quick Shot (Ranger 12) | |
Misty Charge | Enrage (Warrior 7) | Backup (Ranger 14) | |
Taunt | Bash (Warrior 3) | Draw Attacks (Dark Knight 0 / 1) | |
Monk | Piercing Blast | Aurablast (Monk 6) | Attune Blade (Red Mage 8) |
Self-Destruct | Focus (Monk 3) | Firaga (Black Mage 0 / 15; Magus 0 / 18) | |
Gale Crescent | Kick (Monk 0 / 1) | Sylph (Summoner 0 / 1) | |
Dark Judgement | Vacuum Wave (Monk 15) | Diabolos (Summoner 0 / 17) | |
White Wind | Chakra (Monk 13) | Healing Breath (Dragoon 6) | |
Final Heaven | Earthshatter (Monk 20) | Holy (Seer 0 / 18) | |
Smash | Lotus Strike (Monk 4) | Precise Shot (Ranger 0 / 1) | |
Bone Crusher | Riposte (Monk 11) | Darkness (Dark Knight 0 / 1) | |
Capoeira | Kick (Monk 0 / 1) | Drain Samba (Dancer 1 / 7) | |
Phantom Rush | Dropkick (Monk 17) | Trance (Dancer 20) | |
Tempest | Vacuum Wave (Monk 15) | Gale (Ninja 8) | |
Sange | Raging Fist (Monk 18) | Image (Ninja 17) | |
Thief | Nab Gil | Pickpocket (Thief 1) | Bash (Warrior 3) |
Battle Orders | Flee (Thief 3) | Aiding Anthem (Bard 1 / 7) | |
Life Divider | Mug (Thief 16) | Pommel (Paladin 3) | |
Steal Hearts | Steal (Thief 0 / 8) | Aim: Heart (Ranger 8) | |
Red Mage | Thunder Slash | Thunder (Black Mage 0 / 1; Red Mage 0 / 1; Magus 0 / 18) | Strike (Warrior 0 / 1) |
Magic Bomb | Cure (Red Mage 0 / 1; White Mage 0 / 1; Seer 0 / 18) | Fire (Red Mage 0 / 1; Black Mage 0 / 1; Magus 0 / 18) | |
Magic Missile | Poisona (Red Mage 0 / 1; White Mage 0 / 1; Seer 0 / 18) | Poison (Red Mage 0 / 5; Black Mage 0 / 3; Magus 0 / 18) | |
Magic Bomb 2 | Cura (Red Mage 0 / 11; White Mage 0 / 7; Seer 0 / 18) | Fira (Red Mage 0 / 11; Black Mage 0 / 7; Magus 0 / 18) | |
Piercing Blast | Attune Blade (Red Mage 8) | Aurablast (Monk 6) | |
Aura | Protect (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18) | Brave Ballad (Bard 5 / 7) | |
Aqua Breath | Blizzara (Red Mage 0 / 11; Black Mage / 7) | Blizzard Breath (Dragoon 2) | |
Dark | Cura (Red Mage 0 / 11; White Mage 0 / 7) | Curse (Dark Knight 3) | |
White Mage | Magic Bomb | Cure (White Mage 0 / 1; Red Mage 0 / 1; Seer 0 / 18) | Fire (Red Mage 0 / 1; Black Mage 0 / 1; Magus 0 / 18) |
Magic Missile | Poisona (White Mage 0 / 1; Red Mage 0 / 1; Seer 0 / 18) | Poison (Red Mage 0 / 5; Black Mage 0 / 3; Magus 0 / 18) | |
Magic Bomb 2 | Cura (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18) | Fira (Red Mage 0 / 11; Black Mage 0 / 7; Magus 0 / 18) | |
Magic Bomb 3 | Curaga (White Mage 0 / 18; Seer 0 / 18) | Firaga (Black Mage 0 / 15; Magus 0 / 18) | |
Meltdown | Berserk (White Mage 0 / 15; Seer 0 / 18) | Ifrit (Summoner 0 / 9) | |
White Draw | Blink (White Mage 0 / 12; Seer 0 / 18) | Lancet (Dragoon 13) | |
Full Cure | Curaga (White Mage 0 / 18; Seer 0 / 18) | Dragon Soul (Dragoon 20) | |
Aura | Protect (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18) | Brave Ballad (Bard 5 / 7) | |
Hastega | Haste (White Mage 0 / 15; Seer 0 / 18) | Swift Shanty (Bard 14) | |
Esunaga | Esuna (White Mage 0 / 18; Seer 0 / 18) | Angelic Aria (Bard 17) | |
Dark | Cura (White Mage 0 / 7; Red Mage 0 / 11) | Curse (Dark Knight 3) | |
Black Mage | Thunder Slash | Thunder (Black Mage 0 / 1; Red Mage 0 / 1; Magus 0 / 18) | Strike (Warrior 0 / 1) |
Self-Destruct | Firaga (Black Mage 0 / 15; Magus 0 / 18) | Focus (Monk 3) | |
Magic Bomb | Fire (Black Mage 0 / 1; Red Mage 0 / 1; Magus 0 / 18) | Cure (Red Mage 0 / 1; White Mage 0 / 1; Seer 0 / 18) | |
Magic Missile | Poison (Black Mage 0 / 3; Red Mage 0 / 5; Magus 0 / 18) | Poisona (Red Mage 0 / 1; White Mage 0 / 1; Seer 0 / 18) | |
Magic Bomb 2 | Fira (Black Mage 0 / 7; Red Mage 0 / 11; Magus 0 / 18) | Cura (Red Mage 0 / 11; White Mage 0 / 7; Seer 0 / 18) | |
Magic Bomb 3 | Firaga (Black Mage 0 / 15; Magus 0 / 18) | Curaga (White Mage 0 / 18; Seer 0 / 18) | |
Deep Freeze | Stop (Black Mage 0 / 12; Magus 0 / 18) | Shiva (Summoner 0 / 9) | |
Grand Delta | Thundaga (Black Mage 0 / 15; Magus 0 / 18) | Ramuh (Summoner 0 / 7) | |
Aqua Breath | Blizzara (Black Mage 0 / 7; Red Mage 0 / 11 | Blizzard Breath (Dragoon 2) | |
Summoner | Gale Crescent | Sylph (Summoner 0 / 1) | Kick (Monk 0 / 1) |
Dark Judgement | Diabolos (Summoner 0 / 17) | Vacuum Wave (Monk 15) | |
Meltdown | Ifrit (Summoner 0 / 9) | Berserk (White Mage 0 / 15; Seer 0 / 18) | |
Grand Delta | Ramuh (Summoner 0 / 7) | Thundaga (Black Mage 0 / 15; Magus 0 / 18) | |
Deep Freeze | Shiva (Summoner 0 / 9) | Stop (Black Mage 0 / 12; Magus 0 / 18) | |
Dispelga | Alexander (Sumoner 0 / 17) | Dispel (Seer 1 / 18) | |
Mega Raise | Bahamut (Summoner 0 / 20) | Araise (Seer 20) | |
Iai | Odin (Summoner 0 / 12) | Final Thrust (Dark Knight 17) | |
Moogle Dance | Call (Summoner 18) | Frailty Polka (Dancer 5) | |
Sunder Earth | Titan (Summoner 0 / 7) | Tremor (Ninja 7) | |
Gigaflare | Bahamut (Summoner 0 / 20) | Flare (Magus 1 / 18) | |
Dragoon | Boost Jump | Jump (Dragoon 0 / 8) | Enrage (Warrior 7) |
White Wind | Healing Breath (Dragoon 6) | Chakra (Monk 13) | |
White Draw | Lancet (Dragoon 13) | Blink (White Mage 0 / 12; Seer 0 / 18) | |
Full Cure | Dragon Soul (Dragoon 20) | Curaga (White Mage 0 / 18; Seer 0 / 18) | |
Aqua Breath | Blizzard Breath (Dragoon 2) | Blizzara (Red Mage 0 / 11; Black Mage 0 / 7) | |
Lively Lied | Healing Breath (Dragoon 6) | Restful Refrain (Bard 9) | |
Bard | |||
Battle Orders | Aiding Anthem (Bard 1 / 7) | Flee (Thief 3) | |
Aura | Brave Ballad (Bard 5 / 7) | Protect (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18) | |
Hastega | Swift Shanty (Bard 14) | Haste (White Mage 0 / 15; Seer 0 / 18) | |
Esunaga | Angelic Aria (Bard 17) | Esuna (White Mage 0 / 18; Seer 0 / 18) | |
Lively Lied | Restful Refrain (Bard 9) | Healing Breath (Dragoon 6) | |
Shock | Dire Dirge (Bard 20) | Wide Slash (Paladin 17) | |
Memorist | See below | ||
Paladin | |||
Valiant Blow | Charge (Paladin 0 / 1) | Assault (Warrior 17) | |
Mighty Wall | Mighty Guard (Paladin 7) | War Cry (Warrior 15) | |
Life Divider | Pommel (Paladin 3) | Mug (Thief 16) | |
Shock | Wide Slash (Paladin 17) | Dire Dirge (Bard 20) | |
Alabaster Veil | Guard (Paladin 9) | Benediction (Seer 0 / 9) | |
Seer | Magic Bomb | Cure (Seer 0 / 18; Red Mage 0 / 1; White Mage 0 / 1) | Fire (Red Mage 0 / 1; Black Mage 0 / 1) |
Magic Missile | Poisona (Seer 0 / 18; Red Mage 0 / 1; White Mage 0 / 1) | Poison (Red Mage 0 / 5; Black Mage 0 / 3) | |
Magic Bomb 2 | Cura (Seer 0 / 18; Red Mage 0 / 11; White Mage 0 / 7) | Fira (Red Mage 0 / 11; Black Mage 0 / 7) | |
Magic Bomb 3 | Curaga (Seer 0 / 18; White Mage 0 / 18) | Firaga (Black Mage 0 / 15) | |
Meltdown | Berserk (Seer 0 / 18; White Mage 0 / 15 | Ifrit (Summoner 0 / 9) | |
Dispelga | Dispel (Seer 1 / 18) | Alexander (Summoner 0 / 17) | |
Mega Raise | Araise (Seer 20) | Bahamut (Summoner 0 / 20) | |
Alabaster Veil | Benediction (Seer 0 / 9) | Guard (Paladin 9) | |
Aura | Protect (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18) | Brave Ballad (Bard 5 / 7) | |
Hastega | Haste (White Mage 0 / 15; Seer 0 / 18) | Swift Shanty (Bard 14) | |
Esunaga | Esuna (White Mage 0 / 18; Seer 0 / 18) | Angelic Aria (Bard 17) | |
Final Heaven | Holy (Seer 0 / 18) | Earthshatter (Monk 20) | |
White Draw | Blink (White Mage 0 / 12; Seer 0 / 18) | Lancet (Dragoon 13) | |
Full Cure | Curaga (White Mage 0 / 18; Seer 0 / 18) | Dragon Soul (Dragoon 20) | |
Ranger | Id Break | Quick Shot (Ranger 12) | Strike (Warrior 0 / 1) |
Misty Charge | Backup (Ranger 14) | Enrage (Warrior 7) | |
Smash | Precise Shot (Ranger 0 / 1) | Lotus Strike (Monk 4) | |
Steal Hearts | Aim: Heart (Ranger 8) | Steal (Thief 0 / 8) | |
Midareyuki | Spreadshot (Ranger 20) | Assassinate (Ninja 18) | |
Dark Knight | Taunt | Draw Attacks (0 / 9) | Bash (Warrior 3) |
Bonecrusher | Darkness (Dark Knight 0 / 1) | Riposte (Monk 11) | |
Dark | Curse (Dark Knight 3) | Cura (Red Mage 0 / 11; White Mage 0 / 7) | |
Iai | Final Thrust (Dark Knight 17) | Odin (Summoner 0 / 12) | |
Dark Star | Ebony Slash (Dark Knight 20) | Meteor (Magus 0 / 18) | |
Dancer | Capoeira | Drain Samba (Dancer 1 / 7) | Kick (Monk 1) |
Phantom Rush | Trance (Dancer 20) | Dropkick (Monk 17) | |
Moogle Dance | Frailty Polka (Dancer 5 / 7) | Call (Summoner 18) | |
Malediction | Stunner (Ninja 14) | Wonder Step (Dancer 17) | |
Ninja | |||
Tempest | Gale (Ninja 8) | Vacuum Wave (Monk 15) | |
Sange | Image (Ninja 17) | Raging Fist (Monk 18) | |
Sunder Earth | Tremor (Ninja 7) | Titan (Summoner 0 / 7) | |
Midareyuki | Assassinate (Ninja 18) | Spreadshot (Ranger 20) | |
Malediction | Stunner (Ninja 14) | Wonder Step (Dancer 17) | |
Magus | Thunder Slash | Thunder (Magus 0 / 18; Red Mage 0 / 1; Black Mage 0 / 1) | Strike (Warrior 0 / 1) |
Self-Destruct | Firaga (Magus 0 / 18; Black Mage 0 / 15) | Focus (Monk 3) | |
Magic Bomb | Fire (Magus 0 / 18; Red Mage 0 / 1; Black Mage 0 / 1) | Cure (Red Mage 0 / 1; White Mage 0 / 1) | |
Magic Missile | Poison (Magus 0 / 18; Red Mage 0 / 5; Black Mage 0 / 3) | Poisona (Red Mage 0 / 1; White Mage 0 / 1) | |
Magic Bomb 2 | Fira (Magus 0 / 18; Red Mage 0 / 11; Black Mage 0 / 7) | Cura (Red Mage 0 / 11; White Mage 0 / 7) | |
Magic Bomb 3 | Firaga (Magus 0 / 18; Black Mage 0 / 15) | Curaga (White Mage 0 / 18) | |
Deep Freeze | Stop (Magus 0 / 18; Black Mage 0 / 12) | Shiva (Summoner 0 / 9) | |
Grand Delta | Thundaga (Magus 0 / 18; Black Mage 0 / 15) | Ramuh (Summoner 0 / 7) | |
Gigaflare | Flare (Magus 1 / 18) | Bahamut (Summoner 0 / 20) | |
Dark Star | Meteor (Magus 0 / 18) | Ebony Slash (Dark Knight 20) |
Memorists and fusion abilities[]
Memorists are a special case when it comes to fusion abilities. The Memorandom ability is a way of accessing actions that a character has learned from other classes, not an action in itself, so the Memorist class has no fusion abilities on its own list.
Abilities accessed through Memorandom can still trigger the fusion abilities of their respective classes. This requires the character using Memorandom to have access to the second ability through another active class feature, since Memorandom only counts as the ability being activated and not passive possession of any other ability. Thus, only a character with Memorandom equipped to a different class can use it to learn new fusion abilities. Since Memorandom allows access to the maximum level of each type of spell, it can allow a character to learn fusion abilities based on spells they have not earned through a second class.
For example, Dusk has access to level 2 White Magic from the beginning of the game, but through Memorandom, he can access up to level 8. As a Black Mage with Memorandom equipped, he could therefore access the fusion ability Magic Bomb 3 by activating Curaga through Memorandom, since his class grants him passive access to Firaga, but he could not access Magic Bomb 3 while casting Firaga, since Memorandom does not grant him passive access to Curaga.