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Type 0 Cinque In Battle

Homerun Swing in Final Fantasy Type-0 HD.

Strike opponents after building power by holding down X/Triangle

Full Swing (フルスイング, Furu Suingu?), also known as Homerun Swing, is a recurring ability in the Final Fantasy series. It has come to be associated with Cinque of Class Zero.

Appearances[]

Final Fantasy XI[]

Full Swing is a Staff weapon skill. It is a single-hit attack. It provides a TP enhancement to Damage. It can skillchain into Impaction and Liquefaction. It requires a combat skill of 200.

Lightning Returns: Final Fantasy XIII[]

Full Swing is an enemy ability.

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Final Fantasy XIV[]

This section about an ability in Final Fantasy XIV is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Type-0[]

Homerun Swing is an ability for Cinque that requires 2 AP and is available at level 13. It strike opponents after building power by holding X/Triangle. Homerun Swing: Crit ↑ requires 5 AP and is available after learning Windup Boost II. It increases the critical hit rate of Homerun Swing.

Windup Boost requires 2 AP and is available after learning Homerun Swing. It increases the charge level of Homerun Swing. Windup Boost II requires 3 AP and is available after learning Windup Boost. It further increases the maximum charge level of Homerun Swing.

Final Fantasy: The 4 Heroes of Light[]

Full Swing is an enemy ability used by Minotaur. It inflicts non-elemental physical damage to the party.

Dissidia Final Fantasy Opera Omnia[]

Homerun Swing is Cinque's secondary ability, learned at Crystal Strength level 20 and enhanced with the passive ability "Put Your Back Into It", learned from the mace Seismic Shaker and with an equip cost of 20 CP. Cinque rushes toward a targeted enemy and winds up for a mighty whack as if her mace were a sporting bat, then clubs the target.

Final Fantasy Airborne Brigade[]

This section about an ability in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Artniks[]

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Final Fantasy All the Bravest[]

Full Swing is an enemy ability used by SOLDIER: 3rd.

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Final Fantasy Record Keeper[]

This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius[]

Homerun Swing is an ability learned by Cinque at level 80 (5★). It costs 19 MP, uses the default attack for the number of hits, and deals physical damage with a modifier of 2.1x as well as reduces DEF by 25% for 3 turns to one enemy.

Mobius Final Fantasy[]

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Stranger of Paradise Final Fantasy Origin[]

Furious Blow is a weapon ability typically enabled by the Bardiche, Bulova, Gigant Axe or the Axe Master affinity. This ability swings your axe with all your might, dealing heavy striking damage and knocking enemies far back. It can be charged to increase the attack's power.

Final Fantasy Trading Card Game[]

Homerun Swing is the ability of 3-014C Cinque. It can only be used on the user's turn, and increases Cinque's power by 5000 and gives her Brave until the end of the turn.

Gallery[]

Etymology[]

In the sport of baseball, a home run is scored when the batter is able to advance themself or other base runners around all four bases in a single play. Likewise, a home run swing occurs when a baseball is struck with such tremendous force that its velocity carries it beyond the field of play and thus beyond the reach of an opposing player, provided the ball does not cross any foul lines in flight. This results in an uncontested home run.