Intangir Bot (talk | contribs) m (Bot: Removing from Final Fantasy Type-0 Abilities) |
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+ | {{sideicon|FFXI|LR|FFXIV|Type0|T4HoL|DFFOO|FFAB|Artniks|FFATB|FFRK|FFBE|Mobius|FFTCG}} |
{{Images|FFXIV|Type0|FFAB|FFATB}} |
{{Images|FFXIV|Type0|FFAB|FFATB}} |
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[[File:Type 0 Cinque In Battle.jpg|right|thumb|250px|Homerun Swing in ''[[Final Fantasy Type-0|Final Fantasy Type-0 HD]]''.]] |
[[File:Type 0 Cinque In Battle.jpg|right|thumb|250px|Homerun Swing in ''[[Final Fantasy Type-0|Final Fantasy Type-0 HD]]''.]] |
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== Appearances == |
== Appearances == |
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=== ''[[Final Fantasy XI]]'' === |
=== ''[[Final Fantasy XI]]'' === |
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+ | Full Swing is a Staff [[Weapon Skill]]. It is a single-hit attack. It provides a TP enhancement to Damage. It can skillchain into Impaction and Liquefaction. It requires a combat skill of 200. |
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− | {{Abil-stub|Final Fantasy XI}} |
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=== ''[[Lightning Returns: Final Fantasy XIII]]'' === |
=== ''[[Lightning Returns: Final Fantasy XIII]]'' === |
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{{Abil-stub|Lightning Returns: Final Fantasy XIII}} |
{{Abil-stub|Lightning Returns: Final Fantasy XIII}} |
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=== ''[[Final Fantasy XIV]]'' === |
=== ''[[Final Fantasy XIV]]'' === |
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{{Abil-stub|Final Fantasy XIV}} |
{{Abil-stub|Final Fantasy XIV}} |
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=== ''[[Final Fantasy Type-0]]'' === |
=== ''[[Final Fantasy Type-0]]'' === |
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Homerun Swing is an ability for [[Cinque]] that requires 2 AP and is available at level 13. It strike opponents after building power by holding {{button|ps|x}}/{{button|ps|triangle}}. Homerun Swing: Crit ↑ requires 5 AP and is available after learning Windup Boost II. It increases the critical hit rate of Homerun Swing. |
Homerun Swing is an ability for [[Cinque]] that requires 2 AP and is available at level 13. It strike opponents after building power by holding {{button|ps|x}}/{{button|ps|triangle}}. Homerun Swing: Crit ↑ requires 5 AP and is available after learning Windup Boost II. It increases the critical hit rate of Homerun Swing. |
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=== ''[[Final Fantasy: The 4 Heroes of Light]]'' === |
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' === |
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[[Final Fantasy: The 4 Heroes of Light enemy abilities#Full Swing|Full Swing]] is an enemy ability used by [[Minotaur (The 4 Heroes of Light)|Minotaur]]. It inflicts non-elemental physical damage to the party. |
[[Final Fantasy: The 4 Heroes of Light enemy abilities#Full Swing|Full Swing]] is an enemy ability used by [[Minotaur (The 4 Heroes of Light)|Minotaur]]. It inflicts non-elemental physical damage to the party. |
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=== ''[[Final Fantasy Airborne Brigade]]'' === |
=== ''[[Final Fantasy Airborne Brigade]]'' === |
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{{Abil-stub|Final Fantasy Airborne Brigade}} |
{{Abil-stub|Final Fantasy Airborne Brigade}} |
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=== ''[[Final Fantasy Artniks]]'' === |
=== ''[[Final Fantasy Artniks]]'' === |
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{{Abil-stub|Final Fantasy Artniks}} |
{{Abil-stub|Final Fantasy Artniks}} |
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=== ''[[Final Fantasy All the Bravest]]'' === |
=== ''[[Final Fantasy All the Bravest]]'' === |
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[[Final Fantasy All the Bravest enemy abilities#Full Swing|Full Swing]] is an enemy ability used by [[Final Fantasy All the Bravest enemies#SOLDIER 3rd Class|SOLDIER: 3rd]]. |
[[Final Fantasy All the Bravest enemy abilities#Full Swing|Full Swing]] is an enemy ability used by [[Final Fantasy All the Bravest enemies#SOLDIER 3rd Class|SOLDIER: 3rd]]. |
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{{Abil-stub|Final Fantasy All the Bravest}} |
{{Abil-stub|Final Fantasy All the Bravest}} |
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===''[[Final Fantasy Record Keeper]]''=== |
===''[[Final Fantasy Record Keeper]]''=== |
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{{Abil-stub|Final Fantasy Record Keeper}} |
{{Abil-stub|Final Fantasy Record Keeper}} |
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=== ''[[Final Fantasy Brave Exvius]]'' === |
=== ''[[Final Fantasy Brave Exvius]]'' === |
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{{Abil-stub|Final Fantasy Brave Exvius}} |
{{Abil-stub|Final Fantasy Brave Exvius}} |
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===''[[Mobius Final Fantasy]]''=== |
===''[[Mobius Final Fantasy]]''=== |
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{{Abil-stub|Mobius Final Fantasy}}<!--ラフローダー --> |
{{Abil-stub|Mobius Final Fantasy}}<!--ラフローダー --> |
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=== ''[[Final Fantasy Trading Card Game]]'' === |
=== ''[[Final Fantasy Trading Card Game]]'' === |
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{{Abil-stub|Final Fantasy Trading Card Game}} |
{{Abil-stub|Final Fantasy Trading Card Game}} |
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{{navbox enemy abilities}} |
{{navbox enemy abilities}} |
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{{navbox command abilities}} |
{{navbox command abilities}} |
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[[Category:Recurring command abilities]] |
[[Category:Recurring command abilities]] |
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[[Category:Physical enemy abilities]] |
[[Category:Physical enemy abilities]] |
Revision as of 03:15, 1 March 2019
Template:Sideicon Template:Images
Strike opponents after building power by holding down /
Final Fantasy Type-0 description
Full Swing (フルスイング, Furu Suingu?), also known as Homerun Swing, is a recurring ability in the series.
Appearances
Final Fantasy XI
Full Swing is a Staff Weapon Skill. It is a single-hit attack. It provides a TP enhancement to Damage. It can skillchain into Impaction and Liquefaction. It requires a combat skill of 200.
Lightning Returns: Final Fantasy XIII
Final Fantasy XIV
Final Fantasy Type-0
Homerun Swing is an ability for Cinque that requires 2 AP and is available at level 13. It strike opponents after building power by holding /. Homerun Swing: Crit ↑ requires 5 AP and is available after learning Windup Boost II. It increases the critical hit rate of Homerun Swing.
Windup Boost requires 2 AP and is available after learning Homerun Swing. It increases the charge level of Homerun Swing. Windup Boost II requires 3 AP and is available after learning Windup Boost. It further increases the maximum charge level of Homerun Swing.
Final Fantasy: The 4 Heroes of Light
Full Swing is an enemy ability used by Minotaur. It inflicts non-elemental physical damage to the party.
Dissidia Final Fantasy Opera Omnia
Final Fantasy Airborne Brigade
Final Fantasy Artniks
Final Fantasy All the Bravest
Full Swing is an enemy ability used by SOLDIER: 3rd.