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FFVII Full-Cure

Full-Cure in Final Fantasy VII.

Vastly or fully restore HP, and remove ailments and debuffs. Affects the area around a locked ally, or yourself if no ally is locked.

Full-Cure (フルケア, Furu Kea?, lit. Full Care), also known as Renew, is a recurring White Magic spell in the Final Fantasy series. It restores all HP to one or all party members and sometimes removes all status ailments.

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Appearances

Final Fantasy VII

Full Cure is a Magic Materia found in Cosmo Canyon after the party has Highwind. The Materia can be found in the item shop back room. Like the Ultima Materia, Full Cure must be leveled up once before it can be used. Full Cure costs 99 MP to cast and cannot be paired with an All Materia.

Before Crisis -Final Fantasy VII-

Full-Cure is the best restorative spell, costing 300 MP to cast and 1,750 AP to master. It fully restores one characters HP.

Crisis Core -Final Fantasy VII-

Full Cure restores all of Zack's HP for 64 MP. It is one of the few Materia incompatible with Materia Fusion—even fusing two Full Cure Materia will result in a different spell, and Full Cure cannot be acquired as a product of a fusion. As a result, it cannot hold any stat boosts beyond what it already holds when acquired. One can be stolen from Goliath in mission 9-6-5 and can also be obtained from the Magic Pot in mission 7-6-6.

Final Fantasy VIII

Full-cure can be used by Selphie, who can cast it with her Limit Break, Slot. It restores all party members' HP to full and heals all negative statuses.

Final Fantasy X-2

Full-Cure is a White Magic skill used by the White Mage job class. It costs 99 MP to cast, takes 80 AP to learn, and requires Regen to be learned to unlock. Full-Cure can also be used without a White Mage by passing through all the gates on the Healing Light Garment Grid. The spell also heals status ailments.

Final Fantasy XI

Full Cure is a Healing Magic that restores target's HP and cures status ailments. When under Afflatus Solace, it grants the effect of Stoneskin. It consumes all MP. It is learned by the White Mage (level 99). It takes 1.5 seconds to cast and 180 seconds to recast.

Final Fantasy XII

Renew is a White Magicks 8 license spell which fully restores the HP of every character in range. Renew requires 105 License Points to unlock and (initially) 98 MP to cast. It can be bought from the merchant Lohen in the Dalmasca Westersand for 30,500 gil late in the game.

In the Zodiac versions, Renew is a White Magick 13 license. It is obtained from a treasure chest in the Henne Mines Special Charter Shaft. It can be used by the White Mage and Monk job classes; however, Monks must acquire the Esper Zodiark license first. Renew requires 155 LP to unlock and consumes 72 MP when cast.

Renew does not have 100% success rate against undead monsters. Failed attempts simply do no damage to the undead target, but the Faith status can increase the chance of instant kill. Also there are many high level undead monsters immune to Renew, making it not the optimal choice to fight against undead.

Final Fantasy XIII

Revive allies from KO and restore their HP.

Description

Renew is a Technique that heals half of maximum HP and revives all party members and costs 2 TP. However, summoning an Eidolon fully heals and revives all allies after it disappears and costs only 1 TP more than Renew.

Renew is learned at Crystarium Stage 6 for everyone. Lightning, Vanille, and Hope learn it in the Medic role, Snow and Fang in the Sentinel role, and Sazh in the Ravager role.

Final Fantasy XIII-2

Renew is an enemy ability used by the downloadable boss Typhon to restore all of Ultros's HP.

Final Fantasy XIV

Ronkan Renew (ロンカ・フルケア, Ronka・Furu Kea?, lit. Ronka Full Care) is a temporary command ability only available to the player when playing as Lamitt during the "The Lost and the Found" level 76 healer role quest. The ability functions similarly to the White Mage's Benediction and shares the same hotkey.

Final Fantasy Type-0

Full Cure and Full Cure II are Special Magic spells that require the SP title of "Healing King" (or higher) and "Healing God" respectively. The first fully restores the HP and MP of the caster, as well as dispelling all negative status effects, while the latter does this also to all all living party members.

Final Fantasy Dimensions

Restores all HP and removes all status effects for all allies.

Description

Full Cure is a Fusion Ability that fully restores HP and removes status ailments for all allies.

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Dissidia Final Fantasy Opera Omnia

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Theatrhythm Final Fantasy Curtain Call

Full Cure recovers HP by 90% one time if it drops below 10% and costs 50 CP it equip. It can be learned by Rosa (level 90), Garnet (level 95), Yuna (level 95), Y'shtola (level 95), and Chaos (level 95).

Theatrhythm Final Fantasy All-Star Carnival

Full Cure is a reactive ability that costs 50 CP to equip. It recovers HP by 90% one time if it drops below 10%. It is learned by Rosa (level 90), Garnet (level 95), Yuna (level 95), Y'shtola (level 95), and Chaos (level 95).

Pictlogica Final Fantasy

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Pictlogica Final Fantasy ≒

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Final Fantasy Record Keeper

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Final Fantasy Explorers

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Mobius Final Fantasy

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Gallery

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