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Equips "Full Cure" magic

Description

FFVII Magic Materia Single Slot Full Cure is a Magic Materia in Final Fantasy VII equipped to provide the spell FullCure, whichfully heals a character's HP. The Materia only provides the spell at level 2, and provides nothing at level 1.

ObtainedEdit

Full Cure is a rare Materia found in Cosmo Canyon after the party has the Highwind. The Materia is in the item shop back room.

Since Full Cure can only be obtained once, the only way to have multiple copies is to master it. This requires 100000, a huge amount, meaning it is best to equip weapons and armor that provide Double or Triple AP to do so.

StatsEdit

GrowthEdit

Level AP required Effect
1 0 None
2 3000 FullCure
3 100000 MASTER

AbilitiesEdit

Magic MP Formula Power Effect
FullCure 99 Fully restores target's HP. Cannot be reflected.

UseEdit

The Full Cure Materia only grants the spell FullCure, and only at level 2 after it has received 3000 AP. This means equipping the Materia only provides stat changes for its first level and is otherwise ineffective. Upon reaching level 2, it provides the FullCure spell, which can immediately heal a character. However, it cannot be paired with All, making it weaker than using the Restore Materia.

Full Cure comes with significant stat changes. It provides +10% to max MP, +4 Magic, and +2 Magic def, but -10% HP, -4 Strength, and -2 Vitality. For spellcasting characters who rely on their Magic stat, it can be very beneficial, though it is detrimental for those using physical attacks. Characters who benefit from these changes are those with higher MP and Magic stats, including Red XIII, Yuffie, Cait Sith, and Vincent. Cloud can also be a good choice as he can be built towards either magical or physical damage.

Full Cure is niche in its use. It has a very large MP cost, and in many cases, Cure3 is sufficient to fully cure a character. An X-Potion provides the same effect and is available in abundance from enemies on the Wutai island.

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