Equips "Full Cure" magicDescription
Full Cure is a Magic Materia in Final Fantasy VII equipped to provide the spell FullCure, which fully heals a character's HP. The Materia only provides the spell at level 2, and provides nothing at level 1.
Since Full Cure can only be obtained once, the only way to have multiple copies is to master it. This requires 100,000, a huge amount, meaning it is best to equip weapons and armor that provide Double or Triple AP.
|FullCure||99||Fully restores target's HP. Cannot be reflected.|
The Full Cure Materia only grants the spell FullCure, and only at level 2 after it has received 3000 AP. This means equipping the Materia only provides stat changes for its first level and is otherwise ineffective. Upon reaching level 2, it provides the FullCure spell, which can immediately heal a character. However, it cannot be paired with All, making it weaker than using the Restore Materia.
Full Cure comes with significant stat changes. It provides +10% to max MP, +4 Magic, and +2 Magic def, but -10% HP, -4 Strength, and -2 Vitality. For spellcasting characters who rely on their Magic stat, it can be beneficial, though it is detrimental for those using physical attacks. Characters who benefit from these changes are those with higher MP and Magic stats, including Red XIII, Cait Sith, and Vincent. Cloud and Yuffie can also be good choices as they can be built towards either magical or physical damage.
Full Cure is niche in its use. It has a very large MP cost, and in many cases, Cure3 is sufficient to fully cure a character. An X-Potion provides the same effect and is available in abundance from enemies on the Wutai island. The Angel Whisper Enemy Skill obtained very late into the game outclasses FullCure outright.