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Fryevia is considered a powerful unit as her abilities can inflict hybrid damage, a mix of physical and magical damage (being the first unit to truly succeed in this field). Although mostly locked to the Ice element, her abilities are quite utilitarian as she can decrease enemies' [[Attack Power|ATK]], inflict them with [[Paralysis|Paralyze]] and reduce their resistance to Ice, as well as boost the party's resistance to Ice.
 
Fryevia is considered a powerful unit as her abilities can inflict hybrid damage, a mix of physical and magical damage (being the first unit to truly succeed in this field). Although mostly locked to the Ice element, her abilities are quite utilitarian as she can decrease enemies' [[Attack Power|ATK]], inflict them with [[Paralysis|Paralyze]] and reduce their resistance to Ice, as well as boost the party's resistance to Ice.
   
Although a potent unit, she has her shortcomings. Her equipment selection is quite limited weapon-wise and equipping her properly isn't easy as it involves several Trust rewards (starting with her own). Although the player can build her ATK, the optimal way to build her capitalizes on her MAG as most enemies are weaker to magic damage than they are to physical damage. While this is becomes less remarkable as new trials are released (and the boss have roughly the same DEF and SPR), she can still shine whenever the enemy is resistant to one of those damage types; her damage output is halved, but she can still hurt the enemy all the same.
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Although a potent unit, she has her shortcomings. Her equipment selection is quite limited weapon-wise and equipping her properly isn't easy as it involves several Trust rewards (starting with her own). Although the player can build her ATK, the optimal way to build her capitalizes on her MAG as most enemies are weaker to magic damage than they are to physical damage. While this is becomes less remarkable as new trials are released (and the bosses have roughly the same DEF and SPR), she can still shine whenever the enemy is resistant to one of those damage types; her damage output is halved, but she can still hurt the enemy.
   
 
Her passives make her quite sustainable, as they increase her damage and survival abilities by providing stat bonuses, [[evasion]], resistance to three status ailments, [[auto-refresh]] (though at 7★, double-casting abilities with "Saber Mastery" can lead to MP problems), and even resist death once per life. Although "Duelist Pose" encourages single-wielding, the player can build her to Dual Wield weapons as well.
 
Her passives make her quite sustainable, as they increase her damage and survival abilities by providing stat bonuses, [[evasion]], resistance to three status ailments, [[auto-refresh]] (though at 7★, double-casting abilities with "Saber Mastery" can lead to MP problems), and even resist death once per life. Although "Duelist Pose" encourages single-wielding, the player can build her to Dual Wield weapons as well.

Revision as of 20:08, 6 March 2019

Template:Sideicon Template:Images Fryevia is an optional playable character in Final Fantasy Brave Exvius. A prodigious fencer, she is a typical Mystic Knight, being able to deal hybrid damage (a mixture of physical and magic damage), and her weapon of choice is the sword. She currently has two variants: "Fryevia" and "Aurora Fryevia". While the former is associated to the Ice element, the former attacks with Light-elemental skills.

Fryevia

Fryevia is a 5-7★ Rare Summon, who has been available for summoning since the event The Egg Seekers (which originally ran in April 2017). Her job is listed as Spellblade, and he rrole is Hybrid Damage. She has no innate element or status ailment resistances. Her Trust Master reward is the one-handed, Ice-elemental sword Fryevia's Needle (ATK+92, MAG+112). Her Super Trust Master is the accessory Florid Hairpin (ATK+25, MAG+25), which grants the passive Fencer's Poise (increases equipment ATK and MAG by 50% and accuracy by 25% when single wielding any weapon).

Fryevia is considered a powerful unit as her abilities can inflict hybrid damage, a mix of physical and magical damage (being the first unit to truly succeed in this field). Although mostly locked to the Ice element, her abilities are quite utilitarian as she can decrease enemies' ATK, inflict them with Paralyze and reduce their resistance to Ice, as well as boost the party's resistance to Ice.

Although a potent unit, she has her shortcomings. Her equipment selection is quite limited weapon-wise and equipping her properly isn't easy as it involves several Trust rewards (starting with her own). Although the player can build her ATK, the optimal way to build her capitalizes on her MAG as most enemies are weaker to magic damage than they are to physical damage. While this is becomes less remarkable as new trials are released (and the bosses have roughly the same DEF and SPR), she can still shine whenever the enemy is resistant to one of those damage types; her damage output is halved, but she can still hurt the enemy.

Her passives make her quite sustainable, as they increase her damage and survival abilities by providing stat bonuses, evasion, resistance to three status ailments, auto-refresh (though at 7★, double-casting abilities with "Saber Mastery" can lead to MP problems), and even resist death once per life. Although "Duelist Pose" encourages single-wielding, the player can build her to Dual Wield weapons as well.

Her awakening materials are the following:


Stats

Fryevia's stats at her highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:

Rarity Level HP MP ATK DEF MAG SPR Drop Check*(Maximum burst stone drops per hit)
5★ 80 2885 (+240) 150 (+40) 112 (+24) 92 (+16) 112 (+16) 92 (+16) 4 Burst stones
6★ 100 3750 (+390) 195 (+65) 145 (+34) 120 (+26) 145 (+26) 120 (+26) 4 Burst stones
7★ 120 4875 (+540) 253 (+90) 188 (+65) 156 (+40) 210 (+40) 156 (+40) 4 Burst stones


Abilities

Fryevia has four ability slots. She has affinity to Black Magic (Lvl 7-8) and Green Magic (Lvl 6-7).

While she has no innate element or status ailment resistances, her passive "Royal Blood" nullifies Blind, Paralyze and Confuse. "Cold and Confident" increases her resistance to Ice +20%.

Her chaining skill "Frost Flower Blitz" does not have the cast frames to properly support the use of Dual Wield unenhanced; even when using two Fryevias, a spark chain is required to prevent the chain from breaking because of overlapping hits. When enhanced, the skills gains the same frame delay as those of the Divine Ruination family. As such, she can chain with Orlandeau, Raegen, Sephiroth, and other units with skills of the same frame delay.

Her passive "I shall not lose!" may be used only once per life but can be used multiple times throughout battle. The counter resets when Fryevia is revived.

The passive "Knowledge of the Future", learned at 7★, auto-casts 'Blade of the Future' every turn if Aurora Fryevia is in the party, and it allows her to unlock the 10-hit attack "Aurora Storm". She can use it to chain with Aurora Fryevia.

Rarity 5★
Ability Lv. Learned
Pride of Fryevia*(Passive) 1
MAG +30%*(Passive) 7
Cold and Confident*(Passive) 20
Flash Step*(Passive) 22
Osmose Blade 30
Sabre Flunge 50
Ice Block 57
Ice Age 64
Ice Saber 80
Rarity 6★
Ability Lv. Learned
Duelist Pose*(Passive) 3
Royal Blood*(Passive) 34
Icy Aura*(Passive) 48
I shall not lose!*(Passive) 66
Second Intention 84
Frost Flash 95
Frost Flower Blitz 100
Rarity 7★
Twin Saber Style*(Passive) 101
Knowledge of the Future*(Passive) 101
Flower Assault 105
Frost Riposte 105
Glacial Mastery*(Passive) 105
En Garde! 110
Saber Arts 110
MP +20%*(Passive) 115
Saber Maven*(Passive) 120

She has two conditional abilities:

Ability Condition
Saber Mastery Unlocked by En Garde!,
Ice Prison (LB)
Aurora Storm Unlocked by Knowledge of the Future
Ability Awakening

Fryevia has four traits that can be enhanced: Duelist Pose, Cold and Confident, Second Intention, and Frost Flower Blitz.

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Limit Burst

Ice Prison is Fryevia's Limit Burst and a damage-type ability. It is 4-hit attack that deals Ice-elemental hybrid damage to all enemies, and has a high chance of inflicting Stop (which lasts for three turns). At rarity 7★, it also unlocks the skill "Saber Mastery" for two turns.

Its damage modifier and infliction chance will depend on Fryevia's LB level:

Rarity Name Change in Effect Cost
5★ Ice Prison Base (Lv. 1) Damage dealt (3x); chance to inflict (50%) 16 FFBE Limit Burst crystal
Max (Lv. 20) Damage dealt (4.9x); chance to inflict (69%)
6★ Ice Prison Base (Lv. 1) Damage dealt (4x); chance to inflict (60%) 18 FFBE Limit Burst crystal
Max (Lv. 25) Damage dealt (6.4x); chance to inflict (84%)
7★ Ice Prison Base (Lv. 1) Damage dealt (19x); chance to inflict (65%) 25 FFBE Limit Burst crystal
Max (Lv. 30) Damage dealt (24.8x); chance to inflict (94%)


Equipment

FFBE Fryevia's Needle

Fryevia's Needle

Fryevia can only equip swords.

She can equip the following armor types: hats, helms, clothes, light armor, heavy armor and robes.

She can equip accessories.

Equipping her Trust Master reward (the sword Fryevia's Needle) will trigger her Trust ability "Twin Saber Style", which enable her to dual wield one-handed weapons, increases her equipment ATK and MAG by 30% when dual wielding, and increases her ATK and MAG by 30%.

Gallery

Aurora Fryevia

Aurora Fryevia is a 5-7★ Rare Summon, available for summoning since the raid event Darkness Apocalypse (which originally ran in February-March 2019), but who was released for the Fan Festa 2018 celebrations: a copy of her along with her prism were distributed to all attendees. Her job is listed as Spellblade, and her role is Hybrid Damage. She has no innate element or status ailment resistances. Her Trust Master reward is...

Her awakening materials are the following:


Stats

Aurora Fryevia's stats at her highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:

Rarity Level HP MP ATK DEF MAG SPR Drop Check*(Maximum burst stone drops per hit)
5★ 80 (+) (+) (+) (+) (+) (+) 4 Burst stones
6★ 100 (+) (+) (+) (+) (+) (+) 4 Burst stones
7★ 120 (+) (+) (+) (+) (+) (+) 4 Burst stones


Abilities

Aurora Fryevia has four ability slots. She has affinity to White Magic (Lvl 6-7).

Rarity 5★
Ability Lv. Learned
- -
Rarity 6★
Ability Lv. Learned
- 1
Rarity 7★
- 101
Limit Burst

Judge and Jury is Aurora Fryevia's Limit Burst.

Its damage modifier will depend on Aurora Fryevia's LB level:

Rarity Name Change in Effect Cost
5★ Judge and Jury Base (Lv. 1) ? ? FFBE Limit Burst crystal
Max (Lv. 20) ?
6★ Judge and Jury Base (Lv. 1) ? ? FFBE Limit Burst crystal
Max (Lv. 25) ?
7★ Judge and Jury Base (Lv. 1) ? ? FFBE Limit Burst crystal
Max (Lv. 30) ?


Equipment

FFBE Daybreak

Daybreak

Aurora Fryevia can only equip swords.

She can equip the following armors: hats, helms, clothes, light armor, heavy armor and robes.

She can equip accessories.

Gallery