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Fryevia/Gameplay

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Fryevia is considered a powerful unit as her abilities can inflict hybrid damage, a mix of physical and magical damage (being the first unit to truly succeed in this field). Although mostly locked to the Ice element, her abilities are quite utilitarian as she can decrease enemies' [[Attack Power|ATK]], inflict them with [[Paralysis|Paralyze]] and reduce their resistance to Ice, as well as boost the party's resistance to Ice.
 
Fryevia is considered a powerful unit as her abilities can inflict hybrid damage, a mix of physical and magical damage (being the first unit to truly succeed in this field). Although mostly locked to the Ice element, her abilities are quite utilitarian as she can decrease enemies' [[Attack Power|ATK]], inflict them with [[Paralysis|Paralyze]] and reduce their resistance to Ice, as well as boost the party's resistance to Ice.
   
Although a potent unit, she has her shortcomings. Her equipment selection is quite limited weapon-wise and equipping her properly isn't easy as it involves several Trust rewards (starting with her own). Although the player can build her ATK, the optimal way to build her capitalizes on her MAG as most enemies are weaker to magic damage than they are to physical damage. While this is becomes less remarkable as new trials are released (and the bosses have roughly the same DEF and SPR), she can still shine whenever the enemy is resistant to one of those damage types; her damage output is halved, but she can still hurt the enemy.
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Although a potent unit, she has her shortcomings. Her equipment selection is quite limited weapon-wise and equipping her properly isn't easy as it involves several Trust rewards (starting with her own). Although the player can build her ATK, the optimal way to build her capitalizes on her MAG as most enemies are weaker to magic damage than they are to physical damage. While this is becomes less remarkable as new trials are released (and the boss have roughly the same DEF and SPR), she can still shine whenever the enemy is resistant to one of those damage types; her damage output is halved, but she can still hurt the enemy all the same.
   
 
Her passives make her quite sustainable, as they increase her damage and survival abilities by providing stat bonuses, [[evasion]], resistance to three status ailments, [[Auto-Refresh|auto-refresh]] (though at 7★, double-casting abilities with "Saber Mastery" can lead to MP problems), and even resist death once per life. Although "Duelist Pose" encourages single-wielding, the player can build her to Dual Wield weapons as well.
 
Her passives make her quite sustainable, as they increase her damage and survival abilities by providing stat bonuses, [[evasion]], resistance to three status ailments, [[Auto-Refresh|auto-refresh]] (though at 7★, double-casting abilities with "Saber Mastery" can lead to MP problems), and even resist death once per life. Although "Duelist Pose" encourages single-wielding, the player can build her to Dual Wield weapons as well.
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