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Player versus Player (PvP) is a game mode in Final Fantasy XIV that sees players battle against one another. All PvP modes can be unlocked once the player reaches level 30 on a disciple of war or magic.

Overview[]

While there are various different PvP modes, all share the same core rules. In PvP level and equipment do not matter as all characters are normalized to the same attributes, depending on their job, to ensure a fair matchup. Characters are limited to a new set of actions and traits that can only be used in PvP areas, regardless of level. When entering a PvP area, all abilities will be automatically replaced with their PvP counterpart should they exist. Only non-limited jobs may participate in PvP, and PvP areas that allow players to change discipline will only allow them to switch to other non-limited jobs. The damage formula is not used in PvP; damage dealt is simply equal to the potency of the attack, combined with any relevant modifiers.

Player attributes in PvP areas[]

Job HP Frontline Rival Wings
Damage Dealt Damage Taken Damage Taken
Paladin Paladin 60,000 +10% -30% -20%
Warrior Warrior 63,000 +10% -30% -20%
Dark Knight Dark Knight 60,000 +10% -30% -20%
Gunbreaker Gunbreaker 61,500 +10% -30% -20%
Monk Monk 60,000 +10% -30% -20%
Dragoon Dragoon 58,500 +10% -25% -15%
Ninja Ninja 57,000 +10% -25% -15%
Samurai Samurai 58,500 +10% -30% -20%
Reaper Reaper 58,500 +10% -30% -20%
Bard Bard 51,000
Machinist Machinist 52,000
Dancer Dancer 54,000
Black Mage Black Mage 48,000
Summoner Summoner 49,500
Red Mage Red Mage 51,000 -20% -10%
White Mage White Mage 51,000
Scholar Scholar 49,500
Astrologian Astrologian 49,500
Sage Sage 48,000

Battle system[]

Select battle mechanics change while in PvP areas. Spell casting can no longer be interrupted by taking damage. Auto-attacks, blocking, parrying, critical hits, and direct hits are disabled. Players inflicted with Stun, Heavy, Bind, Silence, Sleep, or Knockback will gain resistance to that effect for 10 seconds when the effect wears off. In areas where mounts are allowed, flight cannot be used and taking damage will snare them with the Limp status effect, drastically lowering their movement speed.

Each job has its own Limit Break, and gauges are personal. The limit break gauge is filled through combating enemies and completing other objectives, dependent on the PvP duty.

Certain general actions are unavailable in in select PvP areas:

Action Wolves' Den Pier Dueling Crystalline Conflict Frontline Rival Wings
Sprint Yes No No No No
Teleport Yes No No No No
Return Yes No No Yes Yes
Mounts Yes No No Yes Yes

Wolves' Den Pier[]

Wolves' Den

Wolves' Den Pier.

Wolves' Den Pier serves as the main PvP hub for players. Here players can redeem their winnings earned in PvP duties for a variety of rewards, check their current standings in the Feast, and hone their skills against striking dummies or other players in the Dueling Circle. Players in Wolves' Den Pier with a PvP-eligible job will have their abilities replaced with their PvP equivalents, allowing players to customize their action bars safely before entering into a PvP duty.

Dueling[]

Dueling allows players to engage in 1 on 1 combat with each other with no outside interference. Players can only duel within the Dueling Circle found at Wolves' Den Pier. All normal PvP restrictions apply. Certain beneficial effects will be cancelled at the start of a duel. Duels have no time limit, and will end only when one of the combatants is incapacitated. However, should a player or their pet step outside of the Dueling Circle, their opponent will be declared the winner.

PvP duties[]

The Wolves' Den[]

The Wolves' Den is an arena where two teams of four, the Fangs and the Claws, do battle with one another. Wolves' Den duties are deathmatches with the main focus being incapacitating the opponent.

The original Wolves' Den, later known as the Fold, was a last team standing mode, where players could not respawn and the objective was simply defeating the opposing team. If neither team was completely defeated before time expired, the match would in a draw. It was the only Wolves' Den mode until the introduction of the Feast in patch 3.2, which saw it renamed to the Fold as both modes fell under the Wolves' Den banner. The Fold was later removed with the release of Stormblood.

At present the only Wolves' Den mode is the Feast, wherein players must accumulate medals dropped by their opponents, with the first team to reach the requisite amount, or the team holding the most medals when time expires, emerging victorious.

The Feast, and as a result the Wolves' Den as a whole, was removed in patch 6.1, when it was replaced with Crystalline Conflict.

Banner Name Details Map Release
The Feast (Training Match). The Feast (Training Match) Unranked, max 2 player queue. Crystal Tower Training Grounds 4.1[note 1]
The Feast (Ranked Match). The Feast (Ranked Match) Ranked, solo queue. Crystal Tower Training Grounds 3.2[note 2]
The Feast (Team Ranked Match). The Feast (Team Ranked Match) Ranked, registered PvP team queue. Crystal Tower Training Grounds 4.2
The Feast (Custom Match - Feasting Grounds). The Feast (Custom Match - Feasting Grounds) Unranked, two 4-player parties and up to 8 spectators queue. The Feasting Grounds 3.4[note 3]
The Feast (Custom Match - Lichenweed). The Feast (Custom Match - Lichenweed) Unranked, two 4-player parties and up to 8 spectators queue. Lichenweed 3.55a[note 4]
The Feast (Custom Match - Crystal Tower). The Feast (Custom Match - Crystal Tower) Unranked, two 4-player parties and up to 8 spectators queue. Crystal Tower Training Grounds 4.2
The Feast (Team Custom Match - Crystal Tower). The Feast (Team Custom Match - Crystal Tower) Unranked, two registered PvP teams and up to 8 spectators queue. Crystal Tower Training Grounds 4.3

Frontline[]

Three teams of adventurers, each representing one of the three Grand Companies, will contest for control over the specified area. Teams consist of up to 24 players in an alliance, allowing for a grand total of 72 players in a single battle.

The objective of Frontlines is to accumulate a resource over time by controlling key points and completing objectives. The specifics vary between maps, with some points maps having stationary control points and other maps having points that move about the map. In all Frontlines, incapacitating opposing players will also grant resources while draining them from their team.

Banner Name Objective Release
The Borderland Ruins (Secure). The Borderland Ruins (Secure) Increase tactical rating by controlling key points and slaying monsters. 2.3[note 5]
Seal Rock (Seize). Seal Rock (Seize) Accumulate research data by occupying Allagan tomeliths, which activate and deactivate throughout the match. 3.05
The Fields of Glory (Shatter). The Fields of Glory (Shatter) Accumulate research data by occupying Allagan tomeliths and shattering icebound tomeliths. 3.3
Onsal Hakair (Danshig Naadam). Onsal Hakair (Danshig Naadam) Increase tactical rating by claiming ovoos, which activate and deactivate throughout the match and cannot be contested once claimed. 5.15

Rival Wings[]

Two teams of 24, the Falcons and the Ravens, lay siege to each others' bases with the assistance of mammets and Illuminati mechs. Rival Wings gameplay is based on multiplayer online battle arenas (MOBAs); the NPC mammets will automatically march down two lanes in the battlefield, engaging opposing mammets and players. Each lane contains a tower for both teams that enhances all allies in its vicinity, and must be destroyed to reach the core in their main base. Teams must destroy the opposing core to claim victory.

Throughout the match players can use ceruleum to deploy powerful mechs to aid their cause: the combat-oriented Cruise Chaser, the siege-oriented Oppressor, and the all-powerful Brute Justice. Players collect ceruleum by destroying enemy mammets, mechs, and towers, claiming it from defeated enemy players, collecting it from spawn points around the map, and by completing map-specific bonus objectives.

While Rival Wings has not been removed from the game, both maps are currently unavailable pending adjustments. Astralagos was made unavailable with the launch of Hidden Gorge, and Hidden Gorge was made unavailable with the PvP rework in patch 6.1.

Banner Name Bonus objective Release
Astragalos. Astragalos Claim the power generator in the center of the map to generate ceruleum over time for the entire team. 4.15
Hidden Gorge. Hidden Gorge Claim the ceruleum engines that periodically arrive in the center of the map for a variety of effects and recruit powerful goblin mercenaries. 4.55

Crystalline Conflict[]

Introduced in patch 6.1, Crystalline Conflict consists of two teams of 5 players (Astra and Umbra) competing to sieze control of a crystal which starts at the middle of the arena. When the crystal is under the control of a team, it will move towards a goal point, resulting in victory when it arrives. To take control of the crystal, only members from a specific team should stand within the crystal's hitbox, otherwise the crystal will rmeain locked in place. If the crystal remains unclaimed anywhere other than the origin, it will then slowly move back to the origin after a certain amount of time has passsed. Toward either goal point is a checkpoint that needs to be cleared by the advancing team, and once a checkpoint has been cleared, it does not need to be recleared. If no team has reached the goal point after 5 minutes, the match enters overtime with extra rules; The team with the furthest advancement to the goal point needs to seize total control of the crystal to win, while the the second team instead needs to push the crystal beyond the advancement of the former. Different maps for the mode introduce specific mechanics that help or hinder teams in reaching the goal points. This mode replaced the Feast as the primary ranking mode of the game.

Removed PvP duties[]

The following duties were removed for a variety of reasons, be it unpopularity or changes to overall PvP structure.

Banner Name Category Objective Release Removed
The Wolves' Den (Lv.30). The Wolves' Den (Lv.30) Wolves' Den Last team standing. Synced to level 30. 2.1 3.2
The Wolves' Den (Lv.40). The Wolves' Den (Lv.40) Wolves' Den Last team standing. Synced to level 40. 2.1 3.2
The Wolves' Den (Matched Party). The Wolves' Den (Matched Party) Wolves' Den Last team standing. Synced to level 50. 2.1 3.2
The Wolves' Den (Light Party). The Wolves' Den (Light Party) Wolves' Den Last team standing. Synced to level 50, party queue. 2.1 3.2
The Fold (Matched Party). The Fold (Matched Party) Wolves' Den Last team standing. Synced to level 50, item level 80. 2.3[note 6] 4.0
The Fold (Light Party). The Fold (Light Party) Wolves' Den Last team standing. Synced to level 50, item level 80, party queue. 2.3[note 7] 4.0
The Borderland Ruins (Slaughter). The Borderland Ruins (Slaughter) Frontline Increase tactical rating by defeating enemy combatants. 2.5 4.0
The Feast (8 on 8 - Training). The Feast (8 on 8 - Training) Wolves' Den Collect medals from opposing team. Unranked, 8 on 8. 3.2[note 8] 4.2
The Feast (4 on 4 - Light Party). The Feast (4 on 4 - Light Party) Wolves' Den Collect medals from opposing team. Ranked, 4 on 4 party queue. 3.2 4.0
The Feast (8 on 8 - Custom Match - Feasting Grounds). The Feast (8 on 8 - Custom Match - Feasting Grounds) Wolves' Den Collect medals from opposing team. Unranked match on the Feasting Grounds, two 8-player parties and up to 8 spectators. 3.4[note 9] 4.2
The Feast (8 on 8 - Custom Match - Lichenweed). The Feast (8 on 8 - Custom Match - Lichenweed) Wolves' Den Collect medals from opposing team. Unranked match in Lichenweed, two 8-player parties and up to 8 spectators. 3.55a 4.2

Notes[]

  1. Released as "The Feast (4 on 4 – Training)". Renamed to "The Feast (Training Match)" in patch 4.2.
  2. Released as "The Feast (4 on 4 – Solo)". Renamed to "The Feast (4 on 4 - Ranked)" in patch 4.0 and "The Feast - Ranked Match" in patch 4.2.
  3. Released as "The Feast (4 on 4 - Custom Match)". Renamed to "The Feast (4 on 4 - Custom Match - Feasting Grounds)" in patch 3.55a and "The Feast (Custom Match - Feasting Grounds)" in patch 4.2.
  4. Released as "The Feast (4 on 4 - Custom Match - Lichenweed)". Renamed to "The Feast (Custom Match - Lichenweed)" in patch 4.2.
  5. Released as "The Carteneau Flats: Borderland Ruins". Renamed to "The Borderland Ruins (Secure)" in patch 2.5.
  6. Released as "The Wolves' Den (Matched, IL 80)". Renamed to "The Fold (Matched Party)" in patch 3.2.
  7. Released as "The Wolves' Den (Light Party, IL 80)". Renamed to "The Fold (Matched Party)" in patch 3.2.
  8. Released as "The Feast (8 on 8 - Matched Party)". Renamed to "The Feast (8 on 8 - Training)" in patch 4.0.
  9. Released as "The Feast (8 on 8 - Custom Match)". Renamed to "The Feast (8 on 8 - Custom Match - Feasting Grounds)" in patch 3.55a.
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