You'd best be frozen!Freezing Dust's flavor text from Final Fantasy VI
Freeze (フリーズ, Furīzu?), also called Frozen or Deep Freeze (凍結, Tōketsu?) , is a recurring status ailment from the series, usually associated with the Ice element. It halts the affected from taking action, usually by afflicting them with Stop. Despite their naming similarities, the ability called Freeze doesn't inflict the Freeze status.
- 1 Appearances
- 1.1 Final Fantasy VI
- 1.2 Before Crisis -Final Fantasy VII-
- 1.3 Final Fantasy IX
- 1.4 Final Fantasy XIV
- 1.5 Final Fantasy XV
- 1.6 King's Knight -Wrath of the Dark Dragon-
- 1.7 Final Fantasy Type-0
- 1.8 Final Fantasy Crystal Chronicles
- 1.9 Pictlogica Final Fantasy
- 1.10 Final Fantasy Explorers
- 1.11 Final Fantasy Fables: Chocobo Tales
- 2 Gallery
The status is not named in the game, but the word Frozen is used in the flavored text of the inflicting abilities. Frozen is a status ailment similar to Stop, the character is encased in ice and unable to take any action. This status can be removed by hitting the frozen character with a Fire-elemental spell or weapon, Sabin's Soul Spiral, and Mog's Water Harmony's Raccoon.
Frozen eventually wears off but it takes twice as long as Stop or Sleep. If Terra is frozen solid while tranced, and the trance bar runs out during her frozen state, she will be permanently tranced for the duration of the battle.
|Freezing Dust||Enemy Attack||Inflicts Frozen.|
|Northern Cross||Enemy Attack||Inflicts Frozen on all targets and its considered an Ice-elemental spell, but it doesn't deal any damage.|
The Blizzard spells had the additional effect of inflicting Frozen where a character was unable to move for 3 to 4 seconds. The status could be prevented by resisting/absorbing Ice.
Blizzard-type magic and ice-type attacks can inflict Frozen that stops the afflicted for a period of time and makes them subject to additional damage during freezing. This status can be removed by being hit with a Fire-elemental ability.
A character under the Freeze status is encased in ice and immediately KO'd if hit with a physical attack. The affected will thaw out in time, and will be cured if a Fire-elemental spell is cast on him or her. Some enemies, like Hecteyes and Gimme Cat, can still blink when frozen.
|Frost||Blue Magic||Inflicts Freeze.|
|Cold Breath||Enemy Attack||Inflicts Freeze.|
|Devil's Candle||Enemy Attack||Inflicts Ice-elemental damage and Freeze.|
|Ice Brand||Weapon||Has Freeze as an Add Status.|
|Ice Lance||Weapon||Has Freeze as an Add Status.|
|Body Temp||Auto-Ability||Prevents Freeze and Heat.|
Deep Freeze will freeze characters solid, preventing them from moving or performing actions and occasionally causing damage over time. Some variants of Deep Freeze will build up gradually before freezing solid, others freeze automatically. The Frozen status will also apply Deep Freeze upon reaching 4 stacks, while the Freezing status will apply Deep Freeze when it expires. Blue Mages can inflict Deep Freeze with the spell The Ram's Voice, as can several enemy abilities.
Using ice-elemental Elemancy inflicts Frozen status to both party and enemies in the area, though party members can be protected against it with equipment. Frozen targets move sluggishly and take damage overtime until they thaw out.
Targets inflicted with Freeze cannot move or act for a short period of time.
Players and enemies can be frozen from being hit by Ice Magicites. Certain dungeons that have a ice floorings can freeze players if they stay on these for too long. These floorings, however, do not affect enemies.
Those inflicted with Freeze will be encased in ice and sustain damage from Freeze for a few seconds. They will also be unable to move, making them vulnerable to attacks.
Several equipment such as the Frost Armor and the Frost Helm grant the wearer the Equipped Bonus Anti-Frost Boost, which reduces the damage inflicted from being Frozen.
Freeze is a status effect. Unit affected by Freeze takes double damage from blue zones.