I couldn't miss the chance to practice my drawing!
Causes Freeze to the enemy.
Freeze (フリーズ, Furīzu?), also known as Frost or Chill, is a recurring ability in the Final Fantasy series. It is a strong Ice-elemental spell, often among the strongest in the game, and often inflicts Stop on the target.
Freeze is the first spell available on the Contain Materia. It inflicts heavy Ice damage and Stop on the enemy for the cost of 82 MP. The chance to inflict the target with Stop is 68%, making it more accurate than the actual Stop spell itself. The spell has a base spell power equal to 5.9375x the base magic damage.
It is also an enemy ability used by Maximum Kimaira.
Frost (Freeze in the European release) is a Blue Magic learned by Quina. The spell has a chance of freezing its target and can be learned by eating a Wraith holding a blue candle, a Chimera, or the Crystal World version of Kraken.
When a target is frozen, they are unable to move or act, and if hit by a physical attack, the target will be instantly KO'd. A Fire spell will neutralize the status, and it can be stopped with the Body Temp passive skill. The spell has a 30% accuracy and costs 8 MP to cast.
Final Fantasy XI SpellFreeze
|Effect||Deals Ice damage to an enemy, and lowers its Fire resistance.|
|Duration||Unknown (for fire weakness)|
|Casting Time||17.75 seconds|
|Recast Time||41.5 seconds|
|Magic Type||Elemental Magic|
|Jobs||BLM 50 Ice Spirit 50|
Freeze is an Ancient Magic spell learned by Black Mages level 50 and higher by using a scroll obtained from certain Ghosts and Skeletons, and is also learned automatically by a Summoner's Ice Spirit at level 50. As with all Ancient magic, Freeze has an extremely high MP cost and a long cast time, and deals massive damage. It also inflicts a weakness to Fire on the target for a short period of time.
Deals ice-based magic damage to all enemies. The less HP Lightning has, the more powerful this attack becomes.
Chill is an magic ability that deals ice-based magic damage to all enemies. The lower Lightning's HP, the more powerful the attack is. At level 1, it costs 100 ATB, has an attack power of x10.00 and a Stagger Power of A.
Chill Lv. 1 can be found in a treasure sphere at the Altar of Judgment, one of the four Trials in God's Sanctum (there is a rare chance to obtain Chill with an increased Attack value of x11.00. The game's internal random number generator affecting this probability can be reset by reloading a game that was saved prior to opening the treasure sphere). Chill is a rare drop included in Snow's loot table (Hard-Mode). Chill Lv. 3 is a Locked-Ability on the Astral Lord Garb.
Freeze appeared as an ability in the legacy version. At the initial release, Freeze was a spell learned by Conjurers at rank 44. The spell cost 4 action points to set and 100 MP to use. When used, the ability dealt massive ice damage to all enemies within an area of effect.
After patch 1.20, the Conjurer class lost the ability to use Freeze and the spell was transferred to the Black Mage job. The ability remained a high level ice-elemental spell, however the ability only attacked a single target and reduced enmity. In addition, the ability received a new spell animation.
Freeze appears in A Realm Reborn as a Black Mage ability available after completing the "You'll Never Go Back" job quest at level 35. The ability deals ice-elemental damage with a potency of 100 in a designated area and also inflicts Bind to enemies within the area of effect. When the spell is cast, it grants the Umbral Ice effect for 10 seconds and removes Astral Fire.
Freeze is the ultimate ice elemancy spell and is capable of breaking the damage limit. It inflicts massive ice damage on all enemies Freeze is created by adding a catalyst that grants Limit Break while making a Blizzard-type spell.
Freeze is an Ice elemental attack that damages one enemy or an enemy group. Valkyrie, Swindler, Iken, and Hustler can use this attack.
Deals ice damage to a single target and causes time to stop, preventing action.
Shantotto now casts Freeze with Spirit Magic: Ice with 4000+ bravery.
Freeze is one of Aerith's signature abilities, an Intelligence ability card and an ability used by the summon stone, Aerith II. The ability card and summon stone are made available from red and green chocobos during the Final Fantasy VII Event: Operation Jenova. The ability card may also be obtained by transmuting the Matra Magic (R+) ability card. When summoning Aerith II, Aerith greatly damages enemies with Freeze.
Chill is a support ability that cools hot areas or freezes water. It can be used by Bablizz, Brrblizz, Dramut, Mindflayer, Quachacho, and Squidraken.
Non-Final Fantasy guest appearances Edit
Freeze appears as a magic spell within the Forsaken Dungeon. The Basic Magic version freezes the enemy and consume one Magic Stone when used. The Ultra Magic version freezes all enemies, it consumes three Magic Stones when used.
Freeze appears in Re:Chain of Memories as a sleight, and in Birth by Sleep as a deck command. It attacks all enemies for ice-elemental damage and stuns them in a block of ice for a period of time. Enemies attacked in this state take extra damage. Vexen is also able to use the Freeze sleight when fought as a boss, and in 358/2 Days is able to equip a shield named Deep Freeze.