Very strong Ice magic. Sometimes causes [Stop]Description
|Magic Materia||Contain, Master Magic|
|Effect||High ice-elemental damage. 68% chance of inflicting Stop.|
|Compatible Support Materia||Added Cut, All, Final Attack, HP Absorb, Magic Counter, MP Absorb, MP Turbo, Quadra Magic, Sneak Attack, Steal as Well|
Freeze deals damage in the following formula:
- $ (95 / 16) * [ (Level + Magical Attack) * 6 ] $
where "Level" is the caster's current level and "Magical Attack" is their Magic atk stat. This is effectively 5.9375x the base magic damage.
Freeze can be used by characters with the Contain Materia at level 1. It deals immense damage, and has a high chance of inflicting Stop, making it useful against most enemies. It has a high MP cost, meaning it should be saved for battles against larger enemies and bosses. The spell is particularly useful against enemies weak to Ice, and even more so against enemies that are not immune to Stop.
Freeze can be amplified by pairing the Contain Materia with Support Materia. MP Absorb can mitigate its high MP cost, while HP Absorb can provide great durability to those that cast it. MP Turbo amplifies its already strong damage against single targets, while Quadra Magic does this in addition to providing multiple attempts to inflict Stop. Pairing it with All or using Mega All allows the spell to clear groups of enemies. Magic Counter will use it as a counterattack if Contain is on level 1, which is useful in dungeons where enemies do not absorb Ice.
Freeze is more powerful than Ice3, and the chance to inflict Stop is even higher than the basic Stop spell. It is also much more costly. As the characters' max MP improves, however, it becomes easier to cast it more frequently. Freeze should not be used against enemies that absorb or resist Ice.
Freeze can be cast by Maximum Kimaira.