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Unspecialized fighters who can equip any armor or weapon.

Description

The Freelancer, also known as Bare in the Anthology release, is the default job from Final Fantasy V that has no defining characteristics. It is the default job the party starts with.

Freelancer begins with the ability to equip any weapon, armor, or accessory, but is otherwise the weakest job. Its main strength is that, as characters master and level up other jobs, Freelancer can equip their command abilities in its two ability slots, and gains most of their innate support abilities without needing to use up a slot for them. Therefore, Freelancer eventually becomes the most powerful job in the game, alongside the Mime.

Characteristics[]

The Freelancer job is the characters in their regular clothing. Bartz wears a blue tunic with white sleeves and leggings and a pair of boots. Lenna wears an orange dress. Faris wears a blue tunic with a green mantle. Galuf wears a long green coat and tan pants. Krile wears a blue dress. When a playable character is knocked out, they appear in their Freelancer attire regardless of job.

Gameplay[]

Stats[]

Freelancers begin with the base stats of each character. The five playable characters' stat differences are negligible, and make only very slight differences to the damage output, turn rate, HP, and MP.

Each job has a stat modifier based on the character's existing stat. For instance, Bartz's starting Strength (his physical damage) is 28, and equipping the Knight job, which grants a +23 Strength modifier, makes his Strength 51. When Bartz masters the Knight job, he inherits this stat as a Freelancer and has 51 Strength normally. However, if he masters the Monk, which has the biggest Strength modifier of +26, he only gains Monk's modifier, making his maximum Strength as a Freelancer +54.

Freelancer's maximum Strength modifier is +26 from Monk, their maximum Agility modifier (affecting their turn rate) is +16 from a Thief, their maximum Stamina modifier (affecting their HP) is +26 from a Monk, and their maximum Magic modifier is either +33 from a Summoner, or +36 from an Oracle in versions with Oracle available. It is therefore best to master Monk and Thief, and also Summoner if one plans to cast spells as a Freelancer.

Equipment[]

Freelancers can equip any equipment piece without having to master a job to use them. They can mix their equipment with several abilities learned from jobs whose equipment would normally restrict them. Some abilities still only work with a specific weapon: for example, Spellblade only works with some bladed weapon types, and Jump is only optimal when used with spears.

Abilities[]

Freelancer, like the Mime job, gains every innate support ability from every job the character has mastered, except the Berserker's Berserk and the Necromancer's Undead.

Crystal Job Max AP AP to Master Command abilities Innate support abilities (excluding Berserk, Undead, and Equipment) Equipment abilities Other support abilities
Start Freelancer 0 12853 (SNES)
15328 (GBA)
15288 (defunct mobile/Steam)
ā€” (all) (all) ā€”
Water Mime 999 999 Mimic (all) ā€” ā€”
Wind Knight 350 690 Guard Cover Equip Shield, Armor, Sword Two-Handed
Wind Monk 300 700 Focus, Chakra Barehanded, Counter ā€” HP+10% +20% +30%
Wind Thief 300 635 Flee, Steal, Mug Find Passages, Sprint, Vigilance, Artful Dodger ā€” ā€”
Wind White Mage 300 580 White Magic (1-6) ā€” ā€” MP+10%
Wind Blue Mage 250 350 Check, Blue Magic, Scan Learning ā€” ā€”
Wind Black Mage 450 730 Black Magic (1-6) ā€” ā€” MP+30%
Water Red Mage 999 1159 Red Magic (1-3), Dualcast ā€” ā€” ā€”
Water Time Mage 250 530 Time Magic (1-6) ā€” Equip Rods ā€”
Water Summoner 500 750 Summon (1-5), Call ā€” ā€” ā€”
Water Berserker 400 500 ā€” ā€” Equip Axes Berserk
Water Mystic Knight 400 680 Spellblade (1-6) Magic Shell ā€” ā€”
Fire Beastmaster 300 460 Calm, Control, Catch ā€” Equip Whips ā€”
Fire Geomancer 100 175 Gaia Find Pits, Light Step ā€” ā€”
Fire Ninja 450 690 Smoke, Image, Throw First Strike, Dual-Wield ā€” ā€”
Fire Ranger 405 600 Animals, Aim, Rapid Fire ā€” Equip Bows ā€”
Fire Bard 100 175 Hide, Sing ā€” Equip harp ā€”
Earth Dragoon 400 600 (SNES/GBA)
560 (defunct mobile/Steam)
Jump, Lance ā€” Equip Lances ā€”
Earth Dancer 325 400 Flirt, Dance ā€” Equip Ribbons[note 1] ā€”
Earth Samurai 540 820 Mineuchi, Zeninage, Iainuki Shirahadori Equip katanas ā€”
Earth Chemist 405 630 Mix, Drink, Recover, Revive Pharmacology ā€” ā€”
Advance (and defunct mobile/Steam) Cannoneer 300 500 Open Fire, Combine ā€” ā€” EXP Up
Advance (and defunct mobile/Steam) Gladiator 450 700 Finisher, Bladeblitz ā€” ā€” Lure, Long Range
Advance (and defunct mobile/Steam) Oracle 300 525 Condemn, Predict ā€” ā€” ABP Up, Read Ahead
Advance (and defunct mobile/Steam) Necromancer 300 750 Oath, Dark Arts (1-5) ā€” ā€” Undead
  1. ā†‘ Can equip Dancer gear: Man-Eater, Ribbon, Rainbow Dress, and Red Slippers.

Other appearances[]

Dissidia 012 Final Fantasy[]

Bartz wearing his Freelancer sprite design.

Bartz's second alternate costume, called the "Freelancer", is based upon his Freelancer appearance from Final Fantasy V. The player unlocks this costume in the PP Catalog.

Final Fantasy Record Keeper[]

Bartz, Faris, and Krile wear Freelancer attires by default. Lenna and Galuf can change their appearance to Freelancer costumes through the Wardrobe Record system.

FFT-job-squireMThis section about a job class in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Portal App[]

Freelancers appear as Triple Triad cards.

References[]

  1. ā†‘ Final Fantasy V Battle Analysis, p.13
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