I figured it'd be best to bring this here, since it's easier to get it noticed faster. So, after looking at a lot of the FFT articles (namely location articles and some character articles...well, kinda all of them actually), I noticed that there's quite a bit of information missing from all of them. Normally, I would let someone else do it, but I'd rather have it DONE and out of the way (plus putting doing Midlight's Deep for videos on standby because I don't want to do it again T-T). So, here's what I see needs done on a lot of them:
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You see guides just putting the treasure locations with like Left: 4, Up: 8 kind of thing. The height and different terrains etc are tricky though. | |||
Aye, but we should probably put that kind of thing in a better context, like a map kinda grid thing. Otherwise, "Left: 4, Up: 8" is gonna be a bit hard to discern since you start in different positions depending on where you enter the map. Could make a grid and then denote which panels are movable, what they are, etc. etc....but I'm not good at making things like that x_x | |||
BlueHighwind Q? 22:17, November 2, 2011 (UTC) TALK - So if you care to find me, look to the Western Sky!ツ: | |||
You could potentially make a whole new map system for each level, pointing out the types of terrain and what-not. Also include elevations, starting locations for enemy units, starting locations for your units, treasure, etc. I'm thinking something like the Dissidia maps. | |||
Hmm....that could possibly work actually. Though may need someone who's more adept at making those things to do it x_x;; | |||
BlueHighwind Q? 03:20, November 3, 2011 (UTC) TALK - So if you care to find me, look to the Western Sky!ツ: | |||
Its just a simple table, probably not too difficult to cannabalize the Dissidia maps and use them. Potentially you could place the Job and monster Sprites down on the map for added flavor. My only worry is the size of these maps. I'd make a demo, but I don't really have time. Maybe Friday. | |||
I guess I can wait on that then and see what you come up with. For reference, this is what I'm using for the treasure guide. It's for the PSX version so it's bound to be missing PSP exclusive areas (and names won't be exact which is something else that'll need fixed later, but I'm more worried about HAVING the info on the pages at this time): http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/32346 And other faqs I'm using at this time for more info (which will be added later on: http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/3876 http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/30113
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BlueHighwind Q? 16:54, November 4, 2011 (UTC) TALK - So if you care to find me, look to the Western Sky!ツ: | |||
User:BlueHighwind/Talk#Kweh.3F. There's the opening test for an FFT article map. I wanted to make a special border for your unit's opening position, but I can't figure out how. Also, I'd like to do something to make it clear about elevation, like higher elevations are darker, or something. The details of the map are approximately 90% true, I might have gotten an elevation off here or there, or maybe one box has multiple terrains. The boxes are large enough to include details about what random items can be found on those spots. As for making a template, um... I don't even know if you could template a code like this. FFT maps are hugely variable in size, hugely variable in details, and often have bits of scenery sitting on positions, sprites of which we'll now need. And I really don't think this template is near finished. EDIT: Also, somebody needs to upload all the FFT units with their different army colors. | |||
It can be coded, though it would require a number of parameters. Or just 1337 skills. If you want it to be coded, call me.
Secondly, style="border:1px solid black". Or, style="border:[thickness] [style] [color]". Put that in a table cell and you have a border. 79.69.200.227 18:53, November 4, 2011 (UTC)
That looks like it could work, but like you said, it does need someway of deviating the elevations (though I would think that the numbers are good enough themselves. The terrain might be a bit tricky since there's so many different ones per map, and those that you can't climb on at all as you said). It's a start though at the very least, just some more tinkering to figure out how to finalize it (I'm not even sure how we'd get the sprites for the scenery bits like trees or pillars, but those would be very useful indeed). | |||
BlueHighwind Q? 20:55, November 4, 2011 (UTC) TALK - So if you care to find me, look to the Western Sky!ツ: | |||
The idea is that you can reformat this map for all the little formations of battles you might receive. Thief's Fort is easy because there's only one fight there (I think). And I still haven't added that random item drops, which should be a major part of this. I don't know how I'll do it, just put the item sprite and write a list below, or something else. And I'm not happy with how the sprite and number are oriented, perhaps a more complex design is needed. Or not, who knows? My biggest concern right now is that this map is at least partially untrue. One of the spaces is a bridge, meaning that the tile is both 3h and 12h, and could have different terrains. I don't know how I'll incorporate that. The game system itself has huge problems dealing with bridges, since its really hard to order a unit to go to the bottom parts. As for terrain colors, that's a relatively simple matter. Just change the color. Or make some kind of texture like crosshatching to show increased elevation and upload them all as images. In fact, one could potentially copypasta every terrain tile and load it up as an option for the table. I recall there being some kind of plan of putting images in front of other images. That would be a lot more work than I could accomplish. This alone right here is a massive project already. As for templating this, um, we're not ready for that kind of work yet, I don't think. | |||
For the elevation issue with bridges, could just do something like write in "3h/12h", the first being the lowest height and the second being the highest height, as long as the tile used is for the bridge tile. Another issue is making sure users know which tile is which on each page too (though I guess we could just have a mini-color map index or something for that issue). This can work perfectly well with storyline battles, as those placements for units are always the same everytime. The harder part is doing this for the random encounters (not for YOUR units, since depending on where you enter the battle from, the placement is always in a specific area, but for monsters, it's always randomized I think...not sure on THAT bit... I think putting the item sprite for the Move-Find Items would work fine enough (the list is generally on the same page as well so that should take care of what exactly is where I suppose). | |||
To add to this (using a PSP guide instead now), I notice we do not have an article on the PSP's Melee Mode (found in "VI. MULTIPLAYER MODES" in this faq: http://www.gamefaqs.com/psp/937312-final-fantasy-tactics-the-war-of-the-lions/faqs/50422). If I don't get to this (which I might not), someone should make this article since we already have the Rendezvous Mode (I haven't looked at THAT particular article yet so not sure how much that needs updated or whatnot). | |||
Just a heads up, changing the descriptions for abilities to, you know, be more useful. In-game descriptions for a lot of things don't really help that much with what does what. | |||
Maybe we could leave the ingame description in with like italics and then specify what it does after that (in another line?)? | |||
That could work, though someone will have to fix up the Squire page then (and Chemist) since I'm having a very slow computer right now (converting videos right now...). I can do that with the rest (unless someone beats me to it first, but mainly focusing on getting the ability effects and whatnot on pages right now @_@. If you'd wanna do that for me Kel...that'd be swell x_x (dohoho...unintentional rhyme is unintentional...). | |||
Well since you ask so nicely how could I refuse. <3 Gonna take a few days till I get to it. | |||
Yeah, in-game things should be kept, even if they aren't so specific. I did it like [[Auto Abilities|this]] here. If you can think of a better format, then you can change that article too... y'know, for consistency. 79.69.196.148 15:15, November 9, 2011 (UTC)
And fixed up like that (except Squire...someone needs to fix that x_x). New one...in the same file I've been using, head to 00shop...I'm not sure how to set up the shop data for each area at all. It seems not hard to do, but at the same time confusing @_@ | |||
All the shop info you can possibly need is here. As for getting that into a table... that'll need some work. C A T U S E 04:18, November 13, 2011 (UTC)
To add onto this, would we want a Quotes page for this game? As in, the quotes when pressing Select on a character in the Party menu, they're about to leave due to low Bravery/high Faith, and when they DO leave due to low Bravery/high Faith? | |||
Catuse says at 06:03, November 19, 2011 (UTC) "Somewhere a zealous god threads these strings between the clouds and the earth, preparing for a symphony it fears impossible to play. And so it threads on, and on, delaying the raise of the conductor's baton." | |||
I think somebody's doing that for XIII (or maybe not) so why not try it? One more thing. Whatever this game's equivalent of the Datalog is called in WotL ("Brave Story Mode" in the PSX version) should be uploaded as well. Problem is, do we upload both the WotL and PSX versions or just WotL? I have most of Brave Story in a notepad file somewhere and I can convert it to Wikicode (have Thanksgiving off! Go me!) but the question is should we have it at all, or just WotL, or both? Opinions would be helpful, people! | |||
Probably wouldn't hurt to have both, but hmm...that is tricky actually. Unless there's a BIG difference between the two, probably could just do the PSP version, but it'd be nice to have both versions I suppose...decisions, decisions... | |||
Tabs for both? 79.69.206.60 14:59, November 19, 2011 (UTC)
Catuse says at 18:45, November 19, 2011 (UTC) "Somewhere a zealous god threads these strings between the clouds and the earth, preparing for a symphony it fears impossible to play. And so it threads on, and on, delaying the raise of the conductor's baton." | |||
Have you started on the Shop table yet? If not, I propose creating a page called Outfitters and creating a table there, since lots of shops sell the same stuff.... And about Brave Story Mode (called Chronicles in WOTL) Chronicles has a lot more stuff, and has a whole different style of writing, Compare the battle at The Castled City:
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The use of tabs sounds like a good idea, but how would that look like...? As the individual chronicles should probably also be on the subject's own page. So the bit Catuse quotes should be on the Chronicles page + on Mustadio's page as well. But the character entries also keep changing depending on where you are in the story. I don't know how that is handled with FFXIII though, could do the same thing as in there. | |||
Aah, well you see, XIII uses tabs to note what it looks like at different point in the story. I hoped that wouldn't happen here.
If we wanted to display both, we could still use tabs wrapping each entry... or we could have two different h2s on the page... or we could use two different pages, be it subpaging or otherwise. 79.69.206.60 19:10, November 19, 2011 (UTC)
Catuse says at 19:54, November 19, 2011 (UTC) "Somewhere a zealous god threads these strings between the clouds and the earth, preparing for a symphony it fears impossible to play. And so it threads on, and on, delaying the raise of the conductor's baton." | |||
How about this? Chronicles links to the following:
Chapter 2The MachinistIn Zaland, we met a young man named Mustadio, who was being pursued by thugs in the employ of the Baert Trading Company. Mustadio was a machinist from Goug, determined to revive lost technologies such as the pistol. The young man was worried about his captured father, and refused to tell us why he was being chased. As he was seeking Cardinal Delacroix for sanctuary, Mustadio asked to accompany us to Lionel Castle.
A man named Mustadio was being chased by the Bart Trading Company in Zaland Fort City. He wanted to restore the "lost culture" of Goug, a city known for their "Guns". Not knowing the reason for his father's capture, he headed for Lionel Castle to ask for Draclau's help.
Using Ramza as an example: Tietra HeiralWhatever the heck War of the Lions has to say about Tietra. Delita's sister. Daughter of a farmer of a fief in the Beoulve Kingdom. Losing her parents to the Black Plague, she was taken in by the Beoulve family with her brother. She attended the Aristocratic School with Alma, but had a hard time due to her family background. Abducted for her involvement in the assassination of Duke Dycedarg and killed by Algus at the Fort Zeakden. As well as Chronicles/Treasure, Chronicles/Unexplored Land and Chronicles/Work History if we want to have them. Then every character has a "Chronicles" header on their page, like Anima (Final Fantasy XIII)#Datalog. Course, this is all just a suggestion. | |||
Hmm...that's not a bad idea at all. And with the quotes, some of them will have to go on the character's pages as well, but those can go into their own section there. It's worth a shot if anything else! As for the shop tables, I never did start them (was too busy doing videos and working on my game and whathaveyou). Having an Outfitters page is probably a good idea though, since you are right, most places sell the same things, though some vary depending on area (like Goug sells things others do not throughout the game for instance). | |||
Catuse says at 00:24, November 20, 2011 (UTC) "Somewhere a zealous god threads these strings between the clouds and the earth, preparing for a symphony it fears impossible to play. And so it threads on, and on, delaying the raise of the conductor's baton." | |||
Actually, Zero created one here. I | |||
When it comes to shops, if they're looking for shops, it's generally going to be spoilers anyways. A lot of things on the wiki are spoilers for the most part so I wouldn't worry too much about it. Just "After (insert battle here)" should work I think. | |||
Catuse says at 18:09, November 20, 2011 (UTC) "Somewhere a zealous god threads these strings between the clouds and the earth, preparing for a symphony it fears impossible to play. And so it threads on, and on, delaying the raise of the conductor's baton." | |||
Here's a rough and real ugly sample of what that could look like: User:Catuse167#The_FFT_Outfitters_Page_.28stolen_from_Zerobandwidth.27s_War_of_the_Lions_walkthrough.29. Again, most of the code is Zero's, there's a lot of red links, and I haven't finished converting everything after Swords (which is a lot) but the point is, it's a sample as to how it could work. Also, I made Chronicles a disambig page, so people don't mix it up with the game, release, or series with the same name. | |||
Hmm...that first table seems pretty large. Is that enough to fit all data on when those types of weapons become available, or is that all of the times? As for the table under that, that might be the way of doing it. I was thinking of having it so that the shop lists were just copied/pasted and added onto for each section, but that might be better than my idea @_@. | |||
Catuse says at 05:35, November 26, 2011 (UTC) "Somewhere a zealous god threads these strings between the clouds and the earth, preparing for a symphony it fears impossible to play. And so it threads on, and on, delaying the raise of the conductor's baton." | |||
Fenrir beat me to pretty much everything in the Chronicles section. Crazy-mean workaholic. Not that that's a bad thing. Anyways, to summarize everything that's left, I think:
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My bet is that Fenrir has a copy of WotL, since most of his data is from the PSP version (and I think he's the one that uploaded the PSP images that were missing on the equipment pages?). The only other things aside from those are fixing up the Translation page with missing translations (mainly characters and locations, of which I'm working on locations right now) and missing images of PSP exclusive abilities. Other than that...that's about it. Oh, and setting up a grid for Move-Find Items, enemy placements in storyline battles, etc. That's the big project that needs done. And we're still missing an image of Mirage Vest too! Now if only FFTA got some more work done on it after this~ | |||
Nope, I wasn't the one who uploaded the missing pictures. Some other nice wikia contributor did that. I have a format in mind for Personea which I'm starting tomorrow. I can also do the Bravery/Faith Quotes with no problem. Also planing on redoing the Enemy Ability list and a few more (smaller) FFT related articles. Also wanted to mention, should Holy Dragon/Dark Dragon get their own pages? Currently, they are merge within their own respective articles (Reis and Bremondt). Fenrir9 06:55, November 26, 2011 (UTC)
- They should, I think. Gaffgarion, to name one, isn't merged with Dark Knight. C A T U S E07:00, November 26, 2011 (UTC)
(cuz my computer doesn't like editing full pages when they are that huge)[]
Catuse says at 18:41, November 26, 2011 (UTC) "Somewhere a zealous god threads these strings between the clouds and the earth, preparing for a symphony it fears impossible to play. And so it threads on, and on, delaying the raise of the conductor's baton." | |||
How about this for Outfitters? We create a table on Outfitters with a list of all the item types the shop sells (see my userpage for an example) and then add when each item is unlocked on List of Final Fantasy Tactics Items. The other thing was: as much as I like Blue's map, it won't work for the 3D maps. Say, Chapter 3 Orbonne Monastery, or Chapter 1 Sand Rat Cellar. I don't know how to cover those at all. | |||
The Quote page is done, all there is left to do is put how they are access/triggered (low Bravery & high Faith, etc) and stuff. Quote page is at Final Fantasy Tactics Quotes. Fenrir9 23:05, November 26, 2011 (UTC)
- Categorized and templated. Plus it's been added to Template:FFT. C A T U S E23:10, November 26, 2011 (UTC)
Hybrid jobs or Pseudo jobs (such as Byblos, Reaver, Automaton, etc - they are haft monsters haft-human jobs), should they be listen as well with the oher FFT jobs in that, er box thingy? (like when on the Squire page, you can click on other jobs). Fenrir9 02:21, November 27, 2011 (UTC)
- I'm assuming you're talking about the navigation template at the bottom of the page. They probably should be on there actually, though whether or not they go in their own section, or with Special Class Jobs, is up to you to decide I suppose Xenomic 03:44, November 27, 2011 (UTC)
- When you decide, you can let me know or [[Template:FFTJobs|edit it yourself]]. C A T U S E03:46, November 27, 2011 (UTC)
- Or... would it be better if it had its own navigation template? Monster job class... or Special job class? What should we call it if it a new one that would contain Reaver, etc plus Lucavi jobs too? Fenrir9 05:50, November 27, 2011 (UTC)
- They should be on the current Job template. For those that are for monsters (even if they are playable mainly such as Automaton), there should be a section at the very bottom for them. For those that are playable (generally speaking, this only really applies to Holy Dragon for Reis), those go with the other Special Jobs for the playble characters. That's what I think. Xenomic 05:54, November 27, 2011 (UTC)
- After a lot of thinking, I've notice that there is no monster template. We could create a template and put all genus (monsters), hybrid jobs (Reaver, etc), and Lucavi jobs in there. All the monsters are not inner connected sort of speaking. Compare to other parts of the FFT articles. Fenrir9 21:02, November 27, 2011 (UTC)
- They should be on the current Job template. For those that are for monsters (even if they are playable mainly such as Automaton), there should be a section at the very bottom for them. For those that are playable (generally speaking, this only really applies to Holy Dragon for Reis), those go with the other Special Jobs for the playble characters. That's what I think. Xenomic 05:54, November 27, 2011 (UTC)
- Or... would it be better if it had its own navigation template? Monster job class... or Special job class? What should we call it if it a new one that would contain Reaver, etc plus Lucavi jobs too? Fenrir9 05:50, November 27, 2011 (UTC)
Outfitters in the Sandsea[]
I modified part of Zero's Outfitter page. For the most part it works now, except that ugly box on the top left corner. I used pretty much all the CSS I know and all I could do was make the lines around the box to be harder to see. :( C A T U S E01:46, November 28, 2011 (UTC)
- If I am not mistaken, "Trade Cites", Castles, etc sell certain types of items. I known Castle sells armor, etc. How about labeling them such as Trade Cities, Cattle Towns, etc... I remember a quote where this generic character referred to buying certain items through certain types of towns. then, bellow the table. Put something along this line. Castle Towns includes Eagrose Castle, Lionel Castle, etc... Trade Cities includes... etc. Fenrir9 03:50, November 28, 2011 (UTC)
- I will do just that. C A T U S E03:59, November 28, 2011 (UTC)
- Oh, don't forget to put Yes and No instead of yes and no. Looks better with the former. Good job with it, it looks good. Fenrir9 04:16, November 28, 2011 (UTC)
- Well as I said I mostly stole Zero's walkthrough page. I just changed it around to look more like the the Wiki's Tactics articles' tables. So admire him, not me. C A T U S E04:20, November 28, 2011 (UTC)
- Oh, don't forget to put Yes and No instead of yes and no. Looks better with the former. Good job with it, it looks good. Fenrir9 04:16, November 28, 2011 (UTC)
- I will do just that. C A T U S E03:59, November 28, 2011 (UTC)
Battlefields with big images[]
User:Catuse167/Templates/Bubble/time=00:54, November 29, 2011 (UTC)
- I'll say the second one, if it doesn't look good. The first on will do. I didn't know what Oasis was until I click the link, but yeah even before I knew the name. I've seen it before and its ugly. Fenrir9 03:59, November 29, 2011 (UTC)
Wrapping Things Up for FFT[]
Haven't started Personea page yet, currently working on a new page for FFT. The Sound Novel page needs extending (two novels missing info), so I tagged it as so. Enemy Abilities List needs info from Xenomic before its completed, he also wanted to put his info such as #% hit rate, etc in all unit's Jobs. So, he'll be using the table which can be found in the Enemy Ability List. Missing the monster-only abilities under the template of FFT Abilities (Cannot enter water, Waterbreathing - pages for these two would need to be created too), The dummied ability Non-charge/CT 0 (works if you hack it on your character), and the Enemy only Teleport 2/Master Teleportation (would simply link to Teleport page). If other stuff, mention it here. Fenrir9 04:15, November 29, 2011 (UTC)
- Awesome. Outfitter is done and ready for action; that just leaves Enemy Abilities, the Sound Novel, Personae, and (if we want to have them)... Blue's map idea. C A T U S E04:18, November 29, 2011 (UTC)
- Blue's map idea? Don't think I've heard of it. Want to tell me, it sounds interesting. Edit: Ah, the battlefield map. I though you were talking about the world map. Fenrir9 04:48, November 29, 2011 (UTC)
- Yes, that. I assume it would take weeks to cover every battlefield in the game, but it'd be interesting to have if we want it. C A T U S E04:55, November 29, 2011 (UTC)
- Aerith, Construct 7, Holy Dragon, Dark Dragon, fix monsters description (except Chocobo - got three different description for each) to PSP description is all done. Is there a Zodiac Compability chart on the wiki? Should there be one? It wouldn't take long to make one. The monster-only abilities in the template of FFT Abilities (Cannot enter water, Waterbreathing), The dummied ability Non-charge/CT 0, and the Enemy only Teleport 2/Master Teleportation. These abilities will be in 3 seperate row (Monster Only, Enemy Only, and Dummied). What color should they be? Regular jobs are shaded grey, dark knight is shaded red. Click the Show button from -> http://finalfantasy.wikia.com/wiki/Gil_Snapper_%28Final_Fantasy_Tactics%29 Fenrir9 14:15, November 29, 2011 (UTC)
- Well, I don't know if there is one, but if there is IMHO it should be at Zodiac (Term). C A T U S E16:12, November 29, 2011 (UTC)
- I'll check around to see if there is one when I'm done with the Personae (check the page please, is the format alright?), if there isn't a Zodiac page, I'll put the Zodiac compabilities with battle mechanics on the very same page on how the signs works so there more info. Good or bad? Fenrir9 20:07, November 29, 2011 (UTC)
- That's not alright, that's awesome! I fixed some of the code; everything from Gragoroth down was a bit buggy. (Actually, never mind; you beat me to the punch). I don't really know about how to put information on the Zodiac, but what you suggested sounds good. C A T U S E23:56, November 29, 2011 (UTC)
- I'll check around to see if there is one when I'm done with the Personae (check the page please, is the format alright?), if there isn't a Zodiac page, I'll put the Zodiac compabilities with battle mechanics on the very same page on how the signs works so there more info. Good or bad? Fenrir9 20:07, November 29, 2011 (UTC)
- Well, I don't know if there is one, but if there is IMHO it should be at Zodiac (Term). C A T U S E16:12, November 29, 2011 (UTC)
- Aerith, Construct 7, Holy Dragon, Dark Dragon, fix monsters description (except Chocobo - got three different description for each) to PSP description is all done. Is there a Zodiac Compability chart on the wiki? Should there be one? It wouldn't take long to make one. The monster-only abilities in the template of FFT Abilities (Cannot enter water, Waterbreathing), The dummied ability Non-charge/CT 0, and the Enemy only Teleport 2/Master Teleportation. These abilities will be in 3 seperate row (Monster Only, Enemy Only, and Dummied). What color should they be? Regular jobs are shaded grey, dark knight is shaded red. Click the Show button from -> http://finalfantasy.wikia.com/wiki/Gil_Snapper_%28Final_Fantasy_Tactics%29 Fenrir9 14:15, November 29, 2011 (UTC)
- Yes, that. I assume it would take weeks to cover every battlefield in the game, but it'd be interesting to have if we want it. C A T U S E04:55, November 29, 2011 (UTC)
- Blue's map idea? Don't think I've heard of it. Want to tell me, it sounds interesting. Edit: Ah, the battlefield map. I though you were talking about the world map. Fenrir9 04:48, November 29, 2011 (UTC)
Catuse says at 02:00, November 30, 2011 (UTC) "Somewhere a zealous god threads these strings between the clouds and the earth, preparing for a symphony it fears impossible to play. And so it threads on, and on, delaying the raise of the conductor's baton." | |||
I'm gonna quit for today -- I changed the code for the battle template to make Nelveska work and if Fenrir has gotten Personae done, I think that means we need to add the time stuff can be unlocked to the items/weapons/armor/accessories archives and do Blue's maps if we want 'em. Anything else? I'm keeping a list here:
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- Yeah, the end was a train wreak lol. I forgot to put either " or a >, it was one or the other lol. Put the following.
- Complete Enemy list by Zenomic, so he can put his info where the ? is present.
- While checking around earlier this week, I came to not like the format of the Character list. I was thinking of placing the missing portraits of all the characters, I can upload the missing portraits easily. I like how they are separated and all. Some of them do not have much information (such as Bishop Canne-Beurich for instance), and well quite frankly doesn't deserve a full page, but at least deserves a little bit more information. This will also provide a chance to merge a few or several articles together.
- I was thinking of creating a list of minor characters that would all be in the same article (example - Lezalas should be in here). Those like (Celia would direct to their main articles, etc). The link of minor characters would be found on the character page itself bellow the main or important characters. Creating a page with a List of Minor Characters and move them all on that page, what is your thoughts? I can easily provide the portraits of missing characters (such as Bishop Canne-Beurich, etc). I'm sure you've seen lots of List of Minor Characters in other wikis, right? If you agree, could you provide me with all characters that should/deserve to appear on such list so that I place them all there. The Character list needs a revamp, got any ideas for it?
- Oh, by the way. I've found the information that I've been looking for that will be place in the Zodiac Term section and its quit an interesting read. I'll work on that a bit later.
I just used that guide Xeno linked to earlier in the page to complete the Enemy Abilities page myself. C A T U S E 03:07, December 1, 2011 (UTC)
I forgot the Sound Novels... How are we going to finish those? Fenrir9 05:52, December 1, 2011 (UTC)
I just added the outfitter data to List of Final Fantasy Tactics Items. Good or bad, the way I did it? C A T U S E00:47, December 2, 2011 (UTC)
- It's all done now. I'm officially dropping out of this project unless something comes up, but I'll keep following this forum to see if something does come up.C A T U S E00:11, December 6, 2011 (UTC)
- Fix quite a few mistakes and inconsistency across numerous pages (battle pages), so I updated them. Error(s) in translation pages and put missing info. Left to do from me is Zodiac chart information in Zodiac Terms section.
-Zodiac Chart (Doing it tomorrow) -Sound Novels (Incomplete) Fenrir9 02:03, December 11, 2011 (UTC)
New Interactive Maps[]
This seems like "something coming up". I've created an inaccurate sample of what that could be like at my sandbox. It's horribly buggy but thanks to Wikia's server being flaky and me having homework, I can't fix it now. Yay or nay?C A T U S E
- It looks good, but do get rid of the D1 (Depth 1?). Only show the units. How about labeling units like Sq = Squire. In FFT (PS1), when looking at a weapon or armor description by pressing the select button, they shortened the job's name for this game. also, replacing E (Enemy I presume) to Sq (Squire). A legend would be good to have in this case. Here are some suggestions.
- -Remove D1.
- -Instead of E, put S (Special unit) for Milleuda or B (Boss).
- -Generic units (enemies), check the PS1 game for the abbreviation of jobs under the weapon and armor help menu. Example: Sq = Squire, etc.
- -G (Guess), R (Ramza so we know where he starts), and U (Units).
- Personally, I would just put units on the map along with treasure/traps location. Also, don't forget to put up a Legend table for easy understanding of the map. Fenrir9 22:43, December 18, 2011 (UTC)
Catuse says at 23:10, December 18, 2011 (UTC) "Somewhere a zealous god threads these strings between the clouds and the earth, preparing for a symphony it fears impossible to play. And so it threads on, and on, delaying the raise of the conductor's baton." | |||
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I'd go with what Blue said earlier in the article and have a place where it shows where you place units (if there are 2 teams that you must use, show ALL possible squares that you can place the teams). Should also show where each special unit starts at (like Delita or Argath for instance). It WOULD be nice to have the sprites of enemies and whatnot, but I don't know how that'd work at all on this kind of map (plus there's also the issue of parts on maps where there's 2 different elevations on the same tile place, such as when there's an overpass or bridge and then the area underneath that you can go to). Overall, this seems like it would work, but it'll need more of a cleanup and fixup before it can be taken off. Good start though (we also need to find a way to put the placement of Move-Find Items on the map too, or at least point out WHERE said items can be found on the maps). | |||
It does have Move-Find-Item, Xeno. The "I" indicates that, and then you can mouse over and find out what it is. Or you should be able to at least...C A T U S E00:29, December 19, 2011 (UTC)
- Something that just came to me, can you create this in multiple tabs? Tabs like the ones on the Personea page. The first tab for the units placement and location (allies and enemies), second tab for items (and traps), and a third for height/depth. All information would be present. Fenrir9 01:27, December 19, 2011 (UTC)
- Yeah, but then we'd need three overhead shots of every map. That'd be a lot of work, but it'd work. C A T U S E01:31, December 19, 2011 (UTC)
- That's actually a really good idea. Prevents data overload on one single map as well. And nobody said that work on a wiki was always easy~ I would know >_>;; Xenomic 01:40, December 19, 2011 (UTC)
- I never said that. But file work is probably my least favorite part of wiki editing. Hm... on the other hand, this wouldn't be that hard, and it would make it easier to understand... hmm... maybe if I'm not busy tomorrow I'll make all these changes. Oh, and for future reference, I got the image at the Caves of Narshe. I'm always iffy when it comes to Fair Use matters, so that isn't a copyright violation so long as it has {{SECopyright}} on it, since it was extracted from the game, right...?C A T U S E01:49, December 19, 2011 (UTC)
- Everything that is extracted from a game is SECopyright even if you didn't extract it yourself. I think ripping files from games may be technically illegal, but SE themselves are the ones in charge of really monitoring it at the end of the day. Wikia doesn't seem to really care either way, they break copyright rules themselves all the time.Keltainentoukokuu 05:08, December 19, 2011 (UTC)
- I never said that. But file work is probably my least favorite part of wiki editing. Hm... on the other hand, this wouldn't be that hard, and it would make it easier to understand... hmm... maybe if I'm not busy tomorrow I'll make all these changes. Oh, and for future reference, I got the image at the Caves of Narshe. I'm always iffy when it comes to Fair Use matters, so that isn't a copyright violation so long as it has {{SECopyright}} on it, since it was extracted from the game, right...?C A T U S E01:49, December 19, 2011 (UTC)
- That's actually a really good idea. Prevents data overload on one single map as well. And nobody said that work on a wiki was always easy~ I would know >_>;; Xenomic 01:40, December 19, 2011 (UTC)
- Yeah, but then we'd need three overhead shots of every map. That'd be a lot of work, but it'd work. C A T U S E01:31, December 19, 2011 (UTC)
Catuse says at 05:26, December 19, 2011 (UTC) "Somewhere a zealous god threads these strings between the clouds and the earth, preparing for a symphony it fears impossible to play. And so it threads on, and on, delaying the raise of the conductor's baton." | |||
Which reminds me, I need to come up with a different logo for FFAnswers (Angela Beechley, for reasons known only to her, copied the FFWiki logo to use over there.) Off-topic irritation aside, that makes sense then, although I'm not sure if the text and other data added to the ripped data would make it a collage (which doesn't fall under Fair Use or so this wiki's rules say.) That said, while I'm here I might as well make the legend, or a sample thereof. IMO it should be stored on a separate page that can be brought up by the image maps somehow... have to think this over... | |||
Tab 1: Depth and Height | |
---|---|
D | Depth of water |
H | Height of land |
Tab 2: Units | |
A | Place to put down ally unit |
R | Ramza's starting position |
G | Guest starting location |
E | Enemy starting location |
B | Boss starting location |
Tab 3: Items | |
I | Move-Find Item location |
T | Trap location |
- Move-Find Item location, the PSP ability is actually called Treasure Hunter if I am not mistaken. Check the Chemist page to be sure. I would exchange tab 1 and put the Units first and tab 2 would be Height and Depth. I'm pretty sure players would rather see the units placement first without too much clicking (well, this player writing this would). I would call tab 3: Treasures/Hidden Items. Everything else is fine. Fenrir9 06:24, December 19, 2011 (UTC)
I created a new legend at User:Catuse167/RSTCYN#The_Whole_General_Sort_of_FFT_Mapping_Mishmash. The first three tabs are where the maps are gonna go (I can't work on 'em now) and the last one is for the Legend. Looks half-decent to me.C A T U S E16:06, December 19, 2011 (UTC)