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Forums: Index > Rin's Travel Agency > Archive > Suggestion: Quest List


I'd like to suggest a page for every ff game in which one could overview the quests involved in completing the game. I saw there is a "sidequest" page, but it does not contain all quests. Also, walkthrough seems nice for when you are actually playing the game, but i think having each quest in its own section would come handy.

Thanks

Hi there, we already do this for games which do have actual quests, as you can see in Missions (Crisis Core). We do not do this for games which don't have formal "quests" as it's not possible to do that like in most RPGs. This is because there aren't any titled quests for them and they're never referred to as such. However, if you want to progress through games linearly, I invite you to check out our walkthroughs written by Wikians for the games.--Magicite-ffvi-ios Technobliterator TC 21:11, January 6, 2015 (UTC)
I'm unsure what format we could use for an article like that. You mean like an article that details the order the playable game events are in without spoilers? Like for FFVIII it would be Fire Cavern (objective: obtain Ifrit), Siege of Dollet (objective: defeat boss at radio tower), Balamb Garden Training Centre (objective: find secret area, then defeat Granaldo), Laguna dream (objective: find way out of forest)... etc.Keltainentoukokuu (talk) 22:28, January 6, 2015 (UTC)

I imagine it like the monster wiki. You could read a walkthrough in order to get information about a certain creature, but this wiki provides you with that information withouth having to read a whole guide.

For me, quests are unavoidable tasks which must be finished to continue the main story line. For example, in FFI there is a land bridge which must be destroyed in order to continue exploring the world. The quest here would be "Destroy the land bridge", which must be overcome using nitro powder in the Mount Duergar, and gives you the benefit of more land to explore. Another quest would be "Obtain Nitro Power", and in order to finish this quest the player has to loot it from Castle Cornelia.

No, I know what you mean. Like what most wikis for RPGs do. Not an RPG, but Jak and Daxter quests do it too. Except, as I said with your example, nothing in FFI ever refers to destroying the land bridge as a "quest", nor is there any quest titled "Destroy the land bridge". This could go on location pages perhaps, but we should not make titled quest pages. And we shouldn't make it all in a list page unless they're referred to as such, like my Missions (Crisis Core) link. And we don't do linear coverage of how to beat a game because that's what walkthroughs are for.
I understand your idea and thanks for the suggestion, but it just doesn't work here.--Magicite-ffvi-ios Technobliterator TC 10:41, January 7, 2015 (UTC)
The "Quests" section is actually for this kind of thing. The reason it is called "Quests" is to allow it to include both optional and mandatory things. Though we usually only bother to include things that require puzzling to figure out because obtaining items is explained simply elsewhere. I guess the closest relevant thing we have is this: Dali#Village events. It's literally saying what you have to do at that point in the game.
Although actually, the closest thing to what we are talking about is events pages. I actually briefly mentioned this in IRC recently when we were contrasting mainspace to walkthrough. We give information to guide players through the game but we do so on Locations pages. Which is actually odd when you think about it. Quests that transcend locations actually get Quest pages, though this usually only applies to Sidequests. I guess a storyline quest that transcends one location would be an Event page. But our event articles cover only story, not gameplay.
I think having Events pages that also cover the gameplay and storyline progression of the game would be a good idea. So "Bombing the No.1 Reactor", "Bombing the No.5 Reactor", "Bodyguard for Aeris", "Seeking Tifa", "Save the Plate", "Infiltrating Shinra Building", "Cloud's Story", {}, "To Junon Harbor/Crossing to the Western Continent", "Head west past Mt. Corel", "Escaping Corel Prison", {} pt.1, "Traveling through Cave of the Gi", {} pt.2, "North Past Mt. Nibel", "Obtaining the Tiny Bronco", "Obtain the Keystone", "Date Tiem", "Temple of the Ancients Tiem", "Rescue Aeris", "Follow Sephiroth through the snow fields", "Escape Junon", "Find Cloud", "Fort Condor Huge Materia", "North Corel Huge Materia", "Check up on Tifa", "Cloud's Mind Field", "Junon Huge Materia", "Prevent Shinra From Saving The World", {something about Bugenhagen}, {something about Key of the Ancients}, "Diamond Weapon Chronicles", "Raid on Midgar", "Kill Sephiroth lol".
A lot of VII's plot is following tip-offs so it could be hard to establish actual purpose to the party's travelling. Also naming articles is hard, but I don't think coming up with names should be a reason not to do it. We do the same thing for Events pages already. JBed (talk) 11:32, January 7, 2015 (UTC)
I support this so we can have a page called "Kill Sephiroth lol".
In practise, I think the main problem is going to be actually convincing people to make these pages when most of the people able and willing to do it are going to make their own walkthrough instead; see the attempt at an NPOV FFI walkthrough, people didn't contribute to it because they'd rather make their own. If we can clear that hurdle, I don't see why we shouldn't do it. -- Some Color Mage ~ (Talk) 11:46, January 7, 2015 (UTC)
I strongly support "Date Tiem" and "Kill Sephiroth lol".
But seriously, the thing is though, that the examples given are for making the quests part of either location or event pages. The former is fine, it's basically what we already do, the latter, or me, seems like a bad idea if we're just adding the quests and the story information on the location pages instead of coining fan-made terms for pages for each event.--Magicite-ffvi-ios Technobliterator TC 11:48, January 7, 2015 (UTC)
We could always make the NPOV walkthrough endorsed by the wiki by having it linked in the main page for the game and also in the Oasis nav. However, this diminishes the POV walkthroughs that we're (and by that I mean Paramina and BH) are known for.
But I think SE subtly names more stuff than one might initially think. If one takes the OST as "canon" then we have "Weapon Raid on Mideel" and "Weapon Raid on Midgar"; "Opening Bombing Mission"; "Birth of a God"; etc. (This is already how Raid on Midgar and Siege of Eden were named). A lot of the time event "pages" could be incorporated into already-existing pages: FFT's Events are usually a single battle at one location.
We should probably also have an Infobox-like table floating to the right of the events page/section for navigation to events this unlocks ("Prevent Shinra From Saving the World" (lol) unlocks Emerald Weapon and Raid on Midgar). It could also have important items for the quest, idk. C A T U S E 14:56, January 7, 2015 (UTC)
Intro gives context to when it takes place (following EventA, inside PlotlineB (Part 2), PlotlineC (Meteorfall), PlotlineD (Huge Materia Questing)). Story section explains the story context. Some form of gameplay section would list the mandatory events that have to be done, and also the optional ones. So the optional items available, and if quests become available half way through (like Fort Condor mission #X after waking up to save Aeris). It would be a lot like an NPOV walkthrough, though with links to articles for sidequests where appropriate. We would also likely link to Locations Quests sub-sections for puzzle solutions.
Now the problem is overlap with story. The difference with Locations and EventQuests is the latter is linear explanation while the former is not. So I guess we can treat Cloud's Subconscious as a dual location-quest article because it is not revisitable after story events.
We could also add additional sections like available items, enemies encountered. An issue with that is that WM travelling is implicit within some events, so with enemies it should probably include those in areas travelled for the first time (or newly updated since last storyline visit). And a section for new areas visited! New shops, 100% notes, Datalog pages available, E.Skills. A lot of the stuff will be a list of links to other pages.
EventQuests articles could also go on Timeline/Chronology articles. I don't like how we do this. JBed (talk) 16:47, January 7, 2015 (UTC)

These ideas sound interesting. I could contribute to the games I have played. Could some games that have chapters have like chapter articles, maybe? Maybe not FFX-2, but like FFXIII seems it would work since it's so linear.Keltainentoukokuu (talk) 17:20, January 7, 2015 (UTC)

i think this could be useful if its like 1 single page with like a checklist of things to do. kinda like a walkthrough in brief bullet point form.. and with links to other articles on them where we have them. its almost like a table of contents styled walkthrough i guess. if its more than that and like 1 for each event it kinda dilutes the other pages in some ways.. esp if theres repeated content.--Arciele Spira (talk) 02:54, January 8, 2015 (UTC)
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