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Forums: Index > Rin's Travel Agency > Proliferating or restricting Template:Icon

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Well, I personally really enjoy icons and having a quick and easy link to actions/traits/statuses/duties for XIV, as specific and granular as they can get. I like how they look within the article body. As long as they only get linked once, I feel like they're fine. Of course, I've no idea how accessible it is; it doesn't seem to cause me trouble on mobile phone at least. — Zero-ELEC (talk) 04:05, 17 April 2022 (UTC)

Eh, I'm kind of not the biggest fan of them in general, especially how the FFXIV pages tend to use them (eg: Energy Drain, Tri-Disaster, Pain Flare for FFXIV kind of use them a bit too much for my liking). They really disrupt the flow of the article at times, so having them in the templates and mechanic boxes are fine imo, but just paragraphs should attempt to avoid using them or have a limit on them for the first link. --Miphares (talk) 04:41, 17 April 2022 (UTC)
The limit on the first link should already exist. This refers more to using them in article text at all.--Magicite-ffvi-ios.png Technobliterator TC 04:53, 17 April 2022 (UTC)

I think they look good in infoboxes and any other lists, like shop lists, or treasure lists, but maybe they're bit much in a body of text. Still, in a walkthrough page, like for for the FFVIIR quests, you can then at a glance see what pick ups are part of it since they stand out. When reading walkthroughs in Jegged or IGN I also like it that pick ups are bolded or stand out in some manner.

I think they look the worst in boss strategy parts with tips on what weapons and materia to equip.Keltainentoukokuu (talk) 13:30, 17 April 2022 (UTC)

Looking best in walkthrough pages is basically exactly why I started doing it in the first place: it makes that longass amount of text more readable. So there could be a third option of "only have them in walkthrough sections". However, wouldn't that actually include boss strategy sections, since that's walkthrough content?--Magicite-ffvi-ios.png Technobliterator TC 13:52, 17 April 2022 (UTC)
They're useful to me when they denote pick-ups or missables or something "notable". Seems it is highly subjective on whether people want to see them or not. I don't hate it, but when there's loads in a short space, it looks busy.Keltainentoukokuu (talk) 21:04, 17 April 2022 (UTC)
It's mostly subjective, but I don't know if there are any accessibility concerns/benefits. So I'd have to look that part up.--Magicite-ffvi-ios.png Technobliterator TC 04:21, 18 April 2022 (UTC)

I quite like the icons, I find these sorts of 'break-ups' a good tool for parsing prose. But maybe we overdid it. Anyways, I think we should still use the template for linking whatever other points we decide here, as it seems to reduce link maintenance work by a lot, at least in ffxiv. Cat (meowhunt) 01:12, 18 April 2022 (UTC)

Definitely agreed there, the only difference would be just adding |noicon to the end of certain links in article space.--Magicite-ffvi-ios.png Technobliterator TC 04:21, 18 April 2022 (UTC)

Personally I like the icons as long as it is limited to gameplay related sections, I often use the wiki as a guide and the icons help to identify what is a quest or an item more easily. However I strongly oppose the use of icons in lore sections, I don't see the point in this case. Overusing icons just to illustrate each link can result in ugly and polluted pages. BlueAscian (talk) 19:30, 18 April 2022 (UTC)

Using icons in lore sections was never on the table at all, so no worries there.--Magicite-ffvi-ios.png Technobliterator TC 21:47, 18 April 2022 (UTC)
but it is worth making a note about, I say this because I have removed some icons placed in a history section linking to a dungeon for example. BlueAscian (talk) 21:59, 18 April 2022 (UTC)