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{{User:Catuse167/Templates/Bubble|time=21:02, April 23, 2012 (UTC)|text=I'll keep this short and sweet: FFT characters have infoboxes because, thanks to [[Personae]], we know all about FFT characters' vital statistics. Vital statistics = good, but if we don't have 'em, no need for an infobox. After all, all that'll be there is the romaji, "location", and Japanese. If a character is notable enough to the story that we know these things (and we don't use infoboxes for games where we don't know these things at all), then we give 'em an infobox. Otherwise, throw the infobox out the window, because it just takes up space.}}
 
{{User:Catuse167/Templates/Bubble|time=21:02, April 23, 2012 (UTC)|text=I'll keep this short and sweet: FFT characters have infoboxes because, thanks to [[Personae]], we know all about FFT characters' vital statistics. Vital statistics = good, but if we don't have 'em, no need for an infobox. After all, all that'll be there is the romaji, "location", and Japanese. If a character is notable enough to the story that we know these things (and we don't use infoboxes for games where we don't know these things at all), then we give 'em an infobox. Otherwise, throw the infobox out the window, because it just takes up space.}}
 
Too inconsistent. Who would decide who needs an infobox and who doesn't? Either every NPC gets an infobox or nobody gets one at all. {{User:Jeppo/sig}} 21:29, April 23, 2012 (UTC)
 
Too inconsistent. Who would decide who needs an infobox and who doesn't? Either every NPC gets an infobox or nobody gets one at all. {{User:Jeppo/sig}} 21:29, April 23, 2012 (UTC)
  +
:That completely misses the point in infoboxes. It's not inconsistent. If SE give the information, they get an infobox. If SE don't give information, they don't. [[Special:Contributions/79.69.204.204|79.69.204.204]] 21:46, April 23, 2012 (UTC)

Revision as of 21:46, 23 April 2012

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Forums: Index > Rin's Travel Agency > Archive > NPC Infobox


FFVI Terra Branford Menu iOS
FFVII Cait Sith Battle

I think it's a pretty cool idea, and it might be something I could do to help the wiki, but it'd take quite a long time due to the overwhelming amount of NPCs. (sorry for not having a talkbox D:) EpicCarbunkl 04:44, April 22, 2012 (UTC)

Yeah, Drake, didn't you just revert an infobox for Kefka? Or was that DSS? Sorry, I get you two mixed up all the time T_T

Anyhow, I think it's a great idea, but it might be difficult with details. BlitzballArtTidus357 05:01, April 22, 2012 (UTC)

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Itadaki-Tidus
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RedWizard-ff1-psp
Some Color Mage / Talk Contribs / / 11:58, April 22, 2012 (UTC)
Well, the prototype you've made seems good, and really, I don't see why not. I say go for it.
Itadaki-Tidus

I think everyone here is missing one vital thing. What's the point?

Characters get infoboxes because we have additional information about them, usually from the Ultimania. These are the kinds of information that wouldn't fit well in prose. And even then, eye-colour is mentioned in appearance anyway.

But then, the real purpose of an infobox is for camparison-sake. And if almost all the fields are optional, except romaji and japanese (which are sensible displayed elsewhere) then I cannot see a real need.

NPCs are not important. Everything about an NPC should be mentioned within their article.

In summary, I see there are just two purposes for an infobox. Comparable fields (age, blood type, weapon, etc.) and displaying information that otherwise would not fit well in prose. This fails on both counts.

As a final point, infoboxes are ridiculously intrusive. And they would be especially intrusive on short articles. Infoboxes are not a good thing and something we should find a way to put in every article. They were only designed to display certain information in the most logical way. JBed 13:54, April 22, 2012 (UTC)

Possible problems: If an NPC appears in many games then what colour infobox they get? The most recent appearance would make sense, but with some games versus spin-offs the main game is just much more known, such as if a character appears in both FFXII (main series game, a game widely played) and Revenant Wings (a game "no one " has played), do they still get Revenant Wings infobox? Even if their RW appearance was a tiny cameo compared to FFXII? Moreover, characters like Namingway and Gilgamesh can't get NPC infoboxes because their different appearances are all on one page, even if Namingway is a relevant NPC with his own storyline in the DS version, for example.

For some characters, it may be difficult to fill in the fields making the infobox rather pointless. What would we put as Exdeath's eyecolour and hair colour? His "location", is it Castle Exdeath or Forest of Moore or what?

There may not be artwork available of the NPC to use in an infobox. This could be by-passed by always using in-game render/sprite. This would make it consistent, but a massive info-box with a teeny tiny FF4 sprite won't look too grand.Keltainentoukokuu 15:48, April 22, 2012 (UTC)

This template will bring up the boogeyman of the FFWiki, which is consistency. We all know there is no consistency between games, but there's an even more inconsistent amount of information regarding individual NPCs between the games and inside the games themselves, which is due to the relative importance of NPCs inside the settings.

For example: Gestahl and Madeline; Cid Previa and Queen Karnak; Topapa and Salina; Halim Ondore IV and Gramis Gana Solidor; Belgemine and Brother; Astos and Koppe; Princess Hilda and Nelly.

Those examples may compare "important" characters with less interventive characters, and that is the point. We have to give all these NPCs the same treatment, and while this concept to do so is very good, we know that's going to bring up a huge difference in pages. Also, regarding images, we have artwork for some NPCs, while we only have either sprites or screenshots of the models of others: if we want to apply a standard infobox, we have to pick a standard image type. This deep standardization of NPC coverage has to be well measured and wanted. - Henryacores^ 16:40, April 22, 2012 (UTC)

FFVI Terra Branford Menu iOS
None of that solves the real issue of this plan, which means to standardize information that cannot be standardized by an uncomparable variation of content. It simply can't be done.
We could also/alternatively state a page must be so long for the infobox to be used.
Lol. Simply NO. We are not creating an infobox to use at a selection of a type of pages. It destroys the entire concept of standardizing NPC pages. Either all NPCs get an infobox, or none at all do.
And for the purpose of a character box, I see it as a way to list a series of important points about a character at the top of the article, which in tandem with the intro should give a quick overview of the character at the top of the article.
Why don't we just grab the important points about a character and place them at the intro? Not only that is a completely legit solution to the purpose you're trying to reach, but also dissolutes the reason to use infoboxes whose fields would literally vary from article to article.
I'm still curious what an infobox at Koppe; Elina; Topapa; Kokkol would have. I think most people here are only focused on characters of importance to their respective games and forget those that are purely drones like our dear Invisible Woman of Cornelia. - Henryacores^ 21:16, April 22, 2012 (UTC)
FFVI Terra Branford Menu iOS
there is no reason that standardization must be as you want it
You speak as if I'm defining the concept of standardization, rather than describing it. We don't make an enemy infobox for a game and apply it at an enemy page if. We don't have a game infobox that we put in a game article if the game has enough information. Wash rinse and repeat for playable characters, musical albums, manga.

It is ridiculous to create an infobox that uses variable fields as the rule and not the exception, so as to use them at a select few articles based on their content: infoboxes are designed to include standard infomation determined a priori and indepently of the article itself. See the enemy articles: the default value for a field at the infobox is "None" or "Not Applicable", not omission. - Henryacores^ 21:40, April 22, 2012 (UTC)

One of my main problems is that the information that goes in the infobox will either fit into one of two places. The intro or the appearance section (and maybe trivia).

Eye colour and hair colour are things we have in infoboxes just because they are the kind of simple fields that work in an infobox and bulk it up (and also because the manuals and Ultimania guides use the same fields). I would't say that is the kind of information that needs to be mentioned in the summary of a character.

Any other information such as locations, alternate names, role and group are things that should go in the intro anyway.

Age would go in one of those two places. Honestly, not many non-playable NPCs have ages that I can think of.

Related characters might sound rather nifty, but playable characters can clearly live without them. And related characters is a very hard thing to do in the FF series. So Elena goes with all the other Turks... but would you put Palmer with the rest of Shinra? Sephiroth could go with Lucrecia and Hojo... but EPIC SPOILERS.

My other main problem with the infoboxes is the lack of standardisation. NPCs may fulfill the role easily. Take Tifa's Father, he's related to Tifa, lives in Nibelheim and is in the game for all of ten seconds. Then we have any number of other characters like Dio, the guys from the Choco ranch, Kalm traveler, and Corneo who I don't think fulfill the requirement based on your initial criteria. You also claim that a character has to be in a group, which I don't understand why. That's Dyne clearly without an infobox.

But the fact that a character can have an eye colour and hair colour and a voice actor and get an infobox, and another can have a hometown and be related to a player character and also have one... JBed 21:44, April 22, 2012 (UTC)

FFVI Terra Branford Menu iOS

I have suggest a solution, but it's not my fault or anybody's that infoboxes raise more problems than they solve. As my very first commentary said, this brings up the boogeyman of our coverage, which is consistency and standardization. - Henryacores^ 22:07, April 22, 2012 (UTC)

We can try to refine the idea but I think it is simply flawed. Age, eye, affiliation, and hometown are characteristics that a lot of characters simply will not have. Stella Klauser has no eye colour due to the quality of sprite graphics. We don't know if she is from Lix (unless your definition of hometown is actually current place of living... "hometown" sorta has two definitions), no age, and no real relevance to the plot of the game.

And role isn't always so easy (unless by role you mean good/neutral/bad/unknown). JBed 22:23, April 22, 2012 (UTC)

On a VERY MINOR side note, you can see Exdeath's details by looking at his 2nd alternate costume in Dissidia 012.

Why are we arguing about this? There's no harm in having an infobox only half full. Just forget the missing parts. We can list multiple job classes for the I-VI games, while everything else depends on the character. BlitzballArtTidus357 00:15, April 23, 2012 (UTC)

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"All of the character's properties are in one place meaning the reader doesn't need to search high and low on the article for the information they need."

As was said, all this information is either trivial information like eye colour and hair colour which goes in the Appearance section (where you would expect to find it) or important information you'll find in the intro.

I see you removed the appearance stuff, so I can't comment. But what you have now is only three fields (not incl. VAs) that should go in the intro anyway. The only reason it wouldn't be is if it were a spoiler.

When your sourcing everything for the infobox from the intro, you really have to question why an infobox is really needed. And if you're going to argue that some of these things aren't in the intro, then it is a poor intro.

Also, as stated earlier, most characters don't have ages. They only do if SE gave exception to do or they mentioned it in-game.

Yes, a sprite field would be a good idea.*(well, I don't really think we should have in pcharacter infoboxes, but since we do ther) 79.69.205.188 16:43, April 23, 2012 (UTC)

The issue regarding what image to put hasn't been solved at all. A sprite field is a terrible, terrible idea, because other than screenshots, that's usually the only type of image we have of minor characters. And uploading screenshots of characters in-game for the sake of placing them at infoboxes is another awful idea: we should be frugal with image use, and never forget copyright and fair use of media. - Henryacores^ 16:51, April 23, 2012 (UTC)
... And if it isn't the only type of image we have of a character? It's not going to be a mandatory field anyway--it can't be because not all games are sprite-based.
We don't get images to fill our pages, we just spread the images we have across pages in the most efficient and logical way (usually requiring a gallery). If having a designated place for sprites is a good idea in pcharacter infoboxes then the exact same thing can apply here.*(other than the lack of battle sprites and menu portraits) 79.69.205.188 16:57, April 23, 2012 (UTC)
Sprites would have to be an optional field, just like voice actors are optional fields; it would only be relevant for pre-FFVII characters. I can't say I'm a fan of a sprite field either, but if they are in the pre-FFVII character templates, then for consistency they should be in this template as well.
I would say Artwork should be used for the main image, or if one isn't available, use renders, or if that isn't available either, use the sprites or models.
I'm not too bothered about the age field. You can remove it if you want. I'm not concerned about the small size of the infobox, since they don't have to be a mile high, and having a small infobox means it won't dominate the entire page even if the character in question only has a short article. Having an infobox for all characters just makes the page look more... complete. I can't explain why. Jeppo (Talk | contribs) 18:06, April 23, 2012 (UTC)
Also it could make things more unified, because right now Spirits Within and Final Fantasy Unlimited characters have infoboxes but Advent Children characters don't, and FFT has always had infoboxes for everyone, NPC or not.Keltainentoukokuu 18:16, April 23, 2012 (UTC)
FFT I think can be considered exceptions to our current rule, as most everyone, player and NPC, is given the same information, even job classes. - +DeadlySlashSword+ 18:19, April 23, 2012 (UTC)
This is true, but how come it doesn't apply for Tactics Advance then? I must say I'm no expert but I see they have jobs mentioned on the articles and have stats in tables even for non-player characters, but they don't have infoboxes.Keltainentoukokuu 18:25, April 23, 2012 (UTC)
Because the coverage of the two wasn't done by the same guy. - Henryacores^ 18:34, April 23, 2012 (UTC)

The way I see it... you can see with enemies how infoboxes are very important. But every enemy has stats, so every enemy gets an infobox. Simple! The only time we wouldn't give an enemy an infobox is if they're from a game that doesn't have that sort of stats, which I think is the case for DoC.

Like enemies, character infoboxes exist to display information simply. There are two types of information, there is the PlayChar information like weapons and Limit Breaks, and then there are the statistical information like age, hometown, DoB. It is for these statistical information that we make infoboxes. Not just for PlayChars... they just generally are only given to PlayChars.

So why do TSW characters get infoboxes, but not AdvChildren? Because characters in TSW were given ages, heights, weights, blood types, dates of birth, birthplaces, and even info on education. For every character in TSW that has an article but not have most of those fields (unless they officially appear as "N/A" or "unknown") they should not get an infobox.

ACVII does not go into detail like that. So how do you expect us to make an infobox?

Tactics gives every character an infobox, even those that are not playable? I imagine this is because they all can fill in most of the fields.

Infoboxes are a tool used for a convenient method of displaying information. You might get the impression that it is something we do in many places, including all playable characters--- but it's got nothing to do with being playable.

When Drake first suggested a villain infobox a long time ago, I did not want it. It was because you would give it to any villain from any game. The rule for having it was that they had to be a villain. But it didn't understand what infoboxes are for. Nor does this NPC thing. When we look at a specific game, we know what things are given to character that go into the infobox. When we aim to appease the whole series, we don't get anything of value.

tl;dr: We use infoboxes to better display data. If there is data best displayed in an infobox, do it. Regardless of their status as a character, do it.

Don't make an infobox with the rule NPCs use it and have it for the sake of having an infobox. Please? 79.69.204.204 20:45, April 23, 2012 (UTC)

FFVII Cait Sith Battle

Too inconsistent. Who would decide who needs an infobox and who doesn't? Either every NPC gets an infobox or nobody gets one at all. Jeppo (Talk | contribs) 21:29, April 23, 2012 (UTC)

That completely misses the point in infoboxes. It's not inconsistent. If SE give the information, they get an infobox. If SE don't give information, they don't. 79.69.204.204 21:46, April 23, 2012 (UTC)