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|text=Definitely beat that tower. You get an item (Soul of Thamasa) that allows you to use Double Magic. You only need a few powerful characters for the charge up into the tower. A least lv. 35 for everybody, you good characters should be at least lv. 45. You can trade all the cool items between you parties while in the Final Dungeon, saving you time.}} |
|text=Definitely beat that tower. You get an item (Soul of Thamasa) that allows you to use Double Magic. You only need a few powerful characters for the charge up into the tower. A least lv. 35 for everybody, you good characters should be at least lv. 45. You can trade all the cool items between you parties while in the Final Dungeon, saving you time.}} |
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+ | {{JARIITX|text= I see. Thanks, BH. Any other suggestions, anyone?}} |
Revision as of 02:08, 15 May 2008
I'm in need of some advice with FFVI Advance. I'm pretty much leveling up the 12 charcters I plan to take to Kefka's Tower and I need to know what a good level is to get them up to before taking on the Tower and all bosses within. Should I also try to beat the Cultist's Tower before hand? My strongest is Terra at level 50 and she knows almost every spell except for Meteor and a few new ones in the Advance game. Perhaps someone like CSM or any VI expert could help me out? Thanks. | |||
Definitely beat that tower. You get an item (Soul of Thamasa) that allows you to use Double Magic. You only need a few powerful characters for the charge up into the tower. A least lv. 35 for everybody, you good characters should be at least lv. 45. You can trade all the cool items between you parties while in the Final Dungeon, saving you time. | |||