Hey all, while playing FFV for the Pixel Remaster, I'm looking at ways to improve our gameplay content. Aside from the usual location pages stuff (we don't have named quests for FFV so we'll have to put the quests on the location pages themselves), I believe our job pages could use a major revamp to make them clearer to readers why they should master a certain job and what benefits provided. I've worked on a proposal for a new layout for job pages. My questions at this stage are:
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- First order of business in this specific case is to ascertain what, if anything, was tweaked/rebalanced between releases. One can already figure that the four extra jobs and the associated dungeon were flat out removed. If that is indeed the case, which bits got retained? And so on, and so forth. Any other ideas? Swordzmanp236 (talk) 06:30, 11 November 2021 (UTC)
Maybe it could have an actual list of all equipment the job can use without any Equip abilities in effect? Or maybe at least "the Monk's ultimate armor piece is such and such". Maybe a suggestion what accessory is good if there is one especially good for a job.
I think individual ability articles are always good. Can have how to obtain, images from different versions, mechanics (there's a FAQ in GameFAQs), any comments on when you should or should not use it, list of weapons it works with or whatever, or a list of enemies that are susceptible.
(I wish they had this on PSN, I would def play! FFV is my favourite SNES FF game!)Keltainentoukokuu (talk) 17:30, 11 November 2021 (UTC)
- The idea for the job pages look good, I really have no gripes with anything to suggest any changes. However, I do think the first portion in Kelt's response for strong and recommended equipment is a good idea in my opinion.
- As for abilities, yes, I'm 100% for doing that. Excellent for suggested strategies, where they can be bought, where some can be obtained early from exploring areas (e.g: Esuna and Float), summon pages too, etc. Anything that can aid in removing all the access images from the parent ability and summon pages. >~>
- However, I guess a question I have is if we should cover the Black Magic/White Magic and Spellblade forms as separate articles? Since spells like Flare function differently - Black Magic Flare is just heavy non-elemental defense ignoring damage, while the Spellblade Flare functions uniquely by boosting the user's damage dealing potency with physical attack abilities (e.g Rapid Fire). Thoughts? --Miphares (talk) 17:52, 11 November 2021 (UTC)
I put the Monk page live with the correction suggested by SCM. I've also made a demo ability page for Counter. Given how much I got out of it, and how much is in the GameFAQs link, I'm seeing the logic behind that too, so I can make these pages along with the job page revamps if there are no objections. For Spellblade, I'd be inclined to split but it'd just depend on how complex the mechanics are. I'm fine with the equipment lists, and imagining a table similar to what IV and VI have for the party member pages. Not sure how I'd make them, but I'm fine with someone else adding them. Definitely agree that if there is a specific accessory/item of equipment that the Equipment section on those pages should call it out. | |||
So far I've written pages for Monk and Thief, with their abilities. Knight coming next, and then the rest. My general rule for when to write an ability page is that I write one for noteworthy abilities that can't just be explained in two sentences on the job page itself, i.e. no ability pages for equip abilities or for stat+ abilities. I'm 50/50 on pages for individual spells though. While it's a foregone conclusion that Blue Magic spells should get pages to write the Obtained section for how to learn the abilities, generic spells I'm less clear on. What can really be said about something like Blizzard, for instance, beyond the table itself? So I'm thinking of skipping those, but if someone has ideas for how to make them a little beefier, they're welcome to write them instead after I move onto other FFV content. | |||
Looking good!
A Blizzard page could have damage formula when used with Magic command, and damage formula when used with Spellblade command, and where you can buy it and how much it costs, when in the game you can first get it, can it be reflected, does any equipment have it as Added Ability, and what enemies use it against you. I think magic and spellblade could just be in the same ability page, since you need to buy the Blizzard spell for it to work with both, anyway? Or maybe not, the Reflect thing doesn't matter for Spellblade, probably. But maybe yes, if there was a different section. Could be Blizzard, called Blizzardblade when used via the Spellblade command, is a spell in FFV....Keltainentoukokuu (talk) 18:32, 13 November 2021 (UTC)
- Oh and FFV has Elemental Affinity mechanic, so could have a list of all equipment that boosts the power of Blizzard. Only relevant to elemental spells, though. For status spells... could have a list of all enemies it works against (though making such lists could be quite time-consuming).Keltainentoukokuu (talk) 18:41, 13 November 2021 (UTC)
- Oh hm... that actually makes a lot of sense. I think I'll write the other job/ability pages first as a priority, and maybe get to the spells at the end. I guess most spells will be fairly basic but there will be a couple of complex ones...-- Technobliterator TC 01:54, 14 November 2021 (UTC)
- Does Fire (Final Fantasy V) work? If so, I can make the others like that.-- Technobliterator TC 03:09, 23 November 2021 (UTC)
- Looks great! Made mention of Reflect working and Elemental Affinity under Mechanics.Keltainentoukokuu (talk) 07:53, 23 November 2021 (UTC)