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What are real Status Infliction and Magical Statuce Attack calculations? I read article about Battle Mechanics at gamefaqs, by ForteGSOmega and that what ht writes:

Status Infliction for physical attacks:

<If (StatusDefense >= 200) Target doesn't get the status else: Infliction% = AttackerStr / 4 - TargetVit / 4

Infliction% = Infliction% - StatusDefense + StatusAttack

If (StatusDefense >= 200) Target doesn't get the status

   else: Infliction% = AttackerMag / 4 - TargetSpr / 4 
         Infliction% = Infliction% - StatusDefense + 200

StatusDefense and StatusAttack start at 100 (0%) and the cap is 200 (100%).

And it's completely wrong, according to these formulas i'll get too high chances to succed, furthermore, i checked it on some monsters which should be killed 100% in these calculations, but they don't.

I guess there are more true calculations: Status Infliction for physical attacks:Target St-Def - Attacker St-Atk

For magical attacks: 100 - Target St-Def

At least it is more rationally. Am I right?.(GProst (talk) 14:26, October 23, 2013 (UTC))

Hmm interesting. Never really questioned those could be wrong. You could ask the guy who wrote the faq though as it is a pretty old guide he might not be around anymore. Are you testing it with Death magic or what? All of them?Keltainentoukokuu (talk) 15:10, October 23, 2013 (UTC)
Yes, first of all, i decided to test it on Snow Lions, which have 99% Death resist, my character has 255 str, the chances according to this formula are about 50%, but it's wrong. Ok, i went next, I went into Fire Cavern and fight with Buel, my chances to kill him was 130% or smth (according this formula). And...the first shot on him, hi's dead normally. It is absolutely disprove these calculations. Yes, i wrote letter to author, he was online two days ago on FAQ, before i wrote him, will wait answer. (GProst (talk) 15:23, October 23, 2013 (UTC))
Maybe status spells have their own innate success rates that also factor in. Like in FFIX I think the Death spell's success rate is like 30% even against enemies that don't have specific status resistances. That would mean there'd be some random number generator business going on in deciding success... But then I've heard the rng in FFVIII is a bit dodgy and that's why Angelo Search gets you such weird items.Keltainentoukokuu (talk) 16:05, October 23, 2013 (UTC)
May be, but I think that these formulas just wrong, it gives you too cheaty chance to succed. For exavple, Snow Lions are the only monsters which drops Silver Mail (~10% chance), 125 Silver Mails need for Elem Guard to learn Elem-Defx4, so I it should be hard and interestind to obtain this thing. But not with these algorithms. And extually it seems to have chances that i least for me (GProst (talk) 16:14, October 23, 2013 (UTC))
Interesting. We should remove the formulae if they are wrong, and if you have an idea how it really works it can be replaced with your findings.Keltainentoukokuu (talk) 16:42, October 23, 2013 (UTC)
Ta-Da-Da-Daaaa!! Damn, I am most unlucky man in the world. I noticed that Str really affect on chance, I went back to Buel, and...he has Immunity to Death! I never succeed Instant Death! Ok, i decided to check if Snow Lion has immunity too... I set up Ice Element at Elem-Atk to do not dmg him, 100x Death at St-Atk, put on Berserk and Blind on Snow Lion, used Mad Rush and go for a walk for two hours. When I back, they are still fighting, on the average I did 20 hits per minute, x120 minutes, 2400 hits, 1% chance to succeed? I don't think so. Snow Lion has immunity. I also fought a loooooooot with Bite Bugs, and i always, always succeed Instant Death. Then I decrease Str for 1 of my characters to have smth about 12% to miss Instant Death on Bite Bug (according to formula)... and so i am, i succeed a lot, but missed too, though little. To bee 100% sure, i set up only 1xDeath at St-Atk to my character with 255 Str, according to formula he had a 32% chance even with 1xDeath at St-Atk to kill Bite Bug by Instant Death. So it was, every third hit was successful.
1) "Battle Mechanics" Formulas work correctly.
2) Snow Lion has immunity to Instant Death.
3) Buel has immunity to Instant Death.
(GProst (talk) 20:21, October 25, 2013 (UTC))
Well then clearly something else is at play because Buel does have a value of 30, and Snow Lion does have a value of 100[/99*(the value is 100 but it's always written as 99% to avoid the idea that it is immune)]. 22:47, October 25, 2013 (UTC)
Interesting what can it be? They are not Undead for sure...(GProst (talk) 07:37, October 26, 2013 (UTC))
Maybe it didn't work because your physical attack did 0 damage to Snow Lion?Keltainentoukokuu (talk) 12:07, October 26, 2013 (UTC)
Doubt it. First, I killed a lot Blitz, at the same time healing them by Lightning Elemental Elem-Atk (100xDeath at St-Atk). Second, i fought a lot with Snow Lions dealing them dmg and with 100xDeath at St-Atk (may be they dying like Behemoth or Tri-Face, whithout red flash, but i doubt it too, cause Snow Lions never died at the beginning of fight). Third, formulas say nothing about it. (GProst (talk) 12:31, October 26, 2013 (UTC))

From what source do we know about Death resistantse?(GProst (talk) 08:38, October 27, 2013 (UTC))

Err, if you mean individual values per enemy then the VIII Ultimania gives them (and one of the other guides, BradyGames?). And we know where the enemy data is stored, and someone else figured the file structure and where the values for each status resistance is held. The values in the data match those in the Ultimania, so we know the values are correct. 14:40, October 27, 2013 (UTC)
OK, it's obviously something else in the game that making them immune to Death. (GProst (talk) 14:46, October 27, 2013 (UTC))