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{{Drake|time=14:45, July 13, 2020 (UTC)|text=An update in the interests of fairness - I actually CAN get field sprites with the GBA palettes, or very close to them, by changing the color palettes in the SNES version to match the GBA. They are not completely the same, but are like 99% identical, you couldn't even tell the difference unless I put two color swatches side by side.}}
 
{{Drake|time=14:45, July 13, 2020 (UTC)|text=An update in the interests of fairness - I actually CAN get field sprites with the GBA palettes, or very close to them, by changing the color palettes in the SNES version to match the GBA. They are not completely the same, but are like 99% identical, you couldn't even tell the difference unless I put two color swatches side by side.}}
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{{Drake|time=19:33, 11 November 2020 (UTC)|text=Okay, update on this for the enemy sprites. Now, it goes without saying that for enemies that are substantially different in the GBA or PS versions, like censored sprites, they absolutely are needed.
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However, as begin to upload 2x upscaled versions of the GBA sprites, I can confirm they are identical to the SNES sprites, just a bit lighter or darker as most of the game. [[Guard (Final Fantasy VI)|Guard]], [[Silver Lobo (Final Fantasy VI)|Silver Lobo]], [[Megalodoth (Final Fantasy VI)|Megalodoth]], and [[Wererat (Final Fantasy VI)|Wererat]] have their new sprites and you can see by tabbing between them they are the same sprite.
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To answer the next question - the SNES sprites are 2x upscaled (no filtering or smoothing, just upsized) to scale with the iOS/Steam sprites as they do in the boxes there, and for easier visibility. So all the GBA sprites need upscaling and reuploading too. But, given that most of them will only differ from the SNES sprites by coloration, do we feel we NEED the GBA sprites if they aren't different in a more substantial manner?}}
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{{User:Technobliterator/Talk|20:24, 11 November 2020 (UTC)|We don't really need the ones that aren't legitimately different. It's better to use the higher quality ones (the SNES ones) in the cases where the sprites are basically the same.}}

Latest revision as of 20:24, 11 November 2020

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Forums: Index > Rin's Travel Agency > Archive > FF6 Sprites


FFVI Terra Branford Menu iOS

I think that field sprites is a wise decision. Also, I don't think we need sprites with GBA palettes since they are just brightened up SNES tiles; less things to worry about.—Kaimi (999,999 CP/5 TP) ∙ 22:40, July 12, 2020 (UTC)

I'd lean towards SNES field sprites as well, to be honest. Like you said: consistency, and they look a little higher quality to me..--Magicite-ffvi-ios Technobliterator TC 22:41, July 12, 2020 (UTC)

FFVI Terra Branford Menu iOS

FFVI Terra Branford Menu iOS
Technobliterator