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FFVI Terra Branford Menu iOS
Technobliterator
FFVI Terra Branford Menu iOS

On the subject on the sprites, I do believe the MSX and WSC sprites shouldn't be necessary to have in our infoboxes, because as stated, these ports are now defunct and no longer accessible unless its from the limited secondhand market and emulation.

As to the enemies being split off, three pages def would be necessary most likely - NES, PSX (to have easy mode and hard mode), and GBA/20th Anni/Pixel Remaster. I've check the bestiary for the Pixel Remaster, and the stats are just the same from the GBA and 20th Anni. Pixel Remaster is just like the Android version of FF1 where it axed the GBA/PSP content, they just changed the MP mechanics for PR. It would just be a matter of addressing the differences in strategies on how to handle MP conservation. Miphares (talk) 18:04, 9 August 2021 (UTC)

The current Goblin (Final Fantasy) would be a parent page which could be linked to from location/lists pages?Keltainentoukokuu (talk) 18:51, 9 August 2021 (UTC)
FFVI Terra Branford Menu iOS

Okay, may have messed up. Easy and Hard Mode have no stat differences, just player stats and levels go up faster on those modes. However, the Wonderswan and PSX versions share the same stats from what I've been reading on several Japanese wikis.

I cannot give an answer to FFII's monster stats, since I'm playing (also suffering) through it still, so I can give an answer after I finish it if the monster stats are the same as the GBA and 20thAnni versions.

On the subject on FFIII however, the monsters in that game have entirely new stats compared to the Famicom and DS versions. Monster HP is about -30% of what they were in the 3D version, but triple of what they were in the Famicom version; while the other stats vary from increases and decreases to their 3D counterparts. Monsters and bosses also gain some of their 3D enemy abilities and attack patterns; Titan using Flare, Leviathan using Blizzaga, Haste, and Protect, and Xande having all the -Ga spells. In addition, this game also uses the 3D version's elements, so enemies have some of their weaknesses and resistances from the 3D versions instead of FC version. Basically the Pixel Remaster is an amalgamation of both the Famicom and 3D versions. --Miphares (talk) 21:26, 9 August 2021 (UTC)

FFVI Terra Branford Menu iOS

FFVI Terra Branford Menu iOS


RedWizard-ff1-psp
Some Color Mage / Talk Contribs / / 05:01, 11 August 2021 (UTC)
So, I'm not a FF2 expert, but from what I've seen, I don't think the statblocks in PR are significantly different to previous versions. The differences, as far as I can tell, are just two small things:
  • All PRs have a "type" field in the bestiary, this contains certain classifications that determine if weapons that do extra damage to certain enemy types will work (e.g. Flying, Undead, Giant, etc.). Not actually new, but the game is more transparent about them.
  • The four elements that status effects run on have been retranslated/renamed. Body is now Psychic, Matter is now Changeable, Mind is now Spectral, Death is now Instant Death (okay that last one's only a change at the most pedantic level). At least I think this is the case, none of the resistances appear to have changed from previous versions so I'm just matching up our GBA info (because we don't appear to have the PSP weaknesses properly filled out for some reason) to what PR's bestiary says.

I don't believe that this is enough to justify a split in this case. 1 and 3 may be worth doing, 3 especially has thrown a loop in our intent to split NES and 3D because now we may need to split three ways. But 2? Unless we have strategies that depend on using the back row to avoid getting attacked, things are about the same.

I'm close to the final dungeon of FFII and after looking through the bestiary, I can confirm its all the same stats from the GBA/20th Anniv releases. The only new additions were the enemy attribute information added in the Pixel Remasters bestiary and some name changes as SCM said. So tbh, the GBA/20th/Pixel Remaster can share the same page, just strategies may need to be split on the matter of the Pixel Remaster having dumb RPG Maker MV A.I on the enemies. --Miphares (talk) 05:05, 11 August 2021 (UTC)