Final Fantasy Wiki
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Yep, it's the chick with a million belts. Thankfully, she's not just a Terra clone.
 
Yep, it's the chick with a million belts. Thankfully, she's not just a Terra clone.
   
[[File:Lulu.jpg|right|150px]]
+
[[File:FFX Lulu Art.png|right|150px]]
   
 
Costumes: Well, as mentioned above, she wears a dress with a bunch of belts. Much like that picture to the right. Her alternate costume makes her dress and belts completely black and turns the fur gray, borrowing the color scheme of Paine. The Manikin version of her, Ephermal Enchantress, is dark orange.
 
Costumes: Well, as mentioned above, she wears a dress with a bunch of belts. Much like that picture to the right. Her alternate costume makes her dress and belts completely black and turns the fur gray, borrowing the color scheme of Paine. The Manikin version of her, Ephermal Enchantress, is dark orange.

Revision as of 03:21, 9 August 2014

This page contains characters from Final Fantasy X

Cosmos Side

Yuna 1st Version

A skillful White mage\summoner who is the only daughter of famous summoner Braska. She knows Jecht well, and is romantically linked to Tidus.

FFX HD Yuna Render

She should be the hero of X in Dissidia in the first place, instead of Tidus...

She is a summoner, but in other way, that the others summon in Dissidia, She would use Summons in battle, more directly.

Brave Attacks:

Sonic Wings: A weak Aerial attack with Valefor's power. Links to Energy ray: An attack with energy that initiate chase.

Meteor Strike: Huge Fiery ball falls on the opponent. Links to Hellfire.

Heavenly Strike: Big chunk of ice falls on the enemy. Initiates Diamond Dust.

Impulse: Powerful wave attack. Initiates Mega Flare.

Wand strike: A weak, single BONK with her staff. Links to Aerospark: multiple lightning discs strikes the enemy.

Hp attacks:

Energy Blast: Fires a multiple Energy rays at the enemy.

Hellfire: A fiery Tidal wave, gathering into a ball with the enemy inside.

Diamond Dust: Ice covers the enemy, and then break violently.

Thor's Hammer: A single Strike with Thunder, that sends foe flying, and hits with another thunder in mid-air.

Mega Flare: see any other Bahamut attack.

Ex mode: Equip Nirvana

Yuna gains access to special attack Zanmato, that after loading breaks enemy's Brave points.

Ex burst: Perform Sending: Starts with a single Holy spell, Yuna starts her dance, and if the button input is correct the Grand Summon finisher starts- Yuna gathers energy of all of her Aeons, and strikes the enemy with single, powerful blast. If the input is incorrect, a weaker Delta Attack starts.

Made By

SquallisbetterthanCloud 22:55, 1 August 2009 (UTC)

Comments

Yuna 2nd Version

Yuna's fighting style is Magic Dancer, as she dances around to create magic attacks both on ground and in mid-air. Her Brave Attacks are based on the abilities she has used from both the Sphere Grid and some of the Dresspheres and her HP Attacks pay a tribute to the special abilities of her Aeons.

Yuna's alternate outfit is the Songstress Dressphere from Final Fantasy X-2, but with more combat orienated in mind and uses a microphone instead of a staff.

Brave Attacks

Name Type Description
Holy Aerial Surrounds an opponent with balls of light that shoot small rays.
Blizzara Ground/Aerial Summons an ice shard that inpales her opponent upwards.
Charon Aerial Causes a close-range explosion on her opponent, sacrificing some of her own BP.
Thunder Ground/Aerial Summons a lightning bolt to strike her opponent from above.
Slow Dance Aerial Summons a psychical clock to stop her opponent in place before showering with several tiny rays.
Waterga Aerial Unleashes a sphere of water that surrounds an opponent.
Trigger Happy Ground Dances around her opponent, shooting magic bullets multiple times.
Sonic Wave Aerial Fires a shockwave from to push her opponent back.
Pain Ground/Aerial Unleashes a dark sphere around an opponent.
Flare Ground Summons a fissure of energy from the ground to encircle before engulfing her opponent.
Fira Ground/Aerial Summons flames that encircle and close in to engulf her opponent.

Brave to HP Attacks

Name Type Chained From Description
Oblivion Ground/Aerial Pain Unleashes a large dark sphere and strikes an opponent with surrounding flare.
Meteor Strike Ground/Aerial Fira Unleashes a giant fireball at her opponent.
Heavenly Strike Ground/Aerial Blizzara Summons a giant ice chunk to drop on an opponent's head, causing a stun effect.
Aerospark Ground/Aerial Thunder Shoots a lightning bolt straight at her opponent.
Impulse Ground Flare Summons a giant beam to home in on her opponent.
Energy Ray Aerial Sonic Wave Flips back to fire a large energy beam to strike her opponent.


Yuna's EX Mode is Sonic Wings, giving her Valefor's wings that enable her to glide and granting her more damage with HP attacks. It also grants Shell and Protect on her, as well as Regen.

Yuna's EX Burst is Energy Blast. If failed to meet the required standards, she will use a more powerful version of Energy Ray instead.

Made By

--Cluna 06 20:18, September 13, 2009 (UTC)

Comments

Yuna 3rd Version

I suppose third is a charm. I've decided to give Yuna more of a fighting chance along with a few magical summoning options. Her play style now reflects Cecil Harvey's Class Change, allowing Yuna to use her Gunner dressphere for physical attacks and her Summoner class for magic attacks. But this Dresschange gimmick has a bit more strategy to it than it appears.

Pros: Various attack options that are suitable for any situation. Faster on ground and air in Gunner mode. Ranged capabilities and above average strength in Summoner mode.

Cons: Slow movement speed in Summoner mode while faster in Gunner form. Short-Mid ranged attacks and air attacks in Summoner mode and ground attacks in Gunner mode leave her open to counter attack. Most of these can be remedied with her Strong attack and defensive properties found within her two forms.

Brave Attacks

Name Type Form Description
Quarter Pounder Ground Gunner [Mid](Derivied from Tidus' Sonic Buster, only faster) Charges through opponent, then spins wildly knocking the enemy away, Wall Rush.
Trigger Happy Ground Gunner [Short] Swiftly lunges in and knocks the opponent upward. Rapidly pressing O will unleash an array of bullets on the opponent.
Sonic Pounder Ground Gunner [Mid] Charges through opponent, then spins wildly. During this move, Yuna changes to her Summoner dressphere and spins with Delta Attack.
Gunner's Dive Aerial Gunner [Mid] Swiftly dives up or down (depending on the vertical location of the enemy) using the recoil of the guns, then slams down on the enemy knocking them upwards.
Burst Shot Aerial Gunner [Mid-Long] Rapidly press O to unleash several balls of explosive energy from the dual guns. Or hold O to unleash a fast moving ball of magic that slightly homes in on the enemy.
Pot Shot Aerial Gunner [Short] (Derived from Tidus' Hop Step, with slightly more range) Strikes with a backhand, then plants two feet into the enemy pushing them away with the recoil of the guns. Chase.
Meteor Strike Ground Summoner [Long] Summons Ifrit in front to quickly lift a boulder from the ground and hurl it at the enemy. Wall Rush.
Aerospark Ground Summoner [Mid] Summons Ixion in front to shoot a spark of lightning that pulls the enemy in for a combo. Additional effects: Gaurd Crush.
Zanmato Ground Summoner [Short-Mid] Summons Yojimbo that engulfs Yuna's body making her dash swiftly and swing the samurai sword twice, knocking the opponent away.
Sonic Wings Aerial Summoner [Short] Summons Valefor behind her and strikes with wings to knock the opponent upward. Chase. If O is pressed again, Valefor will fly near the enemy and unleash Energy Ray dealing additional damage as well as Wall Rush.
Delta Attack Aerial Summoner [Short] Much like Terra's Blizzard Combo, Yuna summons the Magus Sister around her and attacks by swing each sister individually. Cindy attacks with a variation of Camisade, Mindy with Passado, and Sandy with Razzia that knocks the opponent away.
Shot Wings Aerial Summoner [Short] Summons Valefor for Sonic Wings but pressing O again will make Yuna change to her Gunner dressphere and initiate the final hit from her Pot Shot attack, knocking the enemy away.

HP Attacks

Name Type Form Description
Diamond Dust Ground Summoner [Short] Summons Shiva to briefly lunge at the enemy and strike with ice magic. If it connects, Shiva will continuously burst the enemy with ice magic and while they are frozen in place, she snaps her finger causing the enemy to rise into the air.
Megaflare Ground Summoner [Mid] Summons Bahamut to charge briefly and send a large beam of energy that tracks the enemy and causes Wall Rush damage.
Scatterburst Aerial Gunner [Mid] Reloads her guns and charges at a curved angle (homes in depending on the direction of the opponent) using the recoil of the trigger. If it connects, Yuna bounces off the enemy and sprays them with magic-imbued shots, causing Wall Rush damage.
Tableturner Aerial Gunner [Long] Uses the recoil of her Twin Bee pistols to propel her forward, thrashing wildly in a circle of flame and ending with a burst shot, while flipping in the air.

Ex Mode

Name Type Description
"Equipped Nirvana/Special Dressphere: Floral Fallal" Ex Mode
  • In Summoner form, Yuna gains her Celestial Weapon, Nirvana. In Gunner form, she gains a variation of her Floral Fallal Dressphere that is more suitable to her Gunner motif.
  • Regen status
  • gain 1.5 times the normal damage output (Gunner) and defense (Summoner)
  • Can freely change Dresspheres by pressing R and Square-button.
"Overdrive: Grand Summon/Great Whirl" Ex Burst
  • In Summoner form, Yuna dances in place and a runic symbol appear on screen, the player must press the four corresponding button command located around the circle, in time, while the pointer meets each command (reminiscent of the Overdrive bar). If you get all the button commands correct and on time, Anima is summoned to initiate Oblivion. If the buttons are done incorrectly or you lose out of time, Anima will initiate Pain, a weaker attack.
  • In Gunner form, Yuna fully changes into her Floral Fallal form and the player must simultaneously press two button commands on the sides of the screen to make Yuna shoot a barrage of white energy beams at the enemy for maximum damage. Completing the bars on time will give you a "Perfect" and finishes with a large burst of white magical energy, Great Whirl.


Made By

Eitri X 22:40, January 18, 2010 (UTC)

Comments

Awards

Monk-ff1-artThis moveset was nominated for the 1st Round of the Moveset Contest.
Whitemage-ff1-artThis moveset was chosen for the 2nd Round of the Moveset Contest.


Yuna 4th Version

  • HP
    • Delta Attack
    • Obilivion
    • Zanmato

72.184.129.252 21:04, April 23, 2011 (UTC)

Auron

Auron Art

The Bushido Breaker. Slow in movement but most deadly in close range, his attacks can be charged to penetrate through his opponents' defenses and easily break them with great punishment. In his original game, he helped Tidus and his group uncover the horrible truths behind Yevon's teachings and destroy Sin to end Spira's spiral of death forever.













Brave Attacks

Name Type Description
Blade Bash Ground,Aerial Various sword combos that can shower the opponent with critical hits and potentially break him/her if timed correctly.

1st level combo: basic 3 hit combo that strikes the opponent away.

2nd level combo: a 4 hit ground combo followed by an aerial combo that initiates a chase sequence.

3rd level combo: an 8-10 hit combo that leaves the opponent open for the Divider.

Shooting Star Ground/Aerial 2 hit combo followed by a critical Shooting Star strike. Initiates Chase Sequence.
Stunning Blow Ground/Aerial Swift hand strike that can stop most brave attacks from the opponent and leave him/her temporarily stunned. Brave attack counters by hammering him/her down with a critical strike or knocking them away with a dashing Shooting Star.

HP Attacks

Name Type Description
Dragon Fang Ground Plants sword into the ground to unleash geysers of damage underneath the target. Will hit if opponent's close enough.
Divider Ground/Aerial Special move from Kingdom Hearts 2. Similar to Sephiroth's Octaslash except faster with a slightly longer duration.
Banishing Blade Ground Charges sword and releases deadly energy with high homing capabilities and brave draining damage on the enemy.

Ex Mode

Name Type Description
"Equipped Masamune!" Ex Mode Exchanges his default katana for the celestial weapon Masamune. The less HP Auron has left, the faster and more damaging all his attacks will be. If he has less than half of his HP remaining, he can execute the 2nd and 3rd level Blade Bash combos more easily. Also, his brave increases by the amount of any HP attack that damages him while in
"Tornado" Ex Burst Knocks the opponent away with Shooting Star and prepares to unleash the Tornado overdrive, in which the button input commands appear. If not inputted correctly, Auron will only execute a brave damaging tornado that sucks his opponent in. If inputted correctly, he will execute the tornado and then throw his jug into it to create a fiery cyclone that inflicts twice the damage ("Your pain shall be two-fold").


Made By

FinalfantasyX-ecutioner 16:02, 31 July 2009 (UTC)

Comments

Nice...Fairly well balanced, original ideas... If only they would stick him in with that bad-ass "now is the time to shape your stories" speech he did when the party took on Yunalesca...Exdeath64 03:48, 2 August 2009 (UTC)

Auron 2nd version

Auron is a Samurai and attacks with katana combos. However his aerial game is very poor, causing him difficulties on stages with little ground. He can also use abilities which stun the foe, allowing him to follow with a more powerful attack.


Brave Attacks

Name Type Description
Shooting Star Ground Auron swings his katana at the enemy, sending them flying across the stage and dealing heavy brave damage. Can initiate a chase sequence. Can easily wall rush the enemy and affords Auron some breathing space, however, this technique has a reletively slow execution, and can only be used at close range, allowing the opponent to dodge this with ease.
Katana Ground/Aerial Auron deals three quick swipes with his katana, each causing average brave damage.
Armor Break Ground Auron infuses his sword with power, causing it to glow yellow and slashes at his foe dealing low brave damage. This ability can crush the opponent's guard and stagger them, leaving them open to attack, however if Auron misses, the momentum of his strike causes him to fall, leaving him open to counterattacks while he recovers.
Terran Sigil Ground Auron throws his 'Mars Sigil' to the ground, causing a shockwave on the ground around him, catapaulting his enemy into the air. Can initiate a chase sequence.
Fist of the fallen Aerial Auron punches the enemy, using his weight to drive them downwards, slamming them into the earth, he then leaps backwards from the opponent with pyreflies surrounding his body. Useful for forcing Auron's opponent into ground combat. If Auron fails to land on firm ground he will kick off from the foe back into the air.
Bushido Rush Ground Auron swiftly closes the gap between him on the foe driving them forwards with his katana, throwing them backwards at the end of his charge. Deals more damage the closer Auron is to the enemy. Can wall rush the foe.

HP Attacks

Name Type Description
Dragon Fang Aerial Auron crashes down to the ground, his blade aimed downwards whilst whispering 'So be it'. Creates shockwaves on the ground after his descent. Causes bravery damage upon contact with the enemy and for each shockwave, with the final shockwave dealing damage. The player can cancel this attack by releasing the Square-button button, at which point Auron will knock the foe away, dealing HP damage.
Banishing Blade Ground Auron holds his sword up, drawing in energy before sweeping it in front of him, unleashing four orbs of energy to home in on the foe. If the foe is out of range, the orbs converge on each other and dissipate into the air. If the attack connects Auron will utter 'that's how it's done.'
Sentinel Ground Auron raises his bracer-clad arm briefly to prevent the foe's incoming attack, (fails if struck with a HP attack)after blocking the enemy he shouts 'pitiful!' before bringing his sword down upon them, dealing HP damage.

Ex Mode

Name Type Description
Power of the Unsent EX Mode Auron equips Masamune, which boosts the defensive capabilites of his attacks, allowing him to interrupt HP attacks with his brave attacks. His attack power also increases the lower his health is, doubling his damage output when he is on a single hit point.
Guardian Legacy EX burst Auron drinks from his hip flask and the player must input a series of buttons in order to conjure up memories of the fight against Yunalesca. With each correct button press, Auron recites parts of his speech to the party in Zanarkand whilst preparing to charge at the enemy. After 7 successful button presses Auron charges at the foe, much like Yojimbo and delivers a single sword strike that slices through the enemy dealing massive brave damage, causing pyreflies to fill the screen and end the EX burst with HP damage. If the player fails to input any button correctly, Auron ends his EX Burst immediately by causing Pyreflies to swarm the screen and deal HP damage equal to his base bravery, regardless of whether or not it has fully recovered from his last HP attack.




Made by

Mog&Boko 19:16, April 25, 2010 (UTC)

Comments

Wakka

Lulu

Yep, it's the chick with a million belts. Thankfully, she's not just a Terra clone.

FFX Lulu Art

Costumes: Well, as mentioned above, she wears a dress with a bunch of belts. Much like that picture to the right. Her alternate costume makes her dress and belts completely black and turns the fur gray, borrowing the color scheme of Paine. The Manikin version of her, Ephermal Enchantress, is dark orange.

Play Style: Described as a Puppet Master, Lulu combines her ability to control dolls with powerful Black Magic. Rather than the dolls she uses in FFX, here her dolls are modeled after the Warriors of Cosmos (besides Bartz). Her most notable gimmick is her Dolls <-> Magic move; though normally she wields dolls as Brave moves and magic for HP blows, she can switch this order in her Abilities menu, as well as in battle while in EX Mode. This gives her quite a bit of versatility in battle.

As for movement, Lulu boasts surprisingly good agility, seeing as her Evasion was the highest of the party members in FFX. She's not the fastest runner or the highest jumper, but her dodging skills are top-notch.

NOTE: Unless otherwise noted, her attacks have the same basic properties whether used as Brave or HP attacks; the only difference is that the final hit of any HP attack deals HP damage.




Brave Attacks

Name Type Description
Warrior of Light Ground Lulu summons a chibi replica of the Warrior of Light. She levitates it in front of her, then launches it outward a short distance. While held in front of her, it acts as a guarding move, with the same guarding strength of WoL's Shield of Light (and only acting as a guard against frontal attacks).
Firion Ground Lulu summons a chibi replica of Firion, which she throws outward and returns like a boomerang. If an opponent is caught in the attack, it pulls them toward her, where she slaps them once. Unlike Firion's Reel Axe, however, the doll will automatically latch on to the opponent and pull them back, instead of traveling the whole distance first then bringing them back.
Onion Knight Aerial Unlike most of Lulu's attacks, this has a difference between Brave and HP. If used as a Brave attack, she uses OK's variation of Thunder, complete with a connected Thundaga attack that triggers Chase. If used as an HP attack, she uses a variation of Blade Torrent where she launches the doll forward a short distance, then rapidly attacks with it.
Cecil Aerial Lulu uses Cecil's Paladin Arts combo - first she fires a blue/purple orb of gravity that homes in on the opponent, then launches her doll outward and has it fire several small projectiles of light at them. The Cecil doll appears as a Dark Knight during the first step of the attack, then class-changes in a burst of light to his Paladin form for the second part.
Terra Aerial Lulu launches the Terra doll outwards - the longer Circle/Square is held, the farther the Terra doll travels. Once the button is released, the doll fires a large chunk of ice at the opponent, followed by a fiery Meltdown burst that deals major damage.
Cloud Ground Lulu slams the Cloud doll into the ground, creating a strong quake that deals minor damage and stuns the opponent if they're within range. If the initial part of the attack hit, she then mimics Cloud's Climhazzard attack - she dashes forward and knocks the opponent up into the air, then jumps and slams them back down for Wall Rush damage. This is particularly deadly if used as an HP attack, though its range and ineffectiveness against aerial targets hurts it somewhat.
Squall Ground Lulu fires a small ice projectile that morphs into an electric sphere after a short duration. If this damages an opponent, she leaps above them, slaps them several times, then uses the doll to slam them downward. The projectile part of the attack is identical to Squall's Mystic Flurry, while the attack part is similar to the second part of his Beat Fang attack.
Zidane Aerial Lulu summons the doll, then whirls around several times while moving toward her opponent. If she hits with the spinning part of the attack, she flings the doll forward, knocking the opponent away and upward (and initiates a Chase if used as a Brave attack).
Tidus Aerial Lulu feints backwards a short distance (counts as a Dodge if it dodges an attack), then charges forward a fair distance.

HP Attacks

Name Type Description
Fire Ground This attack has three variations, depending on the charge time. If Circle/Square is simply pressed, she launches a small fireball similar to Firion's variation of the attack. If charged for about 1 second, she launches a large, fast-moving fireball identical to Cloud's Fira. If charged for 2 seconds, she creates a large pillar of fire in front of her with sizable vertical reach. If charged for more than 3 seconds, the order repeats.
Blizzard Ground Like Fire, this has three variations depending on charge time. If used instantly, she fires a small chunk of ice, similar to Squall's Blizzard Barret. If charged for 1 second, she launches a large, fast-moving icicle, much like Terra's Blizzara. If charged for 2 seconds, she creates several tiny shards of ice around her, then launches them in multiple directions.
Thunder Aerial Once again, has three variations. If used instantaneously, Lulu launches a bolt of lightning directly beneath her. If charged for 1 second, she creates a line of lightning bolts that track the opponent for a fair distance. If charged for 2 seconds, she creates a sphere of lightning around her, which dissipates into several small orbs of lightning that fly toward the opponent.
Water Aerial If used instantaneously, she creates several small-moving bubbles that move slowly, but last for a long time and track the opponent. If charged for 1 second, she fires a torrent of water from her hands. If charged for 2 seconds, she creates a large bubble around herself, then flies toward the opponent.
Bio Ground Lulu stomps the ground a few times, each time creating a glob of green acid that travels in an arc toward the opponent. Each orb travels in slightly different directions and distances.
Demi Aerial Lulu creates a sphere of gravity around her. It has a suction effect and draws the opponent in, where it traps them and deals damage. Lulu finishes the attack by slapping the opponent away.

Ex Mode

Name Type Description
"Overdrive!" Ex Mode Lulu gains Auto-Regen. In addition, her powers are vastly increased; all of her dolls change into their respective EX Modes, and gain extra hits and range. She also gets the Fury augment, which allows her to chain her spells together to deal extra damage.
"Flare Fury" Ex Burst Lulu prepares a huge magical assault. The minigame is simply rotating the joystick to charge up a meter. The meter has three notches at 25%, 50% and 75% - she casts Flare each time the charge meter reaches one of the notches. She finishes by casting Ultima, a dark explosion that deals massive damage.


WarxePBIconJoey Joe Joe Junior Shabadoo 01:22, November 23, 2009 (UTC)

Comments

Awards

Monk-ff1-artThis moveset was nominated for the 1st Round of the Moveset Contest.


Kimahri Ronso

Kimahri is a Blue Mage. He is able to use Lancet to learn the moves of his opponents and customize them at his will, even combining 2 moves. As a Ronso, he has great defense and amazing agility. His combinations of magic, physical attacks, and the abilities of his opponents make him dangerous in the right hands.

Kimarhi prefers the Thunder element, using it in many attacks. Kimarhi is also a great air fighter. He has 3 jumps (5 in ex mode) and is excellent at dodging and moving in mid-air.

Kihmari's appearance is the same as it is in Final Fantasy X and X-2, and his alternate form uses the color schee of his old rival, Biran Ronso

Brave Attacks

Name Type Description
Jump Aerial Kimahri soars to the ground, causing heavy damage to opponent the upon upon reachin the ground.
Deathbomb Ground Kimahri charges forward and swings his lance upwards, causing the opponent to be knocked to the sky, then blasts opponent with a magical mine. Enables Chase Sequence
Aqua Breath Ground/Aerial Breathes a mighty burst of water from Kimahri's mouth. Does little damage, but has high knockback. Can be chained to Stormwave.
Gravity Rush Aerial/Ground Bombards opponent with a flurry of punches, kicks and lance attacks, then flings his hand downwards, summoning three nodes from below that fire a single laser vertically upward. Enables Chase Sequence, or performs one final attack.
Beastly Roar Ground Kimahri pushs his spear into the ground, causing a mighty shockwave with high knockback. Enables Chase Sequence.
Particle Arrow Aerial/Ground Summons multiple spears from the Void, and shoots them towards the enemy. Can be chained to Great Attractor.
Thrust Kick Ground/Aerial Kimarhi kicks the opponent upon fiercly into the air. Enables Chase Sequence, or can be chained to Thundaga Spear.
Thundaga Spear Aerial Kimahri thrusts toward the opponent at the speed of a thunderbolt, cutting through them with an electric-charged slash.
Burst Reaper Ground/Aerial Summons a quick flare explosion right in front of Kimahri, then follows up with a two swing attack that hits multiple times. Enables Chase Sequence.
NulBrave Ground A group of pyreflies surround Kimahri, defending him from brave attacks for a few seconds.
Firaga Wave Ground/Aerial Ignites the tip of Kimahri's lance, then flimgs the fire at the opponent, which seperates into 2 large fireballs that glide around the opponent until attacking.
Ronso Fang Aerial/Ground Kimahri perform one quick swing with his lance. Enables Chase Sequence, or Kihmari casts Thunder for further damage.

HP Attacks

Name Type Description
Stormwave Ground/Aerial Chained from Aqua Breath, Kimahri surrounds the opponent in water, and sends jolt of electricity into the water, causing the water to explode.
Great Attractor Ground/Aerial Chained to Particle Arrow. Conjures a swarm of magical orbs to create a planet in front of Kimahri that launches at enemies. Charge for greater size and speed.
Nova Aerial/Ground Kimahri charges his lance with magical energy and throws it near the opponent. The lance creates a giant magical explosion as Kimahri calls it back to him.
Enraging Guilt Ground Kimahri charges foward and performs a large combo of attacks, then hits the opponent with an exploding rift.
Chaos Spear Aerial Kimahri charges his lance with both fire and lighting, and throws it downward at the opponent, exploding upon hitting the ground.

Ex Mode

Name Type Description
Thor's Might Ex Mode Kimahri's weapon changes to the Spirit Lance, which increases the power of both physical and magical attacks. The surges of electricity the lance sends into his body also incrase his speed and jumping ability.
Lancet R+Square Kimarhi charges for a while, then uses Lancet, absorbing 50-500 HP (depending on level) at no Brave Point charge. Can only be used once each time you enter Ex-Mode.
Mjollnir Ex Burst The player must rapidly press 2 random buttons (e.g. Square+X, Triangle+Left) and fill a meter, similiar to Terra's Ex Break. If incomplete, Kimahri throws his lance at the opponent and uses a slightly stronger version of Nova. If the player fills the bar, then Kimahri holds up his lance, which his struck with a huge thunderbolt. Kimahri then sends the energy to the opponent, shocking them for around 2000 damage (at level 100) then throws the lance at them, causing the remaining enegy to explode.


I mixed together moves from the villians of Dissidia, mostly in the same way as Bartz' moves.

Made By

Rakanadyo

Rikku

FFX Artwork Rikku

Here she is. An annoying girl in TWO games, especially her voice. Well, I have nothing to do, and there's no one making movesets for her. I think I might take the cue.

Rikku is a cousin of Yuna, and she's an Al Bhed. She befriends Tidus early in the game, and she has nothing to do in FF X-2.

Her outfit is based on her original outfit in the game, wearing orange and green shirt and shorts with yellow hair. Her first outfit is her outfit at the beginning of the game, gaining a red suit, pants and goggles. Her second alternate is based on her X-2 outfit, though her weapon is her original weapon, claws, or something like that. Her manikin will be called as the Ephemeral Dresser.

Rikku's battle style is called Dresschanger. In battle, she uses Al Bhed machinations, combines it with the abilities of her dresspheres and make use to it in battle. Mostly, her attack range is short, but they're quick to use. Her weapons include Knives, Swords, Poles, Grappling weapons and Guns. Her Armor include Parrying, Bangles, Hats, Hairpins, Headbands, Clothing and Light Armor.

Brave Attacks

Move Type Description
Shoot Ground [Mid] Shoots the enemy with an Alchemist's machine gun. Hold button to fire more shots.
Hurt Ground [Short] Pounds an enemy with Berserker's paws. Less health, more damage. Effect: Wall Rush
Trigger Happy Ground [Long] Shoots an enemy with two guns. Tap O to shoot more bullets.
Spare Change Ground [Mid] Throws 3 rows of coins that deals bravery damage. Damage according to the first 3 digits of the player's current gil minus the difference of 100 to player's level. Damage cannot exceed by 500. Effect: Chase
Mug Ground/Aerial [Mid] Hits an enemy with a knife once while stealing. Stealing has a 30% chance and may remove an equipment or accessory of the enemy. Stolen items are retained by the enemy after the battle. Effect: Chase
Full-cure Ground/Aerial [Self] Retains to base bravery. When more than base bravery, bravery is stored by 50 points per second. Slow cast.
Slash Aerial [Close] Quick sword slash. More slashes with button press. Up to 5 slashes. Effect: Chase
Bully Ghiki Aerial [Close] Calls her pet that spins around her. When the enemy is caught, Ghiki will do a 3-combo punch. Effect: Wall Rush
Two dice Aerial [Mid] Throws a dice near the enemy. If the enemy is caught, the dice will explode, dealing bravery damage.

When the dice differ in value:

When the dice have the same values: Bravery Break

Four Elements Aerial [Long] Rikku casts four magics in successive order: Water, Fire, Blizzard and Thunder. Effect: Chase

HP Attacks

Move Type Description
Man Eater Ground/Aerial Rikku shoots a big bullet that deals a single HP damage on impact.
Black Sky Ground Rikku calls 10 black rays into the sky that falls into foe. Low homing, hindered by stage.
Homing Ray Ground Rikku fires a single ray that chases opponent. High homing, mid-range.
Howitzer Aerial Rikku fires a missile that quickly lands into foe. High speed, Low homing and long-range.
Shockwave Aerial A blinding light surrounds Rikku which deals bravery damage first before having an explosion that deals the HP attack.

EX Mode

Name Type Description
Equipped Godhand EX Mode Rikku equips her strongest weapon, Godhand. She gains Regen, Critical Strike and Iai Strike abilities. Moreover, her attack range increases. Critical strike ensures that some of her attacks are critical, Iai strike breaks the foe's bravery sometimes, and she can regenerate her health over time.
The Power of Machina EX Burst Rikku fires 3 missiles to the opponent then a menu appears with a list of random items. The objective of the minigame is for the player to choose the Attribute Sphere and the Farplane Wind to create the Chaos grenade. When the player gets perfect, Rikku will mix the two and throws the grenade at the enemy, dealing eight blasts. Otherwise, if the player doesn't get it correctly, Rikku will throw a regular grenade, dealing a damage once. Then Rikku will Fire a big missile which will deal the HP damage.

I'm finished. That took a lot of brain power in order to be published. See ya! FigHTeR 012 09:56, June 20, 2011 (UTC)

Made by

~ FigHTeR 012 says "Sayonara!" while hitting you with a staff.

Comments


Paine

Brave Chainer – Has only one HP attack for main use. However she has a large arsenal of Brave to HP attacks allowing her to chain her attacks for HP damage instead. Her speed is fast and she can attack quite quickly with mild guard-breaking potential. In EX mode she does gain several long-range HP attacks to make up for her limitations.

- Normal Outfit - Game Appearance (warrior) - Normal (Ex Mode) - Full Throttle Dress-sphere

- Alternative Outfit - Dark Knight Dress-sphere - Alternative (Ex Mode) - Full Throttle Dress-sphere (Blacker)

Brave Attacks

Name Type Description
Flametongue Ground Swing sword glowing with flames, can knock opponents away.
Ice Brand Ground Stabs quickly forward with Ice-covered sword, Can initiate a chase sequence
Thunder Blade Aerial Spins Sword round creating a bolt of vertical lightning below Paine
Liquid Steel Aerial Stab downwards from the air with a stream of water flowing from sword.

HP Attacks

Name Type Description
Sword Strike Ground/Aerial Swing sword in an upwards Arc, can initiate a chase sequence.

Brave to HP Attacks

Name Type Description
Darkness Ground (Chain from Flametongue or Ice Brand) Stabs with weapon, if it connects follows up with a blast of darkness from hand. Can Wall Rush for extra damage
Black Sky Aerial (Chain from Thunder Blade or Liquid Steel) Charges or Drops into opponent and slashes quickly at them before leaping off.
Shock Strike Ground/Aerial (Chain from Flametongue or Thunder Blade) Stab opponent with sword and follow up with a large explosion sending opponent flying.
Cold Steel Ground/Aerial (Chain from Ice Brand or Liquid Steel) Rushes at opponent and swings sword in a circle round Paine. Stuns opponent if on the ground, throws opponents if in the air.

EX Mode

Name Type Description
Full Throttle EX Mode When in EX Mode, Paine Gains ‘Regen’. Can Glide and attack while gliding. Sword attacks attack twice.
Sword Dance EX Burst Paine charges at her opponent and proceeds to continually slash at them. This EX Mode works like Jecht’s because it uses two timers to determine the strength of her end attacks. If both arrows are stopped in the centre she finishes with two ripping strikes, if one arrow is stopped only one strike, if none are stopped she merely stabs her target.

HP Attacks (Ex Mode)

Name Type Description
Fiers Ground Strikes opponent with blades and can stun them. Can initiate a chase sequence.
Buckle Feather Ground Strikes repeatedly at opponent. Unblockable and breaks guards.
Violent Wing Aerial Slashes forward and releases a shockwave that travels a long-distance.

Made By

Balthierfan 17:09, February 5, 2010 (UTC)

Comments

Chaos Side

Seymour Guado

A Maester of Yevon from the world of FFX, a mad bastard, who believe, that the only way of saving people of Spira is to kill them all.

File:Seymour Guado artwork.jpg

Brave attacks:

Multi Blizzaga: Fires two shars of ice towards the enemy.

Multi Thundaga: Summons two lightnings

Multi Waterga: Creates a huge ball of water around the enemy, and hits it with the second one, smaller.

Cross Cleave: Aerial Magical/phisical attack, links to Total Annihilation.

Break: Stops enemy for a short moment. Links to Shattering Claw- a single stab attack, that initiate chase.

Hp attacks:

Requiem: Creates an Energy field in front of the enemy, and causes it to explode.

Total Annihilation: A multi hit combo of small magical bullets.

Ex mode: Seymour Omnis- Increase the number of all Seymour's attacks.

It gives him also the special attack- Pain, That after charge reduces Brave points to 0

Ex burst: Unsent: starts with Three elemental attacks, and after proper sequence of buttons is pressed initiates a finisher: Oblivion: Powerful attack, same as Anima's Overdrive from FFX. If the button combination is incorrect Seymour fires a Flare.

Seymour should be the opposite to Tidus, instead of Jecht, in Dissidia, But I can't say that having Jecht around is bad.

Made By

SquallisbetterthanCloud 23:36, 1 August 2009 (UTC)

Comments

Seymour Guado 2nd version

Yep, another take on Seymour. He's still a mage, but makes use of his Mortibody this time around.

YunaSeymour-Marriage

Costumes: His default costume is his kimono thing which he wears for most of the game. His alt costume is his wedding costume, seen to the right. His Manikin form, Ephermal Ghost, is tinted orange.

Play Style: Seymour is a Wrathful Warlock, and fights alongside his Mortibody familiar. The Mortibody powers up and alters Seymour's elemental magic, and can be sent to fight on its own. It shares Seymour's Brave and HP, so dealing damage to it also deals damage to Seymour, with the added effect of disabling it for a few seconds.

Seymour himself wields elemental and non-elemental magic, as well as some unique magical abilities. He's a defensive character whose magic deals damage while protecting himself, and works best on the ground.


Brave Attacks

Name Type Description
Mortibody Ground Switches the Mortibody AI between Follow (follows Seymour and always double-casts his magic) and Roam (will independently target the opponent with its own attacks, and will only double-cast magic if within a certain range of Seymour). The Mortibody has three Brave attacks, which cannot be changed or altered; these will be described below.
Fira Ground Seymour creates two pillars of flame, which he launches at the opponent. Holding Circle delays the launching of the pillars, which can deflect weak projectiles and also deal damage if the opponent touches them, so they can act as a light, temporary shield. If on the ground, the Mortibody will also cast this attack, doubling the number of pillars and also making the attack more difficult to avoid. The pillars travel across the ground, so they are of limited usefulness against airborne opponents.
Blizzara Ground Seymour taps the bottom of his staff on the ground a few times, causing two large chunks of ice to materialize above him. He launches them at his opponent, one at a time. If within range, the Mortibody creates two more ice blocks, and launches them once Seymour has finished.
Thundara Aerial Has two different effects. If the Mortibody is set to Follow, Seymour creates two linear lightning bolts around him, about double his height. The bolts circle around him, and persist for about 8 seconds. They won't block any projectiles, but deal more Brave damage on contact than Fira, and can interrupt opponent's attacks. If the Mortibody is Roaming and within a certain range, Seymour instead targets it with a lightning bolt, causing it to fire two more at the opponent.
Watera Aerial Seymour summons two bubbles of water, then fires them at his opponent. Slow, but good range and homing. The Mortibody will also double-cast this attack, firing two more bubbles.
Lance of Atrophy Ground Only usable if the Mortibody is Following Seymour; if used while the Mortibody is Roaming, it will automatically set the Mortibody's AI to Follow, causing it to interrupt whatever it's doing and fly back to Seymour. Afterwards, Seymour will grab the Mortibody by its 'tail' and swing it around a few times, hitting for low damage in a fairly large radius around Seymour.
Cura Connected from Lance of Atrophy If the opponent is hit by Lance of Atrophy, Seymour follows up with an additional attack from the Mortibody, which temporarily turns them into a Zombie; Seymour will then cast Cura, which deals HP damage to them and removes the Zombie status. Zombie is represented by a green aura around the opponent; this also prevents them from moving, so it has no other gameplay effect.
Desperado Aerial Only usable if the Mortibody is Roaming. If the Mortibody is Following Seymour, it sets its AI to Roam, but the attack won't do anything. Once the Mortibody is Roaming, Seymour charges it up with magical energy; it will then launch itself at the opponent, striking them at high speed and also discharging the energy, dealing additional damage. It also has the added effect of dispelling the effect of any Summon affecting the opponent, regardless of whether it's positive or negative. It will only dispel an effect if it's continuous, so it will dispel Shiva but not Ifrit. The charge time of the attack is at least 2 seconds, and the distance between Seymour and the Mortibody increases the charge time up to a max of 5 seconds.

Mortibody Attacks

Name Description
Cross Cleave The Mortibody slashes the opponent multiple times.
Break The Mortibody conjures a few stone projectiles, then launches them at the opponent. If the opponent is hit by any of them, Mortibody follows up with Shattering Claw, which deals a bit more damage.
Bind The Mortibody latches itself onto the opponent, preventing them from moving for a short time. Lasts for up to 5 seconds, but the opponent can mash the Circle button to reduce the time.

HP Attacks

Name Type Description
Requiem Ground/Aerial Seymour creates a large sphere of dark energy in front of him. After charging for a few seconds, it explodes, scattering projectiles all around him.
Banish Ground Seymour strikes his staff on the ground, creating a large black dome around him. If the opponent is caught in this, it deals HP damage, as well as negating the effects of any summons on the opponent (similar to Desperado).
Ultima Ground Seymour creates a large mass of multi-colored energy, then launches it at his opponent. On impact, it creates a gigantic explosion, dealing minor Brave damage as well as HP damage. The Mortibody will also double-cast this, though its version only does Brave damage.
Flare Aerial Seymour targets his Mortibody with this attack, creating a localized explosion that doesn't damage it, but hits the opponent for HP damage if they're within range. If the Mortibody is Following Seymour, he'll fling it out before casting Flare.

Ex Mode

Name Type Description
"Power up!" Ex Mode Seymour enters his Seymour Natus form. He gains Auto-Regen and Magic Boost (his -ra level Brave attacks get two extra hits, while his HP attacks get extra range), and he can glide. His Mortibody is also powered up, gaining extra hits on its own attacks as well as increasing the power of its double-casted magic.
"Spiral of Death" Ex Burst Seymour begins charging for his ultimate attack. Here, you control the Mortibody in a minigame reminiscent of a side-scrolling shoot-em-up. You move the Mortibody up and down, and attempt to block energy projectiles flying toward Seymour. If you fail to block any of the projectiles, Seymour casts Ultima; if you are successful in blocking them all, the Mortibody contributes its energy to Seymour, who utterly destroys the opponent with Total Annihilation.


WarxePBIconWarxePB 20:07, October 17, 2009 (UTC)

Comments

Awards

Monk-ff1-artThis moveset was nominated for the 1st Round of the Moveset Contest.


Seymour Guado 3rd version

To be honest, I was a bit concerned about submitting this because it resembles much of WarxePB's move list, albeit without using the Mortibody completely for attacks. But Seymour is so darn customizable that I figured I could share my ideas to you all without scrutiny(since Seymour just may be in the next Dissidia).

Pros: Great range and attack power. Fully optional attacks that can fit any situation as well as confuse and punish the enemy. Decent defense.

Cons: Slow movement speed, some attacks have slow start-up time and leave him open for counter attacks. His HP attacks are tricky to land as well Brave attacks, which hardly ever hit directly at the opponent. These can be remedied when Seymour is in Ex Mode.

Brave Attacks

Name Type Description
Lance of Atrophy Ground/Aerial [Mid] Thrusts swiftly with magic-imbued staff/lance (thrusts at an angle when in the air), sending the opponent flying and causing zombie status for a brief time. Chase. The player can opt to press Circle-button for a burst of Full-life, causing Wall rush damage. Zombie status makes the enemy susceptible to magic damage.
Blizzara-Blizzaga Ground/Aerial [Mid-Long] If O is tapped, a shard of ice appears in front of Seymour, allowing him to break it in two pieces and sending them at the opponent. If O is held, Seymour charges ice magic and shoots a large ball of ice the moves slowly across the air, reflecting off walls and stage elements. While bouncing off walls, the ice ball bursts into tiny shards the do minor brave damage if the enemy is near, until dissipating or leaving the area.
Fira-Firaga Ground/Aerial [Short] Swings staff upwards (or downwards if in the air) unleashing an arc of fire magic that causes Guard Crush. Pressing O again, if the enemy is hit, will send Seymour closer to the enemy for a large firaga shot that sends the opponent flying while dealing additional brave damage. Additional effect: Magic block.
Watera-Waterga Ground/Aerial [Short-Mid] Swings lance and unleashes small pillars of water that leads into a larger pillar, homing in slightly. If the enemy is close, the initial hit from the lance will cause the large pillar of water (Waterga) to hit the enemy from below and into the air.
Thundara-Thundaga Ground/Aerial [Mid-Long] Seymour summons electrical energy that circles around him; pressing soon will release strings of lightning that strike the opponent on the spot with a slight delay; releasing the O when Seymour glows blue shoots two orbs of lightning that hover in midair and explode on contact; charging fully will unleash a large ball of thunder magic that hovers across the air slowly and traps the opponent, dealing continuous brave damage if the opponent touches it. Able to glide while initiating the move.
Shattering Claw Ground/Aerial [Short-Mid] Summons Mortibody to circle around Seymour while thrashing and spinning wildly; the player is able to move slightly. In Ex mode, using this move while the Mortibody is called out into the field will make it thrash about wildly while going back to Seymour, resetting the AI movement. Additional effect: Absorb and Magic block.

HP Attacks

Name Type Description
Total Annihilation Aerial [Mid] Four nodes of energy appear at each side of Seymour and shoot at the enemy; if it connects, white strands of magic as well as homing missiles will do brave damage until the final hit. Seymour will then release an exploding rift of energy while dashing through the enemy. Additional effect: Wall Rush.
Ultima Ground/Aerial [Long] Shoots a ball of energy that homes in on the enemy until it explodes, releasing fyreflies and white bands of energy, until it grows larger to deal HP damage. Holding O will allow you to delay the explosion and give you time for the ball to home in on the enemy.
Cross Cleave Ground/Aerial [Short] Seymour engulfs himself in electrical energy while flying back and charging swiftly at the direction of the opponent, attacking with two energy blades and leaving a cross-shaped rift of energy behind. Additional effect: Evade, Wall Rush.

Ex Mode

Name Type Description
"Death awaits you!" Ex Mode
  • Seymour turns into a variation of his Seymour Omnis form, gaining aspects from all of his other monstrous appearances.
  • Summons Mortibody that has a set AI setting in the customization menu. The Mortibody will occasionally circle Seymour while attacking at close range, or snake about the field in an attempt to attack the enemy with claw strikes and projectile attacks (these attacks are signaled by a shimmer of light, giving the enemy a small amount of time to dodge away or block).
  • Regen status
  • gains Multi-Magic; decreasing cooldown time for brave attacks, allow the player to string magic attacks effortlessly.
"Overdrive: Requiem" Ex Burst Seymour attacks with two sweeping strikes from his lance, knocking the opponent far to initiate multi-magic. During this, the player must stop the cursor in time on the Overdrive bar. Getting a "Great" will conjure four pillars of magic at the enemy (Fire, Blizzard, Thunder, and Water). Getting a "Good" will only initiate two hits (Fire and Water or Thunder and Blizzard). Seymour will then rush in and knock the opponent into the air. The player must then press the corresponding buttons on the Overdrive bar in time to initiate Requiem, conjuring balls of darkness that do additional brave damage until the final blast. Pressing the Button commands incorrectly or running out of time, will initiate Break, petrifying the opponent and setting them up for Shattering Claw.


Made by

Eitri X 00:13, January 18, 2010 (UTC)

Comments

Awards

Monk-ff1-artThis moveset was nominated for the 1st Round of the Moveset Contest.
Whitemage-ff1-artThis moveset was chosen for the 2nd Round of the Moveset Contest.
Blackmage-ff1-artThis moveset was voted for the 3rd Round of the Moveset Contest.


Shuyin

In his original game, Shuyin was an Unsent who had been tortured over a thousand years from repeatedly witnessing his and Lenne's deaths at the hands of Bevelle's soldiers, and decided to take control of the destructive Vegnagun in order to exact his vengeance upon everybody he held responsible for the traumatization.

The Blitz Blademaster. Instead of using fast charging attacks like Tidus, Shuyin will rely more on traditional sword combat mixed with world class acrobatics to catch his opponent off guard. Also, his fighting stance will be unchanged and kept the same as Tidus's original Final Fantasy X battle stance.


Brave Attacks:

Slicing Sault (Ground): Leaps forward and executes a basic three-hit sword combo that ends with a strong backflip kick. Initiates Chase Sequence. Can also be chained into the HP attack "Fast Hit".

Banisher (Ground): 4 hit sword combo followed by acrobatic attacks that ends with a kick that knocks the opponent away.

Vengeance (Ground): Quickly backflips away then delivers a flying cross chop at the opponent to inflict decent brave damage and knock him/her back. Will stun the opponent if he/she guards against it. Can be chained into "Fast Hit".

Blitz Bash (Ground): Leaps at the opponent and delivers a quick guard crushing kick.

Wrecking Shot (Ground/Aerial): Throws the World Champion blitzball at the opponent for decent brave damage. Can be charged to increase aiming speed and break the opponent's guard.

Exile (Aerial): Swiftly attacks the opponent three times with the sword then kicks him/her away. Initiates Chase Sequence.

Flashing Strike (Aerial): Similar to Tidus's "Hop Step".

Raging Tears (Aerial): Strikes the opponent with 2 dashing sword strikes followed by 3 quick acrobatic attacks that initiates a chase sequence. Can be chained into "Fast Hit".

Shredder (Aerial): Dodges back and throws a spinning World Champion blitzball at the opponent, which works similarly as Tidus's "Stick & Move". Initiates Chase Sequence. Can be chained into "Fast Hit".


HP Attacks:

Spinning Cut (Ground): Variation of Tidus's Spiral Cut with a slightly earlier start-up.

Run and Slash (Ground): Instantly charges up then dashes towards the opponent and slashes around him/her several times upon contact.

Force Rain (Ground): Charges then rapidly runs towards the opponent and releases the projectile attack upon contact.

Force Rain (Aerial): Jumps onto the opponent and releases a homing projectile attack that will inflict brave damage then cause the ground to explode underneath him/her for the HP damage. If misses, it will still cause a small explosion that inflicts HP damage.

Death Shot (Aerial): Shuyin fiercely kicks the World Champion blitzball at the opponent, similarly to the Jecht Shot. When released after fully charging, it will ricochet around the arena, causing destruction in its path and inflicting HP damage upon contact.


Brave to HP Attacks: Fast Hit: Same as Tidus's "Quick Hit".


Ex-Mode: Oversoul

Shuyin castes Haste on himself which absolutely increases the speed of all his movements.


Ex-Burst: Terror of Zanarkand

Same as Tidus's Blitz Ace except with the original sequence animations from Final Fantasy X-2.

Made By

FinalfantasyX-ecutioner 04:42, 18 September 2009 (UTC)

Comments

Awards

Monk-ff1-artThis moveset was nominated for the 1st Round of the Moveset Contest.


Yunalesca

LeBlanc

Lucky Lady – Fights using skills based on luck and her lackeys. All her Brave attacks are basic attacks with random additional follow ups like attacks or effects. This makes her fairly unpredictable for opponents but also for the player, meaning that her tactics can prove to be either disastrous or brilliant. Her speed and strength are also fairly average.

- Normal Outfit - Game Appearance

- Normal (Ex Mode) - Levitating cards surround her

- Alternative Outfit - Blue/Purple Dress (Ref to Logos/Ormi)

- Alternative (Ex Mode) - Levitating Cards Surround her

Brave Attacks

Name Type Description
Attack Reels Ground Leblanc charges at opponent and strikes at them with fan repeatedly and then finishing with a random attack

1. Chains to Ultima (10%)

2. Delay Buster – strong damage + stuns opponent (20%)

3. Big Slap – an upwards hit that can initiate a chase sequence (40%)

4. Eject – deal damage and knock opponent away (20%)

5. No additional Attack (10%)

Effect Reels Ground/Aerial Slaps her opponent and grabs them before continuing with a random effect.

1. Poison opponent so that their brave slowly decreases for 15 seconds (10%)

2. Stuns opponent momentarily. Preventing them from doing anything (20%)

3. Sends opponent flying or crashing downward if aerial (40%)

4. Traps the opponent making them unable to move (20%)

5. No additional Effect (10%)

Magic Reels Ground/Aerial Leblanc attacks with a thunder spell – striking the opponent with a vertical bolt of lightning – and follows up with a random spell

1. Chains to Ultima (10%)

2. Flare – creates an explosion around opponent (20%)

3. Firaga – Release two moving plumes of fire forwards (40%)

4. Thundara – strike with a second bolt of lightning (20%)

5. No additional Spell (10%)

HP Attacks

Name Type Description
Logos Shot Ground Fire two shots straight ahead, covers a long distance in a straight line.
Ormi Shield Ground Charges forward with shield, slightly invulnerable to long-range attacks when charging, and may knock opponent back on impact
Sonic Fan Ground/Aerial Swings Fan releasing a wave that travels forward and spreads out before fading.
No Love Lost Aerial Strike opponent by rapidly beating at them with fan, finishing by knocking them away
Dice Throw Aerial Throw several dice at opponent dealing random HP damage

Brave to HP Attacks

Name Type Description
Ultima Ground/Aerial (Chain from Attack/Magic Reels) Fires several pulses of energy which home in on opponent. A second set of pulses can be fired if O is pressed at the moment of impact

EX Mode

Name Type Description
Lady Luck EX Mode When in EX Mode, Gains ‘Regen’. Only effects 1 or 2 (33% and 67% respectively) can happen for Reels.
Jackpot EX Burst Leblanc charges at her opponent and starts slapping them with her fan. A reel with 3 slots of ‘Hit’ or ‘Miss’ appear. The player has to stop all three slots on ‘Hit’ for the perfect finishing move – A flurry of Ultima Pulses. If she fails she finishes with a slashing strike.

made by

Balthierfan 14:22, April 25, 2010 (UTC)

comments

Nice. I think the only other gambler character we've had is Setzer but I like the volatile nature of Leblanc. It would be nice to see some quotes for her moves added, and finally, do Ormi and Logos appear for their respective attacks? If not then I think Leblanc may look a bit awkward with a huge shield don't you think? Overall though, another excellent move set (though I think your Zorn/Thorn was my favourite) Mog&Boko 17:17, April 25, 2010 (UTC)

LeBlanc 2nd Version

Leblanc is a main antagonist in Final Fantasy X-2. She, along with her bodyguards, Logos and Ormi, form the LeBlanc Syndicate and reside in Chateau LeBlanc. She initially acts as a rival to Yuna, as the two compete for spheres, but eventually team up to defeat Shuyin and Vegnagun.

LeBlanc is a Windbreaker in battle, using her fan to control the wind and perform attacks with a unique special effect, such as Chase, Wall Rush, Absorb or Defense Crush. A majority of her attacks are long-range or magical, requiring her to keep her enemies at a distance. She has few close range attacks, so her attacks often sweep the enemy away or trap them temporarily. She is able to use various attacks from her teammates, Logos and Ormi, as well as abilities found from within the Lady Luck Dressphere.

LeBlanc can equip Guns, Thrown Weapons, Rods, Shields, Bangles, Headbands, Hairpins, Ribbons, Clothing and Robes.

LeBlanc's manikin version, Ephemeral Huntress, is orange.

Brave Attacks

Name Type Description
Sonic Fan Ground Sends out three shockwaves in a diagonal arc in front of her that knocks the opponent slightly upwards upon making contact. Initiates Chase.
Thunder Aerial Calls a single lightning bolt to fall from overhead of the enemy and stun them temporarily. Can be repeated for a total of three times.
Heel Drop Ground Flips upwards in the air and then slams her heel in the ground directly underneath of her, smashing the opponent into the ground below of them. Causes Wall Rush and crushes all defenses.
Sonic Boom Aerial Enlarges fan and sends a blast of wind in a downwards arc. If the enemy is hit with this burst of wind, then they are propelled straight upwards in the air. Initiates Chase.
Tantalize Ground Blows a kiss at the opponent, sending a cartoonish heart outwards that homes in on the enemy. Upon contact, the kiss stuns the enemy temporarily but causes no damage.
Mach Fan Ground Sends three shockwaves streaming across the ground that erupt into miniature tornadoes upon making contact with an obstacle or the enemy.
Pirouette Pitch Aerial Launches a wheel-shaped blade of wind in a straight line that absorbs foes caught within its range and traps them in a vortex of wind.
Wind Spear Aerial Fires off three javelin-shaped pulses of wind energy that home in on the enemy and launches them upwards. Initiates Chase.


HP Attacks

Name Type Description
Love Tap Ground Performs a simple strike with her fan that knocks the opponents upwards slightly before magically enlarging her fan and slamming it into the foe like a baseball bat.
Hurricane Ground/Aerial Surrounds herself in a vortex of wind that draws the opponent inwards and causes damage before knocking them backwards.
Thundaga Ground Creates a field of electricity around the enemy that traps the opponent within it and calls several bolts of lightning to strike them consecutively.
Dud Aerial Calls an enlarged frying pan to fall on the enemy and send them crashing into the ground below them, causing Wall Rush damage.
Blasting Zone Ground Sends out a narrow tunnel of wind that, upon connecting with the enemy, forms a tornado around them and rapidly damages them.
Shining Air Aerial Sends out several shockwaves towards the enemy that stun the enemy, locking them in place once they are hit once, and then finishes with a final burst of wind from her fan.


Ex Mode

Name Type Description
Oversoul EX Mode Pyreflies surround Leblanc and she gains a faint aura, granting her Regen, Ecstasy and Not-so-Mighty-Guard.
  • Regen: temporarily restores HP steadily over time
  • Ecstasy: temporarily regenerates Bravery over time
  • Not-so-Mighty-Guard: slightly lowers damage from all physical and magical damage
No Love Lost Ex Burst Leblanc envelops the enemy in a giant tornado and a Garment Grid appears on screen. She must spherechange to a Gunner to perform Russian Roulette, Warrior to perform Pirouette Pitch and then activate her "special dressphere".
  • Success: Leblanc uses Shining Air and the tornado subsides. As the enemy falls, they land with their backs crashing against Leblanc's enlarged fan.
  • Failure: Leblanc enlarges her fan and throws it like a boomerang at the enemy.

Made by

ReBeL.NiGHT 20:16, May 1, 2011 (UTC)

Comments

The entire character page for LeBlanc can be found here if anyone's interested. ReBeL.NiGHT 20:16, May 1, 2011 (UTC)