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The development team, based in Stockholm, began creating concept art, 3D models and a game engine, thinking of ''Fortress'' as a "game with an epic scale both in story and production values". Some outlets reported on sources claiming ''Fortress'' began its life as an entirely different game, only becoming a ''Final Fantasy'' title after Square Enix's involvement.<ref name=gamespot/> |
The development team, based in Stockholm, began creating concept art, 3D models and a game engine, thinking of ''Fortress'' as a "game with an epic scale both in story and production values". Some outlets reported on sources claiming ''Fortress'' began its life as an entirely different game, only becoming a ''Final Fantasy'' title after Square Enix's involvement.<ref name=gamespot/> |
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− | Many of the people involved on the project were unfamiliar with ''Final Fantasy XII'', while others had no experience with the series at all. Some team members |
+ | Many of the people involved on the project were unfamiliar with ''Final Fantasy XII'', while others had no experience with the series at all. Some team members would researching the game and other Square Enix titles set in Ivalice in Wikipedia and YouTube taking up a lot of development time. The localizer is said to have served as the lore expert. There was also the problem of redesigning elements that already had existing designs to decide how much can or should be changed.<ref name=gamespot/> |
===Disagreements on art direction=== |
===Disagreements on art direction=== |