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Fort Condor is a minigame in "Episode INTERmission" of Final Fantasy VII Remake Intergrade. It is a tower defense tabletop game that the Sector 7 slums residents have recently taken to, and introduce to Yuffie Kisaragi as she arrives on Midgar on a secret mission from Wutai. As Yuffie, the player can take on various opponents around the slums on their quest to find and best the grandmaster, while finding various boards and pieces for the game. In hard mode, the minigame is tougher.

The minigame is based on the Condor War minigame from the original Final Fantasy VII.

How to play[]

Fort Condor starter pack from FFVII Remake INTERmission.png

Players pick their units before the match. The player can see the opponents board and units before committing to theirs, allowing them to pick the best units to counteract what the opponent has.

Each player has two weaker outposts on sides of their end of the field, and a headquarters in the center of them. The goal is to destroy the opponent's headquarters, or be one who destroyed the most towers when the timer expires (Easy/Normal mode only). The victory conditions are different between normal mode and hard mode; in normal mode, if it is a tie when the time runs out, the sudden death phase kicks in, and the first to destroy a tower wins. In hard mode, outposts don't affect victory: only destroying the HQ does. The sudden death phase also only lasts one minute; if the player can't win within this time limit, they will lose.

Choosing units for a match.

Players can deploy units anywhere within the area they currently control. The number of units in one's loadout is 5–8, depending on the board in use. When enough ATB bars are available for a unit (ATB speed and amount depend on the board in use), it can be deployed from the loadout by moving the cursor to the desired spot, pressing X to open the menu, and selecting it. While having more units in a loadout allows for more variety, a smaller set makes it easier to start with the desired units since it is only ever possible to choose from up to four random units—for specific strategies that depend on the player sending out units in a certain order, the player may need to re-try the match until they get the desired pattern. Pushing the units onwards captures more of the field, allowing the player to place units closer and closer to the enemy's tower(s), and even right at the towers when they already have units attacking it.

Victory for the player.

There are three types of units: Defense, Vanguard or Ranged. Defense is strong against Vanguard, Vanguard is strong against Ranged, and Ranged is strong against Defense. When deploying an available unit, it will indicate over enemy unit's HP bars if the unit is advantaged against them, or if the enemy is advantaged against the unit. Following this, the player can place the strongest unit available (indicated by the higher number) to defeat the enemies. Each unit requires different amounts of ATB to deploy, stronger units requiring more than weaker units. ATB fills up over time. Maximum ATB, starting ATB, and ATB recharge rate, depend on the the type of board. Each board offers some magic spells to use: offensive, defensive, or curative. Each spell can be used once per match.

The player's materia loadout depends on the board in use. Spells are cast by holding L1 and moving the reticule to a target. Spells can be cast outside the player's controlled area, making boards with many attack spells especially potent as they can be used to fire off spells right at the enemy's HQ even when the player doesn't have any units near to it.

Condor Coin.

The discovery quest for completing the minigame is called "Mastering Fort Condor". Yuffie needs to best all Rank 1 players to become eligible to rave Rank 2 players, and after besting them she can face Rank 3, and finally the Grandmaster. New units can be found in treasures, bought from shops, and won from winning the Fort Condor matches. Winning in Fort Condor also awards Condor Coins, which can be traded with Old Snapper for more Fort Condor units and boards.

Opponents[]

Yuffie can find various opponents to challenge around the Sector 7 slums, but can only play those the same rank as she is. After besting all Rank 1 players, she can move on to Rank 2, then the sole Rank 3 player, and then the Grandmaster. Winning in Fort Condor earns Condor Coins, new units, and sometimes new boards.

The opponents are tougher in hard mode, using "altered" boards that have the best speed and their towers have buffed stats. They are all considered to be Rank 5 and are available from the beginning, besides the Grandmaster, who is available to challenge once all other opponents have been defeated. Winning against them earns manuscripts; each win earns two manuscripts, one Secrets of the Ninja for Yuffie and one Secrets of the Staff for Sonon.

Polk (Tutorial)[]

Billy Bob (left) and Polk (right)
Polk's loadout.

Polk hosts the tutorial match inside the Sector 7 Clinic, during "Esteemed Avalanche Colleagues". The battle is straightforward: Yuffie need only deploy units that counter his.

Board Units Reward(s)
Sorcerer Board I
6 ATB
Blizzard materia icon for Fort Condor from FFVII Remake INTERmission.pngBlizzard
Aero materia icon for Fort Condor from FFVII Remake INTERmission.pngAero
Security Officer (Vanguard)
Helitrooper (Vanguard)
Grenadier (Ranged)
Slug-Ray (Ranged)
Riot Trooper (Defense)
Sentry Gun Prototype (Defense)
Sorcerer Board I

After beating Polk, further challenges are available in the sidequest "Mastering Fort Condor". Polk can be challenged again to repeat the tutorial.

Johnny[]

Johnny in the streets of Sector 7 Slums
Johnny's loadout

Johnny is found in the center of the Sector 7 Slums Residential Area, right from the rest spot map icon. He is a Rank 1 player, and tends to deploy defense units, meaning a loadout of mostly ranged units is ideal. The Sorcerer Board II that Johnny also uses can be used for great effect against him, as unleashing all three attack spells onto his headquarters will defeat him. This works even in hard mode (where he is considered a Rank 5 player). He can thus be repeatedly challenged to farm Condor Coins for use in Old Snapper's shop.

Board Units Reward(s)
Sorcerer Board II[note 1]
9 ATB
Fire materia icon for Fort Condor from FFVII Remake INTERmission.pngFire
Blizzard materia icon for Fort Condor from FFVII Remake INTERmission.pngBlizzard
Thunder materia icon for Fort Condor from FFVII Remake INTERmission.pngThunder
Elite Grenadier (Ranged)
Elite Shock Trooper (Ranged)
Riot Trooper (Defense)
Elite Riot Trooper (Defense)
Sentry Gun (Defense)
Easy/Normal:
Elite Riot Trooper (Defense)
Condor Coin x2
Sorcerer Board II[note 2]
Hard:
Secrets of the Ninja Vol. III
Secrets of the Staff Vol. III
Condor Coin x2
  1. In hard mode, Johnny uses "Altered Sorcerer Board II" that has a speed of 3/3 and his towers are buffed
  2. Johnny gives Sorcerer Board II if he is the last Rank 1 opponent whom Yuffie beats (the board can also be bought from Old Snapper after Yuffie can play against Rank 2 opponents).

Kyrie[]

Kyrie Canaan from FFVII Remake Episode INTERmission.png

Kyrie is in the northwest end of the Residential Area, between Stargazer Heights and Seventh Heaven. She is a Rank 1 player and favors vanguard units, making deploying defense units ideal. She only has a single unit from defense and ranged, so Yuffie can have one unit to counter each. Though Kyrie mentions charging gil in dialogue, no gil is paid to her.

In hard mode, Kyrie is a Rank 5 player. Using Sorcerer Board II, the player can unleash all three attack spells onto Kyrie's headquarters, to deplete most of its health. From there, the player only needs to focus on attacking the HQ to win; there is no need to defend one's own towers. To get to the enemy HQ the fastest, the player can let Kyrie deploy units that then approach Yuffie's towers without deploying any units yet, as to avoid the player's units getting stuck with engaging the enemy units, rather than attacking the HQ. The Guard Dog is a cheap unit that heads straight to the nearest outpost, which moves the territory line right up to Kyrie's HQ. The player can then deploy units right in front of the enemy HQ to quickly win. If the units get defeated and the territory line is pulled back, the player can repeat with deploying a Guard Dog first, from whichever side Kyrie does not have a barracks set up.

Board Units Reward(s)
Battalion Board I[note 1]
8 ATB
Thunder materia icon for Fort Condor from FFVII Remake INTERmission.pngThunder
HP Up materia icon for Fort Condor from FFVII Remake INTERmission.pngHP Up
Security Officer (Vanguard)
Elite Security Officer (Vanguard)
Elite Helitrooper (Vanguard)
Shock Trooper (Vanguard)
Security Officer Barracks (Vanguard)
Monodrive (Ranged)
Elite Riot Trooper (Defense)
Easy/Normal:
Elite Security Officer (Vanguard)
Condor Coin x2
Battalion Board I[note 2]
Hard:
Secrets of the Ninja Vol. I
Secrets of the Staff Vol. I
  1. In hard mode, Kyrie uses "Altered Battalion Board I" where her outposts are buffed and the speed is at 3.
  2. Kyrie gives Battalion Board I if she is the last Rank 1 opponent whom Yuffie beats, though this board can also be purchased from Old Snapper after Yuffie is eligible to play against Rank 2 opponents.

Shinra Middle Manager[]

Middle Manager in Intermission from FFVII Intergrade.jpg

Shinra Middle Manager is in the northeast end of the Residential Area, on the way to the train station. He is a Rank 1 player and favors ranged units, meaning a loadout of primarily vanguard units is deal. He has a single defense and vanguard unit. His board has a better ATB-recharge rate than previous opponents.

In hard mode, the Manager is a Rank 5 player with a faster board and towers with better stats. Using Sorcerer Board II with a fast Guard Dog unit in the loadout works against him as well as it did against Johnny and Kyrie, though there are many viable strategies. Unleashing all spells on the HQ does not quite destroy it, but does deplete its HP ~5/6ths. The Manager deploys his troops and they head to the player's territory, but it is best to wait without deploying anything until "the coast to be clear", and then send a unit from the middle line that will push the territory line all the way up to the Manager's towers. When the Middle Manager deploys a unit to defend his towers, the player can send out a unit that counters his, but focus on attacking the HQ.

Board Units Reward(s)
Assassin Board I[note 1]
6 ATB
Fire materia icon for Fort Condor from FFVII Remake INTERmission.pngFire
Haste materia icon for Fort Condor from FFVII Remake INTERmission.pngHaste
Guard Dog (Vanguard)
Grenadier (Ranged)
Elite Grenadier (Ranged)
Slug-Ray (Ranged)
Sentry Ray (Ranged)
Riot Trooper (Defense)
Easy/Normal:
Elite Grenadier (Ranged)
Condor Coin x2
Assassin Board I[note 2]
Hard:
Secrets of the Ninja Vol.II
Secrets of the Staff Vol.II
Condor Coin x2
  1. In hard mode, Shinra Middle Manager plays with "Altered Assassin Board I", a rarity ★★★★ board with 3/3 speed and buffed towers.
  2. Shinra Middle Manager gives the Assassin Board I if he is the last Rank 1 player Yuffie wins against. The board can also be bought from Old Snapper when Yuffie has advanced to Rank 2.

Jessie[]

Yuffie and Jessie in Intermission from FFVIIR Intergrade.jpg

Jessie Rasberry sits outside Seventh Heaven. Jessie is a Rank 2 player who uses a mix of ranged and defense units. A mix of vanguard and ranged units should be used to counter her. An edge can be given to vanguard units. She has Grenadier Barracks, but her weakness is her slow ATB-recharge rate and stationary units.

In hard mode, Jessie is a Rank 5 player who uses a board with maximum speed and buffed towers. The player can keep using Sorcerer Board II with the same general strategy (though other setups are also viable) of using all spells on the enemy HQ and sending out fast units to push out the territory line up to the opponent's towers. As the Sorcerer Board II has slow ATB growth, the player can wait for their ATB to fill up while Jessie starts with her deployment, to have a lot of ATB available to deploy units fast; when the player has a unit attacking the enemy HQ, all of Jessie's units will focus on them; it is optimal to be able to deploy a fast unit, like a Guard Dog, right in front of the enemy HQ to get an attack in before being killed off; the spells against the HQ deplete most of its HP and the player only needs to get couple attacks in from their units to win. The Guard Dog is fast, but only goes for the HQ in favor of one of the outposts when placed dead center in front of it, so the HQ is the closest tower it can reach.

Board Units Reward(s)
Battalion Board II[note 1]
8 ATB
Cure materia icon for Fort Condor from FFVII Remake INTERmission.pngCure
Barrier materia icon for Fort Condor from FFVII Remake INTERmission.pngBarrier
Haste materia icon for Fort Condor from FFVII Remake INTERmission.pngHaste
HP Up materia icon for Fort Condor from FFVII Remake INTERmission.pngHP Up
Guard Dog (Vanguard)
Sentry Ray (Ranged)
Missile Launcher (Ranged)
Grenadier Barracks (Ranged)
Blast-Ray (Defense)
Sentry Gun Prototype (Defense)
Sentry Gun (Defense)
Easy/Normal:
Grenadier Barracks (Ranged)
Condor Coin x3
Assassin Board II[note 2]
Hard:
Secrets of the Ninja Vol.IV
Secrets of the Staff Vol.IV
Condor Coin x3
  1. In hard mode, Jessie uses "Altered Battalion Board II", a rarity ★★★★ board with 3/3 speed and buffed towers
  2. Jessie gives the Assassin Board II if she is the last Rank 2 player Yuffie wins against. It can also be bought from Old Snapper when Yuffie ranks up to Rank 3.

Roche[]

Roche in FFVIIR Episode INTERmission.png

Roche hangs out in the Pillar Plaza. He is a Rank 2 player who has a mix of ranged and vanguard units, making a mix of defense and vanguard units best against him, leaning more towards defense. It is still ideal to have at least one ranged unit against his M.O.T.H. Unit, though Magic Attacks can also help deal with it. A good strategy is to use a defense barracks against him early, ensuring a stream of defense units to attack him.

In hard mode, Roche is a Rank 5 player and uses a buffed board with the best speed and more ATK and HP for his towers, but keeps the materia and unit loadouts from Easy/Normal mode. The strategy with the Sorcerer Board II is still viable (though alternate strategies also work) of using all three attack spells on Roche's headquarters to deplete 5/6ths of its health, and sending out fast units from the middle to push the territory line up to Roche's towers to shave off the last little bit of HP with the player's units. As Sorcerer Board II charges ATB slowly, it is best to wait for it to fill until deploying any units, also allowing the player to see where Roche is putting his units to start off his advance. When the player has a full ATB bar, they can send out a Guard Dog from the middle on the side Roche left clear to push the territory line to the towers, and then immediately place a unit right in front of Roche's HQ.

Board Units Reward(s)
Assassin Board II[note 1]
9 ATB
Blizzard materia icon for Fort Condor from FFVII Remake INTERmission.pngBlizzard
Aero materia icon for Fort Condor from FFVII Remake INTERmission.pngAero x2
Slow materia icon for Fort Condor from FFVII Remake INTERmission.pngSlow
Elite Helitrooper (Vanguard)
Cutter (Vanguard)
Monodrive (Ranged)
Missile Launcher (Ranged)
M.O.T.H. Unit (Defense)
Easy/Normal:
Elite Helitrooper (Vanguard)
Condor Coin x3
Battalion Board II[note 2]
Hard:
Secrets of the Ninja Vol.V
Secrets of the Staff Vol.V
Condor Coin x3
  1. In hard mode, Roche uses "Assassin Board II", a rarity ★★★★ board with 3/3 speed and buffed towers
  2. If Yuffie wins against Roche after already besting Jessie, he gives the Battalion Board II. The board can also be bought from Old Snapper after Yuffie becomes eligible to face the Rank 3 player.

Wedge[]

Wedge from FFVII Remake INTERmission.png

Wedge is found in the southeast end of the Residential Area, outside his house and among his many cats. As a Rank 3 player, he has an even spread of units, including many more powerful, higher-ATB units. A good strategy is to use barracks and overwhelm him with smaller units that counter his.

In hard mode, Wedge is a Rank 5 player, and like the other opponents, uses an improved version of his board with the fastest speed and more ATK and HP for his towers. The strategy with the Sorcerer Board II still works (other strategies are also viable), of unleashing all spells onto the enemy HQ and shaving off the last bit of health with the player's units; when the territory line is at his towers, the player can deploy their units right in front of Wedge's HQ. Some of Wedge's units can block the fire spell by standing in front of the enemy headquarters, and so the player may need to angle the board. Again, it is best to wait without doing anything else than casting the spells for the ATB to fill to be able to use enough units to defeat the HQ without the territory line being pulled back.

Board Units Reward(s)
Battalion Board III[note 1]
8 ATB
Regen materia icon for Fort Condor from FFVII Remake INTERmission.pngRegen
Poison materia icon for Fort Condor from FFVII Remake INTERmission.pngPoison x2
Barrier materia icon for Fort Condor from FFVII Remake INTERmission.pngBarrier
HP Up materia icon for Fort Condor from FFVII Remake INTERmission.pngHP Up
Shock Trooper (Vanguard)
Cutter (Vanguard)
Elite Shock Trooper (Ranged)
Sweeper (Ranged)
Slug-Ray Facility (Ranged)
Armored Shock Trooper (Defense)
Helicopter (Defense)
Sledgeworm (Defense)
Easy/Normal:
Armored Shock Trooper (Defense)
Condor Coin x3
Battalion Board III
Hard:
Secrets of the Ninja Vol.VI
Secrets of the Staff Vol.VI
Condor Coin x3
  1. In hard mode, Wedge uses "Battalion Board III", a rarity ★★★★ board with 3/3 speed and buffed towers.

Grandmaster[]

Chadley outside neighborhood watch building.
Chadley's loadout.
Winning against Chadley.

Chadley is the final opponent in "Mastering Fort Condor".

The grandmaster is Chadley, but he only reveals his status after Yuffie has beaten all other opponents. Chadley is found outside the neighborhood watch building. It is ideal to buy more powerful units from the Old Snapper: Helicopter (Defense), Slug-Ray Facility (Ranged), and Sentry Gun (Defense) are particularly strong units. Chadley mostly deploys barracks and flying units. It is important to avoid using melee units. Instead, Helicopters, Slug-Ray Facilities, Grenadier Barracks, and Helitroopers suffice.

In the hard mode, a strategy of using the Grandmaster Board and weak units that don't require much ATB to deploy may work well. Sending out a Guard Dog to beeline for the enemy outpost, a Security Officer as back-up, and then deploying a unit that counters the grandmaster's offense. Using Aero and Thunder on the opponent's HQ reduces its HP by half. It is best to stay on the offense to finish quick and not expend effort in protecting the player's own outposts, aside from perhaps using the Stop spell to defend one's own HQ. Alternatively, the player can keep using Sorcerer Board II, which has more ATB and attack spells than the Grandmaster Board, but the Fire and Blizzard may need to be aimed by angling the board and targeting the side of the tower that doesn't have the barracks in front of it to avoid hitting Chadley's barracks rather than his headquarters. If the player manages to unleash all attack spells onto the HQ, they can wipe out most of its HP.

Board Units Reward(s)
Grandmaster Board[note 1]
5 ATB
Thunder materia icon for Fort Condor from FFVII Remake INTERmission.pngThunder
Aero materia icon for Fort Condor from FFVII Remake INTERmission.pngAero
Stop materia icon for Fort Condor from FFVII Remake INTERmission.pngStop
HP Up materia icon for Fort Condor from FFVII Remake INTERmission.pngHP Up
Helitrooper (Vanguard)
Security Officer Barracks (Vanguard)
Slug-Ray Facility (Ranged)
Blast-Ray (Defense)
Riot Trooper Barracks (Defense)
Easy/Normal:
AP Up Materia AP Up Materia
Condor Coin x4
10,000 gil
Hard:
Secrets of the Ninja Vol.VII
Secrets of the Staff Vol.VII
30,000 gil
  1. In hard mode, Chadley uses "Altered Grandmaster Board", but its stats and loadouts are identical to the board he uses in Easy/Normal mode.

List of boards[]

Fort Condor board key item icon from FFVII Remake INTERmission.png

Collected boards can be viewed in the key items menu. Different boards allow for different number of units and have differing ATB speeds and totals, outpost stats and materia. The Sorcerer- and Assassin-type boards prioritize offensive materia, while the Battalion-type boards focus on defense and support. The rarity level correlates with how good stats the board has.

Starter Board[]

A board for those new to Fort Condor. Inlaid with the HP-restoring materia Cure.

Description
Rarity: ★
Total Units: 6
Materia: Fire, Cure
Total ATB Charges: 8
Starting ATB: 4
Speed: 1/3
Headquarters
HP: 600
Attack: 80
Outposts
HP: 500
Attack: 80

Polk gives Yuffie the Starter Board with interacted with at the Sector 7 Clinic. It comes with one attack spell and one curative spell. Yuffie will use it in Polk's tutorial game.

Sorcerer Board I[]

A board for those new to Fort Condor. Inlaid with two orbs of attack spell materia.

Description
Rarity: ★
Total Units: 6
Materia: Blizzard, Aero
Total ATB Charges: 6
Starting ATB: 3
Speed: 1/3
Headquarters
HP: 600
Attack: 80
Outposts
HP: 500
Attack: 80

Yuffie scores the Sorcerer Board I after completing Polk's tutorial at the Sector 7 Clinic. It comes with two attack spells.

Sorcerer Board II[]

A board for intermediate players. Inlaid with three orbs of attack spell materia.

Description
Rarity: ★★
Total Units: 5
Materia: Fire, Blizzard, Thunder
Total ATB Charges: 9
Starting ATB: 4
Speed: 1/3
Headquarters
HP: 600
Attack: 120
Outposts
HP: 400
Attack: 140

Johnny uses the Sorcerer Board II when challenged, and gives Sorcerer Board II if he is the last Rank 1 opponent whom Yuffie beats. The board is also purchased from Old Snapper for two Condor Coins after winning against all Rank 1 opponents. The board comes with three attack spells. Sorcerer Board II can be one of the best boards in the game, as the player may be able to win, or severely weaken, the enemy headquarters by just using the attack spells. With most of the enemy HQ's health gone, the player only needs to push the territory line up to the enemy's towers (Guard Dog is good for this) and then deploy units right in front of the headquarters; the aim is to win so fast there is no need to defend one's own towers.

In hard mode, Johnny uses "Altered Sorcerer Board II". It is a rarity ★★★★ board with the same materia loadout and ATB, but the speed is 3/3 and the outposts are buffed with ATKs of 140, and 720 HP for his HQ and 600 HP for his outposts.

Battalion Board I[]

A board for those new to Fort Condor. Inlaid with materia that increases unit HP.

Description
Rarity: ★
Total Units: 7
Materia: Thunder, HP Up
Total ATB Charges: 8
Starting ATB: 2
Speed: 1/3
Headquarters
HP: 750
Attack: 80
Outposts
HP: 650
Attack: 80

Kyrie gives Battalion Board I if she is the last Rank 1 opponent whom Yuffie beats. The board is also purchased from Old Snapper for two Condor Coins after winning against all Rank 1 opponents. The board comes with one attack spell, and a materia that elevates the player units' HP by 25%.

In hard mode, Kyrie uses Altered Battalion Board I, a rarity ★★★★ board that has the same ATB and materia loadout, but the speed is 3/3 and the towers have better ATK at 120, and their health is buffed: HQ at 900 HP, and outposts at 750 HP.

Battalion Board II[]

A board for intermediate players. Inlaid with materia that provide support for units or increase their HP.

Description
Rarity: ★★
Total Units: 7
Materia: Cure, Barrier, Haste, HP Up
Total ATB Charges: 8
Starting ATB: 6
Speed: 1/3
Headquarters
HP: 900
Attack: 100
Outposts
HP: 750
Attack: 100

Roche gives Battalion Board II if he is the last Rank 2 opponent whom Yuffie beats. The board is also purchased from Old Snapper for three Condor Coins after winning against all Rank 2 opponents. The board comes with three support spells, and a materia that elevates the player units' HP. Battalion Board II can be one of the most useful boards for its good defensive properties and amount of ATB.

Jessie plays with the Battalion Board II. In hard mode, she uses "Altered Battalion Board II", a rarity ★★★★ board with 3/3 speed and buffed towers: ATK at 140 and HQ with 900 HP and outposts with 750 HP.

Battalion Board III[]

A board for advanced players. Inlaid with materia capable of increasing unit HP and providing support to the front line.

Description
Rarity: ★★★
Total Units: 8
Materia: Regen, Poison, Barrier, HP Up
Total ATB Charges: 8
Starting ATB: 5
Speed: 2/3
Headquarters
HP: 900
Attack: 140
Outposts
HP: 750
Attack: 140

The board is earned for defeating Wedge, the Rank 3 opponent, who also uses it for his games. It is a viable board for taking on the Grandmaster.

In hard mode, Wedge uses "Battalion Board III", a rarity ★★★★ board with 3/3 speed and buffed towers: 140 ATK, 900HP for the HQ, and 750 HP for the outposts.

Assassin Board I[]

A board for those new to Fort Condor. Fills the ATB gauge faster, allowing the user to deploy more units.

Description
Rarity: ★★
Total Units: 6
Materia: Fire, Haste
Total ATB Charges: 7
Starting ATB: 3
Speed: 2/3
Headquarters
HP: 600
Attack: 100
Outposts
HP: 500
Attack: 100

Shinra Middle Manager uses this board, and also gives it if he is the last Rank 1 player Yuffie beats. Assassin Board I is also purchased from Old Snapper for 2 Condor Coins when Yuffie is eligible to challenge Rank 2 opponents.

In hard mode, Shinra Middle Manager plays with "Altered Assassin Board I", a rarity ★★★★ board with 3/3 speed and buffed towers: ATK of 120, as well as and HQ with 840 HP and outposts with 700 HP.

Assassin Board II[]

A board for intermediate players. Includes attack spell materia and a large number of ATB charges.

Description
Rarity: ★★★
Total Units: 5
Materia: Blizzard, Aero x2, Slow
Total ATB Charges: 9
Starting ATB: 5
Speed: 2/3
Headquarters
HP: 600
Attack: 120
Outposts
HP: 500
Attack: 120

Jessie gives the board if she is the last Rank 2 player the player wins against. Assassin Board II can also be purchased from Old Snapper for 3 Condor Coins when Yuffie can challenge Wedge at Rank 3.

Roche uses the board for his games, and in hard mode uses "Assassin Board II", a rarity ★★★★ board with 3/3 speed and buffed towers: 140 ATK and 840 HP for the HQ, and 700 for the outposts.

Assassin Board III[]

A board for advanced players. Includes a large number of ATB charges to offset the lack of materia.

Description
Rarity: ★★★
Total Units: 8
Materia: None
Total ATB Charges: 10
Starting ATB: 10
Speed: 3/3
Headquarters
HP: 840
Attack: 140
Outposts
HP: 700
Attack: 140

Assassin Board III found in FFVIIR INTERmission.png

Assassin Board III is found in a chest while chasing Zhijie during "Main Pillar Maintenance" in "Wutai's Finest". It can be a good board against most Fort Condor players in hard mode.

Grandmaster Board[]

A board for only the best players. A well-rounded board, but lacks the ATB charges necessary to deploy stronger units.

Description
Rarity: ★★★★
Total Units: 5
Materia: Thunder, Aero, Stop, HP Up
Total ATB Charges: 5
Starting ATB: 5
Speed: 3/3
Headquarters
HP: 900
Attack: 140
Outposts
HP: 750
Attack: 140

The Grandmaster uses the board, and it can be purchased from Old Snapper for five Condor Coins after Yuffie defeats Chadley. The board can be useful in hard mode, especially against Chadley himself. In hard mode, Chadley uses "Altered Grandmaster Board", but its stats and loadouts are identical to the board he uses in Easy/Normal mode.

Materia[]

The player's materia loadout depends on which board they are using; it is not possible to swap spells between them. Each materia has one use of one kind of spell, which the player can use at any time for no ATB cost. The spells are based on the magic the player can use during battle. There are no elements in Fort Condor; the different attack spells just have slight variations in effectiveness between them. Spells are used with L1 and can be targeted anywhere on the board, including areas outside of the player's current control.

Materia Type Image Board Effect
Fire materia icon for Fort Condor from FFVII Remake INTERmission.png
Fire
Attack Fire in Fort Condor from FFVII Remake INTERmission.png Starter Board
Sorcerer Board II
Assassin Board I
Heads straight for the target and deals damage. As it fires off from the player's HQ, its trajectory may be interrupted by large enemy units like barracks or mecha units.
Blizzard materia icon for Fort Condor from FFVII Remake INTERmission.png
Blizzard
Attack Blizzard in Fort Condor from FFVII Remake INTERmission.png Sorcerer Board I
Sorcerer Board II
Assassin Board II
Heads straight for the target and detonates with some delay. As it fires off from the player's HQ, its trajectory may be interrupted by large enemy units like barracks or mecha units.
Thunder materia icon for Fort Condor from FFVII Remake INTERmission.png
Thunder
Attack Thunder spell in Fort Condor from FFVIIR INTERmission.png Sorcerer Board II
Battalion Board I
Grandmaster Board
Hits the target and deals damage.
Aero materia icon for Fort Condor from FFVII Remake INTERmission.png
Aero
Attack Aero in Fort Condor from FFVII Remake INTERmission.png Sorcerer Board I
Assassin Board II
Grandmaster Board
Pulls units toward its impact zone while damaging them.
Poison materia icon for Fort Condor from FFVII Remake INTERmission.png
Poison
Status ailment Poison in Fort Condor from FFVII Remake INTERmission.png Battalion Board III Continuously damages opponents that enter the spell's area of effect.
Slow materia icon for Fort Condor from FFVII Remake INTERmission.png
Slow
Status ailment Slow in Fort Condor from FFVII Remake INTERmission.png Assassin Board II Slows movement and attack speed for enemies that enter the spell's area of effect.
Stop materia icon for Fort Condor from FFVII Remake INTERmission.png
Stop
Status ailment Stop spell in Fort Condor from FFVIIR INTERmission.png Grandmaster Board Stops movement and attack for enemies that enter the spell's area of effect.
Cure materia icon for Fort Condor from FFVII Remake INTERmission.png
Cure
Curative Cure in Fort Condor from FFVII Remake INTERmission.png Starter Board
Battalion Board II
Heals allies in an area.
Regen materia icon for Fort Condor from FFVII Remake INTERmission.png
Regen
Curative Regen in Fort Condor from FFVII Remake INTERmission.png Battalion Board III Continuously heals allies that enter the spell's area of effect.
Barrier materia icon for Fort Condor from FFVII Remake INTERmission.png
Barrier
Supportive Barrier in Fort Condor from FFVII Remake INTERmission.png Battalion Board II
Battalion Board III
Mitigates damage taken by allies that enter the spell's area of effect.
Haste materia icon for Fort Condor from FFVII Remake INTERmission.png
Haste
Supportive Haste in Fort Condor from FFVII Remake INTERmission.png Battalion Board II
Assassin Board I
Hastens movement and attack speed for allies that enter the spell's area of effect.
HP Up materia icon for Fort Condor from FFVII Remake INTERmission.png
HP Up
Passive Battalion Board I
Battalion Board II
Battalion Board III
Grandmaster Board
Increases units' HP by 25%.

List of units[]

The units are modeled after the enemies faced in the main game. They are reminiscent of the original field character models from Final Fantasy VII, especially the human units' blocky hands. There are 28 pieces in total, and obtainment counts toward Play Log completion for the DLC.

The Junk Shop along the street north from Seventh Heaven bar changes stock depending on progress in quests and Fort Condor. A quick way to get all available units from him (Security Officer Barracks, Missile Launcher, M.O.T.H. Unit) is to challenge a player to a match of Fort Condor, forfeit, and head to the shop, repeating this thrice.

Vanguard[]

Vanguard units are strong against ranged units, but weak against defense units.

Unit Rarity Stats Opponent(s) Info
Security Officer
Security Officer (Vanguard) Fort Condor unit from FFVIIR INTERmission.png
ATB cost: 1
HP: 150
ATK: 60
Grounded
Polk
Kyrie
Comes with the Starter Board (talk to Polk)
A vanguard unit for use in Fort Condor matches. A low-cost unit that can attack airborne or grounded units from a distance with his machine gun.
Modeled after Security Officer
Elite Security Officer
Elite Security Officer (Vanguard) Fort Condor unit from FFVIIR INTERmission.png
★★ ATB cost: 4
HP: 300
ATK: 90
Grounded
Kyrie
Won from defeating Kyrie.
A vanguard unit for use in Fort Condor matches. More expensive than the security officer, but also more powerful, as he carries a shotgun that deals severe damage to nearby units.
Modeled after Elite Security Officer.
Helitrooper
Helitrooper (Vanguard) Fort Condor unit from FFVIIR INTERmission.png
ATB cost: 3
HP: 150
ATK: 60
Flying
Polk
Grandmaster
Comes with the Sorcerer Board I (complete Polk's tutorial)
A vanguard unit for use in Fort Condor matches. Approaches through the air and kicks foes when nearby. Effective against units that cannot attack airborne foes.
Modeled after Helitrooper
Elite Helitrooper
Elite Helitrooper Fort Condor unit from FFVIIR INTERmission.png
★★★ ATB cost: 4
HP: 200
ATK: 80
Flying
Kyrie
Roche
Earned for winning against Roche.
A vanguard unit for use in Fort Condor matches. An airborne unit that douses enemies in flame. While he can hit enemies in a wide area in front of him, this unit has low HP.
Modeled after Elite Helitrooper.
Shock Trooper
Shock Trooper (Vanguard) Fort Condor unit from FFVIIR INTERmission.png
ATB cost: 2
HP: 270
ATK: 60
Grounded
Kyrie
Wedge
Purchase from Old Snapper for 1 Condor Coin
A vanguard unit for use in Fort Condor matches. Attacks nearby enemies with a somersault kick. Has low attack power, but high HP for a vanguard unit, and is thus suited for the front lines.
Modeled after Shock Trooper
Can't attack flying enemies.
Cutter
Cutter Fort Condor unit from FFVIIR INTERmission.png
★★★★ ATB cost: 6
HP: 600
ATK: 120
Grounded
Roche
Wedge
Purchase from Old Snapper for 3 Condor Coins when Yuffie is at Rank 3.
A vanguard unit for use in Fort Condor matches. Attacks enemies around it with its saw blades. Although it is the most expensive vanguard unit, its durability helps make it incredibly formidable.
Modeled after Cutter. Can't attack flying enemies.
Guard Dog
Guard Dog (Vanguard) Fort Condor unit from FFVIIR INTERmission.png
ATB cost: 3
HP: 120
ATK: 120
Grounded
Shinra Middle Manager
Jessie
Comes with the Starter Board (talk to Polk)
A vanguard unit for use in Fort Condor matches. Ignores all other units besides the enemy headquarters. While it is the fastest unit in the game, it also has extremely low HP.
Modeled after Guard Dog
Security Officer Barracks
Security Officer Barracks Fort Condor unit from FFVIIR INTERmission.png
★★ ATB cost: 5
HP: 600
Stationary
Kyrie
Grandmaster
Purchased from the Junk Shop for 100 gil.
A vanguard unit for use in Fort Condor matches. Remains stationary and spawns security officers at a steady rate. Each officer spawned reduces this unit's HP.

Ranged[]

Ranged units are strong against defense units, but weak against vanguard units.

Unit Rarity Stats Opponent(s) Info
Grenadier
Grenadier (Ranged) Fort Condor unit from FFVIIR INTERmission.png
ATB cost: 2
HP: 150
ATK: 60
Grounded
Polk
Shinra Middle Manager
Comes with the Starter Board (talk to Polk)
A ranged unit for use in Fort Condor matches. Attacks by firing grenades from range and damaging all foes within the blast radius.
Modeled after Grenadier. Can't hit flying enemies.
Elite Grenadier
Elite Grenadier (Ranged) Fort Condor unit from FFVIIR INTERmission.png
★★ ATB cost: 4
HP: 300
ATK: 90
Grounded
Johnny
Shinra Middle Manager
Won from defeating Shinra Middle Manager
A ranged unit for use in Fort Condor matches. A more expensive, more powerful grenadier. He attacks by firing grenades.
Modeled after Elite Grenadier
Can't hit flying enemies.
Elite Shock Trooper
Elite Shock Trooper Fort Condor unit from FFVIIR INTERmission.png
ATB cost: 3
HP: 270
ATK: 60
Grounded
Johnny
Wedge
Purchased from Old Snapper for 2 Condor Coins after advancing to Rank 2.
A ranged unit for use in Fort Condor matches. Can attack both grounded and airborne enemies from a distance with a shockwave. He has slightly higher HP than most ranged units, making him suited for the front lines.
Modeled after Elite Shock Trooper.
Sweeper
Sweeper Fort Condor unit from FFVIIR INTERmission.png
★★★★ ATB cost: 6
HP: 600
ATK: 120
Grounded
Wedge
Chest in Section 3 during "Tracking Zhijie".
A ranged unit for use in Fort Condor matches. Shoots flames at enemies in front of it. Though it is the most expensive ranged unit, its durability makes it an incredibly powerful unit.
Modeled after Sweeper. Can't hit flying enemies.
Slug-Ray
Slug-Ray (Ranged) Fort Condor unit from FFVIIR INTERmission.png
ATB cost: 3
HP: 200
ATK: 60
Flying
Polk
Shinra Middle Manager
Grandmaster
Comes with the Starter Board (talk to Polk)
A ranged unit for use in Fort Condor matches. Approaches through the air and fires its machine gun at enemies from range. Effective against units that cannot attack airborne foes.
Modeled after Slug-Ray.
Monodrive
Monodrive (Ranged) Fort Condor unit from FFVIIR INTERmission.png
★★ ATB cost: 2
HP: 150
ATK: 60
Flying
Kyrie
Roche
Chest in the northern part of the Talagger Factory; break the boxes along the back wall, near Stamp graffiti Stamp graffiti pinpoints treasure in FFVIIR INTERmission.
A ranged unit for use in Fort Condor matches. Approaches through the air and shoots balls of flame from a distance. When the orbs explode, they deal damage to all nearby enemies.
Modeled after Monodrive
Sentry Ray
Sentry Ray (Ranged) Fort Condor unit from FFVIIR INTERmission.png
ATB cost: 2
HP: 150
ATK: 80
Stationary
Shinra Middle Manager
Jessie
Purchase from Old Snapper for 1 Condor Coin
A ranged unit for use in Fort Condor matches. Remains stationary and fires its laser at enemies from long distance. HP continually depletes after placement.
Modeled after Sentry Ray
Missile Launcher
Missile Launcher (Ranged) Fort Condor unit from FFVIIR INTERmission.png
★★★ ATB cost: 4
HP: 250
ATK:80
Stationary
Roche
Purchased from the Junk Shop for 300 gil
A ranged unit for use in Fort Condor matches. Remains stationary and fires missiles at enemies from a distance. Not optimized for close-range combat. HP continually depletes after placement.
Modeled after Sentry Launcher
Can't attack flying enemies.
Grenadier Barracks
Grenadier Barracks (Ranged) Fort Condor unit from FFVIIR INTERmission.png
★★ ATB cost: 5
HP: 600
Stationary
Jessie
Earned for winning against Jessie.
A ranged unit for use in Fort Condor matches. Remains stationary and spawns grenadiers at a steady rate. Each grenadier spawned reduces this unit's HP.
Slug-Ray Facility
Slug-Ray Facility Fort Condor unit from FFVIIR INTERmission.png
★★★ ATB cost: 5
HP: 600
Stationary
Wedge
Purchased from Old Snapper for 2 Condor Coins after advancing to Rank 2.
A ranged unit for use in Fort Condor matches. Remains stationary and spawns slug-rays at a steady rate. Each slug-ray spawned reduces this unit's HP.

Defense[]

Defense units are strong against vanguard units, but weak against ranged units.

Unit Rarity Stats Opponent(s) Info
Riot Trooper
Riot Trooper (Defense) Fort Condor unit from FFVIIR INTERmission.png
ATB cost: 2
HP: 300
ATK: 60
Grounded
Polk
Johnny
Shinra Middle Manager
Comes with the Starter Board (talk to Polk)
A defense unit for use in Fort Condor matches. Uses Shield Bash to attack enemies in front of him. While he is slow, he has a large amount of HP.
Modeled after Riot Trooper. Can't hit flying enemies.
Elite Riot Trooper
Elite Riot Trooper (Defense) Fort Condor unit from FFVIIR INTERmission.png
★★ ATB cost: 4
HP: 450
ATK: 90
Grounded
Johnny
Kyrie
Earned from winning against Johnny.
A defense unit for use in Fort Condor matches. Uses Shield Bash to attack enemies in front of him. He is more powerful and expensive than a normal riot trooper, and his attack range is also wider.
Modeled after Elite Riot Trooper. Can't hit flying enemies.
Blast-Ray
Blast-Ray (Defense) Fort Condor unit from FFVIIR INTERmission.png
ATB cost: 3
HP: 400
ATK: 60
Grounded
Jessie
Grandmaster
Comes with the Starter Board (talk to Polk)
A defense unit for use in Fort Condor matches. Fires grenades from range, which damage all foes within the blast radius. Though it moves slowly, its durability is rather high.
Modeled after Blast-Ray. Can't hit flying enemies.
Armored Shock Trooper
Armored Shock Trooper Fort Condor unit from FFVIIR INTERmission.png
★★★ ATB cost: 5
HP: 400
ATK: 70
Grounded
Wedge
Earned from winning against Wedge
A defense unit for use in Fort Condor matches. Attacks foes within a certain area. Whenever he is defeated, he spawns an enhanced shock trooper.
Modeled after Armored Shock Trooper and Enhanced Shock Trooper. Can't attack flying enemies.
Helicopter
Helicopter Fort Condor unit from FFVIIR INTERmission.png
★★★ ATB cost: 7
HP: 600
ATK: 100
Flying
Wedge
Purchased from Old Snapper for 3 Condor Coins after advancing to Rank 3.
A defense unit for use in Fort Condor matches. Moves through the air and attacks from range with machine-gun fire. The most expensive defense unit, but also the most powerful and only one that can fly.
Modeled after Shinra Military Transport Helicopter.
Sentry Gun Prototype
Sentry Gun Prototype (Defense) Fort Condor unit from FFVIIR INTERmission.png
ATB cost: 2
HP: 500
ATK: 100
Stationary
Polk
Jessie
Comes with the Sorcerer Board I (complete Polk's tutorial)
A defense unit for use in Fort Condor matches. Remains stationary and attacks grounded enemies with machine-gun fire. HP continually depletes after placement.
Modeled after Sentry Gun Prototype. Can't hit flying enemies.
Sentry Gun
Sentry Gun Fort Condor unit from FFVIIR INTERmission.png
★★ ATB cost: 4
HP: 300
ATK: 70
Stationary
Johnny
Jessie
Purchased from Old Snapper for 2 Condor Coins after advancing to Rank 2.
A defense unit for use in Fort Condor matches. Remains stationary and attacks both grounded and airborne enemies at a distance with machine-gun fire. HP continually depletes after placement.
Modeled after Sentry Gun
Sledgeworm
Sledgeworm Fort Condor unit from FFVIIR INTERmission.png
★★★ ATB cost: 5
HP: 500
ATK: 100
Stationary
Wedge
Purchased from Old Snapper for 3 Condor Coins after advancing to Rank 3.
A defense unit for use in Fort Condor matches. Remains stationary and attacks enemies from a distance with shockwaves. Possesses exceptional durability and attack power. HP continually depletes after placement.
Modeled after Sledgeworm. Can't attack flying enemies.
M.O.T.H. Unit
MOTH Unit Fort Condor unit from FFVIIR INTERmission.png
★★★★ ATB cost: 6
HP: 600
ATK: 120
Grounded
Roche
Purchased from the Junk Shop for 500 gil.
A defense unit for use in Fort Condor matches. Attacks enemies over a wide area. Possesses not only durability befitting its role, but high attack power as well.
Modeled after M.O.T.H. Unit.
Riot Trooper Barracks
Riot Trooper Barracks Fort Condor unit from FFVIIR INTERmission.png
★★ ATB cost: 5
HP: 600
Stationary
Grandmaster Chest near to Wedge in Sector 7 Slums Riot Trooper Barracks treasure from FFVIIR INTERmission.
A defense unit for use in Fort Condor matches. Remains stationary and spawns riot troopers at a steady rate. Each trooper spawned reduces this unit's HP.

Musical themes[]

The music is a new arrangement of the original Condor War music from Final Fantasy VII. When Yuffie wins, the "Victory Fanfare" plays.

External links[]

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