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Cid Pollendina: Oh, shut up and help me remodel the Fort Condor page!
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Fort Condor is a fort near Junon in Final Fantasy VII. A condor, incubating its egg, sits atop the fort covering up the Mako Reactor. The player can play a strategic minigame here. Fort Condor can be visited any time from after the party travels through the Mythril Mine until the end of the game, but only needs to be visited once.

Story[edit | edit source]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Fort Condor on the World Map.

The Shinra Electric Power Company constantly tries to storm the fort to get to the Mako Reactor. When AVALANCHE is seeking the Huge Materia, they must protect the egg on top of the fort. If they defeat Shinra's final assault, the egg hatches, and the people protecting Fort Condor give the Huge Materia to the party.

If the invaders reach the top, and the party loses the consecutive boss battle, the game does not end, but the player is ejected from the fort. The fort inhabitants are implied to have died, and the player won't get the Huge Materia and can never return to the fort, as the rope to climb up will be missing.

Spoilers end here.

Locations[edit | edit source]

Location of Fort Condor, indicated by crosshair.

Fort Condor is located to the South on Gaia's Eastern continent, in the middle of a patch of badlands. It is just southwest of the Mythril Mine, on the eastern side of the continent. It is accessed after the player has ventured through the Mythril Mines.

Base[edit | edit source]

Upon first visiting, the party will be greeted by a man at the entrance. The area is rocky with a single path leading into the mountainside and the exit to the world map at the opposite end.

Entrance[edit | edit source]

This room has exits back outside and up a rope into the Village, with no other notable features. Depending on game events, the rope may be removed, rendering the rest of the area inaccessible.

Village[edit | edit source]

Ascending the rope from the Entrance leads to five rooms. The room connecting to the entrance is empty other than some pipes and a rope ladder leading up. The large central room has an old man sitting at a table who tells of the town's situation. The room has more pipes, a well, an exit labeled with an up arrow leading up to another chamber with stairs, and stairs up to a raised platform. The upper room with the stairs exits to the Watch Room. The platform has rope ladders, one leading up between neon signs indicating the shops are above with an inactive machine nearby, the other down to a rest area. The rest area has multiple beds and can be used for free and a save point. The player can decline to sleep to move further into the room, but will also activate returning from that side and the sleep must be declined again to leave or use the save point.

The shops above include an item shop placed above the "ITEM" sign, while the Materia shop is above the yellow sign on the opposite side. Other than the central room, the rooms do not connect to each other and the area has several windows showing the rope ladders. The overall impression is similar to an ant farm.

Watch Room[edit | edit source]

This room contains a man and a door leading to the Mountaintop, which is not always enabled as a valid exit, and is used when the player has failed the minigame and must fight a boss. The man stands in front of a window atop a box and can be interacted with to donate or initiate the minigame.

Mountaintop[edit | edit source]

The condor incubates its egg here. The Phoenix Materia is found here when the egg hatches and the condor leaves. The only exit is back to the Watch Room.

Quests[edit | edit source]

Strategy minigame[edit | edit source]

Fort Condor's battlefield.

Fort Condor's minigame is a basic real-time strategy game similar to Crystal Defenders, as the battlefield, combat, and other features are alike. After giving the lookout at the top of the fort some gil to pay the fighting mercenaries, he will allow the player to fight a battle against a wave of attacking forces from Shinra.

The prize the player gets for successfully defending the reactor depends on how many times they have won. The four main prizes are Magic Comb (weapon for Red XIII), Peace Ring (accessory that prevents Berserk, Fury, Sadness, and Confuse), Megalixir (full heal item) and Superball (weapon for Yuffie).

The minigame can be played optionally fourteen times, with a mandatory minigame played as part of the Huge Materia quest.

Huge Materia quest[edit | edit source]

After Cid becomes the party leader, the player can choose to do the Corel Reactor mission or the Fort Condor mission in either order.

The quest has the player do the strategy minigame. If the minigame is failed, the player will face CMD.Grand Horn as a boss. If the player wins the minigame or defeats the boss, they are victorious. If the player loses to the boss, they lose.

Being victorious means being able to obtain the Phoenix Materia and the yellow Huge Materia. Defeat means being ejected from Fort Condor and never being able to return. However, losing the Huge Materia is likely one of the scenes most players never witness, as it is rather impossible to lose the quest unless on purpose.

Date mechanics[edit | edit source]

The game has a hidden affection value that determines whom Cloud will go on a date with in Gold Saucer later. The value is determined by the dialogue and party member choices made prior to the date.

The blanket choices affect everyone, even if the party haven't recruited Yuffie yet.

When Cloud first talks to the old guy:

  • "I guess so" (+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie)
  • "Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie)

When the old guy tells Cloud about his problem:

  • "All right" (+5 Barret, +3 Aeris, +3 Tifa, +2 Yuffie)
  • "Not interested" (-5 Barret, -3 Aeris, -3 Tifa, -1 Yuffie)

Items[edit | edit source]

Shops[edit | edit source]

Shops available after agree to help the old man at the table. If the party fails the Huge Materia quest and the fort falls it becomes inaccessible.

Before acquiring Highwind[edit | edit source]

Item Shop[edit | edit source]

Name Cost
Potion 50 gil
Phoenix Down 300 gil
Hyper 100 gil
Tranquilizer 100 gil
Tent 500 gil

Materia Shop[edit | edit source]

Name Cost
Fire 600 gil
Lightning 600 gil
Ice 600 gil
Restore 750 gil


After acquiring Highwind[edit | edit source]

Item Shop[edit | edit source]

Name Cost
Hi-Potion 300 gil
Phoenix Down 300 gil
Ether 1,500 gil
Hyper 100 gil
Tranquilizer 100 gil
Tent 500 gil
S-mine 1,000 gil

Materia Shop[edit | edit source]

Name Cost
Throw 10,000 gil
Manipulate 10,000 gil
Deathblow 10,000 gil
Destruct 9,000 gil
All 20,000 gil


Enemies[edit | edit source]

Battle background.

Watch Room
Skies above Fort Condor


Behind the scenes[edit | edit source]

If the player hacks the game to include Cloud, Tifa or Aeris in the Huge Materia quest battles, they will have spoken lines, but in the game these three can never be in the party for the Huge Materia scenario. These unused lines may exist because the original planned mechanic for the Fort Condor battles was for the player to be allowed a limited number of losses before the fort would fall, also suggesting the player would have been able to trigger the Huge Materia event in a different time than it does in the final game.[1] In the final game it doesn't matter how many of the optional battles are lost; the fort will not be defeated, and the Huge Materia quest is triggered by the storyline.

Remnants of the abandoned mechanic may be present in the tutorial for the minigame, where the man says: "Let's get back to basics. If the enemy reaches this shed, you'll have to fight them off immediately. It's not the end of the world, but if you lose repeatedly, it could be dangerous." Furthermore, the man also keeps count on the player's losses, saying: "Up to now, you've lost {!}{Var:1} times. If you lose too many times, you won't be able to come back." Most players never see this message as losing the game completely requires for the player to lose both the minigame, and the boss battle, and if that were to happen the player would be more likely to reset and try again than keep playing.

Musical themes[edit | edit source]

The background music of Fort Condor is "Open Your Heart" (心開けば, Kokoro Akeba?). During the minigame battles the music is the eponymous track "Fort Condor" (鷺の砦, Sagi no Toride?).

Gallery[edit | edit source]

References[edit | edit source]

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