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The Forbidden Land, Eureka Pyros is an Adventuring Foray and the third addition to the Eureka expeditions. To unlock it, players must first complete the story objectives in Eureka Pagos. Set in the upper reaches of the mountain next to Pagos, it contains a snowy mountainside that gives way to volcanic caves.

Weather[]

Eureka Pyros' climate may exhibit any of the following weather conditions:

Weather Frequency
Thunder Thunder 18%
Snow Snow 18%
Blizzards Blizzards 18%
Heat Waves Heat Waves 18%
Umbral Wind Umbral Wind 18%
Fair Skies Fair Skies 10%

Activities[]

FATEs[]

Name Elemental Level Location Time limit Objective
Description
Spawn conditions (if any)
Eureka FATE. Medias Res 35-38 Northeastern Ice Needles (x27 y26) 30 minutes Defeat Leucosia.
Hearken not as her chilling soprano weaves its harmony with the cries of the fallen, for Leucosia forever seeks new patrons to sweep away to her isle of corpse flowers.

Spawn conditions:

  • Defeat Pyros bhoots, which only appear at night.
Eureka FATE. We're All Mad Here 35-38 Northeastern Ice Needles (x24 y26) 30 minutes Defeat Karlabos of Pyros and its minions.
Whether their urge to snatch coral from atop wandering snippers should be attributed to their zeal for irritating other fauna or a simple attraction to bright colors is unclear, but the fact remains that the happy bunnies have angered an impressive number of the creatures in doing so.
Eureka FATE. High Voltage 36-39 Northeastern Ice Needles (x28 y29) 30 minutes Defeat Flauros.
Come to relish the burning atmosphere, Flauros has no qualms about striking twice with his many, many lethal edges. Due to the dangers of approaching him from any angle whatsoever, expedition research has been suspended until such a time as the beast is grounded.

Spawn conditions:

  • Defeat thunderstorm sprites, which only appear during Thunder Thunder.
Eureka FATE. On the Non-existent 37-40 Northeastern Ice Needles (x32 y31) 30 minutes Defeat the Sophist.
Accustomed to a captive audience and prone to taking a distinctly hands-on approach toward dissenters, it seems that the Sophist and his pupils will stop at nothing to ensure silence reigns wheresoever he chooses to impart his forbidden knowledge.

Spawn conditions:

  • Defeat Pyros apandas.
Eureka FATE. Creepy Doll 38-41 Southwestern Ice Needles (x23 y37) 30 minutes Defeat Graffiacane.
Now that her former owner is no longer warm and breathing, Graffiacane seeks new playmates to join in her games. Forever and ever and ever.

Spawn conditions:

  • Defeat Valkings.
Eureka FATE. Quiet, Please 39-42 Southwestern Ice Needles (x19 y29) 30 minutes Defeat Askalaphos.
Some would believe long overdue books are written off and forgotten, but the librarian─he remembers. He always remembers. And when damage comes to library materials, Askalaphos comes to collect.

Spawn conditions:

Eureka FATE. Up and Batym 40-43 West Flamerock (x17 y14) 30 minutes Defeat Grand Duke Batym.
With all manner of demonic powers at his clawtips, Grand Duke Batym is unused to inconvenience. Thus it was with some annoyance that he awakened from his abyssal slumber to find mortals cutting their way through the ranks of one of his thirty legions.

Spawn conditions:

  • Defeat dark troubadours, which only appear at night.
Eureka FATE. Rondo Aetolus 41-44 West Flamerock (x10 y14) 30 minutes Defeat Aetolus.
With the local competition reduced to aether, the opportunistic Aetolus has crowned himself heir to a particular expanse of Pyros. This would be unworthy of note were he less prone to conducting unpredictable and often lethal symphonies of levin in his territory.

Spawn conditions:

  • Defeat Islandhander.
Eureka FATE. Scorchpion King 42-45 West Flamerock (x12 y11) 30 minutes Defeat Lesath.
At times, it is a comfort to know that looks can be deceiving─particularly when one is looking at a hundred-barbed scorpion. In Lesath's case, said looks conceal the fact that his tail not only stings, but also manipulates fire-aspected aether, so...not so much.
Eureka FATE. Burning Hunger 43-46 West Flamerock (x15 y6) 30 minutes Defeat the Eldthurs.
Much like their cousins the yeti, Eldthursar's preference for certain climatic conditions limits their choice of habitat─a situation not improved by their territorial nature. Thus is anyone found blithely culling an Eldthurs's available foodstuffs unlikely to escape unsinged.

Spawn conditions:

  • Defeat Pyros crabs.
Eureka FATE. Dry Iris 44-47 West Flamerock (x21 y11) 30 minutes Defeat Iris.
As the old fishwives' tale about dropping a lightning crystal in the bath cautions, some energies just don't mix. So it was with a great deal of shock both metaphorical and literal that expedition naturalists stumbled upon Iris, wandering alone and friendless far from her natural habitat.

Spawn conditions:

  • Defeat northern swallows.
Eureka FATE. Thirty Whacks 45-48 East Flamerock (x21 y8) 30 minutes Defeat Lamebrix Strikebocks.
Lamebrix Strikebocks, dubbed “the Survivor” by his mercenary crew, is known for his tenacity in all things─whether it be staring down rivals at the gamblers' table, or avenging his underlings' murders. He is not known for his mercy.

Spawn conditions:

  • Defeat Illuminati escapees.
Eureka FATE. Put Up Your Dux 46-49 East Flamerock (x27 y8) 30 minutes Defeat Dux.
According to naturalists, Dux does not merely hold power over thunder and lightning, but in truth is a manifestation of the storm itself. The same scholars assert that the question of why the storm's incarnation need be quite so horrible to gaze upon is better left to theologians.

Spawn conditions:

  • Defeat Matanga castaways.
  • Only appears during Thunder Thunder.
Eureka FATE. Uncommon Nonsense 46-49 East Flamerock (x25 y11) 30 minutes Defeat the Pyros hardwood golem and its minions.
Despite the likelihood that they have─again─done something to deserve their fate, only a monster could ignore the plaintive whimpers of distressed happy bunnies encased in stone. Though their gaolers will be none too pleased, they must be liberated.
Eureka FATE. You Do Know Jack 47-50 East Flamerock (x30 y11) 30 minutes Defeat Lumber Jack and the Weeping Willow.
Wheresoever the Weeping Willow goes, the ravenous Lumber Jack is never far behind. And as they are, respectively, a disgruntled tree with destructive tendencies and an insatiable, murderous insect, neither is particularly good for the local environment.

Spawn conditions:

  • Defeat Pyros treants.
Eureka FATE. Mister Bright-eyes 48-51 East Flamerock (x32 y15) 30 minutes Defeat Glaukopis.
Some may consider it odd for a cloudkin to be one of the finest battlefield tacticians the world has ever known. This would be a poor use of time, as Glaukopis does not typically afford one the opportunity to consider for long.

Spawn conditions:

  • Defeat Val skatenes.
Eureka FATE. Haunter of the Dark 49-52 The Cavern of the Second Cant (x15 y34) 30 minutes Defeat Ying-Yang.
Primary sources on Ying-Yang are scarce, as no scholar who has personally observed the twin-creature yet retains the ability to speak any known tongue. A scribbled line in now-sealed research records states only that “they arise from the space 'tween light and shadow.”

Spawn conditions:

  • Defeat Pyros hecteyes.
Eureka FATE. Heavens' Warg 50-53 The Garden of Despite (x24 y30) 30 minutes Defeat Skoll.
Oft does a wolf call to the moon and receive only the chill howl of the wind in reply. In rare cases, however, answer comes in the form of Skoll, eyes scornful and maw hungering for the soft flesh of man.

Spawn conditions:

  • Defeat pyros shucks.
  • Only appears during Blizzards Blizzards.
Eureka FATE. Lost Epic 50-53 The Ring of Fire (x36 y5) 30 minutes Defeat Penthesilea.
The gathering of moths to the flame has drawn forth the irresistible Penthesilea─but though the voidsent warrioress may stoke the passions of mortal hearts, she has made plain that naught will satisfy her burning desire but glorious death on the battlefield.

Spawn conditions:

  • Defeat Val bloodgliders.
  • Only appears during Heat Waves Heat Waves.
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