The Forbidden Land, Eureka Hydatos is an Adventuring Foray and the fourth and final addition to the Eureka expeditions. It is unlocked by completing the story objectives within Eureka Pyros. Leaving the icy fields and volcanic caves, the zone is set in the wetlands at the base of the headquarters of the Students of Baldesion.
Weather[edit | edit source]
Eureka Hydatos' climate may exhibit any of the following weather conditions:
Weather | Frequency or conditions |
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22% |
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22% |
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22% |
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22% |
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12% |
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Occurs when ![]() ![]() |
Activities[edit | edit source]
FATEs[edit | edit source]
Name | Elemental Level | Location | Time limit | Objective |
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Description Spawn conditions (if any) | ||||
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50-53 | The West Val River Bank (x11 y25) | 30 minutes | Defeat Khalamari. |
Perhaps having seen one too many cephalopods harvested by expedition members for later salting or frying, a particularly large specimen has taken to brutalizing any who so much as lick their lips in its vicinity. As such, those who refer to Khalamari by its nickname are advised to do so quietly.
Spawn conditions:
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50-53 | The Val River Source (x14 y21) | 30 minutes | Defeat Haokah followed and its minions. |
As a brief respite from their mischief-making, Eureka's happy bunnies have opted to take refreshment at a nearby stream. Alas, it is a simple matter for victims of their shenanigans and creatures to whom they look like tasty snacks to find them at such a popular watering hole, and they will require saving once again. | ||||
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51-54 | The West Val River Bank (x10 y17) | 30 minutes | Defeat the stegodon. |
Even be it ages old and half-fossilized, a stegodon never forgets its enemies─those who hunt its kin looming large among them in its memory.
Spawn conditions:
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52-55 | The West Val River Bank (x7 y22) | 30 minutes | Defeat Molech. |
Gruesome was the campaign brutal Molech and his band waged across western Hydatos, until their sole weakness─allergies─brought it to a screeching halt. With the pollinators responsible dead, however, swift and decisive action will be necessary to thwart his reign of terror.
Spawn conditions:
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53-56 | The West Val River Bank (x6 y14) | 30 minutes | Defeat Piasa. |
If anything can be said to command more pity than the flightless bird, it surely is the flightless flock being hacked to bits by uncaring adventurers' blades. Thus is pity the charitable motive ascribed to Piasa by expedition naturalists─though some have seen it admiring the contrast of blood against its colorful plumage.
Spawn conditions:
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54-57 | The West Val River Bank (x7 y26) | 30 minutes | Defeat Frostmane. |
Having slain his way through the felines of his home continent, besting each in single combat to hone both muscle and instinct, Frostmane struck out to seek fiercer tigers on which to sharpen his claws. But if his chosen prey is absent, its slaughterers will do.
Spawn conditions:
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55-58 | The East Val River Bank (x25 y16) | 30 minutes | Defeat Daphne. |
Wisps of blood curl across water's surface, drawing Daphne with its sweet scent. Though the face that she, he, it wears be not its true visage, nor Daphne its true name─merely a whisper that comes unbidden to the minds of those who gaze upon it─remember: some truths are better forgotten.
Spawn conditions:
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56-59 | The East Val River Bank (x28 y23) | 30 minutes | Defeat King Goldemar. |
Guided by the sweet symphony of suffering souls, King Goldemar has emerged from the void with an eye toward trade with our realm. Lord of smithies he may be, but accept neither his wicked works nor his curse-forged coin.
Spawn conditions:
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57-60 | The East Val River Bank (x37 y27) | 30 minutes | Defeat Leuke. |
After consuming a great many nutritious voidsent with its assorted jaws, Leuke proceeded to set its sights on attracting a veritable army of pollinating insects so that it might grow even larger. It is evidently not best pleased to see their ranks thinned.
Spawn conditions:
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58-60 | The East Val River Bank (x32 y24) | 30 minutes | Defeat Barong. |
Despite being more earthfire than beast at this point, the lord of lionkind still feels kinship with his subjects. He will see them avenged, even should all the world burn to ash.
Spawn conditions:
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59-60 | The East Val River Bank (x36 y13) | 30 minutes | Defeat Ceto. |
Ceto's handmaidens─and only they─are as children to her, so it ought to come as no surprise that their murder would set her shaking, slashing, and spearing with rage. Other things one should avoid being surprised by include the reach and lethality of her assorted limbs.
Spawn conditions:
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60-60 | The Val River Source (x19 y28) | 15 minutes | Defeat Tristitia and the phuabo. |
Despite being sealed in the tower, one of Eureka's transcendent weapons has managed to forge creations of its own by transferring to each a portion of its essence. Needless to say, all must be eliminated.
Spawn conditions:
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60-60 | The Crystal Dragon's Bloom (x32 y19) | 30 minutes | Defeat the Provenance Watcher. |
Upon attempting to clear loose crystals away from an unusually large formation, expedition scholars were intrigued and alarmed─mainly alarmed─to discover a live dragon. None know whence it came or wherefore it is so full of rage...though one naturalist did admit to having poked it in what might have been its eye.
Spawn conditions:
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60-60 | The Val River Source (x26 y29) | 15 minutes | Defeat Ovni. |
A source of major aetherial disruption throughout Eureka has been found nestled amidst the isle's protean currents. Though the creature's nature has yet to be identified, its capacity for destruction is clear.
Spawn conditions:
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Conquer the Baldesion Arsenal | 60-60 | The Val River Source (x21 y31) | 25 minutes, +20 minutes upon defeating each boss | See ![]() |
"In the course of his investigations, Master Ejika made an unsettling discovery. When the founders unearthed Eureka, it had by then forged a fearsome arsenal of weapons. The founders made it their mission to locate these arms, which they sealed away in the headquarters' upper level─a place dubbed the Baldesion Arsenal. For years the weapons lay dormant, but the recent disturbances on the isle may have caused them to awaken. To become sentient. Now, according to Master Ejika's report, an arcane ward prevents access to the Baldesion Arsenal. However, by exploiting an anomaly in the Lifestream which occurs under certain weather conditions, it is possible to teleport inside. And here is where you come in."
Spawn conditions:
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