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Warriors who use mighty weapons to tear their foes asunder.

Final Fantasy XII: The Zodiac Age description

Foebreaker is a License Board in the Zodiac versions of Final Fantasy XII. It is represented by the zodiac sign of Scorpio. The job focuses on wielding axes and hammers and lowering enemies' stats with break techniques.

The Foebreaker has access to 136 licenses, which require 8,191 LP to unlock, as well as up to 11 additional licenses through summon licenses costing 540 LP, and 2 additional licenses costing 215 LP through Quickening licenses.

Profile[]

Foebreakers have unlimited access to the most weapons (three), as other jobs can only use one or two natively, and unlock a second or third with an Esper. Foebreakers wield axes and hammers and hand-bombs (Strength-Vitality damage formula), and are protected by heavy armor and shields. This class has a powerful physical strength bonus from its 13 Battle Lores (+1 Strength per Battle Lore) and can use all four of the Break Technicks, and is the only class to naturally access hand-bombs, giving the class some ranged damage capabilities. It gets the heaviest armor, the best shields, all three Shield Block, and Sight Unseeing. With a Quickening, Foebreaker gets the second highest HP bonus, with two Espers it gets all three Swiftness licenses, and with one Quickness and one Esper, gains the third highest number of Battle Lores.

Foebreaker has limited Black Magick use; Cúchulainn gives it Shades of Black. Any additional magick from Magick Lore (+1 Magick per Magick Lore license) is only 5 out of a possible 16; the majority of other jobs get better Magick Lore than Foebreaker (and Foebreaker has to use Espers to get any Magick Lore at all).

Foebreaker has no Item Lores.

All of the Foebreaker's weapons use the Vitality damage formula, with increased randomness to damage. The weapons don't have the best combo rates, but have a lower divisor (Level + Vitality divided by 128 instead of 256) for more overall damage. In The Zodiac Age, players that prefer, can use their second job's weapons to avoid the lack of tactical precision of Foebreaker weapons. Foebreaker's strength is its passive bonuses, making it possible to play the combination as simply a more powerful version of the second job. For instance, the Foebreaker's 13 Battle Lore gives the Archer 11 more than it normally has; only Monk and Uhlan have more, and neither of them has shields.

Foebreaker, along with Knight, can use Genji gear with its high combo bonuses from the Genji Gloves, and together with the high combo rates of the Monk's poles or the Shikari's ninja swords, can duplicate the effect of the Bushi job on its own (Bushi can use Genji and its katana are also combo weapons). Hammers' combo rate of 8% is tied with greatswords for sixth of ten weapon types (weapons that critical instead of combo excluded). This is their primary difference from axes, which have a 6% combo rate; both are higher than one-handed swords, maces or spears. Axes and hammers available at shops alternate in power, and each license typically enables one hammer and one axe. The Greataxe has the highest attack power of purchasable weapons, and it is relatively cheap.

License Board[]

ABCDEFGHIJKLMNOPQR
1 Tch. Aug.
2 Smn Smn Qck. Qck.
3 Arm. Aug. Tch. Aug. Gmb. Gmb.
4 Smn Gmb. Gmb. Gmb. Gmb. Gmb. Tch. Gmb. Gmb.
5 Arm. Arm. Arm. Arm. Arm. Arm. Esn. Acc.
6 Aug. Qck. Arm. Wp.1 Wp.1 Wp.1 Wp.1 Wp.1 Wp.1 Acc.
7 Arm. Wp.1 Aug. Arm. Aug. Acc. Smn Tch.
8 Arm. Wp.1 Aug. Arm. Aug. Acc. 2nd Aug.
9 Arm. Gmb. Aug. Arm. Aug. Acc. Smn
10 Aug. Smn Arm. Tch. Aug. Arm. Aug. Acc. Acc. Acc. Acc. Smn
11 Aug. Arm. Aug. Aug. Arm. Aug. Acc. Smn Acc. Aug. Acc.
12 Aug. Arm. Tch. Aug. Arm. Aug. Acc. Acc. Aug. Acc.
13 Aug. Smn Aug. Arm. Aug. Arm. Aug. Acc. Acc. Aug. Acc.
14 Tch. Tch. Wp.3 Wp.3 Aug. Acc. Acc. Acc. Acc. Aug. Aug.
15 Acc. Arm. Wp.3 Wp.3 Aug. Aug. Aug. Aug. Aug. Aug. Aug. Smn
16 Qck. Smn Smn Smn
17 Aug. Aug. Tch. Aug.
18
19
Legend
Aug. Augment
Qck. Quickening
Smn Summon
Acc. Accessory
Arm. Armor
Wp.1 Weapons 1
Wp.2 Weapons 2
Wp.3 Weapons 3
Tch. Technick
Gmb. Gambit
Mgk Magick
Esn. Essentials
2nd Second Board

License list[]

Equipment[]

Name Description LP cost
Axes & Hammers (1) Allows character to equip Handaxe. 20
Axes & Hammers (2) Allows character to equip Iron Hammer and Broadaxe. 25
Axes & Hammers (3) Allows character to equip War Hammer and Slasher. 35
Axes & Hammers (4) Allows character to equip Sledgehammer and Hammerhead. 50
Axes & Hammers (5) Allows character to equip Francisca and Morning Star. 60
Axes & Hammers (6) Allows character to equip Greataxe and Golden Axe. 65
Axes & Hammers (7) Allows character to equip Scorpion Tail. 85
Vrscika Allows character to equip Vrscika. 175
Hand-bombs (1) Allows character to equip Hornito. 35
Hand-bombs (2) Allows character to equip Fumarole and Tumulus. 55
Hand-bombs (3) Allows character to equip Caldera and Volcano. 75
Makara Allows character to equip Makara. 105
Heavy Armor (1) Allows character to equip Leather Helm, Bronze Helm, Leather Armor, and Bronze Armor. 25
Heavy Armor (2) Allows character to equip Sallet, Iron Helm, Scale Armor, and Iron Armor. 30
Heavy Armor (3) Allows character to equip Barbut, Winged Helm, Linen Cuirass, and Chainmail. 35
Heavy Armor (4) Allows character to equip Golden Helm, Burgonet, Golden Armor, and Shielded Armor. 40
Heavy Armor (5) allows character to equip Close Helm, Bone Helm, Demon Mail, and Bone Mail. 50
Heavy Armor (6) Allows character to equip Diamond Helm and Diamond Armor. 55
Heavy Armor (7) Allows character to equip Steel Mask and Mirror Mail. 60
Heavy Armor (8) Allows character to equip Platinum Helm and Platinum Armor. 65
Heavy Armor (9) Allows character to equip Giant's Helmet and Carabineer Mail. 70
Heavy Armor (10) Allows character to equip Dragon Helm and Dragon Mail. 80
Heavy Armor (11) Allows character to equip Magepower Shishak and Maximillian. 90
Heavy Armor (12) Allows character to equip Grand Helm and Grand Armor. 110
Shields (1) Allows character to equip Leather Shield and Buckler. 15
Shields (2) Allows character to equip Bronze Shield and Round Shield. 20
Shields (3) Allows character to equip Golden Shield, Ice Shield, and Flame Shield. 25
Shields (4) Allows character to equip Diamond Shield, Platinum Shield, and Dragon Shield. 30
Shields (5) Allows character to equip Crystal Shield and Kaiser Shield. 35
Shields (6) Allows character to equip Aegis Shield and Demon Shield. 40
Shields (7) Allows character to equip Venetian Shield. 65
Shell Shield Allows character to equip Shell Shield. 90
Ensanguined Shield Allows character to equip Ensanguined Shield. 100
Zodiac Escutcheon Allows character to equip Zodiac Escutcheon. 235
Genji Armor Allows character to equip Genji Shield, Genji Helm, Genji Armor, and Genji Gloves. 190
Accessories (1) Allows character to equip Orrachea Armlet. 5
Accessories (2) Allows character to equip Bangle and Firefly. 20
Accessories (3) Allows character to equip Diamond Armlet and Argyle Armlet. 25
Accessories (4) Allows character to equip Battle Harness and Steel Gorget. 35
Accessories (5) Allows character to equip Tourmaline Ring and Embroidered Tippet. 35
Accessories (6) Allows character to equip Golden Amulet and Leather Gorget. 35
Accessories (7) Allows character to equip Rose Corsage and Turtleshell Choker. 40
Accessories (8) Allows character to equip Thief's Cuffs and Gauntlets. 45
Accessories (9) Allows character to equip Amber Armlet and Black Belt. 30
Accessories (10) Allows character to equip Jade Collar and Nishijin Belt. 40
Accessories (11) Allows character to equip Pheasant Netsuke and Blazer Gloves. 45
Accessories (12) Allows character to equip Gillie Boots and Steel Poleyns. 60
Accessories (13) Allows character to equip Berserker Bracers and Magick Gloves. 60
Accessories (14) Allows character to equip Sage Ring and Agate Ring. 70
Accessories (15) Allows character to equip Ruby Ring and Bowline Sash. 70
Accessories (16) Allows character to equip Cameo Belt and Cat-ear Hood. 70
Accessories (17) Allows character to equip Bubble Belt and Fuzzy Miter. 80
Accessories (18) Allows character to equip Sash and Power Armlet. 80
Accessories (19) Allows character to equip Indigo Pendant and Winged Boots. 100
Accessories (20) Allows character to equip Opal Ring and Hermes Sandals. 115
Accessories (21) Allows character to equip Quasimodo Boots and Nihopalaoa. 130
Accessories (22) Allows character to equip Germinas Boots and Ring of Renewal. 160
Ribbon Allows character to equip Ribbon. 215

Technicks[]

Name Description LP cost
Wither Lower one foe's strength. 50
Expose Lower one foe's defense. 50
Shear Lower one foe's magick resist. 50
Addle Lower one foe's magick power. 50
Horology Deal damage based on a factor of time to all foes in range. 50
Infuse Fully consume user's MP, changing one ally's HP to 10 times that amount. 30
Shades of Black Cast a random black magick on one foe. 70
Sight Unseeing Unleash an attack only available when blind. 40
Traveler Deal damage based on total steps taken to all foes in range. 50

Augments[]

Name Description Amount LP cost
Swiftness Reduces action time by 10%. 3 30/50/80
Last Stand Increases defense when HP critical. 1 70
Martyr Gain MP after taking damage.[note 1] 1 30
+30/70/110/150/190/230/270/310/350/390 HP Increases max HP by 30/70/110/150/190/230/270/310/350/390. 10 20/30/40/50/60/70/80/90/100/115
Inquisitor Gain MP after dealing physical damage.[note 1] 1 30
Headsman Gain MP after defeating an enemy.[note 2] 1 30
Spellbound Increases duration of status effects. 1 30
Shield Block Increases chance to block using shield by 5%. 3 25/45/75
Adrenaline Increases strength when HP critical. 1 65
Magick Lore Increases magick potency. 5 30/30/30/30/50
Battle Lore Increases physical attack damage. 13 30/30/30/30/50/50/50/50/70/70/70/70/100
Focus Increases strength when HP is full. 1 70

Espers and Quickenings[]

Name Licenses unlocked LP cost
Quickening None 50
Quickening None 75
Quickening +390 HP 100
Quickening Battle Lore 125
Belias Horology 20
Mateus None 30
Zalera Traveler 30
Adrammelech Battle Lore 35
Shemhazai None 50
Hashmal Swiftness 50
Cúchulainn Shades of Black 50
Zeromus Magick Lore (x4) 65
Exodus Magick Lore (x4) 65
Famfrit Magick Lore 100
Chaos None 100
Ultima Swiftness 115
Zodiark None 200

Notes[]

  1. 1.0 1.1 Damage 1–499=1 MP
    Damage 500–1499=2 MP
    Damage 1500–2599=3 MP
    Damage 3000–4999=4 MP
    Damage 5000–5999=5 MP
    Damage 6000–6999=7 MP
    Damage 7000-7999=10 MP
    Damage 8000–8999=15 MP
    Damage 9000–9998=20 MP
    Damage 9999+ =30 MP
  2. MP recovery = Enemy's level / 4
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