Final Fantasy Wiki
mNo edit summary
Tag: Visual edit
(40 intermediate revisions by 5 users not shown)
Line 1: Line 1:
  +
{{sideicon|FFIII|FFIV|IVCCI|IVTAY|FFV|VIICC|FFIX|FFX|FFXI|XIIRW|FFT|FFTA|FFTA2|FFTS|T4HoL|FFD|FFD2|DFFNT|DFFOO|TFF|TFFCC|TFFASC|PFF|FFAB|Artniks|FFRK|FFE|FFBE|WotV|WoFF}}
{{Images|FFT|FFTS|Type0|DFFOO|TFF|PFF|FFAB|FFD2}}
+
{{Image needed|FFT|FFTS|Type0|DFFOO|TFF|PFF|FFAB|FFD2}}
 
[[File:FFIV DS Focus.jpg|right|thumb|250px|Focus in ''[[Final Fantasy IV]]'' (DS).]]
 
[[File:FFIV DS Focus.jpg|right|thumb|250px|Focus in ''[[Final Fantasy IV]]'' (DS).]]
{{Q|Increase physical attack power.|''[[Final Fantasy Tactics]]'' description}}
+
{{Quote|Increase physical attack power.|''[[Final Fantasy Tactics]]'' description}}
'''Focus''' {{j|ためる|Tameru}}, also known as '''Accumulate''', '''Store''', '''BuildUp''', '''Power''', '''Boost''' is a recurring ability in the [[Final Fantasy series|''Final Fantasy'' series]]. Unlike many abilities, Focus has had no set function, but follows the general formula of increasing a certain stat of the user.
+
'''Focus''' {{j|ためる|Tameru}}, also known as '''Accumulate''', '''Store''', '''BuildUp''', '''Power''', '''Boost''' is a recurring ability in the [[Final Fantasy series|series]]. Unlike many abilities, Focus has had no set function, but follows the general formula of increasing a certain stat of the user.
   
There is a recurring [[Focus (magic ability)|magic ability also called Focus]] in English, but in Japanese they have different names. There is also a [[Black Magic]] spell in the original ''[[Final Fantasy]]'' also called [[Focus (spell)|Focus]], which is also unrelated to the other Focus abilities in the series.
+
There is a recurring [[Focus (magic ability)|magic ability also called Focus]] in English, but in Japanese they have different names. There is also a [[Black Magic]] spell in the original ''[[Final Fantasy]]'' also called [[Focus (spell)|Focus]], which is also unrelated to the other Focus abilities in the series. The recurring [[Boost (ability)|Boost ability]] often resembles Focus in powering up the user's subsequent attack.
   
 
== Appearances ==
 
== Appearances ==
 
=== ''[[Final Fantasy III]]'' ===
 
=== ''[[Final Fantasy III]]'' ===
 
Boost (BuildUp on the NES) is the command ability of the [[Black Belt (Final Fantasy III)|Black Belt]] class, which doubles the next attack's power. The first use will double the next attack, a second use causes the damage to triple. However, if Boost is used three times in succession, it overloads, cancelling the charge and cutting the Black Belt's current HP in half.
{{sideicon|FFIII}}
 
Boost (BuildUp on the NES) is the command ability of the [[Black Belt (Final Fantasy III)|Black Belt]] class, which doubles the next attack's power. It can be used three consecutive times, before the user releases its boosted energy and takes damage.
 
   
 
=== ''[[Final Fantasy IV]]'' ===
 
=== ''[[Final Fantasy IV]]'' ===
{{sideicon|FFIV}}
 
 
[[File:FF4PSP Yang Focus.png|right|26px|Yang's Focus sprite (PSP).]]
 
[[File:FF4PSP Yang Focus.png|right|26px|Yang's Focus sprite (PSP).]]
 
[[File:FFIVDS Focus Symbol.png|right|Symbol.]]
 
[[File:FFIVDS Focus Symbol.png|right|Symbol.]]
 
Focus (Power on the PS) was removed on the SNES North American and ''Easy Type'' versions. In the [[Game Boy Advance|GBA]] release [[Yang Fang Leiden/Gameplay|Yang]] has the Focus ability. Focus has a [[Charge Time]] of 4. When used, Yang spends a short time charging up, and then makes an attack with double his regular attack power, though Yang is unable to avoid any magic attacks. This makes Focus particularly effective against monsters with high [[Defense (stat)|Defense]], and can even get past the immense Defense stats of [[Flan (enemy family)|Flan]] type monsters if Yang is wielding claws which match their elemental weaknesses.
 
Focus (Power on the PS) was removed on the SNES North American and ''Easy Type'' versions. In the [[Game Boy Advance|GBA]] release [[Yang Fang Leiden/Gameplay|Yang]] has the Focus ability. Focus has a [[Charge Time]] of 4. When used, Yang spends a short time charging up, and then makes an attack with double his regular attack power, though Yang is unable to avoid any magic attacks. This makes Focus particularly effective against monsters with high [[Defense (stat)|Defense]], and can even get past the immense Defense stats of [[Flan (enemy family)|Flan]] type monsters if Yang is wielding claws which match their elemental weaknesses.
   
In the GBA/PSP releases, Yang can upgrade the Focus attack to [[Deathblow (command)|Deadly]] by equipping the [[List of Final Fantasy IV armor#Discipline Armband|Discipline Armband]]; Deadly has the same properties, but triples his attack power.
+
In the GBA/PSP releases, Yang can upgrade the Focus attack to [[Deathblow (command)|Deadly]] by equipping the [[Final Fantasy IV armor#Discipline Armband|Discipline Armband]]; Deadly has the same properties, but triples his attack power.
   
 
The duration of both abilities are determined by Yang's [[Speed (stat)|Agility]].
 
The duration of both abilities are determined by Yang's [[Speed (stat)|Agility]].
Line 24: Line 23:
   
 
==== ''[[Final Fantasy IV -Interlude-]]'' ====
 
==== ''[[Final Fantasy IV -Interlude-]]'' ====
{{sideicon|IVCCI}}
 
 
Focus is Yang's exclusive ability. It has Yang skip his turn to charge up an attack twice as strong as normal.
 
Focus is Yang's exclusive ability. It has Yang skip his turn to charge up an attack twice as strong as normal.
   
 
==== ''[[Final Fantasy IV: The After Years]]'' ====
 
==== ''[[Final Fantasy IV: The After Years]]'' ====
{{sideicon|IVTAY}}
 
 
[[File:FF4PSP TAY Yang Focus.png|right|28px|Yang's Focus sprite.]]
 
[[File:FF4PSP TAY Yang Focus.png|right|28px|Yang's Focus sprite.]]
  +
{{Quote|Build power and strike for massive damage.|Description}}
 
Yang's Focus has him skip his turn to charge up an attack twice as strong as normal. It has a [[Charge Time]] of 4.
 
Yang's Focus has him skip his turn to charge up an attack twice as strong as normal. It has a [[Charge Time]] of 4.
{{-}}
+
{{clear}}
   
 
=== ''[[Final Fantasy V]]'' ===
 
=== ''[[Final Fantasy V]]'' ===
{{sideicon|FFV}}
 
 
[[File:FFV Focus Icon iOS.png|right]]
 
[[File:FFV Focus Icon iOS.png|right]]
{{Q|Focus energies for a hit with twice the attack power.|Description}}
+
{{Quote|Focus energies for a hit with twice the attack power.|Description}}
[[Monk (Final Fantasy V)|Monks]] can use Focus to double their Attack power after a turn. Focus will ignore any [[Added Ability#Final Fantasy V|added abilities]] from weapons (randomly cast spells or a weapon's special ability), excluding [[Spellblade (Final Fantasy V)|Spellblade]] effects currently on the character. Any weapon that works on magic, such as rods and the [[List of Final Fantasy V weapons#Blood Sword|Blood Sword]], will not get a damage boost from Focus.
+
[[Monk (Final Fantasy V)|Monks]] can use Focus to double their Attack power after a turn. Focus will ignore any [[Added Ability#Final Fantasy V|added abilities]] from weapons (randomly cast spells or a weapon's special ability), excluding [[Spellblade (Final Fantasy V)|Spellblade]] effects currently on the character. Any weapon that works on magic, such as rods and the [[Final Fantasy V weapons#Blood Sword|Blood Sword]], will not get a damage boost from Focus.
   
 
=== ''[[Crisis Core -Final Fantasy VII-]]'' ===
 
=== ''[[Crisis Core -Final Fantasy VII-]]'' ===
 
[[Crisis Core -Final Fantasy VII- enemy abilities#Boost|Boost]] is an enemy ability used by [[G Intruder]], which grants [[Vigilance (status)|Endure]] and [[Critical (status)|Critical]] to the user for 60 seconds at the cost of 6 MP.
{{sideicon|VIICC}}
 
[[List of Crisis Core -Final Fantasy VII- enemy abilities#Boost|Boost]] is an enemy ability used by [[G Intruder]], which grants [[Vigilance (status)|Endure]] and [[Critical (status)|Critical]] to the user for 60 seconds at the cost of 6 MP.
 
   
 
=== ''[[Final Fantasy IX]]'' ===
 
=== ''[[Final Fantasy IX]]'' ===
 
{{Quote|Raise Magic.|Description}}
{{sideicon|FFIX}}
 
 
The Focus command increases [[Vivi Ornitier/Gameplay|Vivi's]] [[Final Fantasy IX stats#Magic|Magic]] stat. Vivi can stack the effect, but once the Magic stat reaches 99, it will not increase further. The effect lasts for the entire [[Battle (term)|battle]], even if [[Knocked Out|KO'd]].
{{Q|Raise Magic.|Description}}
 
The Focus command increases [[Vivi Ornitier/Gameplay|Vivi's]] [[List of Final Fantasy IX stats#Magic|Magic]] stat. Vivi can stack the effect, but once the Magic stat reaches 99, it will not increase further. The effect lasts for the entire [[Battle (term)|battle]], even if [[Knocked Out|KO'd]].
 
   
The formula for Focus is as follows:
+
The formula for Focus is:
 
:<math>[Magic * 1.25]</math>
 
:<math>[Magic * 1.25]</math>
   
 
=== ''[[Final Fantasy X]]'' ===
 
=== ''[[Final Fantasy X]]'' ===
 
{{Quote|Take more damage, but charge Overdrive gauge faster.|Description}}
{{sideicon|FFX}}
 
 
Boost is a command available to the [[Aeon (Final Fantasy X)|aeons]] if the player presses right on the command menu. It allows the aeon's [[Overdrive (Final Fantasy X)|Overdrive]] gauge to fill up faster (1.5x rate) at the cost of the aeon taking more damage (3/2 of normal damage). It is the opposite of [[Shield (ability)|Shield]]. [[Yojimbo (summon)|Yojimbo]] and [[Magus Sisters (Final Fantasy X)|Magus Sisters]] cannot use Boost due to not being directly controllable.
{{Q|Take more damage, but charge Overdrive gauge faster.|Description}}
 
Boost is a command available to the [[Aeon (Final Fantasy X)|aeons]] if the player presses right on the command menu. It allows the aeon's [[Overdrive (Final Fantasy X)|Overdrive]] gauge to fill up faster (1.5x rate) at the cost of the aeon taking more damage (3/2 of normal damage). It is the opposite of [[Shield (ability)|Shield]].
 
   
 
=== ''[[Final Fantasy XI]]'' ===
 
=== ''[[Final Fantasy XI]]'' ===
  +
Boost can be learned at level 5. It raises the next attack for approximately 3 minutes and is stackable. It works well in conjunction with Chi Blast and to increase enmity. Boost can be enhanced by wearing Temple Gloves.
{{sideicon|FFXI}}
 
Focus is an ability available to [[Monk (Final Fantasy XI)|Monks]]. It increases their Accuracy.
 
   
==== ''[[Final Fantasy XII: Revenant Wings]]'' ====
+
=== ''[[Final Fantasy XII: Revenant Wings]]'' ===
{{sideicon|XIIRW}}
 
 
Focus is an ability learned by [[Rikken]] and enemy [[Monk (Revenant Wings)|Monks]] that increases the damage of the user's next attack.
 
Focus is an ability learned by [[Rikken]] and enemy [[Monk (Revenant Wings)|Monks]] that increases the damage of the user's next attack.
   
 
=== ''[[Final Fantasy Tactics]]'' ===
 
=== ''[[Final Fantasy Tactics]]'' ===
 
Focus (originally called Accumulate) is an ability learned by the [[Squire (Tactics)|Squire]] class for 300 JP. It increases the user's Attack power by 1 for the duration of the battle, and has a 100% hit rate. It has no charge time, but can only target the user.
{{sideicon|FFT}}
 
Focus (originally known as Accumulate) is an ability learned by the [[Squire (Tactics)|Squire]] class for 300 JP. It increases the user's Attack power by 1 for the duration of the battle, and has a 100% hit rate. It has no charge time, but can only target the user.
 
   
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
 
{{Quote|Focuses energy to increase damage on next weapon atk.|Description}}
{{sideicon|FFTA}}
 
{{Q|Focuses energy to increase damage on next weapon atk.|Description}}
 
 
Boost is an ability learned by [[Archer (Tactics Advance)|Archers]] with the [[Longbow]]. It increases the power of the next physical attack, whether it be an action or a [[Counter (ability)|Counterattack]].
 
Boost is an ability learned by [[Archer (Tactics Advance)|Archers]] with the [[Longbow]]. It increases the power of the next physical attack, whether it be an action or a [[Counter (ability)|Counterattack]].
   
 
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
 
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
{{sideicon|FFTA2}}
 
 
Focus isn an ability learned by [[Archer (Tactics A2)|Archers]] with the Longbow for 100 AP. It increases the next action's attack.
 
Focus isn an ability learned by [[Archer (Tactics A2)|Archers]] with the Longbow for 100 AP. It increases the next action's attack.
   
 
=== ''[[Final Fantasy Tactics S]]'' ===
 
=== ''[[Final Fantasy Tactics S]]'' ===
 
{{Ability section|Final Fantasy Tactics S}}
{{sideicon|FFTS}}
 
{{Abil-stub|Final Fantasy Tactics S}}
 
   
 
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
 
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
{{sideicon|T4HoL}}
 
 
The Boost command is equipped to every playable character by default, and lets the user conserve their [[Action Point (The 4 Heroes of Light)|Action Points]] without taking a turn. They take less damage from enemy attacks on their Boost turn.
 
The Boost command is equipped to every playable character by default, and lets the user conserve their [[Action Point (The 4 Heroes of Light)|Action Points]] without taking a turn. They take less damage from enemy attacks on their Boost turn.
   
 
=== ''[[Final Fantasy Dimensions]]'' ===
 
=== ''[[Final Fantasy Dimensions]]'' ===
 
{{Quote|Stores power to increase strength of next ability. Can store 3 times.|Description}}
{{sideicon|FFD}}
 
 
Focus is the level 3 ability learned by the [[Monk (Dimensions)|Monk]] for 40 AP. It can be used up to 3 times to increase the power of the next used ability, and requires one ability slot to equip. [[Glaive (Dimensions)|Glaive]] begins with this ability.
{{Q|Stores power to increase strength of next ability. Can store 3 times.|Description}}
 
Focus is the level 3 ability of the [[Monk (Dimensions)|Monk]] class, learned for 40 AP. It can be used up to 3 times to increase the power of the next used ability, and requires one ability slot to equip. [[Glaive (Dimensions)|Glaive]] begins with this ability.
 
   
 
=== ''[[Final Fantasy Dimensions II]]'' ===
 
=== ''[[Final Fantasy Dimensions II]]'' ===
 
{{Ability section|Final Fantasy Dimensions II}}
{{sideicon|FFD2}}
 
{{Abil-stub|Final Fantasy Dimensions II}}
 
   
 
=== ''[[Dissidia Final Fantasy NT]]'' ===
 
=== ''[[Dissidia Final Fantasy NT]]'' ===
 
{{Ability section|Dissidia Final Fantasy NT}}
{{sideicon|DFFNT}}
 
{{Abil-stub|Dissidia Final Fantasy NT}}
 
   
 
=== ''[[Dissidia Final Fantasy Opera Omnia]]'' ===
 
=== ''[[Dissidia Final Fantasy Opera Omnia]]'' ===
  +
Focus is a support ability for [[Vivi Ornitier/Opera Omnia|Vivi]]. It grants Vivi ATK UP II and MAX BRV Up I for 2 turns.
{{sideicon|DFFOO}}
 
  +
{{Abil-stub|Dissidia Final Fantasy Opera Omnia}}
 
  +
Focus is a support ability for [[Yang Fang Leiden/Opera Omnia|Yang]]. It grants Yang ATK Up I and MAX BRV Up I for 3 turns.
   
 
=== ''[[Theatrhythm Final Fantasy]]'' ===
 
=== ''[[Theatrhythm Final Fantasy]]'' ===
 
[[Theatrhythm Final Fantasy abilities#Focus|Focus]] comes in three levels of power and is a reactive ability that activates during [[Battle Music Sequence]]s each time the player receives a "Good" or better on 13 Hold Triggers. Focus deals physical damage based on the level of the skill. [[Firion]], [[Kain Highwind|Kain]], [[Cloud Strife|Cloud]], [[Squall Leonhart|Squall]] and [[Prishe]] can learn all three levels of Focus, while [[Warrior (Final Fantasy)|Warrior of Light]] learns Focus Lv1 and Focus Lv3 and [[Sephiroth]] learns Focus Lv1.
{{sideicon|TFF}}
 
[[List of Theatrhythm Final Fantasy abilities#Focus|Focus]] comes in three levels of power and is a reactive ability that activates during [[Battle Music Sequence]]s each time the player receives a "Good" or better on 13 Hold Triggers. Focus deals physical damage based on the level of the skill. [[Firion]], [[Kain Highwind|Kain]], [[Cloud Strife|Cloud]], [[Squall Leonhart|Squall]] and [[Prishe]] can learn all three levels of Focus, while [[Warrior (Final Fantasy)|Warrior of Light]] learns Focus Lv1 and Focus Lv3 and [[Sephiroth (Final Fantasy VII)|Sephiroth]] learns Focus Lv1.
 
   
 
==== ''[[Theatrhythm Final Fantasy Curtain Call]]'' ====
 
==== ''[[Theatrhythm Final Fantasy Curtain Call]]'' ====
 
Focus (Lv1) is a reactive ability that costs 4 CP to equip. It is activated in [[Battle Music Sequence]]s (BMS) each time the players receives GOOD or better on 13 Hold Triggers. It deals physical damage and has low strength. It is learned by Warrior of Light (default), Cecil (level 15), Edgar (level 10), Cloud (default), Laguna (default), Auron (default), Prishe (level 30), Laguna (default), Paine (default), Zack (default), and Noel (level 15).
{{sideicon|TFFCC}}
 
Focus (Lv1) is a reactive ability that costs 4 CP to equip. It is activated in [[Battle Music Sequence]]s (BMS) each time the players receives GOOD or better on 13 Hold Triggers. It deals physical damage and has low strength. It is learned by Warrior of Light (initially), Cecil (level 15), Edgar (level 10), Cloud (initially), Laguna (initially), Auron (initially), Prishe (level 30), Laguna (initially), Paine (initially), Zack (initially), and Noel (level 15).
 
   
 
Focus (Lv2) is a reactive ability that costs 9 CP to equip. It is activated in BMS each time the player receives GOOD or better on 14 Hold Triggers. It deals physical damage and has medium strength. It is learned by Warrior of Light (level 30), Cecil (level 60), Edgar (level 45), Cloud (level 35), Laguna (level 30), Auron (level 40), Auron #2 (level 65), Prishe (level 70), Fran (level 20), Paine (level 30), Zack (level 25), Machina (level 60), and Noel (level 50).
 
Focus (Lv2) is a reactive ability that costs 9 CP to equip. It is activated in BMS each time the player receives GOOD or better on 14 Hold Triggers. It deals physical damage and has medium strength. It is learned by Warrior of Light (level 30), Cecil (level 60), Edgar (level 45), Cloud (level 35), Laguna (level 30), Auron (level 40), Auron #2 (level 65), Prishe (level 70), Fran (level 20), Paine (level 30), Zack (level 25), Machina (level 60), and Noel (level 50).
Line 115: Line 98:
   
 
==== ''[[Theatrhythm Final Fantasy All-Star Carnival]]'' ====
 
==== ''[[Theatrhythm Final Fantasy All-Star Carnival]]'' ====
 
{{Ability section|Theatrhythm Final Fantasy All-Star Carnival}}
{{sideicon|TFFASC}}
 
 
{{clear}}
{{Abil-stub|Theatrhythm Final Fantasy All-Star Carnival}}
 
{{-}}
 
   
 
=== ''[[Pictlogica Final Fantasy]]'' ===
 
=== ''[[Pictlogica Final Fantasy]]'' ===
 
{{Ability section|Pictlogica Final Fantasy}}
{{sideicon|PFF}}
 
{{Abil-stub|Pictlogica Final Fantasy}}
 
   
 
====''[[Pictlogica Final Fantasy ≒]]''====
 
====''[[Pictlogica Final Fantasy ≒]]''====
{{Abil-stub|Pictlogica Final Fantasy ≒}}
+
{{Ability section|Pictlogica Final Fantasy ≒}}
   
 
=== ''[[Final Fantasy Airborne Brigade]]'' ===
 
=== ''[[Final Fantasy Airborne Brigade]]'' ===
 
{{Ability section|Final Fantasy Airborne Brigade}}
{{sideicon|FFAB}}
 
{{Abil-stub|Final Fantasy Airborne Brigade}}
 
   
 
=== ''[[Final Fantasy Artniks]]'' ===
 
=== ''[[Final Fantasy Artniks]]'' ===
{{sideicon|Artniks}}
+
{{Ability section|Final Fantasy Artniks}}
{{Abil-stub|Final Fantasy Artniks}}
 
   
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
{{Ability section|Final Fantasy Record Keeper}}
{{sideicon|FFRK}}
 
{{Abil-stub|Final Fantasy Record Keeper}}
 
   
 
=== ''[[Final Fantasy Explorers]]'' ===
 
=== ''[[Final Fantasy Explorers]]'' ===
 
{{Quote|Store up power and increase your physical attack. Hold down the button to increase the effect.|Description}}
{{sideicon|FFE}}
 
 
{{Ability section|Final Fantasy Explorers}}
{{Q|Store up power and increase your physical attack. Hold down the button to increase the effect.|Description}}
 
{{Abil-stub|Final Fantasy Explorers}}
 
   
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
 
{{Quote|Boost normal attack power for next turn|Description}}
{{sideicon|FFBE}}
 
 
{{Ability section|Final Fantasy Brave Exvius}}
{{Q|Boost normal attack power for next turn|Description}}
 
  +
{{Abil-stub|Final Fantasy Brave Exvius}}
 
  +
====''[[War of the Visions: Final Fantasy Brave Exvius]]''====
 
{{Ability section|War of the Visions: Final Fantasy Brave Exvius}}
  +
  +
===''[[World of Final Fantasy]]''===
  +
Focus is an active ability that raises the damage dealt by one's next attack. It can be used by Asterius, Bomb, Daigoro, Iron Muscles, Minotaur, and Sea Worm.
  +
  +
It is also an enemy ability used by Asterius, Valefor, and The Immortal Dark Dragon (replica).
   
 
== Gallery ==
 
== Gallery ==
Line 178: Line 162:
 
FFRK Magic Focus Icon.png|Focus (Magic) in ''[[Final Fantasy Record Keeper]]''.
 
FFRK Magic Focus Icon.png|Focus (Magic) in ''[[Final Fantasy Record Keeper]]''.
 
FFRK Vivi Focus (Magic Power).png|Vivi's Focus (Magic Power) in ''[[Final Fantasy Record Keeper]]''.
 
FFRK Vivi Focus (Magic Power).png|Vivi's Focus (Magic Power) in ''[[Final Fantasy Record Keeper]]''.
</gallery>{{galleryincomplete|''[[Final Fantasy III]]'' (DS)|''[[Final Fantasy XI]]''|''[[Final Fantasy XII: Revenant Wings]]''|''[[Final Fantasy Tactics Advance]]''|FFT Soul Break version in ''[[Final Fantasy Record Keeper]]''}}
+
</gallery>{{Gallery incomplete|''[[Final Fantasy III]]'' (DS)|''[[Final Fantasy XI]]''|''[[Final Fantasy XII: Revenant Wings]]''|''[[Final Fantasy Tactics Advance]]''|FFT Soul Break version in ''[[Final Fantasy Record Keeper]]''}}
  +
  +
{{navbox black magic}}
 
{{navbox command abilities}}
   
{{Black Magic}}
 
{{command abilities}}
 
   
 
[[pl:Focus (umiejętność)]]
 
[[pl:Focus (umiejętność)]]
[[Category:Command abilities]]
+
[[Category:Recurring command abilities]]
[[Category:Support abilities]]
+
[[Category:Recurring support abilities]]
[[Category:Final Fantasy Black Magic]]
+
[[Category:Positive status effects]]
[[Category:Final Fantasy III Abilities]]
 
[[Category:Final Fantasy V Abilities]]
 
[[Category:Final Fantasy X-2 Abilities]]
 
[[Category:Final Fantasy X Abilities]]
 
[[Category:Final Fantasy IV Abilities]]
 
[[Category:Final Fantasy IX Abilities]]
 
[[Category:Final Fantasy XI Abilities]]
 
[[Category:Final Fantasy XII: Revenant Wings Abilities]]
 
[[Category:Final Fantasy Tactics Abilities]]
 
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Abilities]]
 
[[Category:Final Fantasy Type-0 Abilities]]
 
[[Category:Theatrhythm Final Fantasy Abilities]]
 
[[Category:Theatrhythm Final Fantasy Curtain Call Abilities]]
 

Revision as of 02:45, 22 February 2020

Template:Sideicon

FFVI Relm Arrowny Menu iOS
Relm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading a picture.
FFIV DS Focus

Focus in Final Fantasy IV (DS).

Increase physical attack power.

Focus (ためる, Tameru?), also known as Accumulate, Store, BuildUp, Power, Boost is a recurring ability in the series. Unlike many abilities, Focus has had no set function, but follows the general formula of increasing a certain stat of the user.

There is a recurring magic ability also called Focus in English, but in Japanese they have different names. There is also a Black Magic spell in the original Final Fantasy also called Focus, which is also unrelated to the other Focus abilities in the series. The recurring Boost ability often resembles Focus in powering up the user's subsequent attack.

Appearances

Final Fantasy III

Boost (BuildUp on the NES) is the command ability of the Black Belt class, which doubles the next attack's power. The first use will double the next attack, a second use causes the damage to triple. However, if Boost is used three times in succession, it overloads, cancelling the charge and cutting the Black Belt's current HP in half.

Final Fantasy IV

Yang's Focus sprite (PSP).
Symbol.

Focus (Power on the PS) was removed on the SNES North American and Easy Type versions. In the GBA release Yang has the Focus ability. Focus has a Charge Time of 4. When used, Yang spends a short time charging up, and then makes an attack with double his regular attack power, though Yang is unable to avoid any magic attacks. This makes Focus particularly effective against monsters with high Defense, and can even get past the immense Defense stats of Flan type monsters if Yang is wielding claws which match their elemental weaknesses.

In the GBA/PSP releases, Yang can upgrade the Focus attack to Deadly by equipping the Discipline Armband; Deadly has the same properties, but triples his attack power.

The duration of both abilities are determined by Yang's Agility.

In the 3D releases, Yang still has the Focus ability, and it can be obtained as an augment after he leaves the party. Instead of executing automatically, it can be used up to three times in succession, each time powering up the next physical attack further. Focus affects the Attack, Jump, Kick, Aim, and Throw commands, and stacks with Darkness.

Final Fantasy IV -Interlude-

Focus is Yang's exclusive ability. It has Yang skip his turn to charge up an attack twice as strong as normal.

Final Fantasy IV: The After Years

Yang's Focus sprite.

Build power and strike for massive damage.

Description

Yang's Focus has him skip his turn to charge up an attack twice as strong as normal. It has a Charge Time of 4.

Final Fantasy V

FFV Focus Icon iOS

Focus energies for a hit with twice the attack power.

Description

Monks can use Focus to double their Attack power after a turn. Focus will ignore any added abilities from weapons (randomly cast spells or a weapon's special ability), excluding Spellblade effects currently on the character. Any weapon that works on magic, such as rods and the Blood Sword, will not get a damage boost from Focus.

Crisis Core -Final Fantasy VII-

Boost is an enemy ability used by G Intruder, which grants Endure and Critical to the user for 60 seconds at the cost of 6 MP.

Final Fantasy IX

Raise Magic.

Description

The Focus command increases Vivi's Magic stat. Vivi can stack the effect, but once the Magic stat reaches 99, it will not increase further. The effect lasts for the entire battle, even if KO'd.

The formula for Focus is:

Final Fantasy X

Take more damage, but charge Overdrive gauge faster.

Description

Boost is a command available to the aeons if the player presses right on the command menu. It allows the aeon's Overdrive gauge to fill up faster (1.5x rate) at the cost of the aeon taking more damage (3/2 of normal damage). It is the opposite of Shield. Yojimbo and Magus Sisters cannot use Boost due to not being directly controllable.

Final Fantasy XI

Boost can be learned at level 5. It raises the next attack for approximately 3 minutes and is stackable. It works well in conjunction with Chi Blast and to increase enmity. Boost can be enhanced by wearing Temple Gloves.

Final Fantasy XII: Revenant Wings

Focus is an ability learned by Rikken and enemy Monks that increases the damage of the user's next attack.

Final Fantasy Tactics

Focus (originally called Accumulate) is an ability learned by the Squire class for 300 JP. It increases the user's Attack power by 1 for the duration of the battle, and has a 100% hit rate. It has no charge time, but can only target the user.

Final Fantasy Tactics Advance

Focuses energy to increase damage on next weapon atk.

Description

Boost is an ability learned by Archers with the Longbow. It increases the power of the next physical attack, whether it be an action or a Counterattack.

Final Fantasy Tactics A2: Grimoire of the Rift

Focus isn an ability learned by Archers with the Longbow for 100 AP. It increases the next action's attack.

Final Fantasy Tactics S

Edgar - Chainsaw2This section about an ability in Final Fantasy Tactics S is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy: The 4 Heroes of Light

The Boost command is equipped to every playable character by default, and lets the user conserve their Action Points without taking a turn. They take less damage from enemy attacks on their Boost turn.

Final Fantasy Dimensions

Stores power to increase strength of next ability. Can store 3 times.

Description

Focus is the level 3 ability learned by the Monk for 40 AP. It can be used up to 3 times to increase the power of the next used ability, and requires one ability slot to equip. Glaive begins with this ability.

Final Fantasy Dimensions II

Edgar - Chainsaw2This section about an ability in Final Fantasy Dimensions II is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy NT

Edgar - Chainsaw2This section about an ability in Dissidia Final Fantasy NT is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy Opera Omnia

Focus is a support ability for Vivi. It grants Vivi ATK UP II and MAX BRV Up I for 2 turns.

Focus is a support ability for Yang. It grants Yang ATK Up I and MAX BRV Up I for 3 turns.

Theatrhythm Final Fantasy

Focus comes in three levels of power and is a reactive ability that activates during Battle Music Sequences each time the player receives a "Good" or better on 13 Hold Triggers. Focus deals physical damage based on the level of the skill. Firion, Kain, Cloud, Squall and Prishe can learn all three levels of Focus, while Warrior of Light learns Focus Lv1 and Focus Lv3 and Sephiroth learns Focus Lv1.

Theatrhythm Final Fantasy Curtain Call

Focus (Lv1) is a reactive ability that costs 4 CP to equip. It is activated in Battle Music Sequences (BMS) each time the players receives GOOD or better on 13 Hold Triggers. It deals physical damage and has low strength. It is learned by Warrior of Light (default), Cecil (level 15), Edgar (level 10), Cloud (default), Laguna (default), Auron (default), Prishe (level 30), Laguna (default), Paine (default), Zack (default), and Noel (level 15).

Focus (Lv2) is a reactive ability that costs 9 CP to equip. It is activated in BMS each time the player receives GOOD or better on 14 Hold Triggers. It deals physical damage and has medium strength. It is learned by Warrior of Light (level 30), Cecil (level 60), Edgar (level 45), Cloud (level 35), Laguna (level 30), Auron (level 40), Auron #2 (level 65), Prishe (level 70), Fran (level 20), Paine (level 30), Zack (level 25), Machina (level 60), and Noel (level 50).

Focus (Lv3) is a reactive ability that costs 15 CP to equip. It is activated in BMS each time the player receives GOOD or better on 15 Hold Triggers. It deals physical damage and has full strength. It is learned by Warrior of Light (level 70), Cecil (level 85), Edgar (level 85), Cloud (level 70), Laguna (level 80), Auron (level 75), Auron #2 (level 95), Prishe (level 90), Orlandeau (level 50), Paine (level 75), Zack (level 55), Chaos (level 65), and Noel (level 85).

Theatrhythm Final Fantasy All-Star Carnival

Edgar - Chainsaw2This section about an ability in Theatrhythm Final Fantasy All-Star Carnival is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Pictlogica Final Fantasy

Edgar - Chainsaw2This section about an ability in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Pictlogica Final Fantasy ≒

Edgar - Chainsaw2This section about an ability in Pictlogica Final Fantasy ≒ is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne Brigade

Edgar - Chainsaw2This section about an ability in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Artniks

Edgar - Chainsaw2This section about an ability in Final Fantasy Artniks is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper

Edgar - Chainsaw2This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Explorers

Store up power and increase your physical attack. Hold down the button to increase the effect.

Description
Edgar - Chainsaw2This section about an ability in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius

Boost normal attack power for next turn

Description
Edgar - Chainsaw2This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

War of the Visions: Final Fantasy Brave Exvius

Edgar - Chainsaw2This section about an ability in War of the Visions: Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

World of Final Fantasy

Focus is an active ability that raises the damage dealt by one's next attack. It can be used by Asterius, Bomb, Daigoro, Iron Muscles, Minotaur, and Sea Worm.

It is also an enemy ability used by Asterius, Valefor, and The Immortal Dark Dragon (replica).

Gallery

Relm-ffvi-snes-battleThis gallery is incomplete and requires Final Fantasy III (DS), Final Fantasy XI, Final Fantasy XII: Revenant Wings, Final Fantasy Tactics Advance and FFT Soul Break version in Final Fantasy Record Keeper added. You can help the Final Fantasy Wiki by uploading images.