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Flying (, Hi?), also known as Aerial, or Float, is a recurring type of enemy in the Final Fantasy series. Flying enemies are enemies which appear above the ground. Ground-based attacks miss Flying enemies, and in some games they are immune to Earth-elemental damage. They generally resist Wind-elemental damage, although that varies greatly from game to game. In games with the Float status they are constantly under its effect.

Most birds and bats fall into this category, as do most Wyvern, Bomb, and Ahriman enemies. A number of Dragon-type enemies are also Flying-type enemies. In a number of instances enemies will switch from a ground position to an aerial position. In addition to this giving them the benefits of Flying-type enemies, there are also usually stat gains and a new selection of attacks become available.

Appearances[]

Final Fantasy II[]

Various flying-type enemies appear. The Wing Sword inflicts extra damage to flying enemies.

Final Fantasy III[]

Garuda, a prominent flying boss.

Flying enemies appear in the 3D remakes with the introduction of new elements representing their weakness: Aero magic and bows. Some flying enemies are especially vulnerable to Dragoons. Several winged enemies are considered aerial and most enemies fought over airships are as well.

List of flying enemies:

Final Fantasy IV[]

Zu artwork.

Flying enemies are weak to the Throw element, which includes Kain's spears, Edge's shuriken, and bows. They are immune to Quake and Titan's Gaia's Wrath due to being under constant effect of Float. In the 3D remakes, Flying enemies are immune to Earth-elemental attacks.

List of flying enemies:

Final Fantasy IV -Interlude-[]

List of flying enemies:

Final Fantasy IV: The After Years[]

List of flying enemies:

Final Fantasy VIII[]

Scan Fly Monster from FFVIII Remastered

Scanning a "fly monster".

Most winged and floating enemies have a "Fly Monster" designation when scanned—with the exceptions of Imp, Bahamut, and Tiamat. Most "fly monsters" are weak to Wind, but Glacial Eye and Blood Soul are not, and Thrustaevis absorbs Wind instead. Though flying appears similar to a Float status, it is not an innate property of these enemies, and they are vulnerable to Earth-elemental damage.

List of flying enemies:

Final Fantasy IX[]

Aerial enemies take 150% damage from Amarant's Throw, and 200% damage when the attacker has equipped the Bird Killer ability.

List of aerial enemies:

Final Fantasy XI[]

AssaultCommand

Ouryu flying.

Certain Wyrm-type enemies are granted the Flight ability, which allows them to take to attacking in the sky, rendering melee attacks ineffective.

They also gain access to a breath ability, replacing their normal attack in this mode, which lobs an area of effect blast at the current target and nearby allies. For this reason, parties often designate a member as "kiter" to take the monster and lead it off while other players rest and recover until the monster stops flying and takes to the ground again.

Final Fantasy XII[]

Adrammelech, a flying Esper.

To effectively damage flying enemies, one must resort to ranged weapons, magick, items, ranged Technicks like Telekinesis, Quickenings, or Espers. In the Zodiac versions, poles, spears, rods, staves, Larsa, and Reddas can also hit flying enemies.

List of flying enemies:

Though Adrammelech is a flying-type enemy when fought as a boss, he no longer is when he becomes an Esper.

Final Fantasy XII: Revenant Wings[]

An Aegyl Sky Soldier.

All characters, Yarhi and enemies are subdivided into Melee, Ranged and Flying units, forming a power triangle. Flying units are weak against Ranged units, and strong against Melee units. Flying units have no notable relation with the Earth element in this game. Filo and Lluyd are flying main characters.

List of flying units:

The following are flying Yarhi:

Final Fantasy XV[]

Some bird enemies fly so high they can only be hit with ranged attacks, like Noctis's warp-strike or guns, or during the window they swoop down to attack (summoning an astral will also kill them). When hit, the birds fall on the ground where they can be easily attacked. Noctis can fight midair after he learns airstep in the Ascension.

Final Fantasy Mystic Quest[]

Flying enemies have a shadow on the ground below them. A common trait among these enemies is having a weakness to the Shoot-elemental and a resistance to the Earth-elemental. There is no Float spell, but the "status" still appears on some enemies.

If flying enemies are group together in an encounter, they'll have a floating animation. But if they are paired with non-flying enemies, they'll merely stand still and have no animation at all. There are five flying type of enemies; the garuda-type, mage-type, bird-type, ghost-type, and devil-type monsters.

List of flying enemies:

Pictlogica Final Fantasy[]

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World of Final Fantasy[]

Specific Earth-elemental attacks will miss Flying targets.

Flying Mirages:

Behind the scenes[]

Final Fantasy VII does not have a "flying" state like some other entries to the series, but most flying enemies have their Earth affinity set to Immune. Usually when an element is used on an enemy that is immune it does 0 damage, but in the case of Earth it will miss. Earth will miss Earth immune enemies even if they are grounded (this also applies to when player's own characters are immune to Earth).

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