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Flower Prong is an enemy from Final Fantasy VII fought in the jungle outside Gongaga village and in the third round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.

Stats[]

1st

2nd

3rd

Battle[]

FFVII Pollen

Pollen.

Flower Prong changes form after sustaining damage. Its stats increase as its hit points decrease, and the rewards for defeating it drop as well. Flower Prong can use the powerful Bio2 in its first and third forms, which may poison one character. In its second form, it uses Seed Bullet every alternate turn. In its third form, it can use Pollen, which may inflict sleep, and the dangerous W-Laser, which inflicts damage equal to 93.75% of the target's current HP. Both its Seed Bullet and W-Laser always target the character who has the highest current HP.

It has a rare Earth Drum to win.

Strategy[]

It is advised to kill the Flower Prong as quickly as possible. It is weak to Fire and Earth, so Fire2 and Quake2 are effective.

Formations[]

# Formation
532 Flower Prong, Flower Prong, Flower Prong
533 Flower Prong, Flower Prong, Flower Prong (Side Attack)
534 Flower Prong, Flower Prong, Flower Prong
535 Flower Prong, Flower Prong, Flower Prong

Locations[]

Gongaga
Reactor Jungle Path 532, 533 (Side Attack)
Battle Square (with Tiny Bronco available)
Group A - Battle 3 534
Group B - Battle 3 532

AI script[]

First
AI: Main
{
   If (Count == 0) Then
   {
      If (Flower Prong's MP >= 36) Then
      {
         If (At Least One Opponent doesn't have Poison Status) Then
         {
            Choose Random Opponent without Poison
         } Else {
            Choose Random Opponent
         }
         Use Bio2 on Target
      }
      Count = 1
   } Else {
      Count = 0
   }
}
AI: Counter - General
{
   If (Flower Prong's HP <= 70% of Flower Prong's Max HP) Then
   {
      If (TempVar:Changed == 0) Then
      {
         Choose Self
         Use <Change> on Target
         Activate Flower Prong <Type B>
         Remove Self
         TempVar:Changed = 1
      }
   }
}
Second
AI: Main
{
   If (Count == 0) Then
   {
      Choose Random Opponent with Highest HP
      Use Seed Bullet on Target
      Count = 1
   } Else {
      Count = 0
   }
}
AI: Counter - General
{
   If (Flower Prong's HP <= 70% of Flower Prong's Max HP) Then
   {
      If (TempVar:Changed == 0) Then
      {
         Choose Self
         Use <Change> on Target
         Activate Flower Prong <Type C>
         Remove Self
         TempVar:Changed = 1
      }
   }
}
Third
AI: Main
{
   If (TempVar:OpeningAttack == 0) Then
   {
      Choose Random Opponent
      Use Pollen on Target
      TempVar:OpeningAttack = 1
   } Else {
      If ((1/8 Chance) AND (Flower Prong's MP >= 36)) Then
      {
         Choose Random Opponent
         Use Bio2 on Target
      } Else {
         Choose Random Opponent with Highest HP
         Use W Laser on Target
      }
   }
}

Gallery[]

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