Float (レビテト, Rebiteto?, lit. Levitate) is a recurring status in the series. Floating characters are immune to Earth-based attacks and Damage Floors in the early games in the series. Float tends to be caused from the spell of the same name.
Characters with Float avoids damage from damaging floors. The status wears off when the player changes areas and must be recast once again on the party in that new area, or after battle on the world map. Avoids all damage from Quake spells.
In the SNES version, Float disables Yang's Kick command. It is exceptionally useful when the party visits the Feymarch and the Sylph Cave. In the DS remake, having the the spell Float cast on characters a second time removes the status.
The Float status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.
Float functions exactly the same as in the previous games.
Float protects the party from hazards on the map and Earth damage. It is acquired from the Time Mage's Float spell. The Mix item Levisalve (Levitate in the PS version) casts Float on the entire party, and can be mixed from a Phoenix Down and Holy Water. The Blue Magic spell Mighty Guard also casts the status.
|Disaster||Enemy ability||Inflicts Blind, Imp, Doom, Silence, Confusion, and Float to one or all opponents.|
|Angel Wings||Relic||Automatically casts Float in battle.|
|Float||Spell||Inflicts the Float status to one or all targets.|
A minor, harmless bug can be done with Gau while he is in Float status and uses the Ninja Rage ability (normal attacks are not affected). While normally Gau will step forward, cast the ability and then step back, when in Float status (acquired previous to the battle) he will not step back upon casting. By casting the ability again, he will step forward and once again not step back. It can be done multiple times, until Gau is on the other side of the battle screen, opposite from the rest of the party. He will then turn around to attack the enemy, and move back towards the party with the next ability cast. Before reaching the party's side, however, he will turn to face the enemy again to attack it, and it remains on this loop (where Gau's sprite will always be near the enemy, going back and forth) until the enemies are killed; if he is KO'd, the fallen sprite will remain where he was. It is only a visual bug and does not affect gameplay.
Float grants higher Evasion and protection against Earth-elemental attacks and magic. Also, when Minotaur and Sacred are afflicted with Float their HP regaining abilities are lost. It lasts for around 11.73 seconds, and makes the target weak against wind-elemental attacks.
Float makes the target immune to Earth damage. However, it also makes the character weak against Wind damage, and vulnerable to being blown away by certain monsters. A constant Float effect can be caused by Auto-Float.
Float allows the characters to avoid traps, as characters will float right over them. An equipment called Winged Boots grants Float to its user, and the item Float Mote also causes the Float status. Float requires the 'Time Magic 5' License for 40 LP and can be bought for 2,800 gil from the Rabanastre, Eruyt Village and Mt. Bur-Omisace.
Float is a Time Magic spell learned from Time Mages, it costs 8 MP. It has a speed of 50 and needs 200 JP to learn. The accessories Winged Boots and Cherche both cause float, and the Movement Ability Levitate is similar to Auto-Float.
Floating units are suspended 1H above where they are standing and Earth-elemental attacks will not affect them. In addition, floating characters can move over rugged terrain such as lava and water without penalty to their movement, and are unaffected by other terrain-based penalties such as the inability to move in water of depth 2h or greater (a character with 'Float' will float 1h above the water level). Characters with the 'Float' movement ability (but 'NOT' those who received the status from the boots, the Cherche, or from the Time Magic), will be able to stop over lava.