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{{sideicon|FFIV|IVCCI|IVTAY|FFV|FFVI|FFVIII|FFIX|FFXII|FFT|FFE}}
 
[[File:FFIV Float Status.png|right|thumb|250px|Float as seen in ''[[Final Fantasy IV]]''.]]
 
[[File:FFIV Float Status.png|right|thumb|250px|Float as seen in ''[[Final Fantasy IV]]''.]]
'''Float''' {{J|レビテト|Rebiteto|Levitate}} is a recurring status in the series. Floating characters are immune to [[Quake (Ability)|Earth]]-based attacks and [[Damage Floor]]s in the early games in the series. Float tends to be caused from the spell [[Float (Ability)|of the same name]].
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'''Float''' {{J|レビテト|Rebiteto|Levitate}} is a recurring [[status effect]] in the series. Floating units are immune to [[Quake (ability)|Earth]]-based attacks and [[damage floor]]s in the early games in the series, but can become weak to [[Wind (element)|Wind]] attacks. Float is usually bestowed by the spell [[Float (ability)|of the same name]].
   
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy IV]]''===
 
===''[[Final Fantasy IV]]''===
 
[[File:FFIVDS Float Status Icon.png|right]]
 
[[File:FFIVDS Float Status Icon.png|right]]
Characters with Float avoids damage from [[Damage Floor|damaging floors]]. The status wears off when the player changes areas and must be recast once again on the party in that new area, or after battle on the world map. Avoids all damage from [[Quake (Ability)|Quake]] spells.
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Characters with Float are unhurt by damage floors. The status wears off when the player changes areas and must be recast in the new area, or after [[Battle (term)|battle]] on the [[world map]]. Floating units avoid all damage from Quake spells.
   
In the SNES version, Float disables Yang's [[Kick (Ability)|Kick]] command. It is exceptionally useful when the party visits the [[Feymarch]] and the [[Sylph Cave]]. In the DS remake, having the the spell Float cast on characters a second time removes the status.
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It is exceptionally useful when the party visits the [[Feymarch]] and the [[Sylph Cave]]. In the 3D versions, having Float cast on characters a second time removes the status.
   
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In the SNES version, Float disables [[Yang Fang Leiden/Gameplay|Yang's]] [[Kick (ability)|Kick]] command.
====''[[Final Fantasy IV: The Complete Collection|Final Fantasy IV -Interlude-]]''====
 
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The Float status returns as a status effect in the sequel of ''Final Fantasy IV'', and it functions the same way as its predecessor.
 
 
====''[[Final Fantasy IV -Interlude-]]''====
 
The Float status returns as a status effect, and it functions the same way as its predecessor.
   
 
====''[[Final Fantasy IV: The After Years]]''====
 
====''[[Final Fantasy IV: The After Years]]''====
Float functions exactly the same as in the previous games.
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Float functions the same as in the previous games.
   
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
[[File:FFV Float Symbol.PNG|right]]
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[[File:FFV Float Icon iOS.png|Icon.|right]]
Float protects the party from hazards on the map and Earth damage. It is acquired from the [[Time Mage (Final Fantasy V)|Time Mage]]'s Float spell. The [[Mix (Final Fantasy V)|Mix]] item Levisalve (Levitate in the PS version) casts Float on the entire party, and can be mixed from a [[Phoenix Down]] and [[Holy Water]]. The [[Blue Magic (Final Fantasy V)|Blue Magic]] spell [[Mighty Guard]] also casts the status.
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Float protects the party from hazards on the map and Earth damage. It is acquired from the [[Time Mage (Final Fantasy V)|Time Mage's]] Float spell. The [[Mix (Final Fantasy V)|Mix]] item Levisalve (Levitate in the PS version) casts Float on the entire party, and can be mixed from a [[Phoenix Down]] and [[Holy Water]]. The [[Blue Magic (Final Fantasy V)|Blue Magic]] spell [[Mighty Guard (ability)|Mighty Guard]] also casts Float.
   
 
===''[[Final Fantasy VI]]''===
 
===''[[Final Fantasy VI]]''===
 
[[File:FFVI Float Symbol.PNG|right]]
 
[[File:FFVI Float Symbol.PNG|right]]
The Float status will cause the following attacks to always miss: [[Quake (Ability)|Quake]], [[Midgardsormr]], Wombat, Boar Brigade, Chocobo Stampede, Magnitude 8, Land Slide, [[Interceptor]]'s Takedown and Wild Fang. The [[Hawkeye (Weapon)|Hawkeye]] and Sniper weapons will increased damage on the target with the Float status.
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The Float status will cause the following attacks to always miss: Quake, [[Midgardsormr (Final Fantasy VI)|Midgardsormr]], Wombat, Boar Brigade, Chocobo Stampede, Magnitude 8, Land Slide, [[Interceptor (Final Fantasy VI)|Interceptor's]] Takedown and Wild Fang. The [[Final Fantasy VI weapons#Hawkeye|Hawkeye]] and [[Final Fantasy VI weapons#Sniper|Sniper]] weapons deal boosted damage on Floating target.
   
{|class="table" width="90%" align="center"
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{|class="full-width FFVI article-table"
|- class=FFVIa
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|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
 
!width="100px"|Type
 
!width="100px"|Type
 
!Effects
 
!Effects
 
|-
 
|-
!class=FFVIb|Disaster
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!class=b|Disaster
 
|Enemy ability
 
|Enemy ability
|Inflicts [[Blind (Status)|Blind]], [[Imp (Status)|Imp]], [[Doom (Status)|Doom]], [[Silence (Status)|Silence]], [[Confuse (Status)|Confuse]], and Float to one or all opponents.
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|Inflicts [[Blind (status)|Blind]], [[Imp (status)|Imp]], [[Doom (status)|Doom]], [[Silence (status)|Silence]], [[Confuse (status)|Confuse]], and Float to one or all opponents.
 
|-
 
|-
!class=FFVIb|Angel Wings
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!class=b|Angel Wings
 
|Relic
 
|Relic
 
|Grants Float status in battle.
 
|Grants Float status in battle.
 
|-
 
|-
!class=FFVIb|Float
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!class=b|Float
 
|Spell
 
|Spell
 
|Grants Float status to one or all targets.
 
|Grants Float status to one or all targets.
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===''[[Final Fantasy VIII]]''===
 
===''[[Final Fantasy VIII]]''===
 
[[File:FFVIII Float Status Symbol.PNG|right]]
 
[[File:FFVIII Float Status Symbol.PNG|right]]
Float grants higher Evasion and protection against Earth-elemental attacks and magic. Also, when [[Minotaur (Final Fantasy VIII)|Minotaur]] and [[Sacred (Final Fantasy VIII)|Sacred]] are afflicted with Float their HP regaining abilities are lost. It lasts for around 11.73 seconds, and makes the target weak against wind-elemental attacks.
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Float grants higher Evasion and protection against ground-based attacks and magic. When [[Minotaur (Final Fantasy VIII)|Minotaur]] and [[Sacred (Final Fantasy VIII)|Sacred]] are afflicted with Float their HP regaining abilities are lost. Float lasts for around 11.73 seconds, and makes the target weak against Wind-elemental attacks.
   
 
===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
 
[[File:FFIX Float Symbol.PNG|right]]
 
[[File:FFIX Float Symbol.PNG|right]]
Float makes the target immune to Earth damage. However, it also makes the character weak against [[Wind (Element)|Wind]] damage, and vulnerable to being blown away by certain monsters. A constant Float effect can be caused by [[Auto-Float]].
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Float levitates the target and making them immune to Earth damage, but also weak against Wind damage and vulnerable to being [[eject|blown away]] by certain monsters. It is applied via [[Wht Mag (Final Fantasy IX)|White Magic]] spell [[Wht Mag (Final Fantasy IX)#Float|Float]]. A constant Float effect can be caused by [[Auto-Float]] [[Final Fantasy IX support abilities|support ability]].
   
 
===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
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[[File:FFXII Float Icon.png|left]]
Float allows the characters to avoid traps, as characters will float right over them. An equipment called Winged Boots grants Float to its user, and the item Float Mote also causes the Float status. Float requires the 'Time Magic 5' [[License Board|License]] for 40 LP and can be bought for 2,800 gil from the [[Royal City of Rabanastre|Rabanastre]], [[Eruyt Village]] and [[Mt. Bur-Omisace]].
 
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{{Quote|The character floats above ground, safe from traps. The effect is temporary.|Description}}
 
Float allows the party to avoid [[Trap (term)|traps]], as characters will float right over them. Additionally, Float causes [[Hashmal (Final Fantasy XII boss)|Hashmal's]] [[Final Fantasy XII enemy abilities#Quakeja|Quakeja]] and [[Roxxor]] to always miss. [[Final Fantasy XII accessories/Original#Winged Boots|Winged Boots]] grant Float to its user, and the item Float Mote also causes the Float status. Float requires the Time Magick 5 [[License Board|License]] for 40 LP and can be bought for 2,800 gil from the [[Rabanastre]], [[Eruyt Village]] and [[Mt Bur-Omisace]].
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In the ''Zodiac'' versions, it requires the Time Magick 7 license for 80 LP. It can be found in the [[Tchita Uplands]] (Oliphzak Rise). It can be equipped by the [[Time Battlemage]].
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
Float is a Time Magic spell learned from [[Time Mage (Tactics)|Time Mage]]s, it costs 8 MP. It has a speed of 50 and needs 200 JP to learn. The accessories Winged Boots and Cherche both cause float, and the [[List of Final Fantasy Tactics Movement Abilities|Movement Ability]] Levitate is similar to Auto-Float.
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Float is a Time Magic spell learned from [[Time Mage (Tactics)|Time Mages]], it costs 8 MP. It has a speed of 50 and needs 200 JP to learn. The accessories [[Final Fantasy Tactics accessories#Winged Boots|Winged Boots]] and [[Final Fantasy Tactics accessories#Cherche|Cherche]] both bestow Float, and the [[Final Fantasy Tactics movement abilities|movement ability]] Levitate is similar to Auto-Float.
   
Floating units are suspended 1H above where they are standing and Earth-elemental attacks will not affect them. In addition, floating characters can move over rugged terrain such as lava and water without penalty to their movement, and are unaffected by other terrain-based penalties such as the inability to move in water of depth 2h or greater (a character with 'Float' will float 1h above the water level). Characters with the 'Float' movement ability (but 'NOT' those who received the status from the boots, the Cherche, or from the Time Magic), will be able to stop over lava.
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Floating units are suspended 1H above where they are standing and Earth-elemental attacks will not affect them. Floating characters can move over rugged terrain such as lava and water without penalty and are unaffected by other terrain-based penalties, such as the inability to move in water of depth 2h or greater (a character with Float will float 1h above the water level). Characters with the Float movement ability (but not those who received the status from the boots, the Cherche, or from the Time Magick) can stop over lava.
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===''[[Final Fantasy Explorers]]''===
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Float prevents damage from terrain (poison water, lava, etc).
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==Non-''Final Fantasy'' appearances==
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===''{{w|Treasure of the Rudras|Rudora no Hihō}}''===
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[[File:Treasure of the Rudras Float Status.png|right|150px]]
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The Float status protects against Earth and Void attacks. The status can only be granted by specific Wind damaging mantras. If the player wants the Float status on their party members, they have to cast a damaging Wind mantra on them.
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{{clear}}
   
 
==Gallery==
 
==Gallery==
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<gallery>
{{Gallery
 
|File:FFIV Float status.png|''[[Final Fantasy IV]]'' (SNES).
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FFIV Float status.png|''[[Final Fantasy IV]]'' (SNES).
|File:FFIVDS Float Status.png|''[[Final Fantasy IV]]'' (DS).
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FFIVDS Float Status.png|''[[Final Fantasy IV]]'' (DS).
|File:FFIV PSP Float Status.png|''[[Final Fantasy IV]]'' (PSP).
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FFIV PSP Float Status.png|''[[Final Fantasy IV]]'' (PSP).
|File:FFIV TAY Float Status.PNG|''[[Final Fantasy IV: The After Years]]''.
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FFIV TAY Float Status.PNG|''[[Final Fantasy IV: The After Years]]''.
|File:FF4PSP Status Float.png|''[[Final Fantasy IV The Complete Collection|Final Fantasy IV: The After Years]]'' (PSP).
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FF4PSP Status Float.png|''[[Final Fantasy IV: The Complete Collection|Final Fantasy IV: The After Years]]'' (PSP).
|File:FFV Float status.png|Lenna in Float status in ''[[Final Fantasy V]]''.
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FFV Float status.png|Lenna in Float status in ''[[Final Fantasy V]]''.
|File:FFVI Float status.png|Sabin in Float status in ''[[Final Fantasy VI]]''.
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FFVI Float status.png|Sabin in Float status in ''[[Final Fantasy VI]]''.
|File:FFVIII Float Status.png|Rinoa in Float status in ''[[Final Fantasy VIII]]''.
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FFVIII Float Status.png|Rinoa in Float status in ''[[Final Fantasy VIII]]''.
|File:FFIX Float Status.png|''[[Final Fantasy IX]]''.
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FFIX Float Status.png|''[[Final Fantasy IX]]''.
|File:FFXII Float Status.png|''[[Final Fantasy XII]]''.
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FFXII Float Status.png|''[[Final Fantasy XII]]''.
|File:FFT Float Status.png|''[[Final Fantasy Tactics]]''.
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FFT Float Status.png|''[[Final Fantasy Tactics]]''.
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</gallery>
}}
 
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==Etymology==
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The Japanese name is levitate. {{Etym|Levitation}}
   
{{Status}}
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{{navbox statuses}}
[[Category:Status Effects]]
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[[Category:Positive status effects]]

Revision as of 00:33, 10 January 2020

Template:Sideicon

FFIV Float Status

Float as seen in Final Fantasy IV.

Float (レビテト, Rebiteto?, lit. Levitate) is a recurring status effect in the series. Floating units are immune to Earth-based attacks and damage floors in the early games in the series, but can become weak to Wind attacks. Float is usually bestowed by the spell of the same name.

Appearances

Final Fantasy IV

FFIVDS Float Status Icon

Characters with Float are unhurt by damage floors. The status wears off when the player changes areas and must be recast in the new area, or after battle on the world map. Floating units avoid all damage from Quake spells.

It is exceptionally useful when the party visits the Feymarch and the Sylph Cave. In the 3D versions, having Float cast on characters a second time removes the status.

In the SNES version, Float disables Yang's Kick command.

Final Fantasy IV -Interlude-

The Float status returns as a status effect, and it functions the same way as its predecessor.

Final Fantasy IV: The After Years

Float functions the same as in the previous games.

Final Fantasy V

Icon.

Float protects the party from hazards on the map and Earth damage. It is acquired from the Time Mage's Float spell. The Mix item Levisalve (Levitate in the PS version) casts Float on the entire party, and can be mixed from a Phoenix Down and Holy Water. The Blue Magic spell Mighty Guard also casts Float.

Final Fantasy VI

The Float status will cause the following attacks to always miss: Quake, Midgardsormr, Wombat, Boar Brigade, Chocobo Stampede, Magnitude 8, Land Slide, Interceptor's Takedown and Wild Fang. The Hawkeye and Sniper weapons deal boosted damage on Floating target.

Game Element Type Effects
Disaster Enemy ability Inflicts Blind, Imp, Doom, Silence, Confuse, and Float to one or all opponents.
Angel Wings Relic Grants Float status in battle.
Float Spell Grants Float status to one or all targets.

Final Fantasy VIII

FFVIII Float Status Symbol

Float grants higher Evasion and protection against ground-based attacks and magic. When Minotaur and Sacred are afflicted with Float their HP regaining abilities are lost. Float lasts for around 11.73 seconds, and makes the target weak against Wind-elemental attacks.

Final Fantasy IX

FFIX Float Symbol

Float levitates the target and making them immune to Earth damage, but also weak against Wind damage and vulnerable to being blown away by certain monsters. It is applied via White Magic spell Float. A constant Float effect can be caused by Auto-Float support ability.

Final Fantasy XII

FFXII Float Icon

The character floats above ground, safe from traps. The effect is temporary.

Description

Float allows the party to avoid traps, as characters will float right over them. Additionally, Float causes Hashmal's Quakeja and Roxxor to always miss. Winged Boots grant Float to its user, and the item Float Mote also causes the Float status. Float requires the Time Magick 5 License for 40 LP and can be bought for 2,800 gil from the Rabanastre, Eruyt Village and Mt Bur-Omisace.

In the Zodiac versions, it requires the Time Magick 7 license for 80 LP. It can be found in the Tchita Uplands (Oliphzak Rise). It can be equipped by the Time Battlemage.

Final Fantasy Tactics

Float is a Time Magic spell learned from Time Mages, it costs 8 MP. It has a speed of 50 and needs 200 JP to learn. The accessories Winged Boots and Cherche both bestow Float, and the movement ability Levitate is similar to Auto-Float.

Floating units are suspended 1H above where they are standing and Earth-elemental attacks will not affect them. Floating characters can move over rugged terrain such as lava and water without penalty and are unaffected by other terrain-based penalties, such as the inability to move in water of depth 2h or greater (a character with Float will float 1h above the water level). Characters with the Float movement ability (but not those who received the status from the boots, the Cherche, or from the Time Magick) can stop over lava.

Final Fantasy Explorers

Float prevents damage from terrain (poison water, lava, etc).

Non-Final Fantasy appearances

Rudora no Hihō

Treasure of the Rudras Float Status

The Float status protects against Earth and Void attacks. The status can only be granted by specific Wind damaging mantras. If the player wants the Float status on their party members, they have to cast a damaging Wind mantra on them.

Gallery

Etymology

The Japanese name is levitate. Levitation (from Latin levitas "lightness") is the process by which an object is held aloft, without mechanical support, in a stable position. Levitation is accomplished by providing an upward force that counteracts the pull of gravity (in relation to gravity on earth), plus a smaller stabilizing force that pushes the object toward a home position whenever it is a small distance away from that home position.