Float is a status in Final Fantasy IV. Float is a temporary status that automatically wears off upon changing areas, or after a battle on the world map. In a dungeon or town, it is automatically removed when entering or exiting a building or stairs. It can be removed by the Black Hole enemy ability.
This status disables the Kick command and prevents damage floors from harming the characters. This status also negates the Quake spell, including the enemy variation, from harming. It also visually masks the Critical status in the SNES version, although it can be seen when there are no attack or spell casting animations being used after giving the character a command.
Float ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
Ahriman, Apparition, Armor Construct, Armored Fiend, Bandit, Beam Cannon, Behemoth, Bloodbones, Blue Dragon, Bone Dragon, Brachioraidos, Clockwork Dragon, Clockwork Soldier, Death Machine, Deathmask, Dinozombie, Eukaryote, Flan Princess, Gold Dragon, Iron Giant, King Behemoth, Master Instructor, Monk Warrior, Optic Blaster, Platinum Toad, Prokaryote, Proto Deathmask, Red Dragon, Revenant, Searcher, Security Eye, Skeleton, Skuldier, Skulnant, Super Monk, Trap Door, Zemus's Breath, Zemus's Malice, Antlion, Asura, Baigan, Bard, Barnabas-Z, Brina, Calcabrina, CPU, Dark Elf, Rubicante, Titan, Zeromus EG
3D versions[]
Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.
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