Summon a fairy that attacks your enemies periodically as wells as after you use abilities and spells.Description
Fleeting Familiar is an ability for Aerith in Final Fantasy VII Remake, provided by the Arcane Scepter. It summons a small fairy that follows Aerith and attacks with small energy pellets whenever Aerith attacks. Fleeting Familiar is learned permanently by using the ability, and its proficiency bonus is from unleashing a consecutive attack or an ability or spell for one time during activation.
Mechanics[edit | edit source]
A unique ability attached to Aerith's Arcane Scepter. Temporarily conjures a familiar that automatically attacks enemies with magical projectiles. The familiar will fire more projectiles when magic or other abilities are cast.Loading screen tip
Aerith summons a purple familiar that shoots slow homing blue copies of itself once every 3 seconds, spawning 80 blue copies and dealing a total of of 400 power worth of magic damage over the course of the duration. When she uses an offensive spell or ability, the familiar shoots red copies that are faster and more powerful, and have high interrupt strength and can launch an enemy.
Use[edit | edit source]
Fleeting Familiar supplements Aerith's damage output. While it seems like an underwhelming ability at first because the passive damage output is rather low, it can provide an additional source of damage during boss battles or against more challenging opponents; it lasts for a long time for only a single use of the ATB bar and the overall damage is technically the best per bar for Aerith.
Fleeting Familiar by itself is rarely worth using, but it complements Aerith's other abilities from other weapons after their proficiency is gained. If Aerith uses a spell within Arcane Ward, the red familiar attack will summon twice. Using Ray of Judgment will also summon a lot of red familiars, shooting a barrage of launching familiars and greatly increasing damage potential of that attack, especially against staggered enemies. Pairing it up with Lustrous Shield sets up for projectile protection. This can operate at a distance from the boss to deal huge amount of damage without risking Aerith. It can also be set up right next to a less mobile boss, or the center of an arena, so the wards can benefit other party members as well, with the shield adding more passive damage in contact with the enemy.
A cosmetic glitch may happen where the familiar stays on Aerith on the field; if she then uses Fleeting Familiar again in battle, she will have two fairies, but only one of them is active.