I couldn't miss the chance to practice my drawing!
Flare (フレア, Furea? or フレアー, Fureā?), also known as Nuke, is a recurring spell throughout the Final Fantasy series. Though its name and animation imply fire-elemental properties, rarely is this the case, often instead being non-elemental Black Magic. Flare is considered an "ultimate" spell, along with Ultima, Meteor, Holy, Burst, Freeze, and Tornado. Flare is often the Black Magic equivalent and opposite of the spell Holy when the spell Meteor is not.
There are many versions of Flare. Bahamut's signature attack is Megaflare, with variations being Gigaflare and Teraflare. Flare Star is enemy-exclusive and Shadow Flare is a dark-elemental version of the spell.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VI
- 1.7 Final Fantasy VII
- 1.8 Final Fantasy VIII
- 1.9 Final Fantasy IX
- 1.10 Final Fantasy X
- 1.11 Final Fantasy XI
- 1.12 Final Fantasy XII
- 1.13 Lightning Returns: Final Fantasy XIII
- 1.14 Final Fantasy XIV
- 1.15 Final Fantasy XV
- 1.16 Final Fantasy Tactics
- 1.17 Final Fantasy Tactics Advance
- 1.18 Final Fantasy Tactics S
- 1.19 Final Fantasy Mystic Quest
- 1.20 Final Fantasy Adventure
- 1.21 The Final Fantasy Legend
- 1.22 Final Fantasy Legend II
- 1.23 Final Fantasy Legend III
- 1.24 Final Fantasy: The 4 Heroes of Light
- 1.25 Final Fantasy Dimensions
- 1.26 Final Fantasy Dimensions II
- 1.27 Dissidia Final Fantasy (2008)
- 1.28 Pictlogica Final Fantasy
- 1.29 Final Fantasy Airborne Brigade
- 1.30 Final Fantasy All the Bravest
- 1.31 Final Fantasy Record Keeper
- 1.32 Final Fantasy Explorers
- 1.33 Final Fantasy Brave Exvius
- 1.34 World of Final Fantasy
- 1.35 Chocobo's Dungeon 2
- 1.36 Final Fantasy Fables: Chocobo's Dungeon
- 1.37 Final Fantasy Trading Card Game
- 2 Non-Final Fantasy appearances
- 3 Gallery
- 4 Etymology
- 5 References
Appearances[edit | edit source]
Blasts all foes with light and heat.
Flare (NUKE on the NES) is a level 8 Black Magic spell that inflicts large non-elemental damage to all enemies. Offensively, it is the most powerful spell. Flare can be cast by Chronodia, Shinryu, Death Knight, Lich, and Chaos.
The spell can be bought at Lufenia and can be learned by the Black Wizard job class. It can also be cast from the Judgment Staff and the Ragnarok. In the Dawn of Souls and 20th Anniversary Edition releases it costs 50 MP to cast.
Sets off a fusion reaction to damage foes.
Flare is a Black Magic spell that inflicts heavy non-elemental damage to one or all enemies. It is one of the most powerful spells, second to Ultima. As the spell's level grows, so too does its potency. Any character can learn Flare by having them use the Flare Tome (Flare Scroll in Origins).
|Effect||Allows the target to learn Flare when used outside of battle. Casts Flare VIII on all enemies when used in battle.|
|Buy||Jade Passage, Raqia|
|Drop||Li'l Murderer, Tiamat, Thunder Gigas, Wizard, Yamatano Orochi|
|Cost||40,000 gil (all releases)|
Flare X is used exclusively by Wizard, while Flare XVI is used by Beelzebub, Emperor in the final battle, Zombie Borghen, Light Emperor, and Ultima Weapon. According to the cutscene immediately prior to the Light Emperor battle, the Emperor used Flare XVI on Maria during their fight, in retaliation for her casting Holy Lv. 16 on him.
Flare is a level 8 Black Magic cast by the Magus and Sage. It can be bought in Eureka for 60,000 gil to buy. Doga can cast Flare when he joins the party as a guest in the 3D version, and the player can also use Flare through the Chocobo's Wrath item. It has a base power of 200.
Causes damage by combustion.
Flare is the second strongest Black Magic spell after Meteor, but is cast faster and for half the MP. In the 2D versions, it takes 50 MP cast, has a spell power of 400, and is non-elemental. In the 3D versions, it takes 55 MP, has a spell power of 160, and is fire-elemental.
Flare is a powerful Black Magic that can be cast by Rydia (Level 60), Fusoya (initial skill), Golbez (Level 55), Palom (Level 50), and Leonora (Level 85). It costs 50 MP to cast and inflicts major non-elemental damage. It may only affect a single target.
Flare is a Level 6 Black Magic spell obtained in the magical part of the Fork Tower by defeating Omniscient. The physical part contains Holy and the Minotaur boss. If the party takes too long getting one after the other, the tower will explode and result in a Game Over.
Damage calculation parameters are:
The formula for Flare is:
The player can also utilize the Flare spell without having to obtain the spell by catching and then releasing either a Goblin, Flaremancer, Fury, or Claret Dragon. Flare is one of the spells that can be cast from the Wonder Wand for free.
Blasts the target with concentrated thermal explosions.
Flare is an Attack spell that does non-elemental damage and ignores magic defense. It is taught by Bahamut at a rate of x2, though Celes can learn it naturally at level 81. Its Spell Power is 60, its Hit Rate is 150, and is vulnerable to Runic. It costs 45 MP to cast. Flare is an Added Ability to the Ragnarok weapon.
Flare is included in the Contain Materia, as the level 4 spell that costs 100 MP to cast and requires 15,000 AP to learn. It does extreme fire damage, its spell power being equal to 7.1875x the base magic damage. Only the enemy Behemoth casts the spell against the party. The King Behemoth has access to the spell, but only when under Manipulate.
Flare is usable from the Flare Materia. It lights up the screen with a bright red flash, all enemies taking damage when it dies down. Flare costs 77 MP to cast, and is one of the few spells that cannot be used with Dualcast. Flare can be obtained through missions 2-4-2, 3-4-4, 3-5-3, 5-4-3, 8-6-4, 9-3-6, 9-4-4, 9-4-5, 9-4-6, 9-5-1, 9-5-2, 9-6-1, 9-6-4 or Materia Fusion by fusing a mastered Electrocute Materia with any of the following: Libra, Dash, Tri-Fire, Tri-Thundaga, Goblin Punch, Iron Fist, or Magical Punch. It can also be made by fusing a mastered Tri-Fire with a mastered Libra.
Flare is a powerful spell that inflicts major non-elemental damage on one opponent. It can only be drawn from some of the most powerful random encounter enemies and a few bosses, and can only be created using rare items. Flare is also a powerful junctioning magic, having one of the largest effects when junctioned to Str-J and Elem-Def-J.
Causes Non-elemental damage.
Flare is a Black Magic spell for Vivi that deals non-elemental damage, but cannot be toggled to target more than one foe. Vivi can learn the spell for 95 AP by equipping the Black Robe, and costs 40 MP to cast. It can be reflected and works with Return Magic.
Additionally, Kuja, Garland, Trance Kuja and Ozma can all cast Flare. Thorn can cast a lesser version called Light Flare after being charged by Zorn. The spell has a power of 119 and is the strongest single-target spell Vivi can cast. It can also be used in Steiner's Sword Magic.
Location: Treno, Card Stadium
Flare deals non-elemental damage on one target. It can be reflected. It is the final ability on Lulu's standard Sphere Grid path, and is near the end of Rikku's expert Sphere Grid path. The spell can be cast by Abaddon, Behemoth King, Black Element, Catoblepas, Coeurlregina, Dark Flan, Earth Eater, Greater Sphere, Jumbo Flan, Sleep Sprout, Mindy, Seymour Flux, Seymour Natus. It costs 54 MP to cast and has a spell power of 60.
Flare is a Black Magic spell used by equipping either the Conflagration or Megiddo Garment Grids and spherechanging through the colored gates. The spell will then appear in the Black Magic skillset. It inflicts major non-elemental damage and costs 54 MP to cast. A similar attack called Flare Whirl is used by Yuna's Floral Fallal dressphere, and hits three times against random enemies. Flare can also be used via Yuna's Festivalist dressphere ability Flare Sandals, which hits two enemies. Flare can be used by many enemies.
Flare can be used by captured creatures: either by equipping the Black Tabard or Conflagration Garment Grid or the Wring, Black Lore, or Minerva's Plate accessories; or by consuming 40 Shining Gems or one Black Lore. It can also be naturally learned by Flan Rojo, Grim Gaze, Nashorn, Mycotoxin, King VERMIN!, Insect Matriarch, Critical Bug, Amorphous Gel, Lich, Tomb, Monolith, Aka Manah, Aeshma, Jahi, Jumbo Cactuar, Azi Dahaka, and Seymour Guado if they are at a high enough level and survive a powerful attack during battle. Flan Azabache, Dark Elemental, Black Elemental, Dolmen, and Chocobo Eater come into the party with this spell already learned.
Quick Flare allows a character to cast Flare with reduced recovery time. Captured creatures can learn the ability by equipping the Garment Grid Tricks of the Trade. It costs 60 MP to use.
Flare is a Fire-elemental Ancient Magic spell for the Black Mage at level 60. It deals fire damage to an enemy and lowers its resistance against water. It takes 12 seconds to cast and can be recast every 60 seconds. It costs 315 MP to cast.
Flare is the Black Magick spell that inflicts heavy non-elemental damage on a single target for 48 MP. In the PlayStation 2 versions, Flare has the maximum Effect Capacity, which means no other spell or Technick can be performed simultaneously.
In the Zodiac versions, Flare is found in Pharos - Third Ascent. It requires the Black Magick 12 License for 120 LP and can be used by the Black Mage job. The Zodiac Age versions no longer have the Effect Capacity limitation.
Deals fire-based magic damage to all enemies. The less HP Lightning has, the more powerful this attack becomes.
Flare Lv. 1 can be found in a treasure sphere at the Altar of Salvation, one of the four Trials in God's Sanctum (there is a rare chance to obtain the ability with an increased Attack value of x11.00; the game's internal random number generator affecting this probability can be reset by reloading a game that was saved prior to opening the treasure sphere). Flare is a rare drop included in Caius's loot table (Hard Mode). Flare Lv. 3 is a Locked-Ability on the Astral Lord garb.
Flare appeared as an ability in the original version and it dealt massive fire-elemental damage to the target and nearby enemies. At the initial release, Flare was a Conjurer spell available for use at Rank 44 and it cost 4 action points to set. After the release of patch 1.20, Flare became a high level fire-elemental spell for Black Mages, learned by completing the International Relations quest.
Flare appears in the relaunch, as a Black Mage spell obtained after completing their level 50 job quest. It has a cast time of 4 seconds and consumes all of the user's remaining MP with a minimum MP cost of 266. When the spell is cast, it grants the Astral Fire III effect for 10 seconds and removes Umbral Ice.
Red Mages can also learn a variation of Flare called Verflare at Lv. 68, first requiring the Combo chain of Enchanted Riposte, Enchanted Zwerchhau and Enchanted Redoublement to be executed. From there, the spell can be cast for 600 MP without a cast time required and fills the Black Magic gauge by 21 and a 20% chance of Verfire being available to cast (the chance is increased to 100% if white mana is higher).
Flare can also be used by certain enemies.
Flare is the ultimate fire elemancy spell capable of breaking the damage limit. It inflicts massive fire damage on all enemies. Flare is created by adding a catalyst that grants Limit Break while making a Fire-type spell.
Black magick that converts energy into heat, scorching the battlefield with searing temperatures.
Inscript the dark god into a rotting body! Flare!
Upon casting (PlayStation)
Flare is learned by the Black Mage for 900/1000 (WotL) JP, and is their ultimate spell. It costs 60 MP to cast and has a speed of 15. The Lucavi Zalera can cast an upgraded form called Flareja, and some high-level enemies can cast Giga Flare.
Sudden temperature spike. Deals damage.
Flare is learned by Alchemists from the Lotus Mace, which costs 300 AP to learn and inflicts extreme non-elemental damage to one enemy. It costs 36 MP to cast, has a Magic Power of 65, is stealable through the ability Steal: Ability, and is also susceptible to Return Magic and Absorb MP. The spell cannot be reflected.
Sages possess an area version, Giga Flare, also learned from the Lotus Mace for 300 AP. There is also a Blue Magic called LV? S-Flare learned from Vampire, and deals Dark-elemental damage to all enemies of the same level.
The Nuke spell is the most destructive force. It can only travel in a straight line. It is obtained by defeating Lich in the Sealed Cave, and cost 3 MP to cast. This spell is needed to gain access to the Cave of Ruins due to a crystal in the desert blocking the entrance.
Flare appears as a Magic book with a book icon before its name. It cast Flare, and can be bought in Hidden Town for 50,000 GP. It only has 20 uses and an attack power of 10, the damage formula for Flare is base on Mana. Deals non-elemental damage to all enemies.
Flare is a magical attack that has 5 uses, it also increases a Robot's HP by 9 (though it cannot be equipped to them). The damage formula for Flare is the user's Mana x10 while Apollo's Flare is Mana x8. The ability target's all enemies. This attack can be used by Athtalot, Haniwa, Lich, Titania, and Apollo.
A Magic Book called Flare appears with a book icon before its name. It cast Flare, and can be bought in Final Town for 50000 GP or found in chests. It only has 10 uses, and also increases a Robot's HP by 144 when equipped on them. The damage formula for Flare is the user's Mana x13, deals non-elemental damage to all enemies.
Nuke is the strongest Black Magic spell. It costs 36 MP to use, and it can be bought for 25000 GP in Dwelg Town (Underworld).
The legendary Flare Tome is mentioned by a scientist at Guera Palace, but it does not appear as a usable spell or enemy ability.
Dissidia Final Fantasy (2008)[edit | edit source]
Onion Knight using Flare
Onion Knight has Flare as an HP attack chained from Thunder. As a Mime, Bartz is able to use Onion Knight's version of Flare, but his version is chained from Holy. Their versions of Flare summon streams of fire to bombard enemies from three directions. Onion Knight's Flare costs 40 CP to equip and 300 AP to master, while Bartz's Flare costs 45 CP to equip and 180 AP to master. Terra can cast Flare as a part of Holy Combo. After landing a hit with Holy Combo, Terra shoots several fireballs at the opponent. This can chain further into Ultima.
Kuja using Remote Flare
Kuja has a variation called Remote Flare, which summons several small explosive fireballs to surround opponents. It costs 30 CP to equip and 180 AP to master. Kuja also uses Flare in many of his Bravery attacks, and his Flare Star HP attack.
Emperor using Flare
The Emperor has two versions of Flare as HP attacks, one which fires a blue fireball that moves slowly and tracks enemies, and another which fires an orange fireball that stays in place. Both versions cost 40 CP to equip and 180 AP to master. Shantotto's Spirit Magic: Fire casts Flare when she has over 6000 Bravery, launching a barrage of smaller fireballs towards her opponent, culminating in a massive explosion.
Unleash the fury! Crumble!
Garland using Flare
Garland has Flare as an HP attack. He enchants his sword with fire and attacks the opponent with two overhead slam attacks.
Shantotto's Spirit Magic: Fire now casts Flare when she has over 4000 Bravery. Onion Knight's Flare now costs 30 CP to equip and 160 AP to master. Terra's Flare now has Ranged Mid Damage Priority, causing it to stagger blocking opponents. Kuja's Remote Flare costs 100 AP to master now. Both versions of the Emperor's Flare now cost 30 CP to equip and 130 AP to master, and his aerial Flare inflicts downwards Wall Rush. Bartz's Flare is unchanged.
Several characters retain the use of Flare in their movesets, though they have been changed significantly. Garland's Flare launches a fireball from his sword. Emperor's Flares, renamed Blue Soul and Red Soul are Bravery attacks and both follow the target. Terra's Flare comes in two variations depending on whether or not she is in a charged state. Shantotto also gains the spell as a Bravery attack, though it turns into a rapid fire Fire spell in her enranged state
Pictlogica Final Fantasy ≒[edit | edit source]
Flare Thundaga is the ability that is used by Magus during battle. It is also an enemy ability that is used by Exdeath and Lich during battle.
Flare is a Black Magic ability with a Rarity of 5☆. It deals massive non-elemental magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Major Black Orb x10, Major Non-Elemental Orb x6, Major Fire Orb x6, and 50000 gil.
Concentrate a spectrum of forces in front of you to trigger a massive blast.
Flare is a level 7 black magic spell that cost 35 MP to cast. It causes fire damage on a single foe and reduces the target's water resistance.
Flare is an active magic ability that inflicts neutral magical damage on a single target for 9 AP. It can be used by Bahamut★ and Lich.
It is also an enemy ability used by Brandelis, Exnine Bahamut (1st), and Enna Kros.
Flare is a Lv. 7 spell that cost 5 SP to cast and attacks all enemies in a 7x7 grid around Chocobo.
One of Lulu's cards has the Flare ability. Flare costs one Thunder CP, the discard of a Lulu card, and the player must Dull Lulu. Flare deals 8000 damage to a Forward of the player's choice.
Non-Final Fantasy appearances[edit | edit source]
Flare is the final tech that Lucca learns and is her most powerful attack. It deals severe Fire-elemental damage to all targets at a cost of 20 MP.
Flare is a magic spell within the Forsaken Dungeon. The Basic Magic version surrounds the user with a ring of fire and consume one Magic Stone when used. The Ultra Magic version encases the user's body in fire and damages enemies upon contact with the user's body, it consumes three Magic Stones when used.
Flare is Julius and Demon Form Julius's ability. At the start of the player turn, deal 2-6 damage split between random enemy units.
In Kingdom Hearts III, Flare Force is a team attack where Donald and Sora launch fireworks at enemies. In a cutscene during the climax, Donald uses Zettaflare to defeat Terra-Xehanort, draining him so much that he immediately collapses afterward.
Flare is an enemy ability that deals high magical fire damage to the entire party. It is used by Airy (second form).
Zeta Flare is an enemy ability that deals very high magical fire damage to the party. It is used by Airy (third form).
Tekken 7[edit | edit source]
Noctis can use Flare as one of his attacks. Within the Move List option, this attack is called "Flare Drive".
Super Smash Bros. Ultimate[edit | edit source]
Flare serves as the first tier of Sephiroth's Neutral Special, being a fairly large projectile that explodes on contact.
Gallery[edit | edit source]
Etymology[edit | edit source]
flare is a pyrotechnical phenomenon that produces intense amounts of heat and energy that does not result in an explosion (an immediate release of energy).A
In the case of Final Fantasy, while this may seem weaker than an explosion, a flare is a contained release of energy, which fully exposes the enemy to the source rather than blow them away from it after a while.