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To catch the fish you want, you must first know what the fish wants. Only once their prize is at stake can you tantalize and tempt your prey to taste the forbidden tackle.

The Fisher is a Disciple of the Land in Final Fantasy XIV that performs fishing, a form of gathering.

Overview[]

Fishers are the harvesters of the realm's marine and freshwater animal resources.
The trade rose to prominence in the nation of Limsa Lominsa, owing to the plentiful waters upon and around Vylbrand island. Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea's anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait.

Lodestone

Fishers, as their name suggests, harvest the realm's vast marine and freshwater animal resources. The goods they obtain from their catch place them in direct dealings with both Culinarians and Goldsmiths. Fishers desire to catch bigger fish than their last. This desire is what drives them to conquer perilous environments, just to find desirable fishing holes, be it on or offshore, above or below ground.

Gameplay[]

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Equipment[]

FFXIV Shadowbringers Fisher

A lalafellin fisher with the Tacklefiend's Rod and armor.

Fishers use fishing rods as their primary tool and spearfishing gigs as their secondary. Their armor is primarily made up of "Gathering" gear that they share with other disciples of the land. Gathering gear provides bonuses to the gathering, perception, and GP attributes. The Gathering and perception attributes respectively improve the chance of successfully gathering an item and the chance of receiving a high quality version of said item. GP is the resource they use in place of MP for their abilities.

Lists of fisher equipment

Fisher's Tools Fisher's Tools (Primary|Secondary)

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings



Abilities[]

Class actions[]

Action Level GP Cost Recast
Bait
1
Select the bait to apply to your line.
Cast
1
Cast your line and begin fishing.
Hook
1
Attempt to hook the fish nibbling on the bait.
Quit
1
Abandon fishing and stow your equipment.
Cast Light
1
Lights up the tip of your fishing rod.
Chum
5 100
Reduces the amount of time for the next fish to bite.

Cancels current mooching opportunity.

Sneak
8
Tread quietly, enabling you to avoid enemies up to four levels above your own.
Patience
15 200
Increases the chance of landing an HQ fish by 50% while reducing Hook efficiency by 40%.
Duration: 60s

Cancels current mooching opportunity.

Powerful Hookset
15 50
Negates the Inefficient Hooking status. Has no effect on certain fish with a weak bite.
Precision Hookset
15 50
Negates the Inefficient Hooking status. Has no effect on certain fish with a strong bite.
Release
22
Unhook a fish (including all those of the same type subsequently caught at your current location) and release it back into the wild.
Has no effect on fish that have yet to be logged in the Fish Guide.
Release List
22
Select fish to be automatically released upon catching them at a given fishing hole.
Settings are reset upon putting away rod.
Has no effect on fish that have yet to be logged in the Fish Guide.
Mooch
25
Use the fish already hooked to your line to attract even larger prey.
Snagging
36
Adds extra hooks to the line, making it possible to land normally uncatchable fish and items.
Makeshift Bait
48
Allows the execution of Mooch even with average-sized fish.
Duration: 145s
Angler's Art Cost: 5

Action has no effect on fish caught prior to execution.

Collect
50 Complete quest "Inscrutable Tastes"
Readies the catch to retain as a collectable.
Fish Eyes
57 350
Open your five senses to the surrounding environment, detecting fish in a given body of water without regard for their normal hours of activity.
Has no effect on certain fish.
Duration: 60s

Cancels current mooching opportunity.

Patience II
60 Complete quest "Carpe Diem" 560
Increases the chance of landing an HQ fish by 80% while reducing Hook efficiency by 75%. Increases the likelihood of catching larger fish.
Duration: 145s

Cancels current mooching opportunity.

Gig
61 Complete quest "A New Fishing Ex-spear-ience"
Attempt to catch a fish using your gig.
Fathom
61 Complete quest "A New Fishing Ex-spear-ience"
Survey the seas to locate teeming waters.
Shark Eye
61 Complete quest "A New Fishing Ex-spear-ience" 20s
Survey the seas to locate the nearest teeming waters within skill range. Can only execute while Fathom is active.
Duration: 15s
Mooch II
63 Complete quest "A Rousing Reunion" 100 180s
Use any fish already hooked to your line to attract even larger prey.
Duration: 15s
Veteran Trade
63 Complete quest "A New Fishing Ex-spear-ience" 200
Prevent the same fish you just caught from appearing again. Has no effect on some fish.
Vital Sight
64 Complete quest "A New Fishing Ex-spear-ience"
Sharpens your vision, making fish easier to target
Angler's Art Cost: 2
Effect ends when you finish spearfishing at your present location.
Double Hook
65 Complete quest "Search for the Spawning Grounds" 400
Hook multiple fish in a single cast. Yield is determined by fish type and your gathering rating. Some fish cannot be double hooked.
Shark Eye II
65 Complete quest "A New Fishing Ex-spear-ience" 20s
Survey the landscape to locate the highest-level teeming waters within skill range. Can only execute while Fathom is active.
Duration: 15s
Truth of Oceans
65 Complete quest "A New Fishing Ex-spear-ience"
Further survey the seas to uncover the nearest swimming shadows within skill range.
Salvage
67 Complete quest "A New Fishing Ex-spear-ience"
Occasionally discover treasure maps while spearfishing.
Nature's Bounty
69 Complete quest "A New Fishing Ex-spear-ience" 100
Increases the chance of landing a large catch on your next spearfishing attempt.
Surface Slap
71 200
Prevent hooking the same fish you just caught. Has no effect on some fish.
Duration: 15s

Effect ends after hooking a fish. Cancels current mooching opportunity.
Overwrites the effect of Identical Cast upon execution.

Baited Breath
75 Complete quest "A New Fishing Ex-spear-ience" 300
Holds your breath and reduces the wariness of nearby fish.
Cannot be executed when wariness exceeds a certain threshold.
Identical Cast
79 350
Ensures you hook the same fish you previously caught. Has no effect on some fish.
Duration: 15s

Effect ends after hooking a fish, and cannot be used for consecutive casts. Cancels current mooching opportunity.
Effect is canceled if the same fish cannot be caught at your current fishing location.
Overwrites the effect of Surface Slap upon execution.

Prize Catch
81 200
Guarantees the next fish caught will be a large-sized fish.
Effect ends after hooking a fish. Cancels current mooching opportunity.
Electric Current
85 Complete quest "A New Fishing Ex-spear-ience"
Electrifies the water and captures all fish present in your field of vision.
Wariness of other nearby fish increases with the number of fish caught.
Requires a catch counter of 10 to execute. Can only be executed once per spearfishing attempt.
Triple Hook
90 700
Hooks three or more fish in a single cast. Yield is determined by fish type and your gathering rating. Some fish cannot be triple hooked.

Traits[]

Action Level Description
Gulleye
15 Allows you to discern the location of fishing holes at or below your level.
Auto Sneak
27 Automatically activates Sneak upon changing your class to fisher. Effect is also automatically activated upon changing areas.
Dunefishing
35 Allows you to cast your fishing line into the desert sands.
Double Mooching
40 Allows you to mooch with a mooched fish.
Skyfishing
45 Allows you to cast your line into the clouds.
Cloudfishing
53 Complete quest "The Icepick Challenge" Allows you to cast your line from floating islands.
Hellfishing
55 Complete quest "Invasion of the Supper Snatchers" Allows you to cast your line into magma.
Aetherfishing
58 Complete quest "One Man's Fish Is Another Man's Poison" Allows you to cast your line into aetherochemical spills.
Auto Fathom
61 Complete quest "A New Fishing Ex-spear-ience" Automatically activates Fathom upon changing your class to fisher.
Saltfishing
68 Allows you to cast your line into salt lakes.
Enhanced GP Regeneration
70 Complete quest "Farewell, and Thanks for the Fish" Raises base GP regeneration rate by one.
One with the Ocean
70 Complete quest "A New Fishing Ex-spear-ience" Automatically activates Truth of Oceans upon changing your class to fisher.
Enhanced GP Regeneration II
80 Raises base GP regeneration rate by a total of two.
Enhanced GP Regeneration III
83 Raises base GP regeneration rate by a total of three. When gathering, raises base regeneration rate by one.
Starfishing
89 Allows you to cast your line in space.

Removed actions[]

The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

Action Level GP Cost Recast
Stealth
8
Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.

Removed in patch 5.1.

Gig Head
61 Complete quest "A New Fishing Ex-spear-ience"
Replace the head on your gig with one of a different size.

Removed in patch 6.0.

Calm Waters
64 Complete quest "A New Fishing Ex-spear-ience" 300
Grants another spearfishing attempt.

Removed in patch 6.0.

Bountiful Catch
68 Complete quest "Always a Bigger Fish" 200
Increases the number of items obtained on your next spearfishing attempt. Yield is determined by fish type and your gathering rating. Some fish cannot be double speared.

Removed in patch 6.0.

Identical Gig
77 350
Ensures you catch the same fish you previously caught. Has no effect on some fish.
Overwrites the effect of Veteran Trade upon execution.

Removed in patch 6.0.

Other appearances[]

Final Fantasy Trading Card Game[]

Fisher appears in Final Fantasy Trading Card Game as Water-elemental Backup cards.

Behind the scenes[]

Prior to Final Fantasy XIV: Heavensward, Fishers did not use GP for any of their abilities.

Gallery[]

External links[]

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